ignore,code_post_gfx ignore,common // for zombie specific assets, include,zombiemode include,zombiemode_dogs // for coop players, mptype,nazi_zombie_heroes // for puddle effects, include,water impactfx,nazi_zombie_sumpf rawfile,clientscripts/nazi_zombie_sumpf.csc rawfile,clientscripts/nazi_zombie_sumpf_amb.csc rawfile,clientscripts/nazi_zombie_sumpf_fx.csc rawfile,clientscripts/createfx/nazi_zombie_sumpf_fx.csc,, rawfile,maps/createfx/nazi_zombie_sumpf_fx.gsc,, rawfile,maps/nazi_zombie_sumpf_fx.gsc,, rawfile,maps/nazi_zombie_sumpf.gsc,, rawfile,maps/nazi_zombie_sumpf_perks.gsc,, rawfile,maps/nazi_zombie_sumpf_zone_management.gsc,, rawfile,maps/nazi_zombie_sumpf_magic_box.gsc,, rawfile,maps/nazi_zombie_sumpf_trap_pendulum.gsc,, //rawfile,maps/nazi_zombie_sumpf_trap_propeller.gsc,, //rawfile,maps/nazi_zombie_sumpf_trap_barrel.gsc,, //rawfile,maps/nazi_zombie_sumpf_trap_electric.gsc,, rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc,, rawfile,maps/nazi_zombie_sumpf_zipline.gsc,, rawfile,maps/nazi_zombie_sumpf_bridge.gsc,, //rawfile,maps/nazi_zombie_sumpf_ammo_box.gsc,, rawfile,maps/nazi_zombie_sumpf_blockers.gsc,, rawfile,maps/nazi_zombie_sumpf_trap_perk_electric.gsc,, rawfile,maps/createart/nazi_zombie_sumpf_art.gsc,, rawfile,maps/_zombiemode_weapons_sumpf.gsc rawfile,vision/zombie_sumpf.vision,, rawfile,vision/zombie_sumpf_dogs.vision,, rawfile,rumble/explosion_generic,, rawfile,rumble/explosion_generic_l.rmb,, rawfile,rumble/explosion_generic_h.rmb,, col_map_sp,maps/nazi_zombie_sumpf.d3dbsp,, sound,common,nazi_zombie_sumpf,all_sp sound,generic,nazi_zombie_sumpf,all_sp sound,voiceovers,nazi_zombie_sumpf,all_sp sound,requests,nazi_zombie_sumpf,all_sp sound,character,nazi_zombie_sumpf,all_sp sound,projectiles,nazi_zombie_sumpf,all_sp sound,nazi_zombie_sumpf,nazi_zombie_sumpf,all_sp sound,physics,nazi_zombie_sumpf,all_sp sound,destructibles,nazi_zombie_sumpf,all_sp // dlc2 vox and shared csv //sound,dlc2_vox,nazi_zombie_sumpf,all_sp //sound,dlc2_share,nazi_zombie_sumpf,all_sp // for all weapon sounds,,, sound,weapons,audio_test_tuey,all_sp xmodel,viewmodel_usa_marine_arms,, xmodel,viewmodel_usa_marine_player,, xanim,ch_dazed_d_death,, xanim,ch_dazed_c_death,, xanim,ch_dazed_b_death,, xanim,ch_dazed_a_death,, xanim,ch_dazed_d,, xanim,ch_dazed_c,, xanim,ch_dazed_b,, xanim,ch_dazed_a fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown fx,maps/zombie/fx_zombie_debris_removal fx,destructibles/fx_dest_fire_vert //fx,maps/mak/fx_fire_fuel_spill fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail //fx,maps/zombie/fx_zombie_chopper_trp_blur //xmodel,skybox_zombie xmodel,zombie_teddybear // ESM - added for sumpf vending machines, xmodel,zombie_vending_jugg_on_price xmodel,zombie_vending_doubletap_price xmodel,zombie_vending_revive_on_price xmodel,zombie_vending_sleight_on_price // ESM - trap cagelights xmodel,zombie_zapper_cagelight_red xmodel,zombie_zapper_cagelight_green fx,env/electrical/fx_elec_wire_spark_burst // WEAPONS, // cut weapons, //weapon,sp/colt_dirty_harry //weapon,sp/doublebarrel //weapon,sp/fg42_bipod //weapon,sp/mg42_bipod //weapon,sp/m1garand_gl //weapon,sp/mk2_frag //weapon,sp/walther //weapon,sp/30cal_bipod //weapon,sp/fg42_bipod_crouch //weapon,sp/fg42_bipod_stand //weapon,sp/fg42_bipod_prone //weapon,sp/mg42_bipod_crouch //weapon,sp/mg42_bipod_stand //weapon,sp/mg42_bipod_prone //weapon,sp/type99_lmg_bipod_crouch //weapon,sp/type99_lmg_bipod_stand //weapon,sp/type99_lmg_bipod_prone //weapon,sp/30cal_bipod_crouch //weapon,sp/30cal_bipod_stand //weapon,sp/30cal_bipod_prone // grenades weapon,sp/stielhandgranate //weapon,sp/fraggrenade // weapons weapon,sp/zombie_30cal weapon,sp/zombie_bar weapon,sp/colt // default weaponn weapon,sp/zombie_colt // last stand weapon weapon,sp/zombie_doublebarrel weapon,sp/zombie_doublebarrel_sawed weapon,sp/zombie_fg42 weapon,sp/zombie_gewehr43 //weapon,sp/kar98k //weapon,sp/kar98k_scoped_zombie weapon,sp/zombie_m1carbine weapon,sp/zombie_m1garand weapon,sp/m2_flamethrower_zombie weapon,sp/m1garand_gl_zombie weapon,sp/m7_launcher_zombie weapon,sp/zombie_mg42 weapon,sp/molotov weapon,sp/zombie_mp40 weapon,sp/napalmblob // default weapon weapon,sp/napalmbloblight // default weapon weapon,sp/panzerschrek_zombie weapon,sp/zombie_ppsh weapon,sp/ptrs41_zombie weapon,sp/ray_gun weapon,sp/zombie_shotgun //weapon,sp/springfield weapon,sp/zombie_stg44 weapon,sp/sw_357 weapon,sp/tesla_gun weapon,sp/zombie_thompson weapon,sp/zombie_type99_rifle //weapon,sp/type99_rifle_scoped_zombie weapon,sp/zombie_type100_smg // footstep fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud // ambient effects fx,maps/mp_maps/fx_mp_fire_small_detail fx,maps/mp_maps/fx_mp_fire_small fx,maps/mp_maps/fx_mp_fire_medium fx,maps/mp_maps/fx_mp_fire_large fx,maps/mp_maps/fx_mp_light_glow_lantern fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_sm fx,env/smoke/fx_fog_low_floor_sm fx,maps/mp_maps/fx_mp_smoke_column_tall fx,maps/mp_maps/fx_mp_smoke_column_short fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area fx,maps/mp_maps/fx_mp_flies_carcass fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_insects_lantern fx,maps/mp_maps/fx_mp_firefly_ambient fx,maps/mp_maps/fx_mp_firefly_swarm fx,maps/mp_maps/fx_mp_maggots fx,maps/mp_maps/fx_mp_falling_leaves_elm fx,env/light/fx_light_god_rays_dust_motes fx,env/light/fx_ray_ceiling_amber_dim_sm fx,bio/animals/fx_bats_circling fx,maps/mp_maps/fx_bats_ambient fx,maps/mp_maps/fx_mp_fire_torch fx,bio/insects/fx_insects_dragonflies_ambient fx,maps/mp_maps/fx_mp_ray_moon_xsm_near fx,maps/zombie/fx_meteor_ambient fx,maps/zombie/fx_meteor_flash fx,maps/zombie/fx_meteor_flash_spawn fx,maps/zombie/fx_meteor_hotspot // electric trap fx fx,env/electrical/fx_elec_wire_spark_burst fx,misc/fx_zombie_electric_trap_loc fx,misc/fx_zombie_electric_trap fx,misc/fx_zombie_zapper_light_green fx,misc/fx_zombie_zapper_light_red // hanging light fx fx,env/light/fx_glow_hanginglamp // dogs fx,maps/zombie/fx_zombie_dog_eyes fx,maps/zombie/fx_zombie_dog_explosion fx,maps/zombie/fx_zombie_dog_fire_trail fx,maps/zombie/fx_zombie_dog_ash_trail fx,maps/zombie/fx_zombie_dog_breath //fx,maps/zombie/fx_zombie_chopper_trp //fx,maps/zombie/fx_zombie_fire_trp fx,maps/zombie/fx_zombie_log_trp fx,maps/zombie/fx_zombie_dog_gate_start fx,maps/zombie/fx_zombie_dog_gate_looping fx,maps/zombie/fx_zombie_dog_gate_end // magic box fx,maps/zombie/fx_zombie_lght_marker fx,maps/zombie/fx_zombie_lght_marker_flare // Perks-a-cola effects fx,misc/fx_zombie_perk_lottery fx,misc/fx_zombie_cola_on fx,misc/fx_zombie_cola_dtap_on fx,misc/fx_zombie_cola_jugg_on fx,misc/fx_zombie_cola_revive_on fx,misc/fx_zombie_perk_lottery_4 // electrical trap fx,env/electrical/fx_elec_player_md fx,env/electrical/fx_elec_player_sm fx,env/electrical/fx_elec_player_torso