13 KiB
13 KiB
1 | name | sequence | file | vol_min | vol_max | pitch_min | pitch_max | dist_min | dist_max | bus | priority | spatialized | type | probability | loop | masterslave | loadspec | subtitle | compression | secondaryaliasname | chainaliasname | volumefalloffcurve | startdelay | speakermap | reverb | lfe percentage | center percentage | platform | envelop_min | envelop_max | envelop percentage | headset capable | min_priority | max_priority | min_priority_threshold | max_priority_threshold |
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2 | # Background Tracks | |||||||||||||||||||||||||||||||||||
3 | #generic | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
4 | #paddedcell | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
5 | #room | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
6 | #bathroom | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
7 | #livingroom | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
8 | #stoneroom | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
9 | #auditorium | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
10 | #concerthall | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
11 | #cave | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
12 | #arena | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
13 | #hangar | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
14 | #carpetedhallway | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
15 | #hallway | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
16 | #stonecorridor | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
17 | #alley | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
18 | #forest | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
19 | #city | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
20 | #mountains | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
21 | #quarry | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
22 | #plain | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
23 | #parkinglot | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
24 | #sewerpipe | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
25 | #underwater | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
26 | #drugged | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
27 | #dizzy | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
28 | #psychotic | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.4 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
29 | none | Stream/Level/Pel1/land/BG_Windy_Land.wav | 0.02 | ambient | 60 | 2d | streamed | looping | music | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||
30 | # Line Sounds | |||||||||||||||||||||||||||||||||||
31 | pel1_dst_btl | Stream/Level/Pel1/linebattle/line_dist_battle.wav | 1 | 1 | 1 | 1 | 1000 | 1000000 | special | 100 | 3d | streamed | looping | 100 | 100 | 0.25 | 1 | |||||||||||||||||||
32 | distant_walla | SFX/Levels/Peleliu_1/walla/walla_americans_large.wav | 1 | 1 | 1 | 1 | 10 | 3000 | special | 100 | 3d | streamed | 250 | 4000 | 0.9 | 100 | 100 | 0.25 | 1 | |||||||||||||||||
33 | # Ambient SFX - Static | |||||||||||||||||||||||||||||||||||
34 | ocean_left | SFX/Amb/Pacific/ocean/ocean_test_left.wav | 0.5 | 0.5 | 0.9 | 1.1 | 100 | 1000 | auto | 25 | 3d | streamed | looping | 50 | 95 | 0.5 | 1 | |||||||||||||||||||
35 | ocean_right | SFX/Amb/Pacific/ocean/ocean_test_right.wav | 0.5 | 0.65 | 0.9 | 1.1 | 100 | 2000 | auto | 25 | 3d | streamed | looping | 50 | 95 | 0.5 | 1 | |||||||||||||||||||
36 | #ocean_at_sea | SFX/Levels/Peleliu_1/Ocean_At_Sea_## | 0.45 | 0.45 | 0.9 | 1.1 | 100 | 2000 | auto | 25 | 3d | streamed | looping | |||||||||||||||||||||||
37 | amb_distant_arty | SFX/Amb/distant_fire/artillery_## | 0.8 | 1 | 0.9 | 1.05 | 250 | 6000 | auto | 0 | 3d | amb_distant_arty_imp | 60 | 75 | 0.4 | 0.9 | ||||||||||||||||||||
38 | amb_distant_arty_imp | SFX/Amb/distant_Impacts/imp_artillery_## | 0.8 | 1 | 0.9 | 1.1 | 250 | 6000 | auto | 0 | 3d | 4000 | 60 | 75 | 0.4 | 0.9 | ||||||||||||||||||||
39 | wind_gust_tree | SFX/Amb/Wind/leaves_## | 0.9 | 1 | 0.9 | 1.1 | 800 | 3000 | auto | 20 | 3d | weapon2 | 25 | 45 | 0.4 | 1 | ||||||||||||||||||||
40 | wind_mono | SFX/Levels/Peleliu_1/Wind_Mono/wind_mono.wav | 0.2 | 0.2 | 0.9 | 1.1 | 90 | 750 | auto | 20 | 3d | looping | weapon2 | 25 | 45 | 0.4 | 1 | |||||||||||||||||||
41 | s_wood_steps_upstairs | SFX/Levels/Peleliu_1/Bunker/wood_steps_## | 0.85 | 0.95 | 0.9 | 1.1 | 10 | 1000 | auto | 0 | 3d | weapon2 | 60 | 75 | 0.4 | 0.9 | ||||||||||||||||||||
42 | amb_crickets | SFX/Amb/animals/Crickets_## | 0 | 0 | 0.9 | 1.1 | 10 | 500 | auto | 0 | 3d | 5 | 10 | 0.1 | 1 | |||||||||||||||||||||
43 | amb_odd_bug | SFX/Amb/animals/Odd_Bug_## | 0.1 | 0.2 | 0.9 | 1.1 | 10 | 700 | auto | 0 | 3d | 5 | 10 | 0.1 | 1 | |||||||||||||||||||||
44 | amb_bugs_cicada | SFX/Amb/animals/cicada_## | 0.05 | 0.15 | 0.9 | 1.1 | 5 | 700 | auto | 0 | 3d | 5 | 10 | 0.1 | 1 | |||||||||||||||||||||
45 | noise_test | SFX\Test\noise.wav | 1 | 1 | 1 | 1 | 5 | 2000 | auto | 25 | 3d | 50 | 95 | 0.5 | 1 | |||||||||||||||||||||
46 | #REMOVE FROM LEVEL AFTER MEETING | |||||||||||||||||||||||||||||||||||
47 | wood_steps_upstairs | SFX/Levels/Peleliu_1/Bunker/wood_steps_## | 0 | 0 | 0.9 | 1.1 | 10 | 1000 | auto | 0 | 3d | weapon2 | 60 | 75 | 0.4 | 0.9 | ||||||||||||||||||||
48 | bunker_door_A | SFX/Levels/Peleliu_1/Bunker/Bunker_Doors/Bunker_Door_01.wav | 0.9 | 0.9 | 0.9 | 1.1 | 100 | 3000 | auto | 0 | 3d | 60 | 75 | 0.4 | 0.9 | |||||||||||||||||||||
49 | bunker_door_B | SFX/Levels/Peleliu_1/Bunker/Bunker_Doors/Bunker_Door_02.wav | 1 | 1 | 0.9 | 1.1 | 100 | 3000 | auto | 0 | 3d | 60 | 75 | 0.4 | 0.9 | |||||||||||||||||||||
50 | hatch_guy_fall | 1 | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.5 | 0.67 | 0.9 | 0.9 | 150 | 1500 | auto | 0 | 3d | 5 | 70 | 0.4 | 1 | ||||||||||||||||||||
51 | hatch_guy_fall | 1 | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.33 | 0.43 | 0.9 | 0.9 | 125 | 1500 | auto | 0 | 3d | 5 | 70 | 0.4 | 1 | ||||||||||||||||||||
52 | amb_dist_voices_1 | SFX/Amb/Pacific/walla/outside_1/outside_00.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 1500 | voice | 100 | 3d | streamed | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
53 | amb_dist_voices_2 | SFX/Amb/Pacific/walla/outside_1/outside_07.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 1500 | voice | 100 | 3d | streamed | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
54 | amb_dist_voices_3 | SFX/Amb/Pacific/walla/outside_1/outside_03.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 1500 | voice | 100 | 3d | streamed | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
55 | amb_dist_voices_4 | SFX/Amb/Pacific/walla/outside_1/outside_04.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 1500 | voice | 100 | 3d | streamed | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
56 | amb_dist_voices_5 | SFX/Amb/Pacific/walla/outside_1/outside_06.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 1500 | voice | 100 | 3d | streamed | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
57 | amb_dist_voices_6 | SFX/Amb/Pacific/walla/outside_1/outside_08.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 1500 | voice | 100 | 3d | streamed | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
58 | #REMOVE THE TRIGGER IN THE LEVEL FOR THE BELOW AFTER MEETING | |||||||||||||||||||||||||||||||||||
59 | amb_dist_voices | 1 | SFX/Amb/Pacific/walla/outside_1/outside_00.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 3000 | voice | 100 | 3d | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
60 | amb_dist_voices | 2 | SFX/Amb/Pacific/walla/outside_1/outside_07.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 3000 | voice | 100 | 3d | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
61 | amb_dist_voices | 3 | SFX/Amb/Pacific/walla/outside_1/outside_03.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 3000 | voice | 100 | 3d | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
62 | amb_dist_voices | 4 | SFX/Amb/Pacific/walla/outside_1/outside_04.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 3000 | voice | 100 | 3d | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
63 | amb_dist_voices | 5 | SFX/Amb/Pacific/walla/outside_1/outside_06.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 3000 | voice | 100 | 3d | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
64 | amb_dist_voices | 6 | SFX/Amb/Pacific/walla/outside_1/outside_08.wav | 0.65 | 0.65 | 0.9 | 1.1 | 250 | 3000 | voice | 100 | 3d | 70 | 100 | 0.4 | 1 | ||||||||||||||||||||
65 | amb_dist_voices_bunk1 | SFX/Amb/Pacific/walla/outside_1/outside_08.wav | 1 | 1 | 0.9 | 1.1 | 1000 | 75000 | auto | 100 | 3d | streamed | ||||||||||||||||||||||||
66 | amb_dist_voices_bunk2 | SFX/Amb/Pacific/walla/outside_1/outside_09.wav | 1 | 1 | 0.9 | 1.1 | 1000 | 75000 | auto | 100 | 3d | streamed | ||||||||||||||||||||||||
67 | amb_dist_voices_bunk3 | SFX/Amb/Pacific/walla/outside_1/outside_21.wav | 1 | 1 | 0.9 | 1.1 | 1000 | 75000 | auto | 100 | 3d | streamed | ||||||||||||||||||||||||
68 | amb_dist_voices_bunk4 | SFX/Amb/Pacific/walla/outside_1/outside_02.wav | 1 | 1 | 0.9 | 1.1 | 1000 | 75000 | auto | 100 | 3d | streamed | ||||||||||||||||||||||||
69 | amb_dist_voices_corner | SFX/Amb/Pacific/walla/outside_1/outside_19.wav | 1 | 1 | 1 | 1 | 100 | 3000 | voice | 100 | 3d | streamed | ||||||||||||||||||||||||
70 | pa_fire | SFX/Levels/Peleliu_1/pa_fire/pa_fire.wav | 1 | 1 | 1 | 1 | 100 | 8000 | voice | 100 | 3d | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||
71 | pa_fire_far | SFX/Levels/Peleliu_1/pa_fire/pa_fire.wav | 0.9 | 0.9 | 1 | 1 | 100 | 20000 | voice | 100 | 3d | 70 | 70 | 0.25 | 1 | |||||||||||||||||||||
72 | pa_fire_farthest | SFX/Levels/Peleliu_1/pa_fire/pa_fire.wav | 0.8 | 0.8 | 1 | 1 | 100 | 33000 | voice | 100 | 3d | 70 | 70 | 0.25 | 1 | |||||||||||||||||||||
73 | flame_yell | SFX\Levels\Peleliu_1\yell\ahhhhhhh.wav | 0.7 | 0.7 | 0.9 | 0.9 | 100 | 2500 | voice | 100 | 3d | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||
74 | rumble | Stream/level/ber2/rumble_00.wav | 0.5 | 0.5 | 1 | 1 | 1000 | 10000 | auto | 80 | 2d | 1 | ||||||||||||||||||||||||
75 | # EVENTS | |||||||||||||||||||||||||||||||||||
76 | # Napalm Planes | |||||||||||||||||||||||||||||||||||
77 | tokyo_rose | Stream/Music/Mission/Peleliu_1/orphan_ann_sign-on.wav | 0.55 | 0.55 | 1 | 1 | 100 | 2000 | auto | 100 | 3d | streamed | 75 | 85 | 0.25 | 1 | ||||||||||||||||||||
78 | # Ambient SFX - Spawned | |||||||||||||||||||||||||||||||||||
79 | # Day Package | |||||||||||||||||||||||||||||||||||
80 | amb_bugs_cicada | SFX/Amb/animals/cicada_## | 0.1 | 0.15 | 0.9 | 1.1 | 100 | 800 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
81 | amb_flies | SFX/Amb/animals/flies_## | 0.3 | 0.5 | 0.9 | 1.05 | 10 | 100 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
82 | amb_bugs_other | SFX/Amb/animals/misc_bug_## | 0.15 | 0.25 | 0.9 | 1.1 | 250 | 2500 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
83 | amb_mosquito | SFX/Amb/animals/mosquito_mn/mosquito_mn_00.wav | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 1000 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
84 | #amb_seagull | SFX/Amb/animals/seagull_## | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 1000 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
85 | amb_odd_bug | SFX/Amb/animals/Odd_Bug_## | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 1000 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
86 | small_fire | 1 | SFX/Destruction/fires/small/small_00.wav | 0.55 | 0.75 | 0.9 | 1.05 | 50 | 500 | auto | 100 | 3d | looping | 20 | 40 | 0.15 | 0.85 | |||||||||||||||||||
87 | small_fire | 2 | SFX/Destruction/fires/small/small_07.wav | 0.55 | 0.75 | 0.9 | 1.05 | 50 | 500 | auto | 100 | 3d | looping | 20 | 40 | 0.15 | 0.85 | |||||||||||||||||||
88 | small_fire | 3 | SFX/Destruction/fires/small/small_02.wav | 0.55 | 0.75 | 0.9 | 1.05 | 50 | 500 | auto | 100 | 3d | looping | 20 | 40 | 0.15 | 0.85 | |||||||||||||||||||
89 | small_fire | 4 | SFX/Destruction/fires/small/small_03.wav | 0.55 | 0.75 | 0.9 | 1.05 | 50 | 500 | auto | 100 | 3d | looping | 20 | 40 | 0.15 | 0.85 | |||||||||||||||||||
90 | small_fire | 5 | SFX/Destruction/fires/small/small_04.wav | 0.55 | 0.75 | 0.9 | 1.05 | 50 | 500 | auto | 100 | 3d | looping | 20 | 40 | 0.15 | 0.85 | |||||||||||||||||||
91 | small_fire | 6 | SFX/Destruction/fires/small/small_05.wav | 0.55 | 0.75 | 0.9 | 1.05 | 50 | 500 | auto | 100 | 3d | looping | 20 | 40 | 0.15 | 0.85 | |||||||||||||||||||
92 | napalm_impact | SFX/Levels/Peleliu_1/napalm/napalm_00.wav | 1 | 1 | 1 | 1 | 100 | 10000 | auto | 100 | 3d | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||
93 | napalm_drop | SFX/Levels/Peleliu_1/napalm/Napalm_fall_00.wav | 1 | 1 | 1 | 1 | 1000 | 20000 | auto | 100 | 3d | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||
94 | # Interior Package | |||||||||||||||||||||||||||||||||||
95 | amb_water_drips | SFX/Amb/water_drips_## | 0.3 | 0.5 | 0.9 | 1.05 | 10 | 100 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
96 | amb_wood_creak | SFX/Amb/wood_creak_## | 0.5 | 0.8 | 0.9 | 1.1 | 10 | 150 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
97 | amb_sand_fall | SFX/Amb/debris/sand_## | 0.1 | 0.5 | 0.9 | 1.1 | 10 | 400 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
98 | amb_wood_dust | SFX/Amb/debris/wood_dust_## | 0.1 | 0.5 | 0.9 | 1.1 | 10 | 400 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
99 | amb_sand_fall_particle | SFX/Amb/debris/sand_## | 0.1 | 0.3 | 0.9 | 1.1 | 10 | 200 | auto | 5 | 3d | 10 | 50 | 0.25 | 0.75 | |||||||||||||||||||||
100 | bomb_close | SFX/Destruction/Explosion_Impact_## | 0.45 | 0.75 | 50 | 1500 | auto | 0 | 3d | bomb_falloff | 40 | 70 | 0.25 | 0.75 | ||||||||||||||||||||||
101 | bomb_medium | SFX/Destruction/Explosion_Impact_## | 0.25 | 0.35 | 100 | 500 | auto | 0 | 3d | bomb_far_falloff | 10 | 25 | 0.25 | 1 | ||||||||||||||||||||||
102 | bomb_falloff | SFX/Destruction/Explosion_Falloff_## | 0.7 | 0.75 | 100 | 4500 | auto2d | 0 | 2d | 10 | 25 | 0.25 | 1 | |||||||||||||||||||||||
103 | bomb_far | SFX/Amb/bomb_far_## | 0.15 | 0.25 | 50 | 4500 | auto | 0 | 3d | bomb_far_falloff | 10 | 25 | 0.25 | 1 | ||||||||||||||||||||||
104 | bomb_far_falloff | SFX/Destruction/Explosion_Falloff_## | 0.65 | 0.75 | 50 | 4500 | auto | 0 | 3d | 500 | 10 | 25 | 0.25 | 0.75 | ||||||||||||||||||||||
105 | bomb_far_falloff_occluded | SFX\Destruction\explosion_occluded_## | 0.65 | 0.75 | 50 | 4500 | auto | 0 | 3d | 500 | 10 | 25 | 0.25 | 0.75 | ||||||||||||||||||||||
106 | #Ship Package | |||||||||||||||||||||||||||||||||||
107 | ship_creak | SFX/Levels/Peleliu_1/OnShip/Creak_## | 0.75 | 1 | 0.75 | 1 | 100 | 500 | auto | 0 | 3d | 10 | 50 | 0.25 | 0.75 |