cod5-sdk/zone_source/see1.csv

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2008-11-20 00:00:00 +00:00
// basic setup
ignore,code_post_gfx
ignore,common
include,water
col_map_sp,maps/see1.d3dbsp
localize,see1
sound,common,see1,all_sp
sound,generic,see1,all_sp
sound,voiceovers,see1,all_sp
sound,requests,see1,all_sp
sound,character,see1,all_sp
sound,weapons,see1,all_sp
sound,projectiles,see1,all_sp
sound,see1,see1,all_sp
sound,ru_battlechatter,see1,all_sp
sound,ge_battlechatter,see1,all_sp
rawfile,vision/see1_default.vision
sound,vehicles,see1,all_sp
include,common_player_rus
stringtable,mp/playerStatsTable.csv
// fx for footsteps,,,
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_mud
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_water_hit_player_bubbles
fx,bio/player/fx_player_water_waist_ripple
fx,bio/player/fx_player_water_knee_ripple
////////////////////////////////////////
// scripts
rawfile,maps/see1.gsc
rawfile,maps/see1_anim.gsc
rawfile,maps/see1_amb.gsc
rawfile,maps/see1_fx.gsc
rawfile,maps/see1_code.gsc
rawfile,maps/see1_status.gsc
rawfile,maps/see1_opening.gsc
rawfile,maps/see1_event1.gsc
rawfile,maps/see1_event2.gsc
rawfile,maps/see1_event3.gsc
rawfile,maps/see1_retreat.gsc
rawfile,maps/createfx/see1_fx.gsc
rawfile,maps/createart/see1_art.gsc
rawfile,maps/_planeweapons.gsc
rawfile,clientscripts/see1.csc
rawfile,clientscripts/see1_fx.csc
rawfile,clientscripts/createfx/see1_fx.csc
rawfile,clientscripts/see1_amb.csc
rawfile,clientscripts/_tiger.csc
rawfile,clientscripts/_t34.csc
rawfile,clientscripts/_halftrack.csc
rawfile,clientscripts/_truck.csc
rawfile,maps/_destructible_opel_blitz.gsc
rawfile,character/char_rus_h_reznov_coat.gsc
// SRS 6/24/2008: viewmodel arms
xmodel,viewmodel_rus_guard_player
xmodel,viewmodel_rus_guard_arms
// weapons
weapon,sp/Stielhandgranate
weapon,sp/mosin_rifle
weapon,sp/ppsh
weapon,sp/tiger_coaxial_mg
weapon,sp/t34_Turret
weapon,sp/tiger_Turret
weapon,sp/molotov
weapon,sp/napalmblob
weapon,sp/napalmbloblight
weapon,sp/stick_grenade
weapon,sp/allied_coaxial_mg
weapon,sp/mg42_bipod
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_prone
weapon,sp/fg42_bipod
weapon,sp/fg42_bipod_stand
weapon,sp/fg42_bipod_crouch
weapon,sp/fg42_bipod_prone
weapon,sp/panzerschrek
weapon,sp/stuka_mg
// tiger tank
rawfile,maps/_tiger.gsc
rawfile,animtrees/tiger.atr
rawfile,vehicles/tiger
xmodel,vehicle_ger_tracked_king_tiger
xmodel,vehicle_ger_tracked_king_tiger_d
// tank mantle
//rawfile,maps/_tankmantle.gsc
//xanim,int_mantle_king_tiger_right
//xanim,int_mantle_king_tiger_left
//xanim,int_mantle_king_tiger_rear
//fx,vehicle/vfire/fx_vsmoke_tiger_implode
//fx,vehicle/vexplosion/fx_vexplode_tiger_turret_cookoff
//fx,vehicle/vfire/fx_vsmoke_tiger_billow
//fx,vehicle/vfire/fx_vsmoke_tiger_smolder
//fx,explosions/large_vehicle_explosion
//xanim,o_mantle_king_tiger_right
//xanim,o_mantle_king_tiger_left
//xanim,o_mantle_king_tiger_rear
//xmodel,vehicle_ger_tracked_king_tiger_d_inter
// halftrack
rawfile,maps/_halftrack.gsc
rawfile,vehicles/halftrack
xmodel,vehicle_ger_tracked_halftrack_d
// t34
rawfile,maps/_t34.gsc
rawfile,vehicles/t34
xmodel,vehicle_rus_tracked_t34
rawfile,shock/tankblast.shock
rawfile,animtrees/see1_t34.atr
xmodel,vehicle_rus_tracked_t34_dmg
// opel truck
rawfile,vehicles/opel
rawfile,maps/_truck.gsc
xmodel,vehicle_ger_wheeled_opel_blitz_d
fx,vehicle/exhaust/fx_exhaust_generic_truck
// plane
rawfile,vehicles/stuka
rawfile,maps/_stuka.gsc
xmodel,vehicle_rus_airplane_il2
xmodel,aircraft_bomb
// drone models
rawfile,maps/_drones.gsc
rawfile,character/char_rus_r_rifle.gsc
rawfile,character/char_ger_wrmcht_k98.gsc
rawfile,xmodelalias/char_rus_guard_bodyalias.gsc
rawfile,xmodelalias/char_rus_guard_headalias.gsc
rawfile,xmodelalias/char_rus_guard_helmalias.gsc
// misc models
xmodel,weapon_ger_mg_mg42
xmodel,weapon_ger_panzershreck_rocket
xmodel,weapon_machinegun_tiger
//xmodel,exploding_barrel_test_d
//xmodel,mounted_usa_bar_bipod_lmg
// intro
xmodel,static_berlin_ger_knife
xmodel,anim_seelow_pocketwatch
// molotov stuff
xmodel,weapon_rus_molotov_grenade
xanim,ch_seelow1_molotov_guy2
fx,weapon/molotov/fx_molotov_wick
fx,weapon/molotov/fx_molotov_exp
fx,weapon/molotov/fx_molotov_burn_trail2
fx,weapon/molotov/fx_molotov_burn_trail
//////////////////////////////////////////
// traverse anims
xanim,step_up_low_wall
xanim,death_run_stumble
xanim,void_loop
xanim,jump_across_100
xanim,trench_jump_out
xanim,ai_climb_platform_40
xanim,ai_climb_platform_56
// run anims
xanim,unarmed_run_russian
xanim,unarmed_panickedrun_loop_v2
xanim,unarmed_panickedrun_loop_v1
// intro
xanim,ch_seelow1_intro_zeitzev
xanim,ch_seelow1_intro_chernov
xanim,ch_seelow1_intro_deadguy
xanim,ch_seelow1_intro_german1
xanim,ch_seelow1_intro_german2
xanim,ch_seelow1_intro_german3
xanim,ch_seelow1_intro_german2_loop
xanim,ch_seelow1_intro_german3_loop
xanim,ch_seelow1_intro_german1_dead
xanim,ch_seelow1_intro_german2_dead
xanim,ch_seelow1_intro_german3_dead
xanim,ch_seelow1_intro_deadguy_dead
xanim,ch_seelow1_intro_deadguy2_dead
//xanim,ch_seelow1_river_corpse1
//xanim,ch_seelow1_river_corpse2
//xanim,ch_seelow1_river_corpse1_loop
//xanim,ch_seelow1_river_corpse2_loop
// Player Hands
rawfile,animtrees/player.atr
xanim,int_seelow1_intro_player
//xanim,int_seelow1_outro_player
// opening, 2 melee battles
//xanim,ch_berlin1_e3vignette4_german_death
xanim,ch_berlin1_e3vignette3_german_death
//xanim,ch_berlin1_e3vignette4_russian
//xanim,ch_berlin1_e3vignette4_german
xanim,ch_berlin1_e3vignette3_russian
xanim,ch_berlin1_e3vignette3_german
// opening, 2 guys running out on fire
xanim,ch_peleliu1_outbunker_guy2
xanim,ch_peleliu1_outbunker_guy1
// opening, germans turning around
xanim,run_2_stand_180r
xanim,run_2_crouch_180r
// opening, guy flinch from explosion
xanim,ch_seelow1_flinch_run
xanim,ch_seelow1_knockdown_run_b
// opening, guy tripping over when running
xanim,ch_training_trips_guy_1
// toss molotov
xanim,ch_seelow1_pickup_molotov_a
// cough
xanim,ch_seelow1_reznov_runandcaugh
// opening, tank guy climb up, dying
xanim,crew_tank1_commander_death_fire
xanim,v_seelow1_tank_hatch_open
// mg42 portable guys anim
xanim,ai_stand_pistol_switch_suprise
xanim,ai_mg_shoulder_run
xanim,ai_mg_shoulder_run2crouch
xanim,ai_mg_shoulder_crouch_idle
xanim,ai_mg_shoulder_run2stand
xanim,ai_mg_shoulder_stand_idle
// kick door
xanim,ch_seelow1_melee4_doorkick_guy1
xanim,ch_seelow1_melee4_doorkick_guy2
// event 3 truck anims
xanim,crew_truck_guy8_drive_sit_idle
xanim,crew_truck_guy7_drive_sit_idle
xanim,crew_truck_guy6_drive_sit_idle
xanim,crew_truck_guy5_drive_sit_idle
xanim,crew_truck_guy4_drive_sit_idle
xanim,crew_truck_guy3_drive_sit_idle
xanim,crew_truck_guy2_drive_sit_idle
xanim,crew_truck_guy1_drive_sit_idle
xanim,crew_truck_passenger_drive_idle
xanim,crew_truck_driver_drive_idle
xanim,crew_truck_guy8_climbout
xanim,crew_truck_guy7_climbout
xanim,crew_truck_guy6_climbout
xanim,crew_truck_guy5_climbout
xanim,crew_truck_guy4_climbout
xanim,crew_truck_guy3_climbout
xanim,crew_truck_guy2_climbout
xanim,crew_truck_guy1_climbout
xanim,crew_truck_passenger_climbout
xanim,crew_truck_driver_climbout
xanim,crew_truck_guy1_climbout_fast
xanim,crew_truck_guy2_climbout_fast
xanim,crew_truck_guy5_climbout_fast
xanim,crew_truck_guy6_climbout_fast
xanim,crew_truck_guy8_sit_idle
xanim,crew_truck_guy7_sit_idle
xanim,crew_truck_guy6_sit_idle
xanim,crew_truck_guy5_sit_idle
xanim,crew_truck_guy4_sit_idle
xanim,crew_truck_guy3_sit_idle
xanim,crew_truck_guy2_sit_idle
xanim,crew_truck_guy1_sit_idle
xanim,crew_truck_passenger_sit_idle
xanim,crew_truck_driver_sit_idle
xanim,crew_truck_guy8_drive_reaction
xanim,crew_truck_guy7_drive_reaction
xanim,crew_truck_guy6_drive_reaction
xanim,crew_truck_guy5_drive_reaction
xanim,crew_truck_guy4_drive_reaction
xanim,crew_truck_guy3_drive_reaction
xanim,crew_truck_guy2_drive_reaction
xanim,crew_truck_guy1_drive_reaction
xanim,crew_truck_passenger_drive_reaction
xanim,crew_truck_driver_drive_reaction
xanim,crew_truck_guy8_death_fire
xanim,crew_truck_guy7_death_fire
xanim,crew_truck_guy6_death_fire
xanim,crew_truck_guy5_death_fire
xanim,crew_truck_guy4_death_fire
xanim,crew_truck_guy3_death_fire
xanim,crew_truck_guy2_death_fire
xanim,crew_truck_guy1_death_fire
xanim,crew_truck_passenger_death_fire
xanim,crew_truck_driver_death_fire
xanim,crew_halftrack_passenger6_idle
xanim,crew_halftrack_passenger6_exit_jumpout
xanim,crew_halftrack_passenger5_idle
xanim,crew_halftrack_passenger5_exit_jumpout
xanim,crew_halftrack_passenger4_idle
xanim,crew_halftrack_passenger4_exit_jumpout
xanim,crew_halftrack_passenger3_idle
xanim,crew_halftrack_passenger3_exit_jumpout
xanim,crew_halftrack_passenger2_idle
xanim,crew_halftrack_passenger2_exit_jumpout
xanim,crew_halftrack_passenger7_idle
xanim,crew_halftrack_passenger7_exit_jumpout
xanim,crew_halftrack_passenger8_idle
xanim,crew_halftrack_passenger8_exit_jumpout
xanim,crew_halftrack_passenger9_idle
xanim,crew_halftrack_passenger9_exit_jumpout
xanim,crew_halftrack_passenger9_exit_normal
xanim,crew_halftrack_passenger8_exit_normal
xanim,crew_halftrack_passenger7_exit_normal
xanim,crew_halftrack_passenger6_exit_normal
xanim,crew_halftrack_passenger5_exit_normal
xanim,crew_halftrack_passenger4_exit_normal
xanim,crew_halftrack_passenger3_exit_normal
xanim,crew_halftrack_passenger2_exit_normal
xanim,technical_turret_aim_level_center
xanim,crew_tank1_passenger10_idle
xanim,crew_tank1_passenger10_dismount
xanim,crew_tank1_passenger9_idle
xanim,crew_tank1_passenger9_dismount
xanim,crew_tank1_passenger8_idle
xanim,crew_tank1_passenger8_dismount
xanim,crew_tank1_passenger7_idle
xanim,crew_tank1_passenger7_dismount
xanim,crew_tank1_passenger6_idle
xanim,crew_tank1_passenger6_dismount
xanim,crew_tank1_passenger5_idle
xanim,crew_tank1_passenger5_dismount
xanim,crew_tank1_passenger4_idle
xanim,crew_tank1_passenger4_dismount
xanim,crew_tank1_commander_idle
xanim,crew_tank1_commander_dismount
//xanim,ch_seelow1_outro_left_russian_guy1
//xanim,ch_seelow1_outro_left_russian_guy2
//xanim,ch_seelow1_outro_left_russian_guy3
//xanim,ch_seelow1_outro_left_russian_guy4
//xanim,ch_seelow1_outro_left_russian_guy5
//xanim,ch_seelow1_outro_left_russian_guy6
//xanim,ch_seelow1_outro_middle_russian_guy1
//xanim,ch_seelow1_outro_middle_russian_guy2
//xanim,ch_seelow1_outro_middle_russian_guy3
//xanim,ch_seelow1_outro_middle_russian_guy4
//xanim,ch_seelow1_outro_middle_russian_guy5
//xanim,ch_seelow1_outro_middle_russian_guy6
//xanim,ch_seelow1_outro_right_russian_guy2
//xanim,ch_seelow1_outro_right_russian_guy1
xmodel,anim_seelow_barndoorkick
rawfile,animtrees/see1_barn_door_kick.atr
xanim,o_seelow1_melee4_door_open
xanim,o_seelow1_melee4_door_fire
xmodel,anim_seelow_barndoortank
rawfile,animtrees/see1_barn_door_tank.atr
xanim,o_seelow1_barndoortank
rawfile,animtrees/see1_explosion_truck.atr
rawfile,animtrees/see1_explosion_tree.atr
xanim,o_seelow1_truck_explosion_truck
xanim,o_seelow1_truck_explosion_tree
xanim,o_seelow1_truck_explosion_tree_idle
//////////////////////////////////////////,
// TODO guzzo - this is just a placeholder for the truck exhaust. remove eventually.
fx,vehicle/exhaust/fx_exhaust_generic_truck
fx,vehicle/exhaust/fx_exhaust_t34
fx,vehicle/exhaust/fx_exhaust_tiger
fx,vehicle/exhaust/fx_exhaust_halftrack
// intro
fx,maps/see1/fx_explosion_door_blast
fx,weapon/muzzleflashes/rifleflash
fx,weapon/shellejects/rifle
fx,maps/see1/fx_water_ripple_large
// tread effect
fx,vehicle/treadfx/fx_treadfx_dust
fx,vehicle/treadfx/fx_treadfx_tiger_concrete
fx,vehicle/treadfx/fx_treadfx_tiger_asphalt
fx,vehicle/treadfx/fx_treadfx_tiger_dirt
fx,vehicle/treadfx/fx_treadfx_tiger_grass
fx,vehicle/treadfx/fx_treadfx_tiger_mud
fx,vehicle/treadfx/fx_treadfx_tiger_rain
// opening, guys running on fire
fx,env/fire/fx_fire_player_sm
fx,env/fire/fx_fire_player_md
fx,env/fire/fx_fire_player_torso
// opening, fire manager
fx,misc/fx_fire_manager1
fx,misc/fx_fire_manager2
fx,misc/fx_fire_manager3
fx,misc/fx_fire_manager4
fx,misc/fx_fire_manager5
fx,misc/fx_fire_manager6
fx,misc/fx_fire_manager7
fx,misc/fx_fire_manager8
fx,misc/fx_fire_manager9
fx,misc/fx_fire_manager10
fx,misc/fx_fire_fthrow_vert_short
// tank smoke column,
fx,maps/see1/fx_smoke_column_tank_1
// opening, tank blasts ground
fx,maps/see1/fx_explosion_tank_shell_med
// opening, tank blowing up another tank
fx,maps/see1/fx_explosion_tank_shell_default
// opening, tank blowing up wheat field
fx,maps/see1/fx_explosion_tank_shell_med_wheat
// opening, tank tread sut effect
fx,maps/see1/fx_treadfx_tank_dust_plume
// opening, kill during melee anim
fx,impacts/flesh_hit_knife
fx,impacts/flesh_hit_knife_noblood
// distant flashes,
fx,weapon/flak/fx_flak_cloudflash_night
fx,weapon/napalm/fx_napalmExp_lg_blk_smk_01
fx,weapon/muzzleflashes/heavy
// panzershreck fx,
fx,weapon/rocket/fx_trail_bazooka_geotrail
fx,explosions/default_explosion
// sandbags
fx,maps/pel2/fx_sandbag_explosion_01_lg
fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
fx,weapon/tracer/fx_tracer_flak_single_noExp
fx,vehicle/exhaust/fx_exhaust_t34
fx,vehicle/exhaust/fx_exhaust_tiger
fx,env/smoke/fx_smoke_plume_md_fast_blk
fx,env/smoke/fx_smoke_plume_sm_fast_blk
// env effects
fx,env/smoke/fx_battlefield_smokebank_low_thin
fx,env/smoke/fx_battlefield_smokebank_low_thick
fx,env/smoke/fx_battlefield_smokebank_ling_lg
fx,env/fire/fx_fire_smoke_tree_trunk_med_w
fx,maps/see1/fx_fire_smoke_tree_trunk_small
fx,env/fire/fx_fire_smoke_tree_brush_med_w
fx,env/fire/fx_fire_smoke_tree_brush_small_w
fx,env/fire/fx_fire_smoke_tree_brush_detail
fx,destructibles/fx_barrelexp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
fx,env/fire/fx_ash_embers_light
fx,env/fire/fx_tree_fire_ash_embers
fx,impacts/fx_water_hit_sm
fx,impacts/fx_water_hit_md
fx,impacts/fx_water_hit_lg
fx,impacts/fx_water_object_ripple
fx,vehicle/water/fx_wake_lvt_churn
fx,maps/see1/fx_fog_rolling_thick
fx,maps/see1/fx_smoke_rolling_thick
fx,maps/see1/fx_fog_rolling_thin
fx,maps/see1/fx_fire_foliage_medium
fx,maps/see1/fx_fire_foliage_medium2
fx,maps/see1/fx_fire_foliage_small
fx,maps/see1/fx_fire_foliage_xsmall
fx,maps/see1/fx_fire_embers_patch1
fx,maps/see1/fx_fire_embers_patch2
fx,maps/see1/fx_god_ray_forest_1
fx,maps/see1/fx_god_ray_forest_2
fx,maps/see1/fx_light_god_rays_small
fx,maps/see1/fx_light_god_rays_small2
fx,maps/see1/fx_fire_ash_cloud
fx,maps/see1/fx_fire_foliage_large
fx,maps/see1/fx_explosion_tank_shell_med
fx,maps/see1/fx_explosion_tank_shell_med_house
fx,maps/see1/fx_explosion_tank_shell_med_house2
fx,maps/see1/fx_smoke_column
fx,maps/see1/fx_smoke_column2
fx,maps/see1/fx_smoke_chimney
fx,maps/see1/fx_smoke_column_forest
fx,maps/see1/fx_water_wake_small
fx,maps/see1/fx_water_splash_small
fx,maps/see1/fx_water_wake_flow
fx,maps/see1/fx_water_wake_flow2
fx,maps/see1/fx_water_wake_flow_subtle
fx,maps/see1/fx_insects_swarm
fx,maps/see1/fx_smoke_ambiance_indoor
fx,maps/see1/fx_dust_falling_medium_runner
fx,maps/see1/fx_dust_falling_medium_runner2
fx,maps/see1/fx_dust_specs_interior
fx,maps/see1/fx_d_light_small
fx,bio/player/fx_footstep_dust_lft
fx,bio/player/fx_footstep_dust_rt
fx,bio/player/fx_footstep_sand_lft
fx,bio/player/fx_footstep_sand_rt
fx,bio/player/fx_footstep_mud_lft
fx,bio/player/fx_footstep_mud_rt
fx,bio/player/fx_footstep_snow_lft
fx,bio/player/fx_footstep_snow_rt
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_fire
// destructible stuff
xanim,v_opelblitz_flattire_rf
xanim,v_opelblitz_flattire_rb
xanim,v_opelblitz_flattire_lf
xanim,v_opelblitz_flattire_lb
xanim,v_opelblitz_explode
fx,destructibles/fx_dest_fire_car_fade_40
xanim,patrol_bored_walk_2_bored
xanim,ai_flame_crouch_fire_center
xanim,ai_flame_fire_center
// new vehicle explosions - Jesse
fx,vehicle/vexplosion/fx_vexplode_rus_t34
fx,vehicle/vexplosion/fx_vexplode_ger_halftrack
fx,vehicle/vexplosion/fx_vexplode_ger_kingtiger
fx,maps/see1/fx_fire_foliage_medium_3min
fx,maps/see1/fx_fire_foliage_large_3min
fx,maps/see1/fx_smoke_column_3min
xmodel,vehicle_rus_tracked_t34_seta_body
xmodel,vehicle_rus_tracked_t34_seta_turret
xmodel,vehicle_rus_tracked_t34_setb_body
xmodel,vehicle_rus_tracked_t34_setb_turret
xmodel,vehicle_rus_tracked_t34_setc_body
xmodel,vehicle_rus_tracked_t34_setc_turret
xanim,ch_makinraid_blown_into_shed
//xanim,ch_seelow1_zeitsev_charge
xanim,ch_rejoicing_a
xanim,ch_rejoicing_b
xanim,ch_rejoicing_c
xanim,ch_rejoicing_d
xanim,ch_rejoicing_e
xanim,ch_rejoicing_f
xmodel,grenade_bag
xanim,ai_flame_deathwalk_a
xanim,ai_flame_death_run
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_fg42_bipod_lmg
fx,maps/see1/fx_fire_truck_medium
fx,explosions/fx_lg_vehicle_exp_physics
xanim,ch_seelow1_tank_cheer
xanim,ch_seelow1_tank_cheer_idle
xanim,ch_see1_collectible
xmodel,static_berlin_books_diary
//xanim,scripted_talking
xanim,generic_talker_axis
xanim,generic_talker_allies
xanim,ch_resnov_runandcough1
xmodel,weapon_ger_panzerschreck_at_obj
rawfile,rumble/artillery_rumble
rawfile,rumble/damage_heavy
xanim,ai_flame_death_a
xanim,ai_flame_death_b
xanim,ai_flame_death_c
xanim,ai_flame_death_d
rawfile,animtrees/vehicles.atr
xanim,v_opelblitz_driverdoor_climbout