cod5-sdk/raw/soundaliases/mp_kwai.csv
2009-07-17 00:00:00 +00:00

8.8 KiB

1nameplatformmaturefilesequencevol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_sendreverb_min_falloff_curvereverb_falloff_curverandomize_typespatializedtypeprobabilityloopmasterslaveloadspeccompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageocclusion_levelmove_typemove_timereal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdsubtitleisbig
2
3# Background Tracks
4#bgt_bunkerStream/Level/Pel2/bunker/BG_Bunker.wav0.5ambience2dstreamedloopingall_mp50001001000.251
5bg_steadyStream/backgrounds/training/bg_steady_c.wav0.70.711ambiencecurve22dstreamedloopingall_mpmusic1001000.251
6cave_intStream/backgrounds/room_tones/ok2_cave_int.wav0.80.811ambiencecurve22dstreamedloopingall_mpmusic1001000.251
7partialStream/backgrounds/wind/int_wind/int_wind_00.wav0.60.611ambiencecurve22dstreamedloopingall_mpmusic1001000.251
8fullStream/backgrounds/room_tones/ber3b_closed_00.wav0.50.511ambiencecurve22dstreamedloopingall_mpmusic1001000.251
9
10wind_in_valley_LStream\Level\mak\line_wind\wind_on_hill_L.wav0.70.730020002800ambiencecurve23dstreamedloopingall_mp2504000.5020500.251
11wind_in_valley_RStream\Level\mak\line_wind\wind_on_hill_R.wav0.70.730020002800ambiencecurve23dstreamedloopingall_mp2504000.5020500.251
12
13# Ambient SFX - Static
14amb_treeSFX/Amb/Wind/leaves_##0.7510.71.1400150020008rejectambiencecurve1curve2pitch3dall_mpamb_raven_chain0.155100.11
15amb_raven_chainSFX/Amb/animals/raven_##0.20.50.91.1108002500ambiencecurve23d0.25all_mp0.25100.11
16amb_grassSFX/Amb/Wind/gusts/thrugrass_##0.50.850.61.1300120015008rejectambiencecurve1curve2pitch3dall_mp0.155100.11
17
18# Ambient SFX - Spawned
19# Day Package
20cicadaSFX/Amb/animals/cicada_##0.10.150.91.110080010rejectambience3d0.8all_mp0.25100.11
21
22anml_chattersfx/levels/mp_castle/anml_chatter_##0.70.90.91.13501600200010rejectambiencecurve30.8curve2pitch3d0.75all_mpwaterbirds0.35no30500.10.9
23bird_chattersfx/levels/mp_castle/bird_chatter_##0.60.80.91.13501600200010rejectambiencecurve30.8curve2pitch3d0.65all_mpwaterbirds0.35no30500.10.9
24waterbirdsSFX\Amb\animals\waterbirds\waterbirds_00.wav10.50.70.91.1350160020002rejectambiencecurve30.8curve2pitch3d0.25all_mp8000.35no30500.10.9
25waterbirdsSFX\Amb\animals\waterbirds\waterbirds_01.wav20.50.70.91.1350160020002rejectambiencecurve30.8curve2pitch3d0.25all_mp8000.35no30500.10.9
26waterbirdsSFX\Amb\animals\waterbirds\waterbirds_04.wav30.50.70.91.1350160020002rejectambiencecurve30.8curve2pitch3d0.25all_mp8000.35no30500.10.9
27
28wind_howlSFX\Levels\mp_subway\wind\wind_howl_##0.70.70.951.052006001000ambiencecurve3curve3pitch3dall_mp503000.50.35no30500.10.9
29wood_creakSFX\Amb\wood_creak_v2_##0.60.70.951.0560014001800ambiencecurve3curve3pitch3d0.7all_mp0.5no30500.10.9
30
31amb_batsSFX\Amb\animals\bats_##0.750.850.91.11005001100ambiencecurve3curve2pitch3dall_mp0.25100.11
32amb_fliesSFX\Amb\animals\flies\amb_flies01.wav0.20.350.91.150400600ambiencecurve3curve2pitch3dloopingall_mp0.155100.11
33amb_dustSFX\Amb\debris\rock_dust_##0.10.150.91.1100400800ambiencecurve3curve2pitch3dall_mp0.355100.11
34flagSFX\Amb\flag_##0.70.750.91.11008001200ambiencecurve3curve2pitch3dloopingall_mp0.355100.11
35bellSFX\Amb\bell_##0.650.750.91.120500800ambiencecurve31curve2pitch3dall_mp0.25100.11
36
37creek_calmSFX\Amb\rivers\river_roar_00.wav0.350.351180017002000ambiencecurve3curve33dloopingall_mpcreek_calm_close2508000.50.25no30500.11
38creek_calm_closeSFX\Amb\rivers\river_closeup_00.wav0.450.451120010001200ambiencecurve3curve33dloopingall_mp2508000.50.25no30500.11
39water_vs_pierSFX\Amb\rivers\river_lapping_shore_00.wav10.60.70.81.120080011006rejectambiencecurve3curve2pitch3dloopingall_mp0.25no30500.11
40water_vs_pierSFX/Amb/Pacific/ocean/water_vs_pier_calm_00.wav20.60.70.81.120080011006rejectambiencecurve3curve2pitch3dloopingall_mp0.25no30500.11
41water_vs_pierSFX/Amb/Pacific/ocean/water_vs_pier_calm_01.wav30.60.70.81.120080011006rejectambiencecurve3curve2pitch3dloopingall_mp0.25no30500.11
42
43waterfall_smallSFX\Levels\zombie\maps\asylum\water\floor\water_floor.wav0.750.750.961.0350500800ambiencecurve31curve3pitch3dloopingall_mp0.2nono30600.251
44helmet_rainStream\Level\ber2\helmet_rain_door.wav0.70.711100125125full_volcurve11curve33dloopingall_mp501500.50.35100.150.85
45helmet_rain_smallStream\Level\ber2\helmet_rain_door.wav0.70.711255050full_volcurve11curve33dloopingall_mp501500.50.35100.150.85
46water_dripSFX\Amb\amb_drip_##0.20.350.91.110010001400ambiencecurve31curve2pitch3dall_mp0.25no30500.10.9
47explo_distSFX\Destruction\explosion_occluded_##0.750.850.9115016002200ambiencecurve3curve33dall_mp0.2nono30500.251
48
49staticsfx/levels/mp_airfield/static_##0.40.5111508001400ambiencecurve30.75curve33dall_mp0.430600.10.9
50
51#amb_jpbsfx/levels/mp_hangar/jpb/jpb_00.wav10.70.71150050007000ambiencecurve30.75curve23dstreamed0.4all_mp0.330600.250.6
52#amb_jpbsfx/levels/mp_hangar/jpb/jpb_01.wav20.70.71150050007000ambiencecurve30.75curve23dstreamed0.4all_mp0.330600.250.6
53#amb_jpbsfx/levels/mp_hangar/jpb/jpb_02.wav30.70.71150050007000ambiencecurve30.75curve23dstreamed0.4all_mp0.330600.250.6
54#amb_jpbsfx/levels/mp_hangar/jpb/jpb_03.wav40.70.71150050007000ambiencecurve30.75curve23dstreamed0.4all_mp0.330600.250.6
55
56#seagullSFX\Amb\animals\seagull_##0.450.60.951.25045005000ambiencecurve3curve3pitch3d0.4all_mp0.2nono30500.11
57
58waterfallSFX\Amb\water\waterfall_3.wav0.850.850.961.0310022503250ambiencecurve20.2curve2pitch3dloopingall_mp1003500.50nono30600.251
59waterfall_lowendSFX\Amb\water\waterfall_lowend.wav111110035004500ambiencecurve20.2curve2pitch3dloopingall_mp1003500.50nono30600.251
60waterfall_topSFX\Amb\water\waterfall_top.wav0.850.850.961.0310022503250ambiencecurve20.2curve2pitch3dloopingall_mp1003500.50nono30600.251
61waterfall_caveSFX\Amb\water\waterfall_cave.wav0.850.850.961.03100500800ambiencecurve20.2curve2pitch3dloopingall_mp1003500.50nono30600.251