cod5-sdk/raw/fx/misc/fx_zombie_elec_gen_on.efx

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2009-05-07 00:00:00 +00:00
iwfx 2
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{
name "lightning_and_cloud_up 3";
editorFlags looping useRandAlpha useRandSize1 useRandRotDelta;
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spawnFrustumCullRadius 200;
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tail
{
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}
{
name "_lightning_and_cloud_up 5";
editorFlags looping useRandSize1 useRandRotDelta;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect nonUniformScale;
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trailSplitDist 100;
trailScrollTime 0;
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line
{
"gfx_fxt_env_electric_arc1_add"
};
}
{
name "_lightning_and_cloud_up 6";
editorFlags looping useRandSize1 useRandRotDelta;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect nonUniformScale;
spawnRange 0 2000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 200;
spawnLooping 2400 0;
spawnOneShot 30 0;
spawnDelayMsec 0 400;
lifeSpanMsec 100 50;
spawnOrgX 14 0;
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spawnOrgZ 14 0;
spawnOffsetRadius 20 0;
spawnOffsetHeight 0 51;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
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initialRot 90 0;
gravity 0 0;
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trailScrollTime 0;
trailRepeatDist 10;
line
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}
{
name "light 2";
editorFlags looping useRandSize0 useRandSize1 useRandRotDelta;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld;
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fadeInRange 0 0;
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spawnOneShot 30 0;
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billboardSprite
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name "light_flash";
editorFlags looping useRandColor useRandAlpha modColorByAlpha useBackCompatVel;
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spawnOneShot 1 0;
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light;
}