1101 lines
31 KiB
Text
1101 lines
31 KiB
Text
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xanim,ai_bayonet_back_death
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xanim,ai_bayonet_left_death
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xanim,ai_bayonet_right_death
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xanim,ai_bayonet_shoulder_death
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xanim,ai_bayonet_stab_melee
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xanim,ai_bayonet_thrust_death
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xanim,ai_deadly_wounded_flamedA_hit
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xanim,ai_deadly_wounded_flamedA_loop
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xanim,ai_deadly_wounded_flamedA_die
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xanim,ai_deadly_wounded_flamedB_hit
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xanim,ai_deadly_wounded_flamedB_loop
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xanim,ai_deadly_wounded_flamedB_die
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xanim,ai_deadly_wounded_leg_L_hit
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xanim,ai_deadly_wounded_leg_L_loop
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xanim,ai_deadly_wounded_leg_L_die
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xanim,ai_deadly_wounded_leg_R_hit
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xanim,ai_deadly_wounded_leg_R_loop
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xanim,ai_deadly_wounded_leg_R_die
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xanim,ai_deadly_wounded_torso_hit
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xanim,ai_deadly_wounded_torso_loop
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xanim,ai_deadly_wounded_torso_die
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xanim,ai_flame_death_a
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xanim,ai_flame_death_b
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xanim,ai_flame_death_c
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xanim,ai_flame_death_crouch_a
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xanim,ai_flame_death_crouch_b
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xanim,ai_flame_death_crouch_c
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xanim,ai_flame_death_crouch_d
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xanim,ai_flame_death_crouch_e
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xanim,ai_flame_death_crouch_f
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xanim,ai_flame_death_crouch_g
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xanim,ai_flame_death_crouch_h
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xanim,ai_flame_death_d
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xanim,ai_flame_death_e
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xanim,ai_flame_death_f
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xanim,ai_flame_death_g
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xanim,ai_flame_death_h
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xanim,ai_flame_wounded_crouch_a
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xanim,ai_flame_wounded_crouch_b
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xanim,ai_flame_wounded_crouch_c
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xanim,ai_flame_wounded_crouch_d
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xanim,ai_flame_wounded_stand_a
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xanim,ai_flame_wounded_stand_b
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xanim,ai_flame_wounded_stand_c
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xanim,ai_flame_wounded_stand_d
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xanim,ai_gib_bothlegs_death
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xanim,ai_gib_bothlegs_gib
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xanim,ai_gib_bothlegs_loop
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xanim,ai_gib_leftarm_back_death
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xanim,ai_gib_leftarm_back_gib
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xanim,ai_gib_leftarm_back_loop
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xanim,ai_gib_leftarm_front_death
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xanim,ai_gib_leftarm_front_gib
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xanim,ai_gib_leftarm_front_loop
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xanim,ai_gib_leftleg_back_death
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xanim,ai_gib_leftleg_back_gib
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xanim,ai_gib_leftleg_back_loop
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xanim,ai_gib_leftleg_front_death
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xanim,ai_gib_leftleg_front_gib
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xanim,ai_gib_leftleg_front_loop
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xanim,ai_gib_rightarm_back_death
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xanim,ai_gib_rightarm_back_gib
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xanim,ai_gib_rightarm_back_loop
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xanim,ai_gib_rightarm_front_death
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xanim,ai_gib_rightarm_front_gib
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xanim,ai_gib_rightarm_front_loop
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xanim,ai_gib_rightleg_back_death
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xanim,ai_gib_rightleg_back_gib
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xanim,ai_gib_rightleg_back_loop
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xanim,ai_gib_rightleg_front_death
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xanim,ai_gib_rightleg_front_gib
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xanim,ai_gib_rightleg_front_loop
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xanim,ai_gib_torso_death
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xanim,ai_gib_torso_gib
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xanim,ai_gib_torso_loop
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xanim,back_pain
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xanim,balcony_stumble_forward
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xanim,balcony_tumble_railing36_forward
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xanim,balcony_tumble_railing44_forward
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xanim,bog_melee_R_attack
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xanim,bog_melee_R_attack
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xanim,bog_melee_R_defend
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xanim,bog_melee_r_defend
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xanim,casual_crouch_idle
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xanim,casual_crouch_idle_in
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xanim,casual_crouch_point
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xanim,casual_crouch_twitch
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xanim,casual_stand_idle
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xanim,casual_stand_idle_trans_in
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xanim,casual_stand_idle_twitch
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xanim,casual_stand_idle_twitchB
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xanim,casual_stand_v2_idle
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xanim,casual_stand_v2_twitch_radio
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xanim,casual_stand_v2_twitch_shift
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xanim,casual_stand_v2_twitch_talk
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xanim,clear_left_idle
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xanim,combat_run_fast_3
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xanim,combat_run_fast_pistol
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xanim,combatrun_forward_1
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xanim,combatrun_head_2
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xanim,combatrun_head_4
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xanim,combatrun_head_6
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xanim,combatrun_head_8
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xanim,corner_left_crouch_aimbehind2alert
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xanim,corner_left_crouch_aimright2alert
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xanim,corner_left_crouch_aimstraight2alert
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xanim,corner_left_crouch_alert2aimbehind
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xanim,corner_left_crouch_alert2aimleft
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xanim,corner_left_crouch_alert2aimright
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xanim,corner_left_crouch_alert2aimstraight
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xanim,corner_left_crouch_alert2look
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xanim,corner_left_crouch_alertlookidle
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xanim,corner_left_crouch_behind2left
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xanim,corner_left_crouch_left2behind
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xanim,corner_left_crouch_left2straight
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xanim,corner_left_crouch_look2alert
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xanim,corner_left_crouch_right2straight
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xanim,corner_left_crouch_straight2left
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xanim,corner_left_crouch_straight2right
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xanim,corner_left_stand_aimbehind2alert
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xanim,corner_left_stand_aimleft2alert
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xanim,corner_left_stand_aimright2alert
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xanim,corner_left_stand_aimstraight2alert
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xanim,corner_left_stand_alert2aimbehind
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xanim,corner_left_stand_alert2aimleft
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xanim,corner_left_stand_alert2aimright
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xanim,corner_left_stand_alert2aimstraight
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xanim,corner_left_stand_alert2look
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xanim,corner_left_stand_alertlookidle
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xanim,corner_left_stand_behind2left
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xanim,corner_left_stand_left2behind
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xanim,corner_left_stand_left2straight
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xanim,corner_left_stand_look2alert
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xanim,corner_left_stand_right2straight
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xanim,corner_left_stand_straight2left
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xanim,corner_left_stand_straight2right
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xanim,corner_right_crouch_aimbehind2alert
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xanim,corner_right_crouch_aimleft2alert
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xanim,corner_right_crouch_aimright2alert
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xanim,corner_right_crouch_aimstraight2alert
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xanim,corner_right_crouch_alert2aimbehind
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xanim,corner_right_crouch_alert2aimleft
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xanim,corner_right_crouch_alert2aimright
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xanim,corner_right_crouch_alert2aimstraight
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xanim,corner_right_crouch_alert2look
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xanim,corner_right_crouch_alertlookidle
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xanim,corner_right_crouch_behind2right
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xanim,corner_right_crouch_left2straight
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xanim,corner_right_crouch_look2alert
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xanim,corner_right_crouch_right2behind
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xanim,corner_right_crouch_right2straight
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xanim,corner_right_crouch_straight2left
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xanim,corner_right_crouch_straight2right
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xanim,corner_right_stand_aim_45left
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xanim,corner_right_stand_aim_45right
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xanim,corner_right_stand_aimbehind2alert
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xanim,corner_right_stand_aimleft2alert
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xanim,corner_right_stand_aimright2alert
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xanim,corner_right_stand_aimstraight2alert
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xanim,corner_right_stand_alert2aimbehind
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xanim,corner_right_stand_alert2aimleft
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xanim,corner_right_stand_alert2aimright
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xanim,corner_right_stand_alert2aimstraight
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xanim,corner_right_stand_alert2look
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xanim,corner_right_stand_alertlookidle
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xanim,corner_right_stand_behind2right
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xanim,corner_right_stand_left2straight
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xanim,corner_right_stand_look2alert
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xanim,corner_right_stand_right2behind
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xanim,corner_right_stand_right2straight
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xanim,corner_right_stand_straight2left
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xanim,corner_right_stand_straight2right
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xanim,corner_standl_alert_2_look
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xanim,corner_standl_alert_idle
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xanim,corner_standl_alert_twitch01
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xanim,corner_standl_alert_twitch02
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xanim,corner_standl_alert_twitch03
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xanim,corner_standl_alert_twitch04
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xanim,corner_standl_alert_twitch05
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xanim,corner_standl_alert_twitch06
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xanim,corner_standl_alert_twitch07
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xanim,corner_standL_blindfire_v1
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xanim,corner_standL_blindfire_v2
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xanim,corner_standL_deathA
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xanim,corner_standL_deathB
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xanim,corner_standL_flinch
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xanim,corner_standl_grenade_a
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xanim,corner_standl_grenade_b
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xanim,corner_standl_look
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xanim,corner_standl_look_2_alert
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xanim,corner_standl_look_2_alert_fast_v1
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xanim,corner_standl_look_idle
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xanim,corner_standL_pain
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xanim,corner_standL_painB
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xanim,corner_standL_painC
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xanim,corner_standL_painD
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xanim,corner_standL_painE
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xanim,corner_standL_rambo_jam
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xanim,corner_standL_rambo_set
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xanim,corner_standl_reload_b_2_alert
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xanim,corner_standl_reload_v1
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xanim,corner_standl_trans_a_2_alert
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xanim,corner_standl_trans_a_2_alert_v2
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xanim,corner_standl_trans_a_2_b
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xanim,corner_standl_trans_a_2_b_v2
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xanim,corner_standl_trans_alert_2_a
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xanim,corner_standl_trans_alert_2_a_v2
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xanim,corner_standl_trans_alert_2_a_v3
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xanim,corner_standl_trans_alert_2_b
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xanim,corner_standl_trans_alert_2_b_v2
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xanim,corner_standl_trans_b_2_a
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xanim,corner_standl_trans_b_2_a_v2
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xanim,corner_standl_trans_b_2_alert
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xanim,corner_standl_trans_b_2_alert_v2
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xanim,corner_standl_trans_in_1
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xanim,corner_standl_trans_in_2
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xanim,corner_standl_trans_in_3
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xanim,corner_standl_trans_in_4
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xanim,corner_standl_trans_in_6
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xanim,corner_standl_trans_in_7
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xanim,corner_standl_trans_in_8
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xanim,corner_standl_trans_out_1
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xanim,corner_standl_trans_out_2
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xanim,corner_standl_trans_out_3
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xanim,corner_standl_trans_out_4
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xanim,corner_standl_trans_out_6
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xanim,corner_standl_trans_out_7
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xanim,corner_standl_trans_out_8
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xanim,corner_standr_alert_2_look
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xanim,corner_standr_alert_idle
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xanim,corner_standr_alert_twitch01
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xanim,corner_standr_alert_twitch02
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xanim,corner_standr_alert_twitch03
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xanim,corner_standr_alert_twitch04
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xanim,corner_standr_alert_twitch05
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xanim,corner_standr_alert_twitch06
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xanim,corner_standr_alert_twitch07
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xanim,corner_standr_blindfire_v1
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xanim,corner_standr_blindfire_v2
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xanim,corner_standR_death_grenade_hit
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xanim,corner_standR_death_grenade_idle
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xanim,corner_standR_death_grenade_slump
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xanim,corner_standR_deathA
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xanim,corner_standR_deathB
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xanim,corner_standR_flinch
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xanim,corner_standR_flinchB
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xanim,corner_standr_grenade_a
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xanim,corner_standr_grenade_b
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xanim,corner_standr_look
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xanim,corner_standr_look_2_alert
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xanim,corner_standr_look_2_alert_fast
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xanim,corner_standr_look_idle
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xanim,corner_standR_pain
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xanim,corner_standR_painB
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xanim,corner_standR_painC
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xanim,corner_standR_rambo_dive_v1
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xanim,corner_standR_rambo_dive_v2
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xanim,corner_standR_rambo_jam
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xanim,corner_standR_rambo_med
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xanim,corner_standR_rambo_short
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xanim,corner_standr_reload_b_2_alert
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xanim,corner_standr_reload_v1
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xanim,corner_standr_trans_a_2_alert
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xanim,corner_standr_trans_a_2_alert_v2
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xanim,corner_standr_trans_a_2_b
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xanim,corner_standr_trans_a_2_b_v2
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xanim,corner_standr_trans_alert_2_a
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xanim,corner_standr_trans_alert_2_a_v2
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xanim,corner_standr_trans_alert_2_b
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xanim,corner_standr_trans_alert_2_b_v2
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xanim,corner_standr_trans_alert_2_b_v3
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xanim,corner_standr_trans_b_2_a
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xanim,corner_standr_trans_b_2_alert
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xanim,corner_standr_trans_b_2_alert_v2
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xanim,corner_standr_trans_b_2_alert_v3
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xanim,corner_standr_trans_in_1
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xanim,corner_standr_trans_in_2
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xanim,corner_standr_trans_in_3
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xanim,corner_standr_trans_in_4
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xanim,corner_standr_trans_in_6
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xanim,corner_standr_trans_in_8
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xanim,corner_standr_trans_in_9
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xanim,corner_standr_trans_out_1
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xanim,corner_standr_trans_out_2
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xanim,corner_standr_trans_out_3
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xanim,corner_standr_trans_out_4
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xanim,corner_standr_trans_out_6
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xanim,corner_standr_trans_out_8
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xanim,corner_standr_trans_out_9
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xanim,CornerCrL_alert_2_stand
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xanim,CornerCrL_alert_idle
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xanim,CornerCrL_grenadeA
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xanim,CornerCrL_grenadeB
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xanim,cornercrl_look_fast
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xanim,CornerCrL_reloadA
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xanim,CornerCrL_reloadB
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xanim,CornerCrL_stand_2_alert
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xanim,CornerCrL_toploadA
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xanim,CornerCrL_toploadB
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xanim,CornerCrL_trans_A_2_alert
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xanim,CornerCrL_trans_A_2_B
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xanim,CornerCrL_trans_alert_2_A
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xanim,CornerCrL_trans_alert_2_B
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xanim,CornerCrL_trans_B_2_A
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xanim,CornerCrL_trans_B_2_alert
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xanim,CornerCrL_trans_IN_F
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xanim,CornerCrL_trans_IN_L
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xanim,CornerCrL_trans_IN_M
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xanim,CornerCrL_trans_IN_MF
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xanim,CornerCrL_trans_IN_ML
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xanim,CornerCrL_trans_IN_MR
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xanim,CornerCrL_trans_IN_R
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xanim,CornerCrL_trans_OUT_F
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xanim,CornerCrL_trans_OUT_L
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xanim,CornerCrL_trans_OUT_M
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xanim,CornerCrL_trans_OUT_MF
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xanim,CornerCrL_trans_OUT_ML
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xanim,CornerCrL_trans_OUT_MR
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xanim,CornerCrL_trans_OUT_R
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xanim,CornerCrR_alert_2_look
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xanim,CornerCrR_alert_2_stand
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xanim,CornerCrR_alert_idle
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xanim,CornerCrR_alert_twitch_v1
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xanim,CornerCrR_alert_twitch_v2
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xanim,CornerCrR_alert_twitch_v3
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xanim,CornerCrR_grenadeA
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xanim,CornerCrR_look_2_alert
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xanim,CornerCrR_look_2_alert_fast
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xanim,CornerCrR_look_idle
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xanim,CornerCrR_reload_B_2_alert
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xanim,CornerCrR_reloadA
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xanim,CornerCrR_reloadB
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xanim,CornerCrR_toploadA
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xanim,CornerCrR_toploadB
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xanim,CornerCrR_stand_2_alert
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xanim,CornerCrR_trans_A_2_alert
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|
xanim,CornerCrR_trans_A_2_B
|
||
|
xanim,CornerCrR_trans_alert_2_A
|
||
|
xanim,CornerCrR_trans_alert_2_B
|
||
|
xanim,CornerCrR_trans_B_2_A
|
||
|
xanim,CornerCrR_trans_B_2_alert
|
||
|
xanim,CornerCrR_trans_IN_F
|
||
|
xanim,CornerCrR_trans_IN_L
|
||
|
xanim,CornerCrR_trans_IN_M
|
||
|
xanim,CornerCrR_trans_IN_MF
|
||
|
xanim,CornerCrR_trans_IN_ML
|
||
|
xanim,CornerCrR_trans_IN_MR
|
||
|
xanim,CornerCrR_trans_IN_R
|
||
|
xanim,CornerCrR_trans_OUT_F
|
||
|
xanim,CornerCrR_trans_OUT_L
|
||
|
xanim,CornerCrR_trans_OUT_M
|
||
|
xanim,CornerCrR_trans_OUT_MF
|
||
|
xanim,CornerCrR_trans_OUT_ML
|
||
|
xanim,CornerCrR_trans_OUT_MR
|
||
|
xanim,CornerCrR_trans_OUT_R
|
||
|
xanim,CornerStndL_alert_2_lean
|
||
|
xanim,CornerStndL_lean_2_alert
|
||
|
xanim,CornerStndL_lean_aim_2
|
||
|
xanim,CornerStndL_lean_aim_4
|
||
|
xanim,CornerStndL_lean_aim_5
|
||
|
xanim,CornerStndL_lean_aim_6
|
||
|
xanim,CornerStndL_lean_aim_8
|
||
|
xanim,CornerStndL_lean_auto
|
||
|
xanim,CornerStndL_lean_fire
|
||
|
xanim,CornerStndL_lean_idle
|
||
|
xanim,CornerStndL_lean_rechamber
|
||
|
xanim,CornerStndL_lean_reload
|
||
|
xanim,CornerStndL_lean_topload
|
||
|
xanim,CornerStndL_topload
|
||
|
xanim,CornerStndR_alert_2_lean
|
||
|
xanim,CornerStndR_lean_2_alert
|
||
|
xanim,CornerStndR_lean_aim_2
|
||
|
xanim,CornerStndR_lean_aim_4
|
||
|
xanim,CornerStndR_lean_aim_5
|
||
|
xanim,CornerStndR_lean_aim_6
|
||
|
xanim,CornerStndR_lean_aim_8
|
||
|
xanim,CornerStndR_lean_auto
|
||
|
xanim,CornerStndR_lean_fire
|
||
|
xanim,CornerStndR_lean_idle
|
||
|
xanim,CornerStndR_lean_rechamber
|
||
|
xanim,CornerStndR_lean_reload
|
||
|
xanim,CornerStndR_lean_topload
|
||
|
xanim,CornerStndR_topload
|
||
|
xanim,covercrouch_aim_2_hide
|
||
|
xanim,covercrouch_aim2_add
|
||
|
xanim,covercrouch_aim4_add
|
||
|
xanim,covercrouch_aim5
|
||
|
xanim,covercrouch_aim6_add
|
||
|
xanim,covercrouch_aim8_add
|
||
|
xanim,covercrouch_blindfire_1
|
||
|
xanim,covercrouch_blindfire_2
|
||
|
xanim,covercrouch_blindfire_3
|
||
|
xanim,covercrouch_blindfire_4
|
||
|
xanim,covercrouch_death_1
|
||
|
xanim,covercrouch_death_2
|
||
|
xanim,covercrouch_death_3
|
||
|
xanim,covercrouch_grenadeA
|
||
|
xanim,covercrouch_grenadeB
|
||
|
xanim,covercrouch_hide_2_aim
|
||
|
xanim,covercrouch_hide_2_lean
|
||
|
xanim,covercrouch_hide_2_stand
|
||
|
xanim,covercrouch_hide_idle
|
||
|
xanim,covercrouch_hide_look
|
||
|
xanim,covercrouch_lean_2_hide
|
||
|
xanim,covercrouch_lean_aim5
|
||
|
xanim,covercrouch_rechamber_aim
|
||
|
xanim,covercrouch_reload_hide
|
||
|
xanim,covercrouch_run_in_L
|
||
|
xanim,covercrouch_run_in_M
|
||
|
xanim,covercrouch_run_in_ML
|
||
|
xanim,covercrouch_run_in_MR
|
||
|
xanim,covercrouch_run_in_R
|
||
|
xanim,covercrouch_run_out_L
|
||
|
xanim,covercrouch_run_out_M
|
||
|
xanim,covercrouch_run_out_ML
|
||
|
xanim,covercrouch_run_out_MR
|
||
|
xanim,covercrouch_run_out_R
|
||
|
xanim,covercrouch_stand_2_hide
|
||
|
xanim,covercrouch_topload_hide
|
||
|
xanim,covercrouch_twitch_1
|
||
|
xanim,covercrouch_twitch_2
|
||
|
xanim,covercrouch_twitch_3
|
||
|
xanim,covercrouch_twitch_4
|
||
|
xanim,coverstand_aim_2_hide
|
||
|
xanim,coverstand_blindfire_1
|
||
|
xanim,coverstand_blindfire_2
|
||
|
xanim,coverstand_death_left
|
||
|
xanim,coverstand_death_right
|
||
|
xanim,coverstand_grenadeA
|
||
|
xanim,coverstand_grenadeB
|
||
|
xanim,coverstand_hide_2_aim
|
||
|
xanim,coverstand_hide_idle
|
||
|
xanim,coverstand_hide_idle_twitch01
|
||
|
xanim,coverstand_hide_idle_twitch02
|
||
|
xanim,coverstand_hide_idle_twitch03
|
||
|
xanim,coverstand_hide_idle_twitch04
|
||
|
xanim,coverstand_hide_idle_twitch05
|
||
|
xanim,coverstand_look_idle
|
||
|
xanim,coverstand_look_movedown
|
||
|
xanim,coverstand_look_movedown_fast
|
||
|
xanim,coverstand_look_moveup
|
||
|
xanim,coverstand_look_quick
|
||
|
xanim,coverstand_look_quick_v2
|
||
|
xanim,coverstand_mini_approach_1
|
||
|
xanim,coverstand_mini_approach_2
|
||
|
xanim,coverstand_mini_approach_3
|
||
|
xanim,coverstand_mini_approach_4
|
||
|
xanim,coverstand_mini_approach_6
|
||
|
xanim,coverstand_pain_groin
|
||
|
xanim,coverstand_pain_leg
|
||
|
xanim,coverstand_react01
|
||
|
xanim,coverstand_react02
|
||
|
xanim,coverstand_react03
|
||
|
xanim,coverstand_react04
|
||
|
xanim,coverstand_reloadA
|
||
|
xanim,coverstand_topload
|
||
|
xanim,coverstand_trans_IN_L
|
||
|
xanim,coverstand_trans_IN_M
|
||
|
xanim,coverstand_trans_IN_ML
|
||
|
xanim,coverstand_trans_IN_MR
|
||
|
xanim,coverstand_trans_IN_R
|
||
|
xanim,coverstand_trans_OUT_L
|
||
|
xanim,coverstand_trans_OUT_M
|
||
|
xanim,coverstand_trans_OUT_ML
|
||
|
xanim,coverstand_trans_OUT_MR
|
||
|
xanim,coverstand_trans_OUT_R
|
||
|
xanim,CQB_stand_aim2
|
||
|
xanim,CQB_stand_aim4
|
||
|
xanim,CQB_stand_aim5
|
||
|
xanim,CQB_stand_aim6
|
||
|
xanim,CQB_stand_aim8
|
||
|
xanim,cqb_stand_idle
|
||
|
xanim,CQB_stand_reload_knee
|
||
|
xanim,CQB_stand_reload_steady
|
||
|
xanim,cqb_stand_twitch
|
||
|
xanim,crew_model3_driver_fire
|
||
|
xanim,crew_model3_driver_idle
|
||
|
xanim,crew_model3_driver_prefire
|
||
|
xanim,crew_model3_loader_left_fire
|
||
|
xanim,crew_model3_loader_left_idle
|
||
|
xanim,crew_model3_loader_left_prefire
|
||
|
xanim,crew_model3_loader_right_fire
|
||
|
xanim,crew_model3_loader_right_idle
|
||
|
xanim,crew_model3_loader_right_prefire
|
||
|
xanim,crouch_2_prone
|
||
|
xanim,crouch_2_prone_firing
|
||
|
xanim,crouch_2run_180
|
||
|
xanim,crouch_2run_F
|
||
|
xanim,crouch_2run_L
|
||
|
xanim,crouch_2run_R
|
||
|
xanim,crouch_aim_down
|
||
|
xanim,crouch_aim_straight
|
||
|
xanim,crouch_aim_up
|
||
|
xanim,crouch_alert_a_idle
|
||
|
xanim,crouch_alert_a_twitch
|
||
|
xanim,crouch_alert_b_idle1
|
||
|
xanim,crouch_alert_b_twitch1
|
||
|
xanim,crouch_death_clutchchest
|
||
|
xanim,crouch_fastwalk_b
|
||
|
xanim,crouch_fastwalk_f
|
||
|
xanim,crouch_fastwalk_l
|
||
|
xanim,crouch_fastwalk_r
|
||
|
xanim,crouch_grenade_return_throw
|
||
|
xanim,crouch_grenade_throw
|
||
|
xanim,crouch_pain_holdstomach
|
||
|
xanim,crouch_shoot_auto_down
|
||
|
xanim,crouch_shoot_auto_straight
|
||
|
xanim,crouch_shoot_auto_up
|
||
|
xanim,crouch_shoot_down
|
||
|
xanim,crouch_shoot_run_back
|
||
|
xanim,crouch_shoot_run_forward
|
||
|
xanim,crouch_shoot_run_left
|
||
|
xanim,crouch_shoot_run_right
|
||
|
xanim,crouch_shoot_straight
|
||
|
xanim,crouch_shoot_up
|
||
|
xanim,crouch2crouchrun_back
|
||
|
xanim,crouch2crouchrun_forward
|
||
|
xanim,crouch2crouchrun_left
|
||
|
xanim,crouch2crouchrun_right
|
||
|
xanim,crouch2crouchwalk_straight
|
||
|
xanim,crouch2prone_gunsupport
|
||
|
xanim,crouch2stand
|
||
|
xanim,crouchrun_loop_back
|
||
|
xanim,crouchrun_loop_forward_1
|
||
|
xanim,crouchrun_loop_forward_2
|
||
|
xanim,crouchrun_loop_left
|
||
|
xanim,crouchrun_loop_right
|
||
|
xanim,crouchrun2prone_left
|
||
|
xanim,crouchrun2prone_right
|
||
|
xanim,crouchrun2prone_straight
|
||
|
xanim,crouchwalk_loop
|
||
|
xanim,death_explosion_back13
|
||
|
xanim,death_explosion_forward13
|
||
|
xanim,death_explosion_left11
|
||
|
xanim,death_explosion_right13
|
||
|
xanim,death_explosion_run_b_v1
|
||
|
xanim,death_explosion_run_b_v2
|
||
|
xanim,death_explosion_run_f_v1
|
||
|
xanim,death_explosion_run_f_v2
|
||
|
xanim,death_explosion_run_f_v3
|
||
|
xanim,death_explosion_run_f_v4
|
||
|
xanim,death_explosion_run_l_v1
|
||
|
xanim,death_explosion_run_l_v2
|
||
|
xanim,death_explosion_run_r_v1
|
||
|
xanim,death_explosion_run_r_v2
|
||
|
xanim,death_explosion_stand_B_v1
|
||
|
xanim,death_explosion_stand_B_v2
|
||
|
xanim,death_explosion_stand_B_v3
|
||
|
xanim,death_explosion_stand_b_v4
|
||
|
xanim,death_explosion_stand_F_v1
|
||
|
xanim,death_explosion_stand_F_v2
|
||
|
xanim,death_explosion_stand_F_v3
|
||
|
xanim,death_explosion_stand_F_v4
|
||
|
xanim,death_explosion_stand_L_v1
|
||
|
xanim,death_explosion_stand_L_v2
|
||
|
xanim,death_explosion_stand_l_v3
|
||
|
xanim,death_explosion_stand_R_v1
|
||
|
xanim,death_explosion_stand_R_v2
|
||
|
xanim,death_explosion_stand_up_v1
|
||
|
xanim,death_explosion_stand_up_v2
|
||
|
xanim,death_explosion_up10
|
||
|
xanim,death_run_forward_crumple
|
||
|
xanim,death_run_onfront
|
||
|
xanim,death_run_onleft
|
||
|
xanim,death_stand_dropinplace
|
||
|
xanim,door_kick_in
|
||
|
xanim,dying_back_aim_4
|
||
|
xanim,dying_back_aim_6
|
||
|
xanim,dying_back_death_v1
|
||
|
xanim,dying_back_death_v2
|
||
|
xanim,dying_back_death_v3
|
||
|
xanim,dying_back_death_v4
|
||
|
xanim,dying_back_fire
|
||
|
xanim,dying_back_idle
|
||
|
xanim,dying_back_twitch_A
|
||
|
xanim,dying_back_twitch_B
|
||
|
xanim,dying_crawl
|
||
|
xanim,dying_crawl_2_back
|
||
|
xanim,dying_crawl_back
|
||
|
xanim,dying_crawl_death_v1
|
||
|
xanim,dying_crawl_death_v2
|
||
|
xanim,dying_crouch_2_back
|
||
|
xanim,dying_crouch_2_crawl
|
||
|
xanim,dying_stand_2_back_v1
|
||
|
xanim,dying_stand_2_back_v2
|
||
|
xanim,dying_stand_2_back_v3
|
||
|
xanim,dying_stand_2_crawl_v1
|
||
|
xanim,dying_stand_2_crawl_v2
|
||
|
xanim,dying_stand_2_crawl_v3
|
||
|
xanim,exposed_aim_2
|
||
|
xanim,exposed_aim_4
|
||
|
xanim,exposed_aim_5
|
||
|
xanim,exposed_aim_6
|
||
|
xanim,exposed_aim_8
|
||
|
xanim,exposed_crouch_2_stand
|
||
|
xanim,exposed_crouch_aim_2
|
||
|
xanim,exposed_crouch_aim_4
|
||
|
xanim,exposed_crouch_aim_5
|
||
|
xanim,exposed_crouch_aim_6
|
||
|
xanim,exposed_crouch_aim_8
|
||
|
xanim,exposed_crouch_death_fetal
|
||
|
xanim,exposed_crouch_death_flip
|
||
|
xanim,exposed_crouch_death_twist
|
||
|
xanim,exposed_crouch_idle_alert_v1
|
||
|
xanim,exposed_crouch_idle_alert_v2
|
||
|
xanim,exposed_crouch_idle_alert_v3
|
||
|
xanim,exposed_crouch_pain_chest
|
||
|
xanim,exposed_crouch_pain_flinch
|
||
|
xanim,exposed_crouch_pain_headsnap
|
||
|
xanim,exposed_crouch_pain_left_arm
|
||
|
xanim,exposed_crouch_pain_right_arm
|
||
|
xanim,exposed_crouch_rechamber_v1
|
||
|
xanim,exposed_crouch_reload
|
||
|
xanim,exposed_crouch_shoot_auto_v2
|
||
|
xanim,exposed_crouch_shoot_burst3
|
||
|
xanim,exposed_crouch_shoot_burst4
|
||
|
xanim,exposed_crouch_shoot_burst5
|
||
|
xanim,exposed_crouch_shoot_burst6
|
||
|
xanim,exposed_crouch_shoot_semi1
|
||
|
xanim,exposed_crouch_shoot_semi2
|
||
|
xanim,exposed_crouch_shoot_semi3
|
||
|
xanim,exposed_crouch_shoot_semi4
|
||
|
xanim,exposed_crouch_shoot_semi5
|
||
|
xanim,exposed_crouch_topload
|
||
|
xanim,exposed_crouch_turn_aim_2
|
||
|
xanim,exposed_crouch_turn_aim_4
|
||
|
xanim,exposed_crouch_turn_aim_6
|
||
|
xanim,exposed_crouch_turn_aim_8
|
||
|
xanim,exposed_crouch_turn_left
|
||
|
xanim,exposed_crouch_turn_right
|
||
|
xanim,exposed_death
|
||
|
xanim,exposed_death_02
|
||
|
xanim,exposed_death_falltoknees
|
||
|
xanim,exposed_death_falltoknees_02
|
||
|
xanim,exposed_death_firing
|
||
|
xanim,exposed_death_firing_02
|
||
|
xanim,exposed_death_groin
|
||
|
xanim,exposed_death_headshot
|
||
|
xanim,exposed_death_headtwist
|
||
|
xanim,exposed_death_neckgrab
|
||
|
xanim,exposed_death_nerve
|
||
|
xanim,exposed_death_twist
|
||
|
xanim,exposed_dive_grenade_B
|
||
|
xanim,exposed_dive_grenade_F
|
||
|
xanim,exposed_grenadethrowb
|
||
|
xanim,exposed_grenadethrowc
|
||
|
xanim,exposed_idle_alert_v1
|
||
|
xanim,exposed_idle_alert_v2
|
||
|
xanim,exposed_idle_alert_v3
|
||
|
xanim,exposed_idle_reactA
|
||
|
xanim,exposed_idle_reactB
|
||
|
xanim,exposed_idle_twitch
|
||
|
xanim,exposed_idle_twitch_v4
|
||
|
xanim,exposed_pain_2_crouch
|
||
|
xanim,exposed_pain_back
|
||
|
xanim,exposed_pain_dropgun
|
||
|
xanim,exposed_pain_groin
|
||
|
xanim,exposed_pain_left_arm
|
||
|
xanim,exposed_pain_leg
|
||
|
xanim,exposed_pain_right_arm
|
||
|
xanim,exposed_rechamber_v1
|
||
|
xanim,exposed_reload
|
||
|
xanim,exposed_reloadb
|
||
|
xanim,exposed_reloadc
|
||
|
xanim,exposed_shoot_auto_v2
|
||
|
xanim,exposed_shoot_auto_v3
|
||
|
xanim,exposed_shoot_burst3
|
||
|
xanim,exposed_shoot_burst4
|
||
|
xanim,exposed_shoot_burst5
|
||
|
xanim,exposed_shoot_burst6
|
||
|
xanim,exposed_shoot_semi1
|
||
|
xanim,exposed_shoot_semi2
|
||
|
xanim,exposed_shoot_semi3
|
||
|
xanim,exposed_shoot_semi4
|
||
|
xanim,exposed_shoot_semi5
|
||
|
xanim,exposed_squat_down_grenade_F
|
||
|
xanim,exposed_squat_idle_grenade_F
|
||
|
xanim,exposed_squat_up_grenade_F
|
||
|
xanim,exposed_stand_2_crouch
|
||
|
xanim,exposed_topload
|
||
|
xanim,exposed_tracking_turn135L
|
||
|
xanim,exposed_tracking_turn135R
|
||
|
xanim,exposed_tracking_turn180L
|
||
|
xanim,exposed_tracking_turn45L
|
||
|
xanim,exposed_tracking_turn45R
|
||
|
xanim,exposed_tracking_turn90L
|
||
|
xanim,exposed_tracking_turn90R
|
||
|
xanim,exposed_turn_aim_2
|
||
|
xanim,exposed_turn_aim_4
|
||
|
xanim,exposed_turn_aim_6
|
||
|
xanim,exposed_turn_aim_8
|
||
|
xanim,exposed2_aim_2
|
||
|
xanim,exposed2_aim_4
|
||
|
xanim,exposed2_aim_5
|
||
|
xanim,exposed2_aim_6
|
||
|
xanim,exposed2_aim_8
|
||
|
xanim,exposed2_crouch_2_stand
|
||
|
xanim,exposed2_dive_grenade_B
|
||
|
xanim,exposed2_dive_grenade_F
|
||
|
xanim,exposed2_grenadethrowb
|
||
|
xanim,exposed2_grenadethrowc
|
||
|
xanim,exposed2_idle_alert_v1
|
||
|
xanim,exposed2_idle_alert_v2
|
||
|
xanim,exposed2_idle_alert_v3
|
||
|
xanim,exposed2_idle_reactA
|
||
|
xanim,exposed2_idle_reactB
|
||
|
xanim,exposed2_idle_twitch
|
||
|
xanim,exposed2_idle_twitch_v4
|
||
|
xanim,exposed2_pain_2_crouch
|
||
|
xanim,exposed2_pain_back
|
||
|
xanim,exposed2_pain_dropgun
|
||
|
xanim,exposed2_pain_groin
|
||
|
xanim,exposed2_pain_left_arm
|
||
|
xanim,exposed2_pain_leg
|
||
|
xanim,exposed2_pain_right_arm
|
||
|
xanim,exposed2_rechamber_v1
|
||
|
xanim,exposed2_reload
|
||
|
xanim,exposed2_reloadb
|
||
|
xanim,exposed2_shoot_auto_v2
|
||
|
xanim,exposed2_shoot_auto_v3
|
||
|
xanim,exposed2_shoot_burst3
|
||
|
xanim,exposed2_shoot_burst4
|
||
|
xanim,exposed2_shoot_burst5
|
||
|
xanim,exposed2_shoot_burst6
|
||
|
xanim,exposed2_shoot_semi1
|
||
|
xanim,exposed2_shoot_semi2
|
||
|
xanim,exposed2_shoot_semi3
|
||
|
xanim,exposed2_shoot_semi4
|
||
|
xanim,exposed2_shoot_semi5
|
||
|
xanim,exposed2_squat_down_grenade_F
|
||
|
xanim,exposed2_squat_idle_grenade_F
|
||
|
xanim,exposed2_stand_2_crouch
|
||
|
xanim,exposed2_tracking_turn135L
|
||
|
xanim,exposed2_tracking_turn135R
|
||
|
xanim,exposed2_tracking_turn180L
|
||
|
xanim,exposed2_tracking_turn45L
|
||
|
xanim,exposed2_tracking_turn45R
|
||
|
xanim,exposed2_tracking_turn90L
|
||
|
xanim,exposed2_tracking_turn90R
|
||
|
xanim,exposed2_turn_aim_2
|
||
|
xanim,exposed2_turn_aim_4
|
||
|
xanim,exposed2_turn_aim_6
|
||
|
xanim,exposed2_turn_aim_8
|
||
|
xanim,generic_lookupleft
|
||
|
xanim,generic_lookupright
|
||
|
xanim,generic_talker_allies
|
||
|
xanim,generic_talker_axis
|
||
|
xanim,grenade_return_running_kick_forward_1
|
||
|
xanim,grenade_return_running_kick_forward_2
|
||
|
xanim,grenade_return_running_throw_forward
|
||
|
xanim,grenade_return_standing_throw_forward_1
|
||
|
xanim,grenade_return_standing_throw_forward_2
|
||
|
xanim,grenade_return_standing_throw_overhand_forward
|
||
|
//xanim,"grenadehide_crouch2left // MikeD: Not in any animtree"
|
||
|
//xanim,"grenadehide_crouch2right // MikeD: Not in any animtree"
|
||
|
//xanim,"grenadehide_left // MikeD: Not in any animtree"
|
||
|
//xanim,"grenadehide_left2crouch // MikeD: Not in any animtree"
|
||
|
//xanim,"grenadehide_right // MikeD: Not in any animtree"
|
||
|
//xanim,"grenadehide_right2crouch // MikeD: Not in any animtree"
|
||
|
xanim,jump_across_72
|
||
|
xanim,jump_down_56
|
||
|
xanim,jump_down_96
|
||
|
xanim,jump_over_high_wall
|
||
|
xanim,jump_over_low_wall
|
||
|
xanim,ladder_climbdown
|
||
|
xanim,ladder_climboff
|
||
|
xanim,ladder_climbon
|
||
|
xanim,ladder_climbup
|
||
|
xanim,ladder_climbon_bottom_walk
|
||
|
xanim,melee_1
|
||
|
xanim,minorpain_chest_back
|
||
|
xanim,minorpain_chest_front
|
||
|
xanim,minorpain_chest_left
|
||
|
xanim,minorpain_chest_right
|
||
|
xanim,minorpain_head_back
|
||
|
xanim,minorpain_head_front
|
||
|
xanim,minorpain_head_left
|
||
|
xanim,minorpain_head_right
|
||
|
xanim,minorpain_leftarm_back
|
||
|
xanim,minorpain_leftarm_front
|
||
|
xanim,minorpain_leftarm_left
|
||
|
xanim,minorpain_leftarm_right
|
||
|
xanim,minorpain_rightarm_back
|
||
|
xanim,minorpain_rightarm_front
|
||
|
xanim,minorpain_rightarm_left
|
||
|
xanim,minorpain_rightarm_right
|
||
|
xanim,p_swim_forward
|
||
|
xanim,p_swim_left
|
||
|
xanim,p_swim_right
|
||
|
xanim,p_swim_tread
|
||
|
xanim,pb_laststand_death
|
||
|
xanim,pb_laststand_idle
|
||
|
xanim,pistol_crouch2crouchrun_forward
|
||
|
xanim,pistol_crouchaim_idle
|
||
|
xanim,pistol_crouchaimstraight2stand
|
||
|
xanim,pistol_crouchrun_loop_forward_1
|
||
|
xanim,pistol_death_1
|
||
|
xanim,pistol_death_2
|
||
|
xanim,pistol_death_3
|
||
|
xanim,pistol_death_4
|
||
|
xanim,pistol_stand_aim_2_add
|
||
|
xanim,pistol_stand_aim_2_alt
|
||
|
xanim,pistol_stand_aim_4_add
|
||
|
xanim,pistol_stand_aim_4_alt
|
||
|
xanim,pistol_stand_aim_5
|
||
|
xanim,pistol_stand_aim_6_add
|
||
|
xanim,pistol_stand_aim_6_alt
|
||
|
xanim,pistol_stand_aim_8_add
|
||
|
xanim,pistol_stand_aim_8_alt
|
||
|
xanim,pistol_stand_fire_A
|
||
|
xanim,pistol_stand_idle_alert
|
||
|
xanim,pistol_stand_pain_chest
|
||
|
xanim,pistol_stand_pain_groin
|
||
|
xanim,pistol_stand_pain_head
|
||
|
xanim,pistol_stand_pain_leftshoulder
|
||
|
xanim,pistol_stand_pain_rightshoulder
|
||
|
xanim,pistol_stand_pullout
|
||
|
xanim,pistol_stand_reload_A
|
||
|
xanim,pistol_stand_switch
|
||
|
xanim,pistol_stand_turn180L
|
||
|
xanim,pistol_stand_turn45L
|
||
|
xanim,pistol_stand_turn45R
|
||
|
xanim,pistol_stand_turn90L
|
||
|
xanim,pistol_stand_turn90R
|
||
|
xanim,pistol_stand_turn135L
|
||
|
xanim,pistol_stand_turn135R
|
||
|
xanim,pistol_standaim_idle
|
||
|
xanim,precombatrun1
|
||
|
xanim,prone_2_crouch
|
||
|
xanim,prone_2_crouch_firing
|
||
|
xanim,prone_2_stand
|
||
|
xanim,prone_2_stand_firing
|
||
|
xanim,prone_2_stand_nodelta
|
||
|
xanim,prone_aim_2_add
|
||
|
xanim,prone_aim_4_add
|
||
|
xanim,prone_aim_5
|
||
|
xanim,prone_aim_6_add
|
||
|
xanim,prone_aim_8_add
|
||
|
xanim,prone_aim_feet_45down
|
||
|
xanim,prone_aim_feet_45up
|
||
|
xanim,prone_aim_idle
|
||
|
xanim,prone_aim2crawl
|
||
|
xanim,prone_crawl
|
||
|
xanim,prone_crawl2aim
|
||
|
xanim,prone_death_quickdeath
|
||
|
xanim,prone_fire_1
|
||
|
xanim,prone_fire_2
|
||
|
xanim,prone_fire_burst
|
||
|
xanim,prone_grenade_a
|
||
|
xanim,prone_idle
|
||
|
xanim,prone_melee
|
||
|
xanim,prone_paina_holdchest
|
||
|
xanim,prone_painb_holdhead
|
||
|
xanim,prone_reaction_A
|
||
|
xanim,prone_reaction_B
|
||
|
xanim,prone_reload
|
||
|
xanim,prone_shoot_auto_left
|
||
|
xanim,prone_shoot_auto_right
|
||
|
xanim,prone_shoot_auto_straight
|
||
|
xanim,prone_shoot_left
|
||
|
xanim,prone_shoot_right
|
||
|
xanim,prone_shoot_straight
|
||
|
xanim,prone_turn_left
|
||
|
xanim,prone_turn_right
|
||
|
xanim,prone_twitch_ammocheck
|
||
|
xanim,prone_twitch_ammocheck2
|
||
|
xanim,prone_twitch_look
|
||
|
xanim,prone_twitch_lookfast
|
||
|
xanim,prone_twitch_lookup
|
||
|
xanim,prone_twitch_scan
|
||
|
xanim,prone_twitch_scan2
|
||
|
xanim,prone2crouch_straight
|
||
|
xanim,prone2crouchrun_straight
|
||
|
xanim,pt_flinch_back
|
||
|
xanim,pt_flinch_forward
|
||
|
xanim,pt_flinch_grenade_back
|
||
|
xanim,pt_flinch_grenade_forward
|
||
|
xanim,pt_flinch_grenade_left
|
||
|
xanim,pt_flinch_grenade_right
|
||
|
xanim,pt_flinch_left
|
||
|
xanim,pt_flinch_pistol_back
|
||
|
xanim,pt_flinch_pistol_forward
|
||
|
xanim,pt_flinch_pistol_left
|
||
|
xanim,pt_flinch_pistol_right
|
||
|
xanim,pt_flinch_right
|
||
|
xanim,pt_laststand_fire
|
||
|
xanim,pt_laststand_reload
|
||
|
xanim,reload_prone_rifle
|
||
|
xanim,reload_stand_rifle
|
||
|
xanim,RPG_conceal_2_standR
|
||
|
//xanim,"RPG_conceal_idle // MikeD: Not in any animtree"
|
||
|
xanim,rpg_crouch_aim_2
|
||
|
xanim,rpg_crouch_aim_4
|
||
|
xanim,rpg_crouch_aim_5
|
||
|
xanim,rpg_crouch_aim_6
|
||
|
xanim,rpg_crouch_aim_8
|
||
|
xanim,RPG_crouch_fire
|
||
|
xanim,RPG_crouch_idle
|
||
|
xanim,RPG_crouch_reload
|
||
|
xanim,RPG_crouch_throw
|
||
|
xanim,rpg_stand_aim_2
|
||
|
xanim,rpg_stand_aim_4
|
||
|
xanim,rpg_stand_aim_5
|
||
|
xanim,rpg_stand_aim_6
|
||
|
xanim,rpg_stand_aim_8
|
||
|
xanim,rpg_stand_death
|
||
|
xanim,rpg_stand_death_stagger
|
||
|
xanim,RPG_stand_fire
|
||
|
xanim,RPG_stand_idle
|
||
|
xanim,RPG_stand_reload
|
||
|
xanim,RPG_stand_throw
|
||
|
xanim,RPG_standR_2_conceal
|
||
|
xanim,run_2_crouch_180L
|
||
|
xanim,run_2_crouch_90L
|
||
|
xanim,run_2_crouch_90R
|
||
|
xanim,run_2_crouch_F
|
||
|
xanim,run_2_melee_charge
|
||
|
xanim,run_2_stand_180L
|
||
|
xanim,run_2_stand_90L
|
||
|
xanim,run_2_stand_90R
|
||
|
xanim,run_2_stand_F_6
|
||
|
xanim,run_CQB_F_search_v1
|
||
|
xanim,run_CQB_F_search_v2
|
||
|
xanim,run_death_facedown
|
||
|
xanim,run_death_fallonback
|
||
|
xanim,run_death_fallonback_02
|
||
|
xanim,run_death_roll
|
||
|
xanim,run_lowready_B
|
||
|
xanim,run_lowready_F
|
||
|
xanim,run_lowready_L
|
||
|
xanim,run_lowready_R
|
||
|
xanim,run_lowready_reload
|
||
|
xanim,run_n_gun_B
|
||
|
xanim,run_n_gun_F
|
||
|
xanim,run_n_gun_L
|
||
|
xanim,run_n_gun_R
|
||
|
xanim,run_pain_fallonknee
|
||
|
xanim,run_pain_fallonknee_02
|
||
|
xanim,run_pain_fallonknee_03
|
||
|
xanim,run_pain_stomach
|
||
|
xanim,run_pain_stumble
|
||
|
xanim,saw_gunner_firing_add
|
||
|
xanim,saw_gunner_firing_mg_add
|
||
|
xanim,saw_gunner_idle
|
||
|
xanim,saw_gunner_idle_mg
|
||
|
xanim,saw_gunner_lowwall_firing
|
||
|
xanim,saw_gunner_lowwall_firing_mg
|
||
|
xanim,saw_gunner_lowwall_idle
|
||
|
xanim,saw_gunner_lowwall_idle_mg
|
||
|
xanim,saw_gunner_prone_firing
|
||
|
xanim,saw_gunner_prone_firing_mg
|
||
|
xanim,saw_gunner_prone_idle
|
||
|
xanim,saw_gunner_prone_idle_mg
|
||
|
xanim,saw_gunner_run_fast
|
||
|
xanim,saw_gunner_run_slow
|
||
|
xanim,shotgun_aim_2
|
||
|
xanim,shotgun_aim_4
|
||
|
xanim,shotgun_aim_5
|
||
|
xanim,shotgun_aim_6
|
||
|
xanim,shotgun_aim_8
|
||
|
xanim,shotgun_crouch_aim_2
|
||
|
xanim,shotgun_crouch_aim_4
|
||
|
xanim,shotgun_crouch_aim_5
|
||
|
xanim,shotgun_crouch_aim_6
|
||
|
xanim,shotgun_crouch_aim_8
|
||
|
xanim,shotgun_CQBrun_pullout
|
||
|
xanim,shotgun_CQBrun_putaway
|
||
|
xanim,shotgun_crouch_fire
|
||
|
xanim,shotgun_crouch_reload
|
||
|
xanim,shotgun_stand_fire_1A
|
||
|
xanim,shotgun_stand_fire_1B
|
||
|
xanim,shotgun_stand_reload_A
|
||
|
xanim,shotgun_stand_reload_B
|
||
|
xanim,shotgun_stand_reload_C
|
||
|
xanim,slide_across_car
|
||
|
xanim,slide_across_car_2_cover
|
||
|
xanim,slide_across_car_death
|
||
|
xanim,sprint1_loop
|
||
|
xanim,stand_2_melee_1
|
||
|
xanim,stand_2_prone
|
||
|
xanim,stand_2_prone_firing
|
||
|
xanim,stand_2_prone_nodelta
|
||
|
xanim,stand_2_run_180_med
|
||
|
xanim,stand_2_run_F_2
|
||
|
xanim,stand_2_run_L
|
||
|
xanim,stand_2_run_R
|
||
|
xanim,stand_aim_down
|
||
|
xanim,stand_aim_straight
|
||
|
xanim,stand_aim_up
|
||
|
xanim,stand_alert_1
|
||
|
xanim,stand_alert_2
|
||
|
xanim,stand_alert_3
|
||
|
xanim,stand_alertb_idle1
|
||
|
xanim,stand_alertb_twitch1
|
||
|
xanim,stand_grenade_return_throw
|
||
|
xanim,stand_grenade_throw
|
||
|
xanim,stand_shoot_auto_down
|
||
|
xanim,stand_shoot_auto_straight
|
||
|
xanim,stand_shoot_auto_up
|
||
|
xanim,stand_shoot_down
|
||
|
//xanim,"stand_shoot_run_back // MikeD: Not in any animtree"
|
||
|
//xanim,"stand_shoot_run_forward // MikeD: Not in any animtree"
|
||
|
//xanim,"stand_shoot_run_left // MikeD: Not in any animtree"
|
||
|
//xanim,"stand_shoot_run_right // MikeD: Not in any animtree"
|
||
|
xanim,stand_shoot_straight
|
||
|
xanim,stand_shoot_up
|
||
|
// xanim,"stand_walk_stop_lff // MikeD: Not in any animtree"
|
||
|
//xanim,"stand_walk_stop_rff // MikeD: Not in any animtree"
|
||
|
xanim,stand2prone_onehand
|
||
|
xanim,standunarmed_idle_loop
|
||
|
xanim,traverse_jumpdown_40
|
||
|
xanim,traverse_jumpdown_56
|
||
|
xanim,traverse_jumpdown_96
|
||
|
xanim,traverse_stepup_52
|
||
|
xanim,traverse_wallhop
|
||
|
xanim,traverse_wallhop_3
|
||
|
xanim,traverse_window_death_end
|
||
|
xanim,traverse_window_death_start
|
||
|
xanim,traverse_window_M_2_run
|
||
|
xanim,traverse_window_M_2_stop
|
||
|
xanim,traverse40
|
||
|
xanim,traverse40_2_cover
|
||
|
xanim,traverse40_death_end
|
||
|
xanim,traverse40_death_end_2
|
||
|
xanim,traverse40_death_start
|
||
|
xanim,traverse40_death_start_2
|
||
|
xanim,traverse90
|
||
|
xanim,traverse90_end_death
|
||
|
xanim,traverse90_IN_M
|
||
|
xanim,traverse90_IN_ML
|
||
|
xanim,traverse90_IN_MR
|
||
|
xanim,traverse90_start_death
|
||
|
xanim,walk_aim_2
|
||
|
xanim,walk_aim_4
|
||
|
xanim,walk_aim_6
|
||
|
xanim,walk_aim_8
|
||
|
xanim,walk_backward
|
||
|
xanim,walk_CQB_F
|
||
|
xanim,walk_left
|
||
|
xanim,walk_lowready_B
|
||
|
xanim,walk_lowready_F
|
||
|
xanim,walk_lowready_L
|
||
|
xanim,walk_lowready_R
|
||
|
xanim,walk_right
|
||
|
xanim,windowclimb
|
||
|
xanim,wounded_bellycrawl_death
|
||
|
xanim,wounded_bellycrawl_forward
|
||
|
xanim,wounded_crawl2bellycrawl
|
||
|
//xanim,"wounded_run_forward1 // MikeD: Not in any animtree"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
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// Missing anims added after IW script integration - JamesS
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// Used for the Banzai Guys
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