cod5-sdk/raw/soundaliases/mp_suburban.csv

5.1 KiB

1namesequencefileplatformvol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverb_sendlfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelreal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdmove_typemove_time
2# Ambient SFX - Static
3# Ambient SFX - Spawned
4close_windSFX\Levels\oki3\wind_window\wind_window_05.wav!wii0.40.60.91.1100500800ambience3dloopingcurve3curve30.32060
5amb_wind_lSFX\Levels\mp_subway\wind\out_wind_L.wav!wii0.80.80.81.115011001400ambience3dloopingcurve3curve30.32060
6amb_wind_rSFX\Levels\mp_subway\wind\out_wind_R.wav!wii0.80.80.81.115011001400ambience3dloopingcurve3curve30.32060
7corridor_windSFX\Levels\mp_asylum\wind_gaps.wav!wii0.40.50.81.1100450650ambience3dloopingcurve3curve30.32060
8wind_gustSFX\Amb\Wind\gusts\3d\light_##!wii0.40.50.81.1100350600ambience3dcurve3curve30.32060