cod5-sdk/raw/soundaliases/wii_audio_testmap.csv

5 lines
793 B
Plaintext

name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wii_test_looper,,SFX\Levels\Makin\hut_fire_##,,0.45,0.45,0.8,1.05,300,1500,1800,,,,,ambience,,3d,,,looping,,,,,,pitch,,,,,,,,,,,100,400,0.5,0.2,,,20,40,0.15,0.85