cod5-sdk/raw/soundaliases/mp_subway.csv
2009-04-10 00:00:00 +00:00

11 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxbuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurveprobabilitystartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2# Ambient SFX - Static
3ind_wind_Lsfx\levels\mp_subway\wind\int_wind_02_L.wav0.60.61010001500ambience903dloopingall_mpcurve20.160700.251
4ind_wind_Rsfx\levels\mp_subway\wind\int_wind_02_R.wav0.60.61010001500ambience903dloopingall_mpcurve20.160700.251
5ind_wind_2_Lsfx\levels\mp_subway\wind\int_wind_02_L.wav0.750.751.42014001500ambience903dloopingall_mpcurve10.460700.251
6ind_wind_2_Rsfx\levels\mp_subway\wind\int_wind_02_R.wav0.750.751.42014001500ambience903dloopingall_mpcurve10.460700.251
7low_windsfx\levels\mp_subway\wind\subway_ind_wind.wav0.70.710800ambience903dloopingall_mpcurve220800.251
8out_wind_Lsfx\levels\mp_subway\wind\out_wind_L.wav0.80.81011001200ambience903dloopingall_mpcurve20.420700.251
9out_wind_Rsfx\levels\mp_subway\wind\out_wind_R.wav0.80.81011001200ambience903dloopingall_mpcurve20.420700.251
10out_wind_top_Lsfx\levels\mp_subway\wind\out_wind_L.wav0.950.951.152525001200ambience903dloopingall_mpcurve20.320700.251
11out_wind_top_Rsfx\levels\mp_subway\wind\out_wind_R.wav0.950.951.152525001200ambience903dloopingall_mpcurve20.320700.251
12lower_tunnelsfx\levels\mp_subway\wind\lower_tunnel_wind.wav0.60.610600800ambience903dloopingall_mpcurve220900.251
13amb_booming_01stream\level\mp_subway\amb_booming_01.wav0.860.8630001800018000ambience3dloopingall_mpcurve115000180000.250.220900.251
14amb_booming_02stream\level\mp_subway\amb_booming_02.wav0.960.9630001800018000ambience3dloopingall_mpcurve115000180000.250.220900.251
15amb_booming_03stream\level\mp_subway\amb_booming_03.wav0.580.5830001800018000ambience3dstreamedloopingall_mpcurve115000180000.250.220900.251
16amb_small_arms_01stream\level\mp_subway\amb_small_arms_01.wav0.420.4230001800018000ambience3dstreamedloopingall_mpamb_battle_shouts_dist_Lcurve115000180000.250.220900.251
17amb_small_arms_02stream\level\mp_subway\amb_small_arms_02.wav0.380.3830001800018000ambience3dstreamedloopingall_mpamb_battle_shouts_dist_Rcurve115000180000.250.220900.251
18amb_small_arms_03stream\level\mp_subway\amb_small_arms_03.wav0.40.430001800018000ambience3dloopingall_mpcurve115000180000.250.220900.251
19amb_shell_by_01stream\level\mp_subway\amb_shell_by_01.wav0.880.8830001800018000ambience3dstreamedloopingall_mpcurve115000180000.2020900.251
20amb_shell_by_02stream\level\mp_subway\amb_shell_by_02.wav0.950.9530001800018000ambience3dstreamedloopingall_mpcurve115000180000.2020900.251
21steam_leak_highSFX\Levels\mp_subway\steam_leak_high.wav0.180.185450ambience3dloopingall_mpcurve120900.251
22steam_leak_lowSFX\Levels\mp_subway\steam_leak_low.wav0.140.145550ambience3dloopingall_mpcurve120900.251
23steam_leak_high_aSFX\Levels\mp_subway\steam_leak_high.wav0.190.190.90.95450ambience3dloopingall_mpcurve120900.251
24steam_leak_low_aSFX\Levels\mp_subway\steam_leak_low.wav0.150.150.90.95550ambience3dloopingall_mpcurve120900.251
25steam_gratingSFX\Levels\mp_subway\steam_grating.wav0.750.7515560ambience3dloopingall_mpcurve220900.251
26amb_battle_shouts_dist_LSFX\Levels\mp_subway\amb_battle_shouts_dist.L.wav0.20.230001800018000ambience3dloopingall_mpcurve115000180000.250.320900.251
27amb_battle_shouts_dist_RSFX\Levels\mp_subway\amb_battle_shouts_dist.R.wav0.20.230001800018000ambience3dloopingall_mpcurve115000180000.250.320900.251
28vehicle_fire_highSFX\Levels\mp_subway\vehicle_fire_high.wav0.40.41.051.05402400ambience3dloopingall_mpcurve10.120900.251
29vehicle_fire_higherSFX\Levels\mp_subway\vehicle_fire_higher.wav0.350.351.21.2402250ambience3dloopingall_mpcurve10.120900.251
30vehicle_fire_lowSFX\Levels\mp_subway\vehicle_fire_low.wav0.750.75204500ambience3dloopingall_mpvehicle_fire_highcurve20.120900.251
31vehicle_fire_high_aSFX\Levels\mp_subway\vehicle_fire_high.wav0.40.40.950.95201800ambience3dloopingall_mpvehicle_fire_highercurve10.120900.251
32vehicle_fire_low_aSFX\Levels\mp_subway\vehicle_fire_low.wav0.750.750.90.9204500ambience3dloopingall_mpvehicle_fire_high_acurve20.120900.251
33paper_fireSFX\Levels\mp_subway\fires\paper_fire_00.wav0.30.35350ambience3dloopingall_mpcurve120900.251
34small_fireSFX\Levels\mp_subway\fires\dyn_fire_00.wav0.40.415525ambience3dloopingall_mpsmall_fire_acurve120900.251
35small_fire_aSFX\Levels\mp_subway\fires\fires_01.wav0.30.35350ambience3dloopingall_mpcurve120900.251
36small_fire_2SFX\Levels\mp_subway\fires\hut_fire_00.wav0.40.415540ambience3dloopingall_mpsmall_fire_2acurve120900.251
37small_fire_2aSFX\Levels\mp_subway\fires\fire_ember_bg.wav0.50.55320ambience3dloopingall_mpcurve120900.251
38small_fire_3SFX\Levels\mp_subway\fires\dyn_fire_00.wav0.40.415525ambience3dloopingall_mppaper_firecurve120900.251
39small_fire_4SFX\Levels\mp_subway\fires\hut_fire_00.wav0.40.415540ambience3dloopingall_mpsmall_fire_3curve120900.251
40drip_loop_01_aSFX\Levels\mp_subway\drip_loop_01_a.wav0.40.425525ambience3dloopingall_mpcurve20.32050000.220900.251
41drip_loop_01_bSFX\Levels\mp_subway\drip_loop_01_b.wav0.40.40.925560ambience3dloopingall_mpcurve20.32050000.220900.251
42drip_loop_01_cSFX\Levels\mp_subway\drip_loop_01_c.wav0.40.40.8225600ambience3dloopingall_mpcurve20.32050000.220900.251
43drip_loop_02_aSFX\Levels\mp_subway\drip_loop_02_a.wav0.50.525575ambience3dloopingall_mpcurve20.32050000.220900.251
44drip_loop_02_bSFX\Levels\mp_subway\drip_loop_02_b.wav0.50.50.925625ambience3dloopingall_mpcurve20.32050000.220900.251
45drip_loop_03_aSFX\Levels\mp_subway\drip_loop_03_a.wav0.40.425630ambience3dloopingall_mpcurve20.32050000.220900.251
46drip_loop_03_bSFX\Levels\mp_subway\drip_loop_03_a.wav0.40.40.925675ambience3dloopingall_mpcurve20.32050000.220900.251
47big_drip_loopSFX\Levels\mp_subway\big_drip_loop.wav0.40.41.15700ambience3dloopingall_mpcurve20.320900.251
48big_drip_loop_02SFX\Levels\mp_subway\big_drip_loop.wav0.40.415700ambience3dloopingall_mpcurve20.320900.251
49water_trickle_01SFX\Levels\mp_subway\water_trickle.wav0.560.565750ambience3dloopingall_mpcurve20.320900.251
50water_trickle_02SFX\Levels\mp_subway\water_trickle.wav0.560.560.955750ambience3dloopingall_mpbig_drip_loopcurve20.320900.251
51water_flow_softSFX\Levels\mp_subway\water_flow_soft.wav0.380.380.95450ambience3dloopingall_mpcurve20.320900.251
52boiler_01SFX\Levels\mp_subway\boiler_01.wav0.920.9210600ambience3dloopingall_mpcurve220900.251
53boiler_02SFX\Levels\mp_subway\boiler_02.wav0.70.710620ambience3dloopingall_mpcurve220900.251
54radio_staticSFX\Levels\mp_subway\radio_static.wav0.90.910750ambience3dloopingall_mpcurve120900.251
55# Ambient SFX - Spawned
56train_squeaksfx\levels\mp_subway\train\squeak_##0.60.90.5110450ambience03dall_mptrain_creakcurve30.80.730700.251
57train_creaksfx\levels\mp_subway\train\creak_##0.40.80.5110400ambience03dall_mpcurve30.80.730700.251
58creakssfx\levels\mp_subway\creaks_##0.30.90.5110700ambience03dall_mpcurve30.730700.251
59pipesfx\levels\ber3b\pipes\water_loop.wav0.050.0510250350ambience03dloopingall_mpcurve40.330700.251
60steam_pipesfx\levels\ber3b\pipes\steam_loop.wav0.080.0810400550ambience03dloopingall_mppipecurve30.330900.251
61rodentssfx\amb\animals\rodents_##0.10.40.851.1510450400ambience03dall_mpcurve30.830700.251
62dripssfx\amb\water_drips_v2_##0.40.70.851.1510550400ambience03dall_mpcurve30.830700.251
63imp_highsfx\amb\distant_impacts\imp_artillery_##0.40.610900ambience03dall_mpcurve30.70.7
64imp_lowsfx\amb\bomb_far_##0.40.7101500ambience03dall_mpimp_highcurve40.8