cod5-sdk/raw/soundaliases/audio_test_laufer.csv
2008-11-20 00:00:00 +00:00

13 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxbuspriorityspatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageheadset capablemin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2# Background Tracks
3#genericStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
4#paddedcellStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
5#roomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
6#bathroomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
7#livingroomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
8#stoneroomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
9#auditoriumStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
10#concerthallStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
11#caveStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
12#arenaStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
13#hangarStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
14#carpetedhallwayStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
15#hallwayStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
16#stonecorridorStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
17#alleyStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
18#forestStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
19#cityStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
20#mountainsStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
21#quarryStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
22#plainStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
23#parkinglotStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
24#sewerpipeStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
25#underwaterStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
26#druggedStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
27#dizzyStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
28#psychoticStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambient602dstreamedloopingmusic1001000.251
29noneStream/Level/Pel1/land/BG_Windy_Land.wav0.02ambient602dstreamedloopingmusic1001000.251
30# Line Sounds
31pel1_dst_btlStream/Level/Pel1/linebattle/line_dist_battle.wav111110001000000special1003dstreamedlooping1001000.251
32distant_wallaSFX/Levels/Peleliu_1/walla/walla_americans_large.wav1111103000special1003dstreamed25040000.91001000.251
33# Ambient SFX - Static
34ocean_leftSFX/Amb/Pacific/ocean/ocean_test_left.wav0.50.50.91.11001000auto253dstreamedlooping50950.51
35ocean_rightSFX/Amb/Pacific/ocean/ocean_test_right.wav0.50.650.91.11002000auto253dstreamedlooping50950.51
36#ocean_at_seaSFX/Levels/Peleliu_1/Ocean_At_Sea_##0.450.450.91.11002000auto253dstreamedlooping
37amb_distant_artySFX/Amb/distant_fire/artillery_##0.810.91.052506000auto03damb_distant_arty_imp60750.40.9
38amb_distant_arty_impSFX/Amb/distant_Impacts/imp_artillery_##0.810.91.12506000auto03d400060750.40.9
39wind_gust_treeSFX/Amb/Wind/leaves_##0.910.91.18003000auto203dweapon225450.41
40wind_monoSFX/Levels/Peleliu_1/Wind_Mono/wind_mono.wav0.20.20.91.190750auto203dloopingweapon225450.41
41s_wood_steps_upstairsSFX/Levels/Peleliu_1/Bunker/wood_steps_##0.850.950.91.1101000auto03dweapon260750.40.9
42amb_cricketsSFX/Amb/animals/Crickets_##000.91.110500auto03d5100.11
43amb_odd_bugSFX/Amb/animals/Odd_Bug_##0.10.20.91.110700auto03d5100.11
44amb_bugs_cicadaSFX/Amb/animals/cicada_##0.050.150.91.15700auto03d5100.11
45noise_testSFX\Test\noise.wav111152000auto253d50950.51
46#REMOVE FROM LEVEL AFTER MEETING
47wood_steps_upstairsSFX/Levels/Peleliu_1/Bunker/wood_steps_##000.91.1101000auto03dweapon260750.40.9
48bunker_door_ASFX/Levels/Peleliu_1/Bunker/Bunker_Doors/Bunker_Door_01.wav0.90.90.91.11003000auto03d60750.40.9
49bunker_door_BSFX/Levels/Peleliu_1/Bunker/Bunker_Doors/Bunker_Door_02.wav110.91.11003000auto03d60750.40.9
50hatch_guy_fall1SFX\Character\Foley\BodyFalls\BodyFall_##0.50.670.90.91501500auto03d5700.41
51hatch_guy_fall1SFX\Character\Foley\BodyFalls\BodyFall_##0.330.430.90.91251500auto03d5700.41
52amb_dist_voices_1SFX/Amb/Pacific/walla/outside_1/outside_00.wav0.650.650.91.12501500voice1003dstreamed701000.41
53amb_dist_voices_2SFX/Amb/Pacific/walla/outside_1/outside_07.wav0.650.650.91.12501500voice1003dstreamed701000.41
54amb_dist_voices_3SFX/Amb/Pacific/walla/outside_1/outside_03.wav0.650.650.91.12501500voice1003dstreamed701000.41
55amb_dist_voices_4SFX/Amb/Pacific/walla/outside_1/outside_04.wav0.650.650.91.12501500voice1003dstreamed701000.41
56amb_dist_voices_5SFX/Amb/Pacific/walla/outside_1/outside_06.wav0.650.650.91.12501500voice1003dstreamed701000.41
57amb_dist_voices_6SFX/Amb/Pacific/walla/outside_1/outside_08.wav0.650.650.91.12501500voice1003dstreamed701000.41
58#REMOVE THE TRIGGER IN THE LEVEL FOR THE BELOW AFTER MEETING
59amb_dist_voices1SFX/Amb/Pacific/walla/outside_1/outside_00.wav0.650.650.91.12503000voice1003d701000.41
60amb_dist_voices2SFX/Amb/Pacific/walla/outside_1/outside_07.wav0.650.650.91.12503000voice1003d701000.41
61amb_dist_voices3SFX/Amb/Pacific/walla/outside_1/outside_03.wav0.650.650.91.12503000voice1003d701000.41
62amb_dist_voices4SFX/Amb/Pacific/walla/outside_1/outside_04.wav0.650.650.91.12503000voice1003d701000.41
63amb_dist_voices5SFX/Amb/Pacific/walla/outside_1/outside_06.wav0.650.650.91.12503000voice1003d701000.41
64amb_dist_voices6SFX/Amb/Pacific/walla/outside_1/outside_08.wav0.650.650.91.12503000voice1003d701000.41
65amb_dist_voices_bunk1SFX/Amb/Pacific/walla/outside_1/outside_08.wav110.91.1100075000auto1003dstreamed
66amb_dist_voices_bunk2SFX/Amb/Pacific/walla/outside_1/outside_09.wav110.91.1100075000auto1003dstreamed
67amb_dist_voices_bunk3SFX/Amb/Pacific/walla/outside_1/outside_21.wav110.91.1100075000auto1003dstreamed
68amb_dist_voices_bunk4SFX/Amb/Pacific/walla/outside_1/outside_02.wav110.91.1100075000auto1003dstreamed
69amb_dist_voices_cornerSFX/Amb/Pacific/walla/outside_1/outside_19.wav11111003000voice1003dstreamed
70pa_fireSFX/Levels/Peleliu_1/pa_fire/pa_fire.wav11111008000voice1003d1001000.251
71pa_fire_farSFX/Levels/Peleliu_1/pa_fire/pa_fire.wav0.90.91110020000voice1003d70700.251
72pa_fire_farthestSFX/Levels/Peleliu_1/pa_fire/pa_fire.wav0.80.81110033000voice1003d70700.251
73flame_yellSFX\Levels\Peleliu_1\yell\ahhhhhhh.wav0.70.70.90.91002500voice1003d1001000.251
74rumbleStream/level/ber2/rumble_00.wav0.50.511100010000auto802d1
75# EVENTS
76# Napalm Planes
77tokyo_roseStream/Music/Mission/Peleliu_1/orphan_ann_sign-on.wav0.550.55111002000auto1003dstreamed75850.251
78# Ambient SFX - Spawned
79# Day Package
80amb_bugs_cicadaSFX/Amb/animals/cicada_##0.10.150.91.1100800auto53d10500.250.75
81amb_fliesSFX/Amb/animals/flies_##0.30.50.91.0510100auto53d10500.250.75
82amb_bugs_otherSFX/Amb/animals/misc_bug_##0.150.250.91.12502500auto53d10500.250.75
83amb_mosquitoSFX/Amb/animals/mosquito_mn/mosquito_mn_00.wav0.50.80.91.1101000auto53d10500.250.75
84#amb_seagullSFX/Amb/animals/seagull_##0.50.80.91.1101000auto53d10500.250.75
85amb_odd_bugSFX/Amb/animals/Odd_Bug_##0.50.80.91.1101000auto53d10500.250.75
86small_fire1SFX/Destruction/fires/small/small_00.wav0.550.750.91.0550500auto1003dlooping20400.150.85
87small_fire2SFX/Destruction/fires/small/small_07.wav0.550.750.91.0550500auto1003dlooping20400.150.85
88small_fire3SFX/Destruction/fires/small/small_02.wav0.550.750.91.0550500auto1003dlooping20400.150.85
89small_fire4SFX/Destruction/fires/small/small_03.wav0.550.750.91.0550500auto1003dlooping20400.150.85
90small_fire5SFX/Destruction/fires/small/small_04.wav0.550.750.91.0550500auto1003dlooping20400.150.85
91small_fire6SFX/Destruction/fires/small/small_05.wav0.550.750.91.0550500auto1003dlooping20400.150.85
92napalm_impactSFX/Levels/Peleliu_1/napalm/napalm_00.wav111110010000auto1003d1001000.251
93napalm_dropSFX/Levels/Peleliu_1/napalm/Napalm_fall_00.wav1111100020000auto1003d1001000.251
94# Interior Package
95amb_water_dripsSFX/Amb/water_drips_##0.30.50.91.0510100auto53d10500.250.75
96amb_wood_creakSFX/Amb/wood_creak_##0.50.80.91.110150auto53d10500.250.75
97amb_sand_fallSFX/Amb/debris/sand_##0.10.50.91.110400auto53d10500.250.75
98amb_wood_dustSFX/Amb/debris/wood_dust_##0.10.50.91.110400auto53d10500.250.75
99amb_sand_fall_particleSFX/Amb/debris/sand_##0.10.30.91.110200auto53d10500.250.75
100bomb_closeSFX/Destruction/Explosion_Impact_##0.450.75501500auto03dbomb_falloff40700.250.75
101bomb_mediumSFX/Destruction/Explosion_Impact_##0.250.35100500auto03dbomb_far_falloff10250.251
102bomb_falloffSFX/Destruction/Explosion_Falloff_##0.70.751004500auto2d02d10250.251
103bomb_farSFX/Amb/bomb_far_##0.150.25504500auto03dbomb_far_falloff10250.251
104bomb_far_falloffSFX/Destruction/Explosion_Falloff_##0.650.75504500auto03d50010250.250.75
105bomb_far_falloff_occludedSFX\Destruction\explosion_occluded_##0.650.75504500auto03d50010250.250.75
106#Ship Package
107ship_creakSFX/Levels/Peleliu_1/OnShip/Creak_##0.7510.751100500auto03d10500.250.75