72 KiB
72 KiB
1 | name | platform | file | sequence | vol_min | vol_max | dist_min | dist_max | limit_count | limit_type | entity_limit_count | entity_limit_type | bus | volume_min_falloff_curve | volumefalloffcurve | reverb_send | dist_reverb_max | reverb_min_falloff_curve | reverb_falloff_curve | pitch_min | pitch_max | randomize_type | spatialized | type | probability | loop | masterslave | loadspec | subtitle | compression | secondaryaliasname | chainaliasname | startdelay | speakermap | lfe percentage | center percentage | envelop_min | envelop_max | envelop percentage | occlusion_level | occlusion_wet_dry | real_delay | distance_lpf | move_type | move_time | min_priority | max_priority | min_priority_threshold | max_priority_threshold |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | # Bullet Small | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
3 | #bullet_small_default | 0.43 | 0.57 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | 5 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||
4 | bullet_small_bark | SFX/projectile/bullet/small/impacts/wood/near_## | 0.25 | 0.65 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_wood_far | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
5 | bullet_small_brick | SFX/projectile/bullet/small/impacts/brick/near_## | 0.5 | 0.75 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
6 | bullet_small_carpet | SFX\projectile\bullet\small\impacts\canvas_## | 0.53 | 0.68 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | rico | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
7 | bullet_small_cloth | SFX\projectile\bullet\small\impacts\canvas_## | 0.53 | 0.68 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
8 | bullet_small_concrete | SFX/projectile/bullet/small/impacts/concrete/near_## | 0.5 | 0.85 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
9 | 0.55 | ||||||||||||||||||||||||||||||||||||||||||||||||
10 | bullet_small_dirt | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
11 | bullet_small_grass | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.25 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
12 | bullet_small_paper | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.25 | 0.95 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
13 | 0.55 | ||||||||||||||||||||||||||||||||||||||||||||||||
14 | bullet_small_flesh | SFX/projectile/bullet/small/impacts/flesh_## | 0.5 | 1 | 150 | 800 | 4 | priority | full_vol | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.7 | all_sp all_mp | 50 | 0.5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
15 | bullet_small_foliage | null.wav | 0.53 | 0.68 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
16 | bullet_small_glass | SFX\projectile\bullet\small\impacts\Glass_## | 0.43 | 0.57 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
17 | bullet_small_gravel | SFX/projectile/bullet/small/impacts/rock_## | 0.5 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
18 | #mp opt | 0.55 | |||||||||||||||||||||||||||||||||||||||||||||||
19 | bullet_small_gravel | SFX/projectile/bullet/small/impacts/rock/rock_00.wav | 1 | 0.5 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
20 | bullet_small_gravel | SFX/projectile/bullet/small/impacts/rock/rock_01.wav | 2 | 0.5 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
21 | bullet_small_gravel | SFX/projectile/bullet/small/impacts/rock/rock_02.wav | 3 | 0.5 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
22 | bullet_small_gravel | SFX/projectile/bullet/small/impacts/rock/rock_03.wav | 4 | 0.5 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
23 | bullet_small_gravel | SFX/projectile/bullet/small/impacts/rock/rock_04.wav | 5 | 0.5 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
24 | #bullet_small_ice | SFX/projectile/bullet/small/impacts/ice_## | 0.63 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | rico | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
25 | bullet_small_metal | SFX/projectile/bullet/small/impacts/Metal/near_## | 0.25 | 0.65 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_metal_far | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
26 | bullet_small_mud | SFX/projectile/bullet/small/impacts/mud_## | 0.25 | 0.4 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
27 | bullet_small_plaster | SFX/projectile/bullet/small/impacts/rock_## | 0.25 | 0.95 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
28 | bullet_small_rock | SFX/projectile/bullet/small/impacts/rock/near_## | 0.5 | 0.85 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
29 | bullet_small_sand | SFX\projectile\bullet\small\impacts\sand_## | 0.5 | 0.68 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
30 | bullet_small_sandbag | SFX\projectile\bullet\small\impacts\sand_## | 0.63 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_cloth | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
31 | #bullet_small_snow | SFX/projectile/bullet/small/impacts/snow_## | 0.63 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
32 | bullet_small_water | SFX/projectile/bullet/small/impacts/water/near_## | 0.5 | 0.8 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | !pby_fly all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
33 | bullet_small_wood | SFX/projectile/bullet/small/impacts/wood/near_## | 0.25 | 0.5 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_wood_far | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
34 | bullet_small_canvas | SFX\projectile\bullet\small\impacts\canvas_## | 0.43 | 0.57 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
35 | bullet_small_asphault | SFX/projectile/bullet/small/impacts/brick/near_## | 0.25 | 0.95 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
36 | bullet_small_asphalt | SFX/projectile/bullet/small/impacts/brick/near_## | 0.25 | 0.95 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
37 | bullet_small_vase | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
38 | bullet_small_crate | SFX/projectile/bullet/small/impacts/wood/near_## | 0.7 | 0.85 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
39 | bullet_small_bottle | SFX\projectile\bullet\small\impacts\Glass_## | 0.8 | 0.9 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
40 | bullet_small_plate | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
41 | bullet_small_teddybear | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.7 | all_sp all_mp | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
42 | bullet_small_piano | null.wav | 0.8 | 0.85 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
43 | bullet_small_ceramic | SFX/projectile/bullet/small/impacts/rock_## | 0.63 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
44 | bullet_small_plastic | null.wav | 0.63 | 0.79 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
45 | bullet_small_rubber | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.7 | all_sp all_mp | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
46 | bullet_small_cushion | null.wav | 0.43 | 0.57 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
47 | bullet_small_fruit | null.wav | 0.43 | 0.57 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
48 | bullet_small_paintedmetal | null.wav | 0.43 | 0.57 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
49 | bullet_small_player | SFX/projectile/bullet/small/impacts/flesh_## | 0.25 | 0.35 | 200 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 2d | 0.7 | all_sp all_mp | player_pain_small | 50 | wpn_all | 0.5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||
50 | # MP optimization | 4 | priority | projectile | |||||||||||||||||||||||||||||||||||||||||||||
51 | bullet_small_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_00.wav | 1 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
52 | bullet_small_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_01.wav | 2 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
53 | bullet_small_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_02.wav | 3 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
54 | bullet_small_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_03.wav | 4 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
55 | bullet_small_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_00.wav | 1 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
56 | bullet_small_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_01.wav | 2 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
57 | bullet_small_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_02.wav | 3 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
58 | bullet_small_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_03.wav | 4 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
59 | bullet_small_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_00.wav | 1 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
60 | bullet_small_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_01.wav | 2 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
61 | bullet_small_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_02.wav | 3 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
62 | bullet_small_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_03.wav | 4 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
63 | |||||||||||||||||||||||||||||||||||||||||||||||||
64 | bullet_large_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_00.wav | 1 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
65 | bullet_large_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_01.wav | 2 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
66 | bullet_large_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_02.wav | 3 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
67 | bullet_large_dirt | SFX/projectile/bullet/small/impacts/dirt/near/near_03.wav | 4 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
68 | bullet_large_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_00.wav | 1 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
69 | bullet_large_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_01.wav | 2 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
70 | bullet_large_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_02.wav | 3 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
71 | bullet_large_grass | SFX/projectile/bullet/small/impacts/dirt/near/near_03.wav | 4 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
72 | bullet_large_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_00.wav | 1 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
73 | bullet_large_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_01.wav | 2 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
74 | bullet_large_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_02.wav | 3 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
75 | bullet_large_paper | SFX/projectile/bullet/small/impacts/dirt/near/near_03.wav | 4 | 0.75 | 1 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
76 | bullet_small_water | SFX/projectile/bullet/small/impacts/water/near/near_00.wav | 1 | 0.5 | 0.8 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
77 | bullet_small_water | SFX/projectile/bullet/small/impacts/water/near/near_01.wav | 2 | 0.5 | 0.8 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
78 | bullet_small_water | SFX/projectile/bullet/small/impacts/water/near/near_02.wav | 3 | 0.5 | 0.8 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
79 | bullet_small_water | SFX/projectile/bullet/small/impacts/water/near/near_03.wav | 4 | 0.5 | 0.8 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.5 | all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
80 | # Special PBY Settings | 4 | priority | projectile | |||||||||||||||||||||||||||||||||||||||||||||
81 | bullet_small_water | SFX/projectile/bullet/small/impacts/water/near_## | 0.5 | 0.8 | 150 | 22000 | 4 | priority | projectile | log1 | 0.95 | 1.05 | pitch | 3d | 0.5 | pby_fly | 5 | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||||
82 | # Bullet Small Distance Sounds | 4 | priority | projectile | |||||||||||||||||||||||||||||||||||||||||||||
83 | bullet_small_metal_far | SFX/projectile/bullet/small/impacts/metal/far_## | 0.25 | 0.79 | 150 | 1000 | 4 | priority | projectile | log1 | 0.55 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
84 | bullet_small_wood_far | SFX/projectile/bullet/small/impacts/wood/far_## | 0.25 | 0.79 | 150 | 1000 | 4 | priority | projectile | log1 | 0.55 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | wood_debris | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||||
85 | bullet_small_rock_dist | SFX/projectile/bullet/small/impacts/rock/far_## | 0.25 | 0.8 | 150 | 1000 | 4 | priority | projectile | log1 | 0.55 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | 100 | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||||
86 | projectile | ||||||||||||||||||||||||||||||||||||||||||||||||
87 | # Bullet Small Debris | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
88 | wood_debris | SFX/projectile/bullet/debris/wood_tiny_## | 0.4 | 0.8 | 150 | 300 | projectile | curve2 | 0.55 | 400 | 0.9 | 1.1 | 3d | all_sp all_mp | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||||
89 | stone_debris | SFX/projectile/bullet/debris/rock_small_## | 0.5 | 0.8 | 250 | 800 | projectile | curve2 | 0.55 | 1000 | 0.9 | 1.1 | 3d | all_sp all_mp | rico | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||||||
90 | rico | SFX\projectile\bullet\small\impacts\rico_## | 0.4 | 0.8 | 150 | 300 | 6 | priority | projectile | curve2 | 0.55 | 400 | 0.85 | 1 | 3d | 0.2 | all_sp all_mp | 50 | 10 | 60 | 0.35 | 0.8 | |||||||||||||||||||||||||||
91 | |||||||||||||||||||||||||||||||||||||||||||||||||
92 | #Bullet Small Impact Exits Hmmmm. | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
93 | bullet_small_exit_default | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
94 | bullet_small_exit_bark | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
95 | bullet_small_exit_brick | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
96 | bullet_small_exit_carpet | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
97 | bullet_small_exit_cloth | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
98 | bullet_small_exit_concrete | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
99 | bullet_small_exit_dirt | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
100 | bullet_small_exit_flesh | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
101 | bullet_small_exit_foliage | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
102 | bullet_small_exit_glass | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
103 | bullet_small_exit_grass | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
104 | bullet_small_exit_gravel | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
105 | bullet_small_exit_ice | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
106 | bullet_small_exit_metal | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
107 | bullet_small_exit_mud | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
108 | bullet_small_exit_paper | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
109 | bullet_small_exit_plaster | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
110 | bullet_small_exit_rock | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
111 | bullet_small_exit_sand | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
112 | bullet_small_exit_snow | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
113 | bullet_small_exit_water | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
114 | bullet_small_exit_wood | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
115 | bullet_small_exit_asphalt | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
116 | bullet_small_exit_ceramic | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
117 | bullet_small_exit_plastic | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
118 | bullet_small_exit_rubber | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
119 | bullet_small_exit_cushion | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
120 | bullet_small_exit_fruit | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
121 | bullet_small_exit_paintedmetal | null.wav | 4 | priority | projectile | log1 | 400 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | ||||||||||||||||||||||||||||||||||
122 | no | ||||||||||||||||||||||||||||||||||||||||||||||||
123 | # Bullet Small Flesh Layer | 4 | priority | projectile | 0.1 | no | |||||||||||||||||||||||||||||||||||||||||||
124 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
125 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
126 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
127 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
128 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
129 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
130 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
131 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
132 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
133 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
134 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
135 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
136 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
137 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
138 | #bullet_small_flesh_layer | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | na | 1.5 | 0.33 | 0.85 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||||||
139 | # Bullet Cow??? | no | |||||||||||||||||||||||||||||||||||||||||||||||
140 | Bullet_Cow | null.wav | 1 | 0.4 | 0.6 | 150 | 1000 | projectile | log1 | 1100 | log2 | 1 | 1.5 | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||
141 | # Bullet Large | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
142 | #bullet_large_default | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 3 | 0.5 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
143 | bullet_large_bark | SFX/projectile/bullet/small/impacts/wood/near_## | 0.25 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_wood_far | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
144 | bullet_large_brick | SFX/projectile/bullet/small/impacts/brick/near_## | 0.35 | 0.75 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
145 | bullet_large_carpet | SFX\projectile\bullet\small\impacts\canvas_## | 0.53 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
146 | bullet_large_cloth | SFX\projectile\bullet\small\impacts\canvas_## | 0.53 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
147 | bullet_large_concrete | SFX/projectile/bullet/small/impacts/concrete/near_## | 0.25 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
148 | |||||||||||||||||||||||||||||||||||||||||||||||||
149 | bullet_large_dirt | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.75 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
150 | bullet_large_grass | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
151 | bullet_large_paper | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
152 | |||||||||||||||||||||||||||||||||||||||||||||||||
153 | bullet_large_flesh | SFX/projectile/bullet/small/impacts//flesh_## | 0.9 | 1 | 250 | 1200 | 4 | priority | full_vol | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 50 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
154 | bullet_large_foliage | null.wav | 0.53 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
155 | bullet_large_glass | SFX\projectile\bullet\small\impacts\Glass_## | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
156 | bullet_large_gravel | SFX/projectile/bullet/small/impacts/rock_## | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
157 | #mp opt | 0.55 | |||||||||||||||||||||||||||||||||||||||||||||||
158 | bullet_large_gravel | SFX/projectile/bullet/small/impacts/rock/rock_00.wav | 1 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
159 | bullet_large_gravel | SFX/projectile/bullet/small/impacts/rock/rock_01.wav | 2 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
160 | bullet_large_gravel | SFX/projectile/bullet/small/impacts/rock/rock_02.wav | 3 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
161 | bullet_large_gravel | SFX/projectile/bullet/small/impacts/rock/rock_03.wav | 4 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
162 | bullet_large_gravel | SFX/projectile/bullet/small/impacts/rock/rock_04.wav | 5 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
163 | #bullet_large_ice | SFX/projectile/bullet/small/impacts/ice_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | rico | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
164 | bullet_large_metal | SFX/projectile/bullet/small/impacts/Metal/near_## | 0.25 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_metal_far | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
165 | bullet_large_mud | SFX/projectile/bullet/small/impacts/mud_## | 0.25 | 0.45 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
166 | bullet_large_plaster | SFX/projectile/bullet/small/impacts/plaster/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
167 | bullet_large_rock | SFX/projectile/bullet/small/impacts/rock/near_## | 0.25 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
168 | bullet_large_sand | SFX\projectile\bullet\small\impacts\sand_## | 0.25 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
169 | bullet_large_sandbag | SFX\projectile\bullet\small\impacts\sand_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
170 | #bullet_large_snow | SFX/projectile/bullet/small/impacts/snow_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
171 | bullet_large_water | SFX/projectile/bullet/small/impacts/water/near_## | 0.8 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
172 | bullet_large_wood | SFX/projectile/bullet/small/impacts/wood/near_## | 0.2 | 0.4 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_wood_far | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
173 | bullet_large_canvas | SFX\projectile\bullet\small\impacts\canvas_## | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
174 | bullet_large_asphault | SFX/projectile/bullet/small/impacts/brick/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
175 | bullet_large_asphalt | SFX/projectile/bullet/small/impacts/brick/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
176 | bullet_large_vase | null.wav | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
177 | bullet_large_crate | SFX/projectile/bullet/small/impacts/wood/near_## | 0.7 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
178 | bullet_large_bottle | SFX\projectile\bullet\small\impacts\Glass_## | 0.8 | 0.9 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
179 | bullet_large_plate | null.wav | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
180 | bullet_large_teddybear | null.wav | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
181 | bullet_large_piano | null.wav | 0.8 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
182 | bullet_large_ceramic | SFX/projectile/bullet/small/impacts/plaster/near_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
183 | bullet_large_plastic | null.wav | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
184 | bullet_large_rubber | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
185 | bullet_large_cushion | null.wav | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
186 | bullet_large_fruit | null.wav | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
187 | bullet_large_paintedmetal | null.wav | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
188 | bullet_large_player | SFX/projectile/bullet/small/impacts//flesh_## | 0.35 | 0.45 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | 0.85 | 0.95 | pitch | 2d | 0.7 | all_sp all_mp | player_pain_small | 50 | wpn_all | 0.5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
189 | # Bullet Large Distance Sounds | projectile | no | ||||||||||||||||||||||||||||||||||||||||||||||
190 | bullet_large_metal_far | SFX/projectile/bullet/small/impacts/metal/far_## | 0.25 | 0.79 | 150 | 750 | 4 | priority | projectile | curve2 | 0.55 | log2 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||
191 | bullet_large_wood_far | SFX/projectile/bullet/small/impacts/wood/far_## | 0.25 | 0.79 | 150 | 750 | 4 | priority | projectile | curve2 | 0.55 | log2 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | wood_debris | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||
192 | bullet_large_rock_dist | SFX/projectile/bullet/small/impacts/rock/far_## | 0.75 | 1 | 150 | 750 | 4 | priority | projectile | curve2 | 0.55 | log2 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | 100 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||
193 | # Bullet AP Large | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
194 | #bullet_ap_default | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 3 | 0.5 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
195 | bullet_ap_bark | SFX/projectile/bullet/small/impacts/wood/near_## | 0.25 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_wood_far | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
196 | bullet_ap_brick | SFX/projectile/bullet/small/impacts/brick/near_## | 0.35 | 0.75 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
197 | bullet_ap_carpet | SFX\projectile\bullet\small\impacts\canvas_## | 0.53 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
198 | bullet_ap_cloth | SFX\projectile\bullet\small\impacts\canvas_## | 0.53 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
199 | bullet_ap_concrete | SFX/projectile/bullet/small/impacts/concrete/near_## | 0.25 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
200 | |||||||||||||||||||||||||||||||||||||||||||||||||
201 | bullet_ap_dirt | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.75 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
202 | bullet_ap_grass | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
203 | bullet_ap_paper | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
204 | |||||||||||||||||||||||||||||||||||||||||||||||||
205 | bullet_ap_flesh | SFX/projectile/bullet/small/impacts//flesh_## | 0.9 | 1 | 250 | 1200 | 4 | priority | full_vol | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 50 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
206 | bullet_ap_foliage | null.wav | 0.53 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
207 | bullet_ap_glass | SFX\projectile\bullet\small\impacts\Glass_## | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
208 | bullet_ap_gravel | SFX/projectile/bullet/small/impacts/rock_## | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
209 | #mp opt | 0.55 | |||||||||||||||||||||||||||||||||||||||||||||||
210 | bullet_ap_gravel | SFX/projectile/bullet/small/impacts/rock/rock_00.wav | 1 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
211 | bullet_ap_gravel | SFX/projectile/bullet/small/impacts/rock/rock_01.wav | 2 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
212 | bullet_ap_gravel | SFX/projectile/bullet/small/impacts/rock/rock_02.wav | 3 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
213 | bullet_ap_gravel | SFX/projectile/bullet/small/impacts/rock/rock_03.wav | 4 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
214 | bullet_ap_gravel | SFX/projectile/bullet/small/impacts/rock/rock_04.wav | 5 | 0.25 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
215 | #bullet_ap_ice | SFX/projectile/bullet/small/impacts/ice_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | rico | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
216 | bullet_ap_metal | SFX/projectile/bullet/small/impacts/Metal/near_## | 0.25 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_metal_far | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
217 | bullet_ap_mud | SFX/projectile/bullet/small/impacts/mud_## | 0.25 | 0.45 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
218 | bullet_ap_plaster | SFX/projectile/bullet/small/impacts/plaster/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
219 | bullet_ap_rock | SFX/projectile/bullet/small/impacts/rock/near_## | 0.25 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
220 | bullet_ap_sand | SFX\projectile\bullet\small\impacts\sand_## | 0.25 | 0.68 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
221 | bullet_ap_sandbag | SFX\projectile\bullet\small\impacts\sand_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
222 | #bullet_ap_snow | SFX/projectile/bullet/small/impacts/snow_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
223 | bullet_ap_water | SFX/projectile/bullet/small/impacts/water/near_## | 0.8 | 1 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
224 | bullet_ap_wood | SFX/projectile/bullet/small/impacts/wood/near_## | 0.5 | 0.8 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | bullet_small_wood_far | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
225 | bullet_ap_canvas | SFX\projectile\bullet\small\impacts\canvas_## | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
226 | bullet_ap_asphault | SFX/projectile/bullet/small/impacts/brick/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
227 | bullet_ap_asphalt | SFX/projectile/bullet/small/impacts/brick/near_## | 0.25 | 0.95 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | stone_debris | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||
228 | bullet_ap_vase | null.wav | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
229 | bullet_ap_crate | SFX/projectile/bullet/small/impacts/wood/near_## | 0.7 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
230 | bullet_ap_bottle | SFX\projectile\bullet\small\impacts\Glass_## | 0.8 | 0.9 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
231 | bullet_ap_plate | null.wav | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
232 | bullet_ap_teddybear | null.wav | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
233 | bullet_ap_piano | null.wav | 0.8 | 0.85 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
234 | bullet_ap_ceramic | SFX/projectile/bullet/small/impacts/plaster/near_## | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
235 | bullet_ap_plastic | null.wav | 0.63 | 0.79 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
236 | bullet_ap_rubber | SFX/projectile/bullet/small/impacts/dirt/near_## | 0.95 | 0.99 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.7 | all_sp all_mp | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
237 | bullet_ap_cushion | null.wav | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
238 | bullet_ap_fruit | null.wav | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
239 | bullet_ap_paintedmetal | null.wav | 0.43 | 0.57 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.85 | 0.95 | pitch | 3d | 0.5 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||
240 | bullet_ap_player | SFX/projectile/bullet/small/impacts//flesh_## | 0.35 | 0.45 | 250 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | 0.85 | 0.95 | pitch | 2d | 0.7 | all_sp all_mp | player_pain_small | 50 | wpn_all | 0.5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||
241 | # Bullet AP Large Distance Sounds | projectile | no | ||||||||||||||||||||||||||||||||||||||||||||||
242 | bullet_ap_metal_far | SFX/projectile/bullet/small/impacts/metal/far_## | 0.25 | 0.79 | 150 | 750 | 4 | priority | projectile | curve2 | 0.55 | log2 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||||
243 | bullet_ap_wood_far | SFX/projectile/bullet/small/impacts/wood/far_## | 0.25 | 0.79 | 150 | 750 | 4 | priority | projectile | curve2 | 0.55 | log2 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | wood_debris | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||
244 | bullet_ap_rock_dist | SFX/projectile/bullet/small/impacts/rock/far_## | 0.75 | 1 | 150 | 750 | 4 | priority | projectile | curve2 | 0.55 | log2 | 0.9 | 0.9 | 3d | 0.5 | all_sp all_mp | 100 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||
245 | #Bullet Large Impact Exits | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
246 | bullet_large_exit_default | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
247 | bullet_large_exit_bark | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
248 | bullet_large_exit_brick | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
249 | bullet_large_exit_carpet | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
250 | bullet_large_exit_cloth | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
251 | bullet_large_exit_concrete | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
252 | bullet_large_exit_dirt | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
253 | bullet_large_exit_flesh | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
254 | bullet_large_exit_foliage | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
255 | bullet_large_exit_glass | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
256 | bullet_large_exit_grass | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
257 | bullet_large_exit_gravel | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
258 | bullet_large_exit_ice | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
259 | bullet_large_exit_metal | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
260 | bullet_large_exit_mud | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
261 | bullet_large_exit_paper | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
262 | bullet_large_exit_plaster | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
263 | bullet_large_exit_rock | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
264 | bullet_large_exit_sand | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
265 | bullet_large_exit_snow | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
266 | bullet_large_exit_water | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
267 | bullet_large_exit_wood | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
268 | bullet_large_exit_asphalt | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
269 | bullet_large_exit_ceramic | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
270 | bullet_large_exit_plastic | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
271 | bullet_large_exit_rubber | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
272 | bullet_large_exit_cushion | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
273 | bullet_large_exit_fruit | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
274 | bullet_large_exit_paintedmetal | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 0 | 0 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
275 | WARNING!!! LOADSPEC NEEDS TO MATCH SHOTGUN!!!! | ||||||||||||||||||||||||||||||||||||||||||||||||
276 | #Bullet Spray Small (shotgun) Impacts | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
277 | bulletspray_small_default | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
278 | bulletspray_small_bark | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
279 | bulletspray_small_brick | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
280 | bulletspray_small_carpet | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
281 | bulletspray_small_cloth | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
282 | bulletspray_small_concrete | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
283 | bulletspray_small_dirt | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
284 | bulletspray_small_flesh | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | full_vol | log1 | 0.55 | 1500 | log2 | 1.3 | 1.8 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||
285 | bulletspray_small_foliage | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
286 | bulletspray_small_gravel | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
287 | bulletspray_small_ice | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
288 | bulletspray_small_metal | SFX\projectile\buckshot\buckshot_mtl_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.87 | 1.02 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
289 | bulletspray_small_mud | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
290 | bulletspray_small_paper | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
291 | bulletspray_small_plaster | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
292 | bulletspray_small_rock | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
293 | bulletspray_small_sand | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
294 | bulletspray_small_sandbag | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
295 | bulletspray_small_snow | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
296 | bulletspray_small_water | SFX/projectile/bullet/small/impacts/water/near_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
297 | bulletspray_small_wood | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
298 | bulletspray_small_canvas | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
299 | bulletspray_small_asphault | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
300 | bulletspray_small_asphalt | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
301 | bulletspray_small_vase | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.8 | 1.2 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
302 | bulletspray_small_crate | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.8 | 1.2 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
303 | bulletspray_small_bottle | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
304 | bulletspray_small_plate | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
305 | bulletspray_small_teddybear | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 1.2 | 1.4 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
306 | bulletspray_small_piano | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
307 | bulletspray_small_ceramic | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
308 | bulletspray_small_plastic | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
309 | bulletspray_small_rubber | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 1.2 | 1.4 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
310 | bulletspray_small_cushion | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
311 | bulletspray_small_fruit | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
312 | bulletspray_small_paintedmetal | SFX\projectile\buckshot\buckshot_mtl_## | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
313 | #Bullet Spray Large(shotgun) Impacts | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
314 | bulletspray_large_default | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
315 | bulletspray_large_bark | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
316 | bulletspray_large_brick | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
317 | bulletspray_large_carpet | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
318 | bulletspray_large_cloth | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
319 | bulletspray_large_concrete | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
320 | bulletspray_large_dirt | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
321 | bulletspray_large_flesh | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | full_vol | log1 | 0.55 | 1500 | log2 | 1.3 | 1.8 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | |||||||||||||||||||||||||
322 | bulletspray_large_foliage | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
323 | bulletspray_large_gravel | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
324 | bulletspray_large_ice | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
325 | bulletspray_large_metal | SFX\projectile\buckshot\buckshot_mtl_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.87 | 1.02 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
326 | bulletspray_large_mud | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
327 | bulletspray_large_paper | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
328 | bulletspray_large_plaster | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
329 | bulletspray_large_rock | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
330 | bulletspray_large_sand | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
331 | bulletspray_large_sandbag | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
332 | bulletspray_large_snow | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
333 | bulletspray_large_water | SFX/projectile/bullet/small/impacts/water/near_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
334 | bulletspray_large_wood | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
335 | bulletspray_large_canvas | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
336 | bulletspray_large_asphault | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
337 | bulletspray_large_asphalt | SFX\projectile\buckshot\buckshot_def_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
338 | bulletspray_large_vase | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.8 | 1.2 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
339 | bulletspray_large_crate | SFX\projectile\buckshot\buckshot_wood_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.8 | 1.2 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
340 | bulletspray_large_bottle | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
341 | bulletspray_large_plate | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
342 | bulletspray_large_teddybear | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 1.2 | 1.4 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
343 | bulletspray_large_piano | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
344 | bulletspray_large_ceramic | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
345 | bulletspray_large_plastic | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
346 | bulletspray_large_rubber | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 1.2 | 1.4 | 3d | 0.7 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 20 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
347 | bulletspray_large_cushion | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
348 | bulletspray_large_fruit | null.wav | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
349 | bulletspray_large_paintedmetal | SFX\projectile\buckshot\buckshot_mtl_## | 0.95 | 0.99 | 150 | 1200 | 4 | priority | projectile | log1 | 0.55 | 1500 | log2 | 0.9 | 0.9 | 3d | 0.5 | mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1 | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 | ||||||||||||||||||||||||
350 | #Bullet Shotgun Impact Exits | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
351 | bulletspray_small_exit_default | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
352 | bulletspray_small_exit_bark | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
353 | bulletspray_small_exit_brick | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
354 | bulletspray_small_exit_carpet | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
355 | bulletspray_small_exit_cloth | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
356 | bulletspray_small_exit_concrete | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
357 | bulletspray_small_exit_dirt | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
358 | bulletspray_small_exit_flesh | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
359 | bulletspray_small_exit_foliage | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
360 | bulletspray_small_exit_glass | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
361 | bulletspray_small_exit_grass | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
362 | bulletspray_small_exit_gravel | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
363 | bulletspray_small_exit_ice | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
364 | bulletspray_small_exit_metal | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
365 | bulletspray_small_exit_mud | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
366 | bulletspray_small_exit_paper | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
367 | bulletspray_small_exit_plaster | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
368 | bulletspray_small_exit_rock | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
369 | bulletspray_small_exit_sand | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
370 | bulletspray_small_exit_snow | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
371 | bulletspray_small_exit_water | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
372 | bulletspray_small_exit_wood | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
373 | bulletspray_small_exit_asphalt | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
374 | bulletspray_small_exit_ceramic | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
375 | bulletspray_small_exit_plastic | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
376 | bulletspray_small_exit_rubber | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
377 | bulletspray_small_exit_cushion | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
378 | bulletspray_small_exit_fruit | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
379 | bulletspray_small_exit_paintedmetal | null.wav | 4 | priority | projectile | log1 | log2 | all_sp all_mp | 0.1 | no | 10 | 20 | 0.15 | 1 | |||||||||||||||||||||||||||||||||||
380 | #Bullet Impact Headshot | projectile | no | ||||||||||||||||||||||||||||||||||||||||||||||
381 | bullet_impact_headshot | SFX\projectile\bullet\headshot\head_## | 0.8 | 1 | 150 | 1000 | 4 | priority | full_vol | log1 | 0.55 | 2000 | log2 | 0.9 | 1.1 | 3d | 0.8 | all_sp all_mp | 0.1 | no | 40 | 80 | 0.35 | 0.8 | |||||||||||||||||||||||||
382 | bullet_impact_headshot_helmet | SFX\projectile\bullet\headshot\helmet_## | 0.8 | 1 | 150 | 1000 | 4 | priority | full_vol | log1 | 0.55 | 2000 | log2 | 0.9 | 1.1 | 3d | 0.8 | all_sp all_mp | 0.1 | no | 40 | 80 | 0.35 | 0.8 | |||||||||||||||||||||||||
383 | bullet_impact_headshot_helmet_nodie | SFX\projectile\bullet\headshot\helmet_ND_## | 0.8 | 1 | 150 | 1000 | 4 | priority | full_vol | log1 | 0.55 | 2000 | log2 | 0.9 | 1.1 | 3d | 0.8 | all_sp all_mp | 0.1 | no | 40 | 80 | 0.35 | 0.8 | |||||||||||||||||||||||||
384 | #whizby's | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
385 | whizby | SFX/projectile/whizby_## | 0.8 | 1 | 140 | 145 | 4 | reject | full_vol | 0.9 | 1.75 | pitch | 3d | 0.5 | 0.5 | all_sp all_mp | 5 | 0 | 10 | 20 | 0.45 | 0.75 | |||||||||||||||||||||||||||
386 | uw_whizby | SFX\projectile\whizby\uw_by_## | 0.8 | 1 | 140 | 145 | 4 | reject | full_vol | 0.9 | 1.75 | pitch | 3d | 0.5 | 0.5 | all_sp all_mp | 5 | 0 | 10 | 20 | 0.45 | 0.75 | |||||||||||||||||||||||||||
387 | |||||||||||||||||||||||||||||||||||||||||||||||||
388 | #super_sonic_crack | projectile | |||||||||||||||||||||||||||||||||||||||||||||||
389 | crack | SFX\projectile\sonic_## | 0.7 | 1 | 2000 | 3000 | 5 | priority | projectile | 2000 | 0.9 | 1.1 | pitch | 3d | 0.5 | all_sp | 0.6 | 50 | 80 | 0.45 | 0.75 | ||||||||||||||||||||||||||||
390 | crack | SFX\projectile\sonic_## | 0.7 | 1 | 2000 | 3000 | 5 | priority | projectile | 2000 | 0.9 | 1.1 | pitch | 3d | 0.5 | all_mp | 0.6 | 50 | 80 | 0.45 | 0.75 | ||||||||||||||||||||||||||||
391 | RPG_crouch_reload | null.wav | 0.95 | 0.99 | 150 | 800 | 4 | priority | projectile | log1 | 0.55 | 1000 | log2 | 0.95 | 1.05 | pitch | 3d | 0.7 | all_sp all_mp | 5 | 0.1 | no | 10 | 85 | 0.35 | 0.8 |