cod5-sdk/raw/soundaliases/mp_courtyard.csv
2008-11-20 00:00:00 +00:00

5.3 KiB

1namesequencefileplatformvol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverb_sendlfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentagemove_typemove_timeocclusion_levelmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2
3# Ambient SFX - Static
4#outdoors_roomSFX/amb/wind/line_loop/light/light_00.wav!wii0.10.20.91.1
5underground_toneStream\backgrounds\room_tones\ber3b_partial_low_00.wav!wii0.70.711ambience2dstreamedloopingall_mpcurve2curve3ambience20500.251
6
7# Ambient SFX - Spawned
8window_windSFX/levels/oki3/wind_window_##!wii0.80.90.91.1200600900ambience3dloopingall_mpcurve3curve30.50.220500.251
9grass_windSFX/amb/wind/gusts/thrugrass_##!wii0.40.60.91.1150800110010rejectambience3dall_mpcurve3curve30.520500.251
10
11tree_windSFX/amb/wind/leaves_##!wii0.40.80.91.12001200160012rejectambience3dall_mpcurve3curve30.420500.251
12amb_cicadaSFX/amb/animals/cicada_##!wii0.150.30.81.220011001600ambience3dloopingall_mpcurve3curve30.420500.251
13amb_crowSFX/amb/animals/raven_##!wii0.30.60.91.120010001300ambience3dall_mpcurve3curve30.520500.251
14amb_mosSFX/amb/animals/mosquito_mn_##!wii110.91.125075010008rejectambience3dall_mpcurve3curve30.520500.251
15bugs_wall1SFX/amb/animals/wall_of_bugs/wall_of_bugs_00.wav!wii0.150.20.91.120010001400ambience3dloopingall_mpcurve3curve30.320500.251
16bugs_wall2SFX/amb/animals/wall_of_bugs/wall_of_bugs_02.wav!wii0.150.20.91.120010001400ambience3dloopingall_mpcurve3curve30.320500.251
17bugs_wall3SFX/amb/animals/wall_of_bugs/wall_of_bugs_03.wav!wii0.150.20.91.120010001400ambience3dloopingall_mpcurve3curve30.320500.251
18bugs_wall4SFX/amb/animals/wall_of_bugs/wall_of_bugs_04.wav!wii0.150.20.91.120010001400ambience3dloopingall_mpcurve3curve30.320500.251
19
20amb_birds1SFX/amb/animals/old/bird_finch.wav!wii0.40.60.91.120010001300ambience3dall_mpcurve3curve30.520500.251
21amb_birds2SFX/amb/animals/old/bird_generic.wav!wii0.40.60.91.120010001300ambience3dall_mpcurve3curve30.520500.251
22amb_birds3SFX/amb/animals/old/bird_sparrow.wav!wii0.40.60.91.120010001300ambience3dall_mpcurve3curve30.520500.251
23amb_birds4SFX/amb/animals/old/bird_wren.wav!wii0.40.60.91.120010001300ambience3dall_mpcurve3curve30.520500.251
24
25
26twig_snapSFX/amb/twigsnap_##!wii0.910.91.22007501000ambience3dall_mpcurve3curve30.50.510500.251
27
28amb_fliesSFX/amb/animals/flies_##!wii0.60.70.91.12007001000ambience3dall_mpcurve3curve30.610500.251
29
30wood_creakSFX/amb/wood_creak_##!wii0.40.70.91.11508001200ambience3dall_mpcurve3curve30.60.520500.251
31
32building_fireSFX/destruction/fires/bldg_fire/med/med_00.wav!wii111117513001500ambience3dloopingall_mpcurve3curve30.70.420600.251
33small_fire1SFX/destruction/fires/small/small_07.wav!wii0.910.91.1100600700ambience3dloopingall_mpcurve3fire_rumblecurve30.70.220600.251
34small_fire2SFX\Destruction\fires\dynamic\dyn_fire_03.wav!wii0.910.91.1100600700ambience3dloopingall_mpcurve3fire_rumblecurve30.70.220600.251
35small_fire3SFX\Destruction\fires\dynamic\dyn_fire_01.wav!wii0.910.91.1100600700ambience3dloopingall_mpcurve3fire_rumblecurve30.70.220600.251
36fire_rumbleSFX\Levels\Peleliu_2\rumble\rumble.wav!wii0.80.811100500600ambience3dloopingall_mpcurve3curve320500.251
37
38# For Wii
39#courtyard_indoorsfx/levles/mp_castle_indoor.wavwii11ambience2dstreamedlooping6060
40#courtyard_outdoorsfx/levles/mp_castle_outdoor.wavwii11ambience2dstreamedlooping6060