cod5-sdk/raw/soundaliases/prologue.csv

6.1 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurveprobabilitystartdelayspeakermapreverb_sendlfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelreal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2# IGC
3# INTRO
4Pro1_INT_000A_GRANvoiceovers\prologue\Pro1_INT_000A_GRAN.wav11112001000voice3dcurve10.250.50.21001000.251
5Pro1_INT_001A_SARGvoiceovers\prologue\Pro1_INT_001A_SARG.wav11112001000voice3dcurve10.250.50.21001000.251
6Pro1_INT_002A_GRANvoiceovers\prologue\Pro1_INT_002A_GRAN.wav11112001000voice3dcurve10.250.50.21001000.251
7Pro1_INT_003A_SARGvoiceovers\prologue\Pro1_INT_003A_SARG.wav11112001000voice3dcurve10.250.50.21001000.251
8Pro1_INT_004A_SARGvoiceovers\prologue\Pro1_INT_004A_SARG.wav11112001000voice3dcurve10.250.50.21001000.251
9Pro1_INT_005A_SARGvoiceovers\prologue\Pro1_INT_005A_SARG.wav11112001000voice3dcurve10.250.50.21001000.251
10Pro1_INT_100A_GRANvoiceovers\prologue\Pro1_INT_100A_GRAN.wav11112001000voice3dcurve10.250.50.21001000.251
11Pro1_INT_006A_GRANvoiceovers\prologue\Pro1_INT_006A_GRAN.wav11112001000voice3dcurve10.250.50.21001000.251
12Pro1_INT_007A_SARGvoiceovers\prologue\Pro1_INT_007A_SARG.wav11112001000voice3dcurve10.250.50.21001000.251
13
14# Random Battlechatter
15SARG_BC_000Avoiceovers\prologue\SARG_BC_000A.wav11112001000voice3dcurve10.250.50.21001000.251
16SARG_BC_001Avoiceovers\prologue\SARG_BC_001A.wav11112001000voice3dcurve10.250.50.21001000.251
17SARG_BC_002Avoiceovers\prologue\SARG_BC_002A.wav11112001000voice3dcurve10.250.50.21001000.251
18SARG_BC_003Avoiceovers\prologue\SARG_BC_003A.wav11112001000voice3dcurve10.250.50.21001000.251
19SARG_BC_004Avoiceovers\prologue\SARG_BC_004A.wav11112001000voice3dcurve10.250.50.21001000.251
20SARG_BC_005Avoiceovers\prologue\SARG_BC_005A.wav11112001000voice3dcurve10.250.50.21001000.251
21SARG_BC_006Avoiceovers\prologue\SARG_BC_006A.wav11112001000voice3dcurve10.250.50.21001000.251
22SARG_BC_007Avoiceovers\prologue\SARG_BC_007A.wav11112001000voice3dcurve10.250.50.21001000.251
23SARG_BC_008Avoiceovers\prologue\SARG_BC_008A.wav11112001000voice3dcurve10.250.50.21001000.251
24SARG_BC_009Avoiceovers\prologue\SARG_BC_009A.wav11112001000voice3dcurve10.250.50.21001000.251
25SARG_BC_010Avoiceovers\prologue\SARG_BC_010A.wav11112001000voice3dcurve10.250.50.21001000.251
26SARG_BC_011Avoiceovers\prologue\SARG_BC_011A.wav11112001000voice3dcurve10.250.50.21001000.251
27SARG_BC_012Avoiceovers\prologue\SARG_BC_012A.wav11112001000voice3dcurve10.250.50.21001000.251
28SARG_BC_013Avoiceovers\prologue\SARG_BC_013A.wav11112001000voice3dcurve10.250.50.21001000.251
29SARG_BC_014Avoiceovers\prologue\SARG_BC_014A.wav11112001000voice3dcurve10.250.50.21001000.251
30SARG_BC_015Avoiceovers\prologue\SARG_BC_015A.wav11112001000voice3dcurve10.250.50.21001000.251
31GRAN_BC_000Avoiceovers\prologue\GRAN_BC_000A.wav11112001000voice3dcurve10.250.50.21001000.251
32GRAN_BC_001Avoiceovers\prologue\GRAN_BC_001A.wav11112001000voice3dcurve10.250.50.21001000.251
33GRAN_BC_002Avoiceovers\prologue\GRAN_BC_002A.wav11112001000voice3dcurve10.250.50.21001000.251
34GRAN_BC_003Avoiceovers\prologue\GRAN_BC_003A.wav11112001000voice3dcurve10.250.50.21001000.251
35GRAN_BC_004Avoiceovers\prologue\GRAN_BC_004A.wav11112001000voice3dcurve10.250.50.21001000.251
36GRAN_BC_005Avoiceovers\prologue\GRAN_BC_005A.wav11112001000voice3dcurve10.250.50.21001000.251
37GRAN_BC_006Avoiceovers\prologue\GRAN_BC_006A.wav11112001000voice3dcurve10.250.50.21001000.251
38GRAN_BC_007Avoiceovers\prologue\GRAN_BC_007A.wav11112001000voice3dcurve10.250.50.21001000.251
39
40#Ambient Audio
41amb_wall_of_bugs_05SFX/Amb/animals/wall_of_bugs/wall_of_bugs_05.wav0.250.25111028003500ambience3dloopingpitch0.2no30500.11
42amb_wall_of_bugs_06SFX/Amb/animals/wall_of_bugs/wall_of_bugs_06.wav0.250.25111028003500ambience3dloopingpitch0.2no30500.11
43amb_wind_treesSFX/Amb/Wind/leaves_##0.750.850.951.225028005000ambience3dcurve2pitchcurve20.2no50750.11
44amb_cricketsSFX\Amb\animals\insects_##0.10.351110800800ambience3dpitchcurve20.2no5100.251