cod5-sdk/raw/soundaliases/mp_vodka.csv

8.2 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurveprobabilitystartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelmove_typemove_timereal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
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4# Ambient SFX - Static
5# WIND
6partial_windStream\Backgrounds\Room_Tones\ber3b_partial_high_00.wav0.550.5511ambience2dstreamedlooping40800.251
7indoors_windStream\Backgrounds\Room_Tones\ber3b_closed_00.wav0.550.5511ambience2dstreamedlooping40800.251
8outdoors_windStream\Backgrounds\Wind\ext_wind\ext_wind_00.wav0.550.5511ambience2dstreamedlooping40800.251
9
10# FIRE
11fire_large_aSFX\Levels\Makin\hut_fire_##0.60.70.81.0530018002000ambience3dloopingcurve3pitchcurve30.80.320400.150.85
12fire_small_aSFX\Levels\nazi_zombie_factory\fire_small.wav0.80.90.81.0510010001500ambience3dloopingcurve3pitchcurve30.80.320400.150.85
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14#wood_creakSFX\Amb\wood_creak_v3_##0.60.80.81.0510080012008rejectambience3dcurve3pitchcurve30.820600.250.8
15#metal_creakSFX\Amb\metal\scrape_##0.850.950.951.051008001500ambience3dcurve4curve30.80.2540600.251
16#metal_groanSFX\Amb\metal\wronk_##0.850.950.951.051008001500ambience3dcurve4curve30.80.2540600.251
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18lantern_closeSFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop.wav0.50.50.851.05501502005priorityfull_vol3dloopingcurve2pitchcurve1501500.50.25nono5100.11
19lanternSFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop_far.wav0.70.70.851.05505508005priorityfull_vol3dloopingcurve2pitchlantern_closecurve2502000.80.25nono5100.11
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21wind_howlSFX\Levels\mp_subway\wind\wind_howl_##0.850.850.951.0520080013001rejectambience3dcurve3pitchcurve30.6502500.50.35no30500.10.9
22wind_gusts1SFX\Amb\Wind\gusts\3d\med_##0.10.250.91.1100650850ambience3dcurve3curve30.90.420500.251
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24steam_shortSFX\Levels\mp_subway\steam_short_##0.110.210.951.15380400ambience3dcurve1
25sparksSFX\Levels\mp_drum\sparks_##0.40.70.951.15400450ambience3dcurve1curve10.750.520500.251
26
27#Water
28amb_water_dripsSFX\Amb\amb_drip_##0.20.50.91.05104004505priorityambience3dcurve3curve30.750.2520500.251
29drips_groundSFX\Amb\drips\ground_##0.10.10.91.115050010005priorityambience3dall_mpcurve3curve30.50.620600.251
30drips_roomSFX\Amb\drips\room_##0.10.10.91.115050010005priorityambience3dall_mpcurve3curve30.50.620600.251
31drips_pipeSFX\Amb\drips\pipe_##0.30.50.91.115050010005priorityambience3dall_mpcurve3curve30.50.620600.251
32drips_waterSFX\Amb\drips\water_##0.10.30.91.115050010005priorityambience3dall_mpcurve3curve30.50.620600.251
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34steam_leak_high_aSFX\Levels\mp_drum\steam_leak_high.wav0.40.40.90.95450ambience3dloopingcurve1curve10.7520900.250.5
35steam_leak_low_aSFX\Levels\mp_drum\steam_leak_low.wav0.40.40.90.95550ambience3dloopingcurve1curve10.7520900.250.5
36steam_gratingSFX\Levels\mp_drum\steam_grating.wav0.650.6515560ambience3dloopingcurve1curve10.7520900.250.5
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38boiler_aSFX\Levels\mp_vodka\boiler_rumble.wav0.750.7511501500ambience3dstreamedlooping0.440800.251
39boiler_hissSFX\Levels\mp_vodka\boiler_hiss.wav0.750.7511501000ambience3dstreamedlooping0.440800.251
40boiler_churnSFX\Levels\mp_vodka\boiler_churn.wav0.750.750.91.150500ambience3dlooping0.440800.251
41boiler_gurgleSFX\Levels\mp_vodka\AMB_Water_Tank_##0.10.750.91.1505001000ambience3dall_mpcurve3curve30.50.420600.251
42# Ambient SFX - Spawned
43amb_crowSFX/amb/animals/raven_##0.50.70.91.1250130020005priorityambience3dall_mpcurve3curve30.80.520500.251
44amb_fliesSFX/Amb/animals/flies_##0.10.30.91.2507008005priorityambience603dall_mpcurve3curve30.80.720600.251
45amb_cricketsSFX/Amb/animals/crickets_##0.10.30.91.2507008005priorityambience603dall_mpcurve3curve30.80.720600.251
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47light_buzzSFX\Amb\lightbulbs\light_hum_00.wav0.60.70.91.11505001000ambience3dloopingall_mpcurve3curve30.50.620600.251
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49elec_sparksSFX\Levels\mp_subway\sparks_##0.10.250.91.115015001600ambience3dall_mpcurve3curve30.50.620600.251
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52fire_medSFX/Destruction/fires/dynamic/dyn_fire_00.wav0.50.60.91.11505001000ambience3dloopingall_mpcurve3curve30.50.620600.251
53#door_windSFX/Levels/mp_asylum/wind_gaps.wav0.20.20.91.1100200250ambience3dstreamedloopingall_mpcurve3curve30.60.620500.251
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55factory1Stream\Backgrounds\factory\factory_00.wav0.30.3111000800018000ambience3dstreamedloopingcurve3curve30.320500.251
56factory2Stream\Backgrounds\factory\factory_01.wav0.30.3111000800018000ambience3dstreamedloopingcurve3curve30.320500.251
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