cod5-sdk/raw/soundaliases/projectiles.csv
2008-11-20 00:00:00 +00:00

72 KiB

1nameplatformfilesequencevol_minvol_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_senddist_reverb_maxreverb_min_falloff_curvereverb_falloff_curvepitch_minpitch_maxrandomize_typespatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageocclusion_levelocclusion_wet_dryreal_delaydistance_lpfmove_typemove_timemin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2# Bullet Smallprojectile
3#bullet_small_default0.430.571508004priorityprojectilelog10.551000log20.951.05pitch3d0.55no10850.350.8
4bullet_small_barkSFX/projectile/bullet/small/impacts/wood/near_##0.250.651508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpbullet_small_wood_far50.1no10850.350.8
5bullet_small_brickSFX/projectile/bullet/small/impacts/brick/near_##0.50.751508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
6bullet_small_carpetSFX\projectile\bullet\small\impacts\canvas_##0.530.681508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mprico50.1no10850.350.8
7bullet_small_clothSFX\projectile\bullet\small\impacts\canvas_##0.530.681508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
8bullet_small_concreteSFX/projectile/bullet/small/impacts/concrete/near_##0.50.851508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
90.55
10bullet_small_dirtSFX/projectile/bullet/small/impacts/dirt/near_##0.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp50.1no10850.350.8
11bullet_small_grassSFX/projectile/bullet/small/impacts/dirt/near_##0.250.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp50.1no10850.350.8
12bullet_small_paperSFX/projectile/bullet/small/impacts/dirt/near_##0.250.951508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp50.1no10850.350.8
130.55
14bullet_small_fleshSFX/projectile/bullet/small/impacts/flesh_##0.511508004priorityfull_vollog10.551000log20.951.05pitch3d0.7all_sp all_mp500.50.1no10850.350.8
15bullet_small_foliagenull.wav0.530.681508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
16bullet_small_glassSFX\projectile\bullet\small\impacts\Glass_##0.430.571508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
17bullet_small_gravelSFX/projectile/bullet/small/impacts/rock_##0.50.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_spstone_debris50.1no10850.350.8
18#mp opt0.55
19bullet_small_gravelSFX/projectile/bullet/small/impacts/rock/rock_00.wav10.50.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mpstone_debris50.1no10850.350.8
20bullet_small_gravelSFX/projectile/bullet/small/impacts/rock/rock_01.wav20.50.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mpstone_debris50.1no10850.350.8
21bullet_small_gravelSFX/projectile/bullet/small/impacts/rock/rock_02.wav30.50.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mpstone_debris50.1no10850.350.8
22bullet_small_gravelSFX/projectile/bullet/small/impacts/rock/rock_03.wav40.50.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mpstone_debris50.1no10850.350.8
23bullet_small_gravelSFX/projectile/bullet/small/impacts/rock/rock_04.wav50.50.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mpstone_debris50.1no10850.350.8
24#bullet_small_iceSFX/projectile/bullet/small/impacts/ice_##0.630.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mprico50.1no10850.350.8
25bullet_small_metalSFX/projectile/bullet/small/impacts/Metal/near_##0.250.651508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpbullet_small_metal_far0.1no10850.350.8
26bullet_small_mudSFX/projectile/bullet/small/impacts/mud_##0.250.41508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
27bullet_small_plasterSFX/projectile/bullet/small/impacts/rock_##0.250.951508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
28bullet_small_rockSFX/projectile/bullet/small/impacts/rock/near_##0.50.851508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
29bullet_small_sandSFX\projectile\bullet\small\impacts\sand_##0.50.681508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
30bullet_small_sandbagSFX\projectile\bullet\small\impacts\sand_##0.630.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpbullet_small_cloth50.1no10850.350.8
31#bullet_small_snowSFX/projectile/bullet/small/impacts/snow_##0.630.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
32bullet_small_waterSFX/projectile/bullet/small/impacts/water/near_##0.50.81508004priorityprojectilelog10.551000log20.951.05pitch3d0.5!pby_fly all_mp50.1no10850.350.8
33bullet_small_woodSFX/projectile/bullet/small/impacts/wood/near_##0.250.51508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpbullet_small_wood_far50.1no10850.350.8
34bullet_small_canvasSFX\projectile\bullet\small\impacts\canvas_##0.430.571508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
35bullet_small_asphaultSFX/projectile/bullet/small/impacts/brick/near_##0.250.951508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
36bullet_small_asphaltSFX/projectile/bullet/small/impacts/brick/near_##0.250.951508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
37bullet_small_vasenull.wav0.950.991508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
38bullet_small_crateSFX/projectile/bullet/small/impacts/wood/near_##0.70.851508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
39bullet_small_bottleSFX\projectile\bullet\small\impacts\Glass_##0.80.91508004priorityprojectilelog10.551000log20.951.05pitch3d0.7all_sp all_mp50.1no10850.350.8
40bullet_small_platenull.wav0.950.991508004priorityprojectilelog10.551000log20.951.05pitch3d0.7all_sp all_mp50.1no10850.350.8
41bullet_small_teddybearnull.wav0.950.991508004priorityprojectilelog10.551000log20.951.05pitch3d0.7all_sp all_mp200.1no10850.350.8
42bullet_small_pianonull.wav0.80.851508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
43bullet_small_ceramicSFX/projectile/bullet/small/impacts/rock_##0.630.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
44bullet_small_plasticnull.wav0.630.791508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
45bullet_small_rubberSFX/projectile/bullet/small/impacts/dirt/near_##0.950.991508004priorityprojectilelog10.551000log20.951.05pitch3d0.7all_sp all_mp200.1no10850.350.8
46bullet_small_cushionnull.wav0.430.571508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
47bullet_small_fruitnull.wav0.430.571508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
48bullet_small_paintedmetalnull.wav0.430.571508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_sp all_mp50.1no10850.350.8
49bullet_small_playerSFX/projectile/bullet/small/impacts/flesh_##0.250.352008004priorityprojectilelog10.551000log20.951.05pitch2d0.7all_sp all_mpplayer_pain_small50wpn_all0.50.1no10850.350.8
50# MP optimization4priorityprojectile
51bullet_small_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_00.wav10.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
52bullet_small_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_01.wav20.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
53bullet_small_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_02.wav30.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
54bullet_small_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_03.wav40.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
55bullet_small_grassSFX/projectile/bullet/small/impacts/dirt/near/near_00.wav10.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
56bullet_small_grassSFX/projectile/bullet/small/impacts/dirt/near/near_01.wav20.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
57bullet_small_grassSFX/projectile/bullet/small/impacts/dirt/near/near_02.wav30.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
58bullet_small_grassSFX/projectile/bullet/small/impacts/dirt/near/near_03.wav40.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
59bullet_small_paperSFX/projectile/bullet/small/impacts/dirt/near/near_00.wav10.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
60bullet_small_paperSFX/projectile/bullet/small/impacts/dirt/near/near_01.wav20.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
61bullet_small_paperSFX/projectile/bullet/small/impacts/dirt/near/near_02.wav30.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
62bullet_small_paperSFX/projectile/bullet/small/impacts/dirt/near/near_03.wav40.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
63
64bullet_large_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_00.wav10.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
65bullet_large_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_01.wav20.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
66bullet_large_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_02.wav30.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
67bullet_large_dirtSFX/projectile/bullet/small/impacts/dirt/near/near_03.wav40.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
68bullet_large_grassSFX/projectile/bullet/small/impacts/dirt/near/near_00.wav10.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
69bullet_large_grassSFX/projectile/bullet/small/impacts/dirt/near/near_01.wav20.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
70bullet_large_grassSFX/projectile/bullet/small/impacts/dirt/near/near_02.wav30.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
71bullet_large_grassSFX/projectile/bullet/small/impacts/dirt/near/near_03.wav40.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
72bullet_large_paperSFX/projectile/bullet/small/impacts/dirt/near/near_00.wav10.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
73bullet_large_paperSFX/projectile/bullet/small/impacts/dirt/near/near_01.wav20.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
74bullet_large_paperSFX/projectile/bullet/small/impacts/dirt/near/near_02.wav30.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
75bullet_large_paperSFX/projectile/bullet/small/impacts/dirt/near/near_03.wav40.7511508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
76bullet_small_waterSFX/projectile/bullet/small/impacts/water/near/near_00.wav10.50.81508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
77bullet_small_waterSFX/projectile/bullet/small/impacts/water/near/near_01.wav20.50.81508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
78bullet_small_waterSFX/projectile/bullet/small/impacts/water/near/near_02.wav30.50.81508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
79bullet_small_waterSFX/projectile/bullet/small/impacts/water/near/near_03.wav40.50.81508004priorityprojectilelog10.551000log20.951.05pitch3d0.5all_mp50.1no10850.350.8
80# Special PBY Settings4priorityprojectile
81bullet_small_waterSFX/projectile/bullet/small/impacts/water/near_##0.50.8150220004priorityprojectilelog10.951.05pitch3d0.5pby_fly510850.350.8
82# Bullet Small Distance Sounds4priorityprojectile
83bullet_small_metal_farSFX/projectile/bullet/small/impacts/metal/far_##0.250.7915010004priorityprojectilelog10.550.90.93d0.5all_sp all_mp10850.350.8
84bullet_small_wood_farSFX/projectile/bullet/small/impacts/wood/far_##0.250.7915010004priorityprojectilelog10.550.90.93d0.5all_sp all_mpwood_debris10850.350.8
85bullet_small_rock_distSFX/projectile/bullet/small/impacts/rock/far_##0.250.815010004priorityprojectilelog10.550.90.93d0.5all_sp all_mp10010850.350.8
86projectile
87# Bullet Small Debrisprojectile
88wood_debrisSFX/projectile/bullet/debris/wood_tiny_##0.40.8150300projectilecurve20.554000.91.13dall_sp all_mp10850.350.8
89stone_debrisSFX/projectile/bullet/debris/rock_small_##0.50.8250800projectilecurve20.5510000.91.13dall_sp all_mprico10850.350.8
90ricoSFX\projectile\bullet\small\impacts\rico_##0.40.81503006priorityprojectilecurve20.554000.8513d0.2all_sp all_mp5010600.350.8
91
92#Bullet Small Impact Exits Hmmmm.projectile
93bullet_small_exit_defaultnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
94bullet_small_exit_barknull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
95bullet_small_exit_bricknull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
96bullet_small_exit_carpetnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
97bullet_small_exit_clothnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
98bullet_small_exit_concretenull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
99bullet_small_exit_dirtnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
100bullet_small_exit_fleshnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
101bullet_small_exit_foliagenull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
102bullet_small_exit_glassnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
103bullet_small_exit_grassnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
104bullet_small_exit_gravelnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
105bullet_small_exit_icenull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
106bullet_small_exit_metalnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
107bullet_small_exit_mudnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
108bullet_small_exit_papernull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
109bullet_small_exit_plasternull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
110bullet_small_exit_rocknull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
111bullet_small_exit_sandnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
112bullet_small_exit_snownull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
113bullet_small_exit_waternull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
114bullet_small_exit_woodnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
115bullet_small_exit_asphaltnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
116bullet_small_exit_ceramicnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
117bullet_small_exit_plasticnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
118bullet_small_exit_rubbernull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
119bullet_small_exit_cushionnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
120bullet_small_exit_fruitnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
121bullet_small_exit_paintedmetalnull.wav4priorityprojectilelog1400log2all_sp all_mp0.1no000.151
122no
123# Bullet Small Flesh Layer4priorityprojectile0.1no
124#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
125#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
126#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
127#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
128#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
129#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
130#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
131#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
132#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
133#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
134#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
135#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
136#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
137#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
138#bullet_small_flesh_layernull.wav0.950.991508004priorityprojectilena1.50.330.85all_sp all_mp0.1no10850.350.8
139# Bullet Cow???no
140Bullet_Cownull.wav10.40.61501000projectilelog11100log211.53d0.5all_sp all_mp50.1no10850.350.8
141# Bullet Largeprojectile
142#bullet_large_default0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d30.550.1no10850.350.8
143bullet_large_barkSFX/projectile/bullet/small/impacts/wood/near_##0.25125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpbullet_small_wood_far50.1no10850.350.8
144bullet_large_brickSFX/projectile/bullet/small/impacts/brick/near_##0.350.7525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
145bullet_large_carpetSFX\projectile\bullet\small\impacts\canvas_##0.530.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
146bullet_large_clothSFX\projectile\bullet\small\impacts\canvas_##0.530.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
147bullet_large_concreteSFX/projectile/bullet/small/impacts/concrete/near_##0.250.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
148
149bullet_large_dirtSFX/projectile/bullet/small/impacts/dirt/near_##0.75125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp50.1no10850.350.8
150bullet_large_grassSFX/projectile/bullet/small/impacts/dirt/near_##0.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp50.1no10850.350.8
151bullet_large_paperSFX/projectile/bullet/small/impacts/dirt/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp50.1no10850.350.8
152
153bullet_large_fleshSFX/projectile/bullet/small/impacts//flesh_##0.9125012004priorityfull_vollog10.551500log20.850.95pitch3d0.7all_sp all_mp500.1no10850.350.8
154bullet_large_foliagenull.wav0.530.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
155bullet_large_glassSFX\projectile\bullet\small\impacts\Glass_##0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
156bullet_large_gravelSFX/projectile/bullet/small/impacts/rock_##0.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_spstone_debris50.1no10850.350.8
157#mp opt0.55
158bullet_large_gravelSFX/projectile/bullet/small/impacts/rock/rock_00.wav10.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
159bullet_large_gravelSFX/projectile/bullet/small/impacts/rock/rock_01.wav20.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
160bullet_large_gravelSFX/projectile/bullet/small/impacts/rock/rock_02.wav30.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
161bullet_large_gravelSFX/projectile/bullet/small/impacts/rock/rock_03.wav40.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
162bullet_large_gravelSFX/projectile/bullet/small/impacts/rock/rock_04.wav50.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
163#bullet_large_iceSFX/projectile/bullet/small/impacts/ice_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mprico50.1no10850.350.8
164bullet_large_metalSFX/projectile/bullet/small/impacts/Metal/near_##0.25125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpbullet_small_metal_far0.1no10850.350.8
165bullet_large_mudSFX/projectile/bullet/small/impacts/mud_##0.250.4525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
166bullet_large_plasterSFX/projectile/bullet/small/impacts/plaster/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
167bullet_large_rockSFX/projectile/bullet/small/impacts/rock/near_##0.250.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
168bullet_large_sandSFX\projectile\bullet\small\impacts\sand_##0.250.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
169bullet_large_sandbagSFX\projectile\bullet\small\impacts\sand_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
170#bullet_large_snowSFX/projectile/bullet/small/impacts/snow_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
171bullet_large_waterSFX/projectile/bullet/small/impacts/water/near_##0.8125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
172bullet_large_woodSFX/projectile/bullet/small/impacts/wood/near_##0.20.425012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpbullet_small_wood_far50.1no10850.350.8
173bullet_large_canvasSFX\projectile\bullet\small\impacts\canvas_##0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
174bullet_large_asphaultSFX/projectile/bullet/small/impacts/brick/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
175bullet_large_asphaltSFX/projectile/bullet/small/impacts/brick/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
176bullet_large_vasenull.wav0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
177bullet_large_crateSFX/projectile/bullet/small/impacts/wood/near_##0.70.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
178bullet_large_bottleSFX\projectile\bullet\small\impacts\Glass_##0.80.925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp50.1no10850.350.8
179bullet_large_platenull.wav0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp50.1no10850.350.8
180bullet_large_teddybearnull.wav0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp200.1no10850.350.8
181bullet_large_pianonull.wav0.80.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
182bullet_large_ceramicSFX/projectile/bullet/small/impacts/plaster/near_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
183bullet_large_plasticnull.wav0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
184bullet_large_rubberSFX/projectile/bullet/small/impacts/dirt/near_##0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp200.1no10850.350.8
185bullet_large_cushionnull.wav0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
186bullet_large_fruitnull.wav0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
187bullet_large_paintedmetalnull.wav0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
188bullet_large_playerSFX/projectile/bullet/small/impacts//flesh_##0.350.4525012004priorityprojectilelog10.5515000.850.95pitch2d0.7all_sp all_mpplayer_pain_small50wpn_all0.50.1no10850.350.8
189# Bullet Large Distance Soundsprojectileno
190bullet_large_metal_farSFX/projectile/bullet/small/impacts/metal/far_##0.250.791507504priorityprojectilecurve20.55log20.90.93d0.5all_sp all_mp0.1no10850.350.8
191bullet_large_wood_farSFX/projectile/bullet/small/impacts/wood/far_##0.250.791507504priorityprojectilecurve20.55log20.90.93d0.5all_sp all_mpwood_debris0.1no10850.350.8
192bullet_large_rock_distSFX/projectile/bullet/small/impacts/rock/far_##0.7511507504priorityprojectilecurve20.55log20.90.93d0.5all_sp all_mp1000.1no10850.350.8
193# Bullet AP Largeprojectile
194#bullet_ap_default0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d30.550.1no10850.350.8
195bullet_ap_barkSFX/projectile/bullet/small/impacts/wood/near_##0.25125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpbullet_small_wood_far50.1no10850.350.8
196bullet_ap_brickSFX/projectile/bullet/small/impacts/brick/near_##0.350.7525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
197bullet_ap_carpetSFX\projectile\bullet\small\impacts\canvas_##0.530.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
198bullet_ap_clothSFX\projectile\bullet\small\impacts\canvas_##0.530.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
199bullet_ap_concreteSFX/projectile/bullet/small/impacts/concrete/near_##0.250.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
200
201bullet_ap_dirtSFX/projectile/bullet/small/impacts/dirt/near_##0.75125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp50.1no10850.350.8
202bullet_ap_grassSFX/projectile/bullet/small/impacts/dirt/near_##0.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp50.1no10850.350.8
203bullet_ap_paperSFX/projectile/bullet/small/impacts/dirt/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp50.1no10850.350.8
204
205bullet_ap_fleshSFX/projectile/bullet/small/impacts//flesh_##0.9125012004priorityfull_vollog10.551500log20.850.95pitch3d0.7all_sp all_mp500.1no10850.350.8
206bullet_ap_foliagenull.wav0.530.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
207bullet_ap_glassSFX\projectile\bullet\small\impacts\Glass_##0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
208bullet_ap_gravelSFX/projectile/bullet/small/impacts/rock_##0.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_spstone_debris50.1no10850.350.8
209#mp opt0.55
210bullet_ap_gravelSFX/projectile/bullet/small/impacts/rock/rock_00.wav10.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
211bullet_ap_gravelSFX/projectile/bullet/small/impacts/rock/rock_01.wav20.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
212bullet_ap_gravelSFX/projectile/bullet/small/impacts/rock/rock_02.wav30.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
213bullet_ap_gravelSFX/projectile/bullet/small/impacts/rock/rock_03.wav40.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
214bullet_ap_gravelSFX/projectile/bullet/small/impacts/rock/rock_04.wav50.250.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_mpstone_debris50.1no10850.350.8
215#bullet_ap_iceSFX/projectile/bullet/small/impacts/ice_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mprico50.1no10850.350.8
216bullet_ap_metalSFX/projectile/bullet/small/impacts/Metal/near_##0.25125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpbullet_small_metal_far0.1no10850.350.8
217bullet_ap_mudSFX/projectile/bullet/small/impacts/mud_##0.250.4525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
218bullet_ap_plasterSFX/projectile/bullet/small/impacts/plaster/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
219bullet_ap_rockSFX/projectile/bullet/small/impacts/rock/near_##0.250.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
220bullet_ap_sandSFX\projectile\bullet\small\impacts\sand_##0.250.6825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
221bullet_ap_sandbagSFX\projectile\bullet\small\impacts\sand_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
222#bullet_ap_snowSFX/projectile/bullet/small/impacts/snow_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
223bullet_ap_waterSFX/projectile/bullet/small/impacts/water/near_##0.8125012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
224bullet_ap_woodSFX/projectile/bullet/small/impacts/wood/near_##0.50.825012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpbullet_small_wood_far50.1no10850.350.8
225bullet_ap_canvasSFX\projectile\bullet\small\impacts\canvas_##0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
226bullet_ap_asphaultSFX/projectile/bullet/small/impacts/brick/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
227bullet_ap_asphaltSFX/projectile/bullet/small/impacts/brick/near_##0.250.9525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mpstone_debris50.1no10850.350.8
228bullet_ap_vasenull.wav0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
229bullet_ap_crateSFX/projectile/bullet/small/impacts/wood/near_##0.70.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
230bullet_ap_bottleSFX\projectile\bullet\small\impacts\Glass_##0.80.925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp50.1no10850.350.8
231bullet_ap_platenull.wav0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp50.1no10850.350.8
232bullet_ap_teddybearnull.wav0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp200.1no10850.350.8
233bullet_ap_pianonull.wav0.80.8525012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
234bullet_ap_ceramicSFX/projectile/bullet/small/impacts/plaster/near_##0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
235bullet_ap_plasticnull.wav0.630.7925012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
236bullet_ap_rubberSFX/projectile/bullet/small/impacts/dirt/near_##0.950.9925012004priorityprojectilelog10.551500log20.850.95pitch3d0.7all_sp all_mp200.1no10850.350.8
237bullet_ap_cushionnull.wav0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
238bullet_ap_fruitnull.wav0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
239bullet_ap_paintedmetalnull.wav0.430.5725012004priorityprojectilelog10.551500log20.850.95pitch3d0.5all_sp all_mp50.1no10850.350.8
240bullet_ap_playerSFX/projectile/bullet/small/impacts//flesh_##0.350.4525012004priorityprojectilelog10.5515000.850.95pitch2d0.7all_sp all_mpplayer_pain_small50wpn_all0.50.1no10850.350.8
241# Bullet AP Large Distance Soundsprojectileno
242bullet_ap_metal_farSFX/projectile/bullet/small/impacts/metal/far_##0.250.791507504priorityprojectilecurve20.55log20.90.93d0.5all_sp all_mp0.1no10850.350.8
243bullet_ap_wood_farSFX/projectile/bullet/small/impacts/wood/far_##0.250.791507504priorityprojectilecurve20.55log20.90.93d0.5all_sp all_mpwood_debris0.1no10850.350.8
244bullet_ap_rock_distSFX/projectile/bullet/small/impacts/rock/far_##0.7511507504priorityprojectilecurve20.55log20.90.93d0.5all_sp all_mp1000.1no10850.350.8
245#Bullet Large Impact Exitsprojectile
246bullet_large_exit_defaultnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
247bullet_large_exit_barknull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
248bullet_large_exit_bricknull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
249bullet_large_exit_carpetnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
250bullet_large_exit_clothnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
251bullet_large_exit_concretenull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
252bullet_large_exit_dirtnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
253bullet_large_exit_fleshnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
254bullet_large_exit_foliagenull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
255bullet_large_exit_glassnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
256bullet_large_exit_grassnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
257bullet_large_exit_gravelnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
258bullet_large_exit_icenull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
259bullet_large_exit_metalnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
260bullet_large_exit_mudnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
261bullet_large_exit_papernull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
262bullet_large_exit_plasternull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
263bullet_large_exit_rocknull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
264bullet_large_exit_sandnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
265bullet_large_exit_snownull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
266bullet_large_exit_waternull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
267bullet_large_exit_woodnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
268bullet_large_exit_asphaltnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
269bullet_large_exit_ceramicnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
270bullet_large_exit_plasticnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
271bullet_large_exit_rubbernull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
272bullet_large_exit_cushionnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
273bullet_large_exit_fruitnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
274bullet_large_exit_paintedmetalnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no000.151
275WARNING!!! LOADSPEC NEEDS TO MATCH SHOTGUN!!!!
276#Bullet Spray Small (shotgun) Impactsprojectile
277bulletspray_small_defaultSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
278bulletspray_small_barkSFX\projectile\buckshot\buckshot_wood_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
279bulletspray_small_brickSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
280bulletspray_small_carpetSFX\projectile\buckshot\buckshot_wood_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
281bulletspray_small_clothnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
282bulletspray_small_concreteSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
283bulletspray_small_dirtSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
284bulletspray_small_fleshSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityfull_vollog10.551500log21.31.83d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel10.1no10850.350.8
285bulletspray_small_foliagenull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
286bulletspray_small_gravelSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
287bulletspray_small_iceSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
288bulletspray_small_metalSFX\projectile\buckshot\buckshot_mtl_##0.950.991508004priorityprojectilelog10.551500log20.871.023d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
289bulletspray_small_mudnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
290bulletspray_small_papernull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
291bulletspray_small_plasterSFX\projectile\buckshot\buckshot_wood_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
292bulletspray_small_rockSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
293bulletspray_small_sandSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
294bulletspray_small_sandbagSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
295bulletspray_small_snownull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
296bulletspray_small_waterSFX/projectile/bullet/small/impacts/water/near_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
297bulletspray_small_woodSFX\projectile\buckshot\buckshot_wood_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
298bulletspray_small_canvasnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
299bulletspray_small_asphaultSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
300bulletspray_small_asphaltSFX\projectile\buckshot\buckshot_def_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
301bulletspray_small_vasenull.wav0.950.991508004priorityprojectilelog10.551500log20.81.23d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
302bulletspray_small_crateSFX\projectile\buckshot\buckshot_wood_##0.950.991508004priorityprojectilelog10.551500log20.81.23d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
303bulletspray_small_bottlenull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
304bulletspray_small_platenull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
305bulletspray_small_teddybearnull.wav0.950.991508004priorityprojectilelog10.551500log21.21.43d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1200.1no10850.350.8
306bulletspray_small_pianonull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
307bulletspray_small_ceramicnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
308bulletspray_small_plasticnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
309bulletspray_small_rubbernull.wav0.950.991508004priorityprojectilelog10.551500log21.21.43d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1200.1no10850.350.8
310bulletspray_small_cushionnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
311bulletspray_small_fruitnull.wav0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
312bulletspray_small_paintedmetalSFX\projectile\buckshot\buckshot_mtl_##0.950.991508004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
313#Bullet Spray Large(shotgun) Impactsprojectile
314bulletspray_large_defaultSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
315bulletspray_large_barkSFX\projectile\buckshot\buckshot_wood_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
316bulletspray_large_brickSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
317bulletspray_large_carpetSFX\projectile\buckshot\buckshot_wood_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
318bulletspray_large_clothnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
319bulletspray_large_concreteSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
320bulletspray_large_dirtSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
321bulletspray_large_fleshSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityfull_vollog10.551500log21.31.83d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel10.1no10850.350.8
322bulletspray_large_foliagenull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
323bulletspray_large_gravelSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
324bulletspray_large_iceSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
325bulletspray_large_metalSFX\projectile\buckshot\buckshot_mtl_##0.950.9915012004priorityprojectilelog10.551500log20.871.023d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
326bulletspray_large_mudnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
327bulletspray_large_papernull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
328bulletspray_large_plasterSFX\projectile\buckshot\buckshot_wood_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
329bulletspray_large_rockSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
330bulletspray_large_sandSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
331bulletspray_large_sandbagSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
332bulletspray_large_snownull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
333bulletspray_large_waterSFX/projectile/bullet/small/impacts/water/near_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
334bulletspray_large_woodSFX\projectile\buckshot\buckshot_wood_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
335bulletspray_large_canvasnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
336bulletspray_large_asphaultSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
337bulletspray_large_asphaltSFX\projectile\buckshot\buckshot_def_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
338bulletspray_large_vasenull.wav0.950.9915012004priorityprojectilelog10.551500log20.81.23d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
339bulletspray_large_crateSFX\projectile\buckshot\buckshot_wood_##0.950.9915012004priorityprojectilelog10.551500log20.81.23d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
340bulletspray_large_bottlenull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
341bulletspray_large_platenull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
342bulletspray_large_teddybearnull.wav0.950.9915012004priorityprojectilelog10.551500log21.21.43d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1200.1no10850.350.8
343bulletspray_large_pianonull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
344bulletspray_large_ceramicnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
345bulletspray_large_plasticnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
346bulletspray_large_rubbernull.wav0.950.9915012004priorityprojectilelog10.551500log21.21.43d0.7mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel1200.1no10850.350.8
347bulletspray_large_cushionnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
348bulletspray_large_fruitnull.wav0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
349bulletspray_large_paintedmetalSFX\projectile\buckshot\buckshot_mtl_##0.950.9915012004priorityprojectilelog10.551500log20.90.93d0.5mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1a pel1b pel150.1no10850.350.8
350#Bullet Shotgun Impact Exitsprojectile
351bulletspray_small_exit_defaultnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
352bulletspray_small_exit_barknull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
353bulletspray_small_exit_bricknull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
354bulletspray_small_exit_carpetnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
355bulletspray_small_exit_clothnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
356bulletspray_small_exit_concretenull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
357bulletspray_small_exit_dirtnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
358bulletspray_small_exit_fleshnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
359bulletspray_small_exit_foliagenull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
360bulletspray_small_exit_glassnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
361bulletspray_small_exit_grassnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
362bulletspray_small_exit_gravelnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
363bulletspray_small_exit_icenull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
364bulletspray_small_exit_metalnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
365bulletspray_small_exit_mudnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
366bulletspray_small_exit_papernull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
367bulletspray_small_exit_plasternull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
368bulletspray_small_exit_rocknull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
369bulletspray_small_exit_sandnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
370bulletspray_small_exit_snownull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
371bulletspray_small_exit_waternull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
372bulletspray_small_exit_woodnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
373bulletspray_small_exit_asphaltnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
374bulletspray_small_exit_ceramicnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
375bulletspray_small_exit_plasticnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
376bulletspray_small_exit_rubbernull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
377bulletspray_small_exit_cushionnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
378bulletspray_small_exit_fruitnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
379bulletspray_small_exit_paintedmetalnull.wav4priorityprojectilelog1log2all_sp all_mp0.1no10200.151
380#Bullet Impact Headshotprojectileno
381bullet_impact_headshotSFX\projectile\bullet\headshot\head_##0.8115010004priorityfull_vollog10.552000log20.91.13d0.8all_sp all_mp0.1no40800.350.8
382bullet_impact_headshot_helmetSFX\projectile\bullet\headshot\helmet_##0.8115010004priorityfull_vollog10.552000log20.91.13d0.8all_sp all_mp0.1no40800.350.8
383bullet_impact_headshot_helmet_nodieSFX\projectile\bullet\headshot\helmet_ND_##0.8115010004priorityfull_vollog10.552000log20.91.13d0.8all_sp all_mp0.1no40800.350.8
384#whizby'sprojectile
385whizbySFX/projectile/whizby_##0.811401454rejectfull_vol0.91.75pitch3d0.50.5all_sp all_mp5010200.450.75
386uw_whizbySFX\projectile\whizby\uw_by_##0.811401454rejectfull_vol0.91.75pitch3d0.50.5all_sp all_mp5010200.450.75
387
388#super_sonic_crackprojectile
389crackSFX\projectile\sonic_##0.71200030005priorityprojectile20000.91.1pitch3d0.5all_sp0.650800.450.75
390crackSFX\projectile\sonic_##0.71200030005priorityprojectile20000.91.1pitch3d0.5all_mp0.650800.450.75
391RPG_crouch_reloadnull.wav0.950.991508004priorityprojectilelog10.551000log20.951.05pitch3d0.7all_sp all_mp50.1no10850.350.8