236 lines
7.1 KiB
Text
236 lines
7.1 KiB
Text
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ignore,code_post_gfx
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ignore,common
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// for zombie specific assets,
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include,zombiemode
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include,zombiemode_dogs
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// for coop players,
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mptype,nazi_zombie_heroes
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// for puddle effects,
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include,water
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impactfx,nazi_zombie_sumpf
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rawfile,clientscripts/nazi_zombie_sumpf.csc
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rawfile,clientscripts/nazi_zombie_sumpf_amb.csc
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rawfile,clientscripts/nazi_zombie_sumpf_fx.csc
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rawfile,clientscripts/createfx/nazi_zombie_sumpf_fx.csc,,
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rawfile,maps/createfx/nazi_zombie_sumpf_fx.gsc,,
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rawfile,maps/nazi_zombie_sumpf_fx.gsc,,
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rawfile,maps/nazi_zombie_sumpf.gsc,,
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rawfile,maps/nazi_zombie_sumpf_perks.gsc,,
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rawfile,maps/nazi_zombie_sumpf_zone_management.gsc,,
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rawfile,maps/nazi_zombie_sumpf_magic_box.gsc,,
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rawfile,maps/nazi_zombie_sumpf_trap_pendulum.gsc,,
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//rawfile,maps/nazi_zombie_sumpf_trap_propeller.gsc,,
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//rawfile,maps/nazi_zombie_sumpf_trap_barrel.gsc,,
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//rawfile,maps/nazi_zombie_sumpf_trap_electric.gsc,,
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rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc,,
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rawfile,maps/nazi_zombie_sumpf_zipline.gsc,,
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rawfile,maps/nazi_zombie_sumpf_bridge.gsc,,
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//rawfile,maps/nazi_zombie_sumpf_ammo_box.gsc,,
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rawfile,maps/nazi_zombie_sumpf_blockers.gsc,,
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rawfile,maps/nazi_zombie_sumpf_trap_perk_electric.gsc,,
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rawfile,maps/createart/nazi_zombie_sumpf_art.gsc,,
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rawfile,maps/_zombiemode_weapons_sumpf.gsc
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rawfile,vision/zombie_sumpf.vision,,
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rawfile,vision/zombie_sumpf_dogs.vision,,
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rawfile,rumble/explosion_generic,,
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rawfile,rumble/explosion_generic_l.rmb,,
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rawfile,rumble/explosion_generic_h.rmb,,
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col_map_sp,maps/nazi_zombie_sumpf.d3dbsp,,
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sound,common,nazi_zombie_sumpf,all_sp
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sound,generic,nazi_zombie_sumpf,all_sp
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sound,voiceovers,nazi_zombie_sumpf,all_sp
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sound,requests,nazi_zombie_sumpf,all_sp
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sound,character,nazi_zombie_sumpf,all_sp
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sound,projectiles,nazi_zombie_sumpf,all_sp
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sound,nazi_zombie_sumpf,nazi_zombie_sumpf,all_sp
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sound,physics,nazi_zombie_sumpf,all_sp
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sound,destructibles,nazi_zombie_sumpf,all_sp
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// dlc2 vox and shared csv
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//sound,dlc2_vox,nazi_zombie_sumpf,all_sp
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//sound,dlc2_share,nazi_zombie_sumpf,all_sp
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// for all weapon sounds,,,
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sound,weapons,audio_test_tuey,all_sp
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xmodel,viewmodel_usa_marine_arms,,
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xmodel,viewmodel_usa_marine_player,,
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xanim,ch_dazed_d_death,,
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xanim,ch_dazed_c_death,,
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xanim,ch_dazed_b_death,,
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xanim,ch_dazed_a_death,,
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xanim,ch_dazed_d,,
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xanim,ch_dazed_c,,
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xanim,ch_dazed_b,,
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xanim,ch_dazed_a
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fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
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fx,maps/zombie/fx_zombie_debris_removal
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fx,destructibles/fx_dest_fire_vert
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//fx,maps/mak/fx_fire_fuel_spill
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fx,weapon/bouncing_betty/fx_explosion_betty_generic
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fx,weapon/bouncing_betty/fx_betty_trail
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//fx,maps/zombie/fx_zombie_chopper_trp_blur
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//xmodel,skybox_zombie
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xmodel,zombie_teddybear
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// ESM - added for sumpf vending machines,
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xmodel,zombie_vending_jugg_on_price
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xmodel,zombie_vending_doubletap_price
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xmodel,zombie_vending_revive_on_price
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xmodel,zombie_vending_sleight_on_price
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// ESM - trap cagelights
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xmodel,zombie_zapper_cagelight_red
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xmodel,zombie_zapper_cagelight_green
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fx,env/electrical/fx_elec_wire_spark_burst
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// WEAPONS,
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// cut weapons,
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//weapon,sp/colt_dirty_harry
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//weapon,sp/doublebarrel
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//weapon,sp/fg42_bipod
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//weapon,sp/mg42_bipod
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//weapon,sp/m1garand_gl
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//weapon,sp/mk2_frag
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//weapon,sp/walther
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//weapon,sp/30cal_bipod
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//weapon,sp/fg42_bipod_crouch
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//weapon,sp/fg42_bipod_stand
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//weapon,sp/fg42_bipod_prone
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//weapon,sp/mg42_bipod_crouch
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//weapon,sp/mg42_bipod_stand
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//weapon,sp/mg42_bipod_prone
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//weapon,sp/type99_lmg_bipod_crouch
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//weapon,sp/type99_lmg_bipod_stand
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//weapon,sp/type99_lmg_bipod_prone
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//weapon,sp/30cal_bipod_crouch
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//weapon,sp/30cal_bipod_stand
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//weapon,sp/30cal_bipod_prone
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// grenades
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weapon,sp/stielhandgranate
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//weapon,sp/fraggrenade
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// weapons
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weapon,sp/zombie_30cal
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weapon,sp/zombie_bar
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weapon,sp/colt // default weaponn
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weapon,sp/zombie_colt // last stand weapon
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weapon,sp/zombie_doublebarrel
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weapon,sp/zombie_doublebarrel_sawed
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weapon,sp/zombie_fg42
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weapon,sp/zombie_gewehr43
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//weapon,sp/kar98k
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//weapon,sp/kar98k_scoped_zombie
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weapon,sp/zombie_m1carbine
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weapon,sp/zombie_m1garand
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weapon,sp/m2_flamethrower_zombie
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weapon,sp/m1garand_gl_zombie
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weapon,sp/m7_launcher_zombie
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weapon,sp/zombie_mg42
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weapon,sp/molotov
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weapon,sp/zombie_mp40
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weapon,sp/napalmblob // default weapon
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weapon,sp/napalmbloblight // default weapon
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weapon,sp/panzerschrek_zombie
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weapon,sp/zombie_ppsh
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weapon,sp/ptrs41_zombie
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weapon,sp/ray_gun
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weapon,sp/zombie_shotgun
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//weapon,sp/springfield
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weapon,sp/zombie_stg44
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weapon,sp/sw_357
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weapon,sp/tesla_gun
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weapon,sp/zombie_thompson
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weapon,sp/zombie_type99_rifle
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//weapon,sp/type99_rifle_scoped_zombie
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weapon,sp/zombie_type100_smg
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// footstep
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_water
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_mud
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// ambient effects
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fx,maps/mp_maps/fx_mp_fire_small_detail
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fx,maps/mp_maps/fx_mp_fire_small
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fx,maps/mp_maps/fx_mp_fire_medium
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fx,maps/mp_maps/fx_mp_fire_large
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fx,maps/mp_maps/fx_mp_light_glow_lantern
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fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor
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fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty
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fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_sm
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fx,env/smoke/fx_fog_low_floor_sm
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fx,maps/mp_maps/fx_mp_smoke_column_tall
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fx,maps/mp_maps/fx_mp_smoke_column_short
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fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area
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fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area
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fx,maps/mp_maps/fx_mp_flies_carcass
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fx,maps/mp_maps/fx_mp_insect_swarm
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fx,maps/mp_maps/fx_mp_insects_lantern
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fx,maps/mp_maps/fx_mp_firefly_ambient
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fx,maps/mp_maps/fx_mp_firefly_swarm
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fx,maps/mp_maps/fx_mp_maggots
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fx,maps/mp_maps/fx_mp_falling_leaves_elm
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fx,env/light/fx_light_god_rays_dust_motes
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fx,env/light/fx_ray_ceiling_amber_dim_sm
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fx,bio/animals/fx_bats_circling
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fx,maps/mp_maps/fx_bats_ambient
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fx,maps/mp_maps/fx_mp_fire_torch
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fx,bio/insects/fx_insects_dragonflies_ambient
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fx,maps/mp_maps/fx_mp_ray_moon_xsm_near
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fx,maps/zombie/fx_meteor_ambient
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fx,maps/zombie/fx_meteor_flash
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fx,maps/zombie/fx_meteor_flash_spawn
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fx,maps/zombie/fx_meteor_hotspot
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// electric trap fx
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fx,env/electrical/fx_elec_wire_spark_burst
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fx,misc/fx_zombie_electric_trap_loc
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fx,misc/fx_zombie_electric_trap
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fx,misc/fx_zombie_zapper_light_green
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fx,misc/fx_zombie_zapper_light_red
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// hanging light fx
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fx,env/light/fx_glow_hanginglamp
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// dogs
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fx,maps/zombie/fx_zombie_dog_eyes
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fx,maps/zombie/fx_zombie_dog_explosion
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fx,maps/zombie/fx_zombie_dog_fire_trail
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fx,maps/zombie/fx_zombie_dog_ash_trail
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fx,maps/zombie/fx_zombie_dog_breath
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//fx,maps/zombie/fx_zombie_chopper_trp
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//fx,maps/zombie/fx_zombie_fire_trp
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fx,maps/zombie/fx_zombie_log_trp
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fx,maps/zombie/fx_zombie_dog_gate_start
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fx,maps/zombie/fx_zombie_dog_gate_looping
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fx,maps/zombie/fx_zombie_dog_gate_end
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// magic box
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fx,maps/zombie/fx_zombie_lght_marker
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fx,maps/zombie/fx_zombie_lght_marker_flare
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// Perks-a-cola effects
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fx,misc/fx_zombie_perk_lottery
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fx,misc/fx_zombie_cola_on
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fx,misc/fx_zombie_cola_dtap_on
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fx,misc/fx_zombie_cola_jugg_on
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fx,misc/fx_zombie_cola_revive_on
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fx,misc/fx_zombie_perk_lottery_4
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// electrical trap
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fx,env/electrical/fx_elec_player_md
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fx,env/electrical/fx_elec_player_sm
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fx,env/electrical/fx_elec_player_torso
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