3.7 KiB
3.7 KiB
1 | name | sequence | file | vol_min | vol_max | pitch_min | pitch_max | dist_min | dist_max | bus | priority | spatialized | type | probability | loop | masterslave | loadspec | subtitle | compression | secondaryaliasname | chainaliasname | volumefalloffcurve | startdelay | speakermap | reverb | lfe percentage | center percentage | platform | envelop_min | envelop_max | envelop percentage |
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2 | # Background Tracks | ||||||||||||||||||||||||||||||
3 | bgt_wind | TEMP/BG_Wind_00.wav | 0.35 | ambience | 0 | 2d | streamed | looping | music | ||||||||||||||||||||||
4 | bgt_wind_interior | Stream/Level/Pel2/bunker/BG_Bunker.wav | 0.55 | ambience | 0 | 2d | streamed | looping | music | ||||||||||||||||||||||
5 | # Music Tracks | ||||||||||||||||||||||||||||||
6 | MX_Sbowl | Stream/Music/Mission/L_Battlefield/MX_SBowl.wav | 0 | music | 0 | 2d | streamed | looping | 500 | music | |||||||||||||||||||||
7 | MX_Cave_Stinger | Stream/Music/Mission/L_Battlefield/cave_stinger.wav | 0.85 | music | 0 | 2d | streamed | 500 | music | ||||||||||||||||||||||
8 | Miss_Annabelle | SFX/Amb/Global/Phonograph/Miss_Annabelle_Lee_LOOP.wav | 0.6 | 0.6 | 1 | 1 | 250 | 800 | music | 0 | 3d | looping | 250 | 500 | 0.2 | ||||||||||||||||
9 | # Ambient SFX - Static | ||||||||||||||||||||||||||||||
10 | ocean_left | SFX/Amb/Pacific/ocean/ocean_left.wav | 0.5 | 0.65 | 0.9 | 1.1 | 250 | 3000 | ambience | 0 | 3d | looping | 250 | 900 | 0.8 | ||||||||||||||||
11 | ocean_right | SFX/Amb/Pacific/ocean/ocean_right.wav | 0.5 | 0.65 | 0.9 | 1.1 | 250 | 3000 | ambience | 0 | 3d | looping | 250 | 900 | 0.8 | ||||||||||||||||
12 | mono_wind | SFX/Levels/Peleliu_2/wind_bunker/wind_bunker_loop.wav | 0.85 | 0.85 | 0.9 | 1.1 | 100 | 150 | ambience | 0 | 3d | looping | 100 | 250 | 0.35 | ||||||||||||||||
13 | wind_gust_tree | SFX/Amb/Wind/leaves_## | 0.8 | 1 | 0.9 | 1.1 | 400 | 800 | ambience | 0 | 3d | 250 | 500 | 0.25 | |||||||||||||||||
14 | # Ambient SFX - Spawned | ||||||||||||||||||||||||||||||
15 | # Day Package | ||||||||||||||||||||||||||||||
16 | amb_bugs_cicada | SFX/Amb/animals/cicada_## | 0.1 | 0.15 | 0.9 | 1.1 | 100 | 800 | ambience | 0 | 3d | ||||||||||||||||||||
17 | amb_flies | SFX/Amb/animals/flies_## | 0.3 | 0.5 | 0.9 | 1.05 | 10 | 100 | ambience | 0 | 3d | ||||||||||||||||||||
18 | amb_bugs_other | SFX/Amb/animals/misc_bug_## | 0.15 | 0.25 | 0.9 | 1.1 | 250 | 2500 | ambience | 0 | 3d | ||||||||||||||||||||
19 | amb_rodents | SFX/Amb/animals/Rodents_## | 0.9 | 1 | 0.9 | 1.1 | 250 | 2500 | ambience | 0 | 3d | ||||||||||||||||||||
20 | amb_raven | SFX/Amb/animals/raven_## | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | ||||||||||||||||||||
21 | amb_bird | 1 | SFX/Amb/animals/Old/Bird_Wren.wav | 0.2 | 0.4 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | |||||||||||||||||||
22 | amb_bird | 2 | SFX/Amb/animals/Old/Bird_Finch.wav | 0.2 | 0.4 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | |||||||||||||||||||
23 | amb_bird | 3 | SFX/Amb/animals/Old/Bird_Generic.wav | 0.2 | 0.4 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | |||||||||||||||||||
24 | amb_bird | 4 | SFX/Amb/animals/Old/Bird_Sparrow.wav | 0.2 | 0.4 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | |||||||||||||||||||
25 | amb_mosquito | SFX/Amb/animals/mosquito_mn/mosquito_mn_00.wav | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | ||||||||||||||||||||
26 | amb_seagull | SFX/Amb/animals/seagull_## | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 1000 | ambience | 0 | 3d | ||||||||||||||||||||
27 | amb_crickets | SFX/Amb/animals/Crickets_## | 0.1 | 0.25 | 0.9 | 1.1 | 10 | 500 | ambience | 0 | 3d | ||||||||||||||||||||
28 | amb_odd_bug | SFX/Amb/animals/Odd_Bug_## | 0.1 | 0.2 | 0.9 | 1.1 | 10 | 700 | ambience | 0 | 3d | ||||||||||||||||||||
29 | # Interior Package | ||||||||||||||||||||||||||||||
30 | amb_water_drips | SFX/Amb/water_drips_## | 0.1 | 0.2 | 0.9 | 1.25 | 10 | 575 | ambience | 0 | 3d | 10 | 400 | 0.6 | |||||||||||||||||
31 | amb_wood_creak | SFX/Amb/wood_creak_## | 0.4 | 0.8 | 0.9 | 1.1 | 10 | 150 | ambience | 0 | 3d | ||||||||||||||||||||
32 | fire_manager_0 | SFX/Destruction/fires/dynamic/dyn_fire_00.wav | 1 | 1 | 1 | 1 | 50 | 500 | ambience | 80 | 3d | looping | |||||||||||||||||||
33 | fire_manager_1 | SFX/Destruction/fires/dynamic/dyn_fire_01.wav | 1 | 1 | 1 | 1 | 50 | 500 | ambience | 80 | 3d | looping | |||||||||||||||||||
34 | fire_manager_2 | SFX/Destruction/fires/dynamic/dyn_fire_02.wav | 1 | 1 | 1 | 1 | 50 | 500 | ambience | 80 | 3d | looping | |||||||||||||||||||
35 | fire_manager_3 | SFX/Destruction/fires/dynamic/dyn_fire_03.wav | 1 | 1 | 1 | 1 | 50 | 500 | ambience | 80 | 3d | looping |