as released 2009-05-07

This commit is contained in:
archive 2009-05-07 00:00:00 +00:00
parent d11eb9e5c6
commit 68a479c632
108 changed files with 82853 additions and 488 deletions

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@ -1,63 +1,16 @@
+++ MOD TOOLS 1.2 (incremental) +++
+++ MOD TOOLS 1.2.1 (incremental) +++
Installation:
- Unzip the .zip file to a new folder.
- You will see one folder inside named “raw”.
- Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.
- You will see six folders; "bin", "deffiles", "map_source", "mods", "raw", and "zone source", along with two executibles; "mp_tool.exe" and "sp_tool.exe".
- Highlight all folders and both executibles and copy them into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subseuqent ones.
You have now sucessfully installed Mod Tools 1.2. Have fun, and please report any problems to the forums!
**SPECIAL NOTEs**
- This Mod Tools update requires CoD:WaW patch 1.4.
- We recommend that you covert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
- Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
- This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.
You have now successfully installed Mod Tools 1.2.1. Have fun, and please report any problems to the forums!
--------------------------------
Issues Fixed:
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
- Converter's "ERROR: dll version number does not match converter version" error has been resolved.
- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
--------------------------------
Added and Updated Files:
- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.
Added Files:
- FX files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
--------------------------------
http://wiki.treyarch.com

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View File

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View File

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View File

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View File

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View File

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View File

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View File

@ -0,0 +1,196 @@
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View File

@ -0,0 +1,617 @@
iwfx 2
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View File

@ -0,0 +1,185 @@
iwfx 2
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fxOnDeath "maps/mp_maps/fx_mp_dust_spill_oneshot";
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View File

@ -2,7 +2,7 @@ iwfx 2
{
name "sparks";
editorFlags looping useRandSize0 modColorByAlpha useRandVel0 useBackCompatVel absVel0;
editorFlags looping useRandSize0 modColorByAlpha useRandVel0 absVel0 absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect useCollision;
spawnRange 0 1500;
fadeInRange 0 0;
@ -10,8 +10,8 @@ iwfx 2
spawnFrustumCullRadius 200;
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spawnDelayMsec 0 1400;
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@ -27,14 +27,14 @@ iwfx 2
gravity 60 0;
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@ -45,7 +45,7 @@ iwfx 2
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@ -67,7 +67,7 @@ iwfx 2
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@ -211,7 +208,7 @@ iwfx 2
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@ -298,15 +295,17 @@ iwfx 2
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View File

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iwfx 2
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File diff suppressed because it is too large Load Diff

View File

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View File

@ -0,0 +1,588 @@
iwfx 2
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{
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View File

@ -4,13 +4,13 @@ iwfx 2
name "glow";
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spawnDelayMsec 120 500;
spawnDelayMsec 0 500;
lifeSpanMsec 200 400;
spawnOrgX 0 5;
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@ -193,15 +193,15 @@ iwfx 2
}
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editorFlags looping useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1;
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spawnFrustumCullRadius 200;
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@ -225,7 +225,7 @@ iwfx 2
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@ -236,7 +236,7 @@ iwfx 2
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@ -247,15 +247,15 @@ iwfx 2
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@ -620,17 +620,17 @@ iwfx 2
}
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fadeInRange 2300 200;
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 absVel1;
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spawnOrgY -7 14;
spawnOrgZ -7 14;
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@ -652,18 +652,18 @@ iwfx 2
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@ -738,8 +737,7 @@ iwfx 2
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@ -0,0 +1,372 @@
iwfx 2
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{
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View File

@ -0,0 +1,192 @@
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View File

@ -0,0 +1,411 @@
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View File

@ -0,0 +1,370 @@
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View File

@ -0,0 +1,370 @@
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View File

@ -7,7 +7,7 @@ iwfx 2
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@ -191,12 +191,12 @@ iwfx 2
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@ -375,7 +375,7 @@ iwfx 2
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View File

@ -0,0 +1,554 @@
iwfx 2
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View File

@ -0,0 +1,554 @@
iwfx 2
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View File

@ -0,0 +1,936 @@
iwfx 2
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View File

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View File

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View File

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View File

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View File

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View File

@ -0,0 +1,185 @@
iwfx 2
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File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,204 @@
iwfx 2
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View File

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iwfx 2
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View File

@ -0,0 +1,370 @@
iwfx 2
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View File

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iwfx 2
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View File

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View File

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View File

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View File

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View File

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View File

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View File

@ -0,0 +1,186 @@
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View File

@ -0,0 +1,370 @@
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View File

@ -0,0 +1,370 @@
iwfx 2
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View File

@ -0,0 +1,370 @@
iwfx 2
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View File

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View File

@ -0,0 +1,386 @@
iwfx 2
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File diff suppressed because it is too large Load Diff

View File

@ -1,14 +1,14 @@
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View File

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View File

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View File

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View File

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View File

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}

View File

@ -0,0 +1,364 @@
iwfx 2
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}

View File

@ -0,0 +1,402 @@
iwfx 2
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}

View File

@ -0,0 +1,364 @@
iwfx 2
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{
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View File

@ -0,0 +1,364 @@
iwfx 2
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View File

@ -0,0 +1,601 @@
iwfx 2
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View File

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