// basic setup ignore,code_post_gfx ignore,common include,water col_map_sp,maps/see1.d3dbsp localize,see1 sound,common,see1,all_sp sound,generic,see1,all_sp sound,voiceovers,see1,all_sp sound,requests,see1,all_sp sound,character,see1,all_sp sound,weapons,see1,all_sp sound,projectiles,see1,all_sp sound,see1,see1,all_sp sound,ru_battlechatter,see1,all_sp sound,ge_battlechatter,see1,all_sp rawfile,vision/see1_default.vision sound,vehicles,see1,all_sp include,common_player_rus stringtable,mp/playerStatsTable.csv // fx for footsteps,,, fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_sand fx,bio/player/fx_water_hit_player_bubbles fx,bio/player/fx_player_water_waist_ripple fx,bio/player/fx_player_water_knee_ripple //////////////////////////////////////// // scripts rawfile,maps/see1.gsc rawfile,maps/see1_anim.gsc rawfile,maps/see1_amb.gsc rawfile,maps/see1_fx.gsc rawfile,maps/see1_code.gsc rawfile,maps/see1_status.gsc rawfile,maps/see1_opening.gsc rawfile,maps/see1_event1.gsc rawfile,maps/see1_event2.gsc rawfile,maps/see1_event3.gsc rawfile,maps/see1_retreat.gsc rawfile,maps/createfx/see1_fx.gsc rawfile,maps/createart/see1_art.gsc rawfile,maps/_planeweapons.gsc rawfile,clientscripts/see1.csc rawfile,clientscripts/see1_fx.csc rawfile,clientscripts/createfx/see1_fx.csc rawfile,clientscripts/see1_amb.csc rawfile,clientscripts/_tiger.csc rawfile,clientscripts/_t34.csc rawfile,clientscripts/_halftrack.csc rawfile,clientscripts/_truck.csc rawfile,maps/_destructible_opel_blitz.gsc rawfile,character/char_rus_h_reznov_coat.gsc // SRS 6/24/2008: viewmodel arms xmodel,viewmodel_rus_guard_player xmodel,viewmodel_rus_guard_arms // weapons weapon,sp/Stielhandgranate weapon,sp/mosin_rifle weapon,sp/ppsh weapon,sp/tiger_coaxial_mg weapon,sp/t34_Turret weapon,sp/tiger_Turret weapon,sp/molotov weapon,sp/napalmblob weapon,sp/napalmbloblight weapon,sp/stick_grenade weapon,sp/allied_coaxial_mg weapon,sp/mg42_bipod weapon,sp/mg42_bipod_stand weapon,sp/mg42_bipod_crouch weapon,sp/mg42_bipod_prone weapon,sp/fg42_bipod weapon,sp/fg42_bipod_stand weapon,sp/fg42_bipod_crouch weapon,sp/fg42_bipod_prone weapon,sp/panzerschrek weapon,sp/stuka_mg // tiger tank rawfile,maps/_tiger.gsc rawfile,animtrees/tiger.atr rawfile,vehicles/tiger xmodel,vehicle_ger_tracked_king_tiger xmodel,vehicle_ger_tracked_king_tiger_d // tank mantle //rawfile,maps/_tankmantle.gsc //xanim,int_mantle_king_tiger_right //xanim,int_mantle_king_tiger_left //xanim,int_mantle_king_tiger_rear //fx,vehicle/vfire/fx_vsmoke_tiger_implode //fx,vehicle/vexplosion/fx_vexplode_tiger_turret_cookoff //fx,vehicle/vfire/fx_vsmoke_tiger_billow //fx,vehicle/vfire/fx_vsmoke_tiger_smolder //fx,explosions/large_vehicle_explosion //xanim,o_mantle_king_tiger_right //xanim,o_mantle_king_tiger_left //xanim,o_mantle_king_tiger_rear //xmodel,vehicle_ger_tracked_king_tiger_d_inter // halftrack rawfile,maps/_halftrack.gsc rawfile,vehicles/halftrack xmodel,vehicle_ger_tracked_halftrack_d // t34 rawfile,maps/_t34.gsc rawfile,vehicles/t34 xmodel,vehicle_rus_tracked_t34 rawfile,shock/tankblast.shock rawfile,animtrees/see1_t34.atr xmodel,vehicle_rus_tracked_t34_dmg // opel truck rawfile,vehicles/opel rawfile,maps/_truck.gsc xmodel,vehicle_ger_wheeled_opel_blitz_d fx,vehicle/exhaust/fx_exhaust_generic_truck // plane rawfile,vehicles/stuka rawfile,maps/_stuka.gsc xmodel,vehicle_rus_airplane_il2 xmodel,aircraft_bomb // drone models rawfile,maps/_drones.gsc rawfile,character/char_rus_r_rifle.gsc rawfile,character/char_ger_wrmcht_k98.gsc rawfile,xmodelalias/char_rus_guard_bodyalias.gsc rawfile,xmodelalias/char_rus_guard_headalias.gsc rawfile,xmodelalias/char_rus_guard_helmalias.gsc // misc models xmodel,weapon_ger_mg_mg42 xmodel,weapon_ger_panzershreck_rocket xmodel,weapon_machinegun_tiger //xmodel,exploding_barrel_test_d //xmodel,mounted_usa_bar_bipod_lmg // intro xmodel,static_berlin_ger_knife xmodel,anim_seelow_pocketwatch // molotov stuff xmodel,weapon_rus_molotov_grenade xanim,ch_seelow1_molotov_guy2 fx,weapon/molotov/fx_molotov_wick fx,weapon/molotov/fx_molotov_exp fx,weapon/molotov/fx_molotov_burn_trail2 fx,weapon/molotov/fx_molotov_burn_trail ////////////////////////////////////////// // traverse anims xanim,step_up_low_wall xanim,death_run_stumble xanim,void_loop xanim,jump_across_100 xanim,trench_jump_out xanim,ai_climb_platform_40 xanim,ai_climb_platform_56 // run anims xanim,unarmed_run_russian xanim,unarmed_panickedrun_loop_v2 xanim,unarmed_panickedrun_loop_v1 // intro xanim,ch_seelow1_intro_zeitzev xanim,ch_seelow1_intro_chernov xanim,ch_seelow1_intro_deadguy xanim,ch_seelow1_intro_german1 xanim,ch_seelow1_intro_german2 xanim,ch_seelow1_intro_german3 xanim,ch_seelow1_intro_german2_loop xanim,ch_seelow1_intro_german3_loop xanim,ch_seelow1_intro_german1_dead xanim,ch_seelow1_intro_german2_dead xanim,ch_seelow1_intro_german3_dead xanim,ch_seelow1_intro_deadguy_dead xanim,ch_seelow1_intro_deadguy2_dead //xanim,ch_seelow1_river_corpse1 //xanim,ch_seelow1_river_corpse2 //xanim,ch_seelow1_river_corpse1_loop //xanim,ch_seelow1_river_corpse2_loop // Player Hands rawfile,animtrees/player.atr xanim,int_seelow1_intro_player //xanim,int_seelow1_outro_player // opening, 2 melee battles //xanim,ch_berlin1_e3vignette4_german_death xanim,ch_berlin1_e3vignette3_german_death //xanim,ch_berlin1_e3vignette4_russian //xanim,ch_berlin1_e3vignette4_german xanim,ch_berlin1_e3vignette3_russian xanim,ch_berlin1_e3vignette3_german // opening, 2 guys running out on fire xanim,ch_peleliu1_outbunker_guy2 xanim,ch_peleliu1_outbunker_guy1 // opening, germans turning around xanim,run_2_stand_180r xanim,run_2_crouch_180r // opening, guy flinch from explosion xanim,ch_seelow1_flinch_run xanim,ch_seelow1_knockdown_run_b // opening, guy tripping over when running xanim,ch_training_trips_guy_1 // toss molotov xanim,ch_seelow1_pickup_molotov_a // cough xanim,ch_seelow1_reznov_runandcaugh // opening, tank guy climb up, dying xanim,crew_tank1_commander_death_fire xanim,v_seelow1_tank_hatch_open // mg42 portable guys anim xanim,ai_stand_pistol_switch_suprise xanim,ai_mg_shoulder_run xanim,ai_mg_shoulder_run2crouch xanim,ai_mg_shoulder_crouch_idle xanim,ai_mg_shoulder_run2stand xanim,ai_mg_shoulder_stand_idle // kick door xanim,ch_seelow1_melee4_doorkick_guy1 xanim,ch_seelow1_melee4_doorkick_guy2 // event 3 truck anims xanim,crew_truck_guy8_drive_sit_idle xanim,crew_truck_guy7_drive_sit_idle xanim,crew_truck_guy6_drive_sit_idle xanim,crew_truck_guy5_drive_sit_idle xanim,crew_truck_guy4_drive_sit_idle xanim,crew_truck_guy3_drive_sit_idle xanim,crew_truck_guy2_drive_sit_idle xanim,crew_truck_guy1_drive_sit_idle xanim,crew_truck_passenger_drive_idle xanim,crew_truck_driver_drive_idle xanim,crew_truck_guy8_climbout xanim,crew_truck_guy7_climbout xanim,crew_truck_guy6_climbout xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy1_climbout_fast xanim,crew_truck_guy2_climbout_fast xanim,crew_truck_guy5_climbout_fast xanim,crew_truck_guy6_climbout_fast xanim,crew_truck_guy8_sit_idle xanim,crew_truck_guy7_sit_idle xanim,crew_truck_guy6_sit_idle xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle xanim,crew_truck_guy8_drive_reaction xanim,crew_truck_guy7_drive_reaction xanim,crew_truck_guy6_drive_reaction xanim,crew_truck_guy5_drive_reaction xanim,crew_truck_guy4_drive_reaction xanim,crew_truck_guy3_drive_reaction xanim,crew_truck_guy2_drive_reaction xanim,crew_truck_guy1_drive_reaction xanim,crew_truck_passenger_drive_reaction xanim,crew_truck_driver_drive_reaction xanim,crew_truck_guy8_death_fire xanim,crew_truck_guy7_death_fire xanim,crew_truck_guy6_death_fire xanim,crew_truck_guy5_death_fire xanim,crew_truck_guy4_death_fire xanim,crew_truck_guy3_death_fire xanim,crew_truck_guy2_death_fire xanim,crew_truck_guy1_death_fire xanim,crew_truck_passenger_death_fire xanim,crew_truck_driver_death_fire xanim,crew_halftrack_passenger6_idle xanim,crew_halftrack_passenger6_exit_jumpout xanim,crew_halftrack_passenger5_idle xanim,crew_halftrack_passenger5_exit_jumpout xanim,crew_halftrack_passenger4_idle xanim,crew_halftrack_passenger4_exit_jumpout xanim,crew_halftrack_passenger3_idle xanim,crew_halftrack_passenger3_exit_jumpout xanim,crew_halftrack_passenger2_idle xanim,crew_halftrack_passenger2_exit_jumpout xanim,crew_halftrack_passenger7_idle xanim,crew_halftrack_passenger7_exit_jumpout xanim,crew_halftrack_passenger8_idle xanim,crew_halftrack_passenger8_exit_jumpout xanim,crew_halftrack_passenger9_idle xanim,crew_halftrack_passenger9_exit_jumpout xanim,crew_halftrack_passenger9_exit_normal xanim,crew_halftrack_passenger8_exit_normal xanim,crew_halftrack_passenger7_exit_normal xanim,crew_halftrack_passenger6_exit_normal xanim,crew_halftrack_passenger5_exit_normal xanim,crew_halftrack_passenger4_exit_normal xanim,crew_halftrack_passenger3_exit_normal xanim,crew_halftrack_passenger2_exit_normal xanim,technical_turret_aim_level_center xanim,crew_tank1_passenger10_idle xanim,crew_tank1_passenger10_dismount xanim,crew_tank1_passenger9_idle xanim,crew_tank1_passenger9_dismount xanim,crew_tank1_passenger8_idle xanim,crew_tank1_passenger8_dismount xanim,crew_tank1_passenger7_idle xanim,crew_tank1_passenger7_dismount xanim,crew_tank1_passenger6_idle xanim,crew_tank1_passenger6_dismount xanim,crew_tank1_passenger5_idle xanim,crew_tank1_passenger5_dismount xanim,crew_tank1_passenger4_idle xanim,crew_tank1_passenger4_dismount xanim,crew_tank1_commander_idle xanim,crew_tank1_commander_dismount //xanim,ch_seelow1_outro_left_russian_guy1 //xanim,ch_seelow1_outro_left_russian_guy2 //xanim,ch_seelow1_outro_left_russian_guy3 //xanim,ch_seelow1_outro_left_russian_guy4 //xanim,ch_seelow1_outro_left_russian_guy5 //xanim,ch_seelow1_outro_left_russian_guy6 //xanim,ch_seelow1_outro_middle_russian_guy1 //xanim,ch_seelow1_outro_middle_russian_guy2 //xanim,ch_seelow1_outro_middle_russian_guy3 //xanim,ch_seelow1_outro_middle_russian_guy4 //xanim,ch_seelow1_outro_middle_russian_guy5 //xanim,ch_seelow1_outro_middle_russian_guy6 //xanim,ch_seelow1_outro_right_russian_guy2 //xanim,ch_seelow1_outro_right_russian_guy1 xmodel,anim_seelow_barndoorkick rawfile,animtrees/see1_barn_door_kick.atr xanim,o_seelow1_melee4_door_open xanim,o_seelow1_melee4_door_fire xmodel,anim_seelow_barndoortank rawfile,animtrees/see1_barn_door_tank.atr xanim,o_seelow1_barndoortank rawfile,animtrees/see1_explosion_truck.atr rawfile,animtrees/see1_explosion_tree.atr xanim,o_seelow1_truck_explosion_truck xanim,o_seelow1_truck_explosion_tree xanim,o_seelow1_truck_explosion_tree_idle //////////////////////////////////////////, // TODO guzzo - this is just a placeholder for the truck exhaust. remove eventually. fx,vehicle/exhaust/fx_exhaust_generic_truck fx,vehicle/exhaust/fx_exhaust_t34 fx,vehicle/exhaust/fx_exhaust_tiger fx,vehicle/exhaust/fx_exhaust_halftrack // intro fx,maps/see1/fx_explosion_door_blast fx,weapon/muzzleflashes/rifleflash fx,weapon/shellejects/rifle fx,maps/see1/fx_water_ripple_large // tread effect fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/treadfx/fx_treadfx_tiger_concrete fx,vehicle/treadfx/fx_treadfx_tiger_asphalt fx,vehicle/treadfx/fx_treadfx_tiger_dirt fx,vehicle/treadfx/fx_treadfx_tiger_grass fx,vehicle/treadfx/fx_treadfx_tiger_mud fx,vehicle/treadfx/fx_treadfx_tiger_rain // opening, guys running on fire fx,env/fire/fx_fire_player_sm fx,env/fire/fx_fire_player_md fx,env/fire/fx_fire_player_torso // opening, fire manager fx,misc/fx_fire_manager1 fx,misc/fx_fire_manager2 fx,misc/fx_fire_manager3 fx,misc/fx_fire_manager4 fx,misc/fx_fire_manager5 fx,misc/fx_fire_manager6 fx,misc/fx_fire_manager7 fx,misc/fx_fire_manager8 fx,misc/fx_fire_manager9 fx,misc/fx_fire_manager10 fx,misc/fx_fire_fthrow_vert_short // tank smoke column, fx,maps/see1/fx_smoke_column_tank_1 // opening, tank blasts ground fx,maps/see1/fx_explosion_tank_shell_med // opening, tank blowing up another tank fx,maps/see1/fx_explosion_tank_shell_default // opening, tank blowing up wheat field fx,maps/see1/fx_explosion_tank_shell_med_wheat // opening, tank tread sut effect fx,maps/see1/fx_treadfx_tank_dust_plume // opening, kill during melee anim fx,impacts/flesh_hit_knife fx,impacts/flesh_hit_knife_noblood // distant flashes, fx,weapon/flak/fx_flak_cloudflash_night fx,weapon/napalm/fx_napalmExp_lg_blk_smk_01 fx,weapon/muzzleflashes/heavy // panzershreck fx, fx,weapon/rocket/fx_trail_bazooka_geotrail fx,explosions/default_explosion // sandbags fx,maps/pel2/fx_sandbag_explosion_01_lg fx,weapon/tracer/fx_tracer_jap_tripple25_projectile fx,weapon/tracer/fx_tracer_flak_single_noExp fx,vehicle/exhaust/fx_exhaust_t34 fx,vehicle/exhaust/fx_exhaust_tiger fx,env/smoke/fx_smoke_plume_md_fast_blk fx,env/smoke/fx_smoke_plume_sm_fast_blk // env effects fx,env/smoke/fx_battlefield_smokebank_low_thin fx,env/smoke/fx_battlefield_smokebank_low_thick fx,env/smoke/fx_battlefield_smokebank_ling_lg fx,env/fire/fx_fire_smoke_tree_trunk_med_w fx,maps/see1/fx_fire_smoke_tree_trunk_small fx,env/fire/fx_fire_smoke_tree_brush_med_w fx,env/fire/fx_fire_smoke_tree_brush_small_w fx,env/fire/fx_fire_smoke_tree_brush_detail fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top fx,env/fire/fx_ash_embers_light fx,env/fire/fx_tree_fire_ash_embers fx,impacts/fx_water_hit_sm fx,impacts/fx_water_hit_md fx,impacts/fx_water_hit_lg fx,impacts/fx_water_object_ripple fx,vehicle/water/fx_wake_lvt_churn fx,maps/see1/fx_fog_rolling_thick fx,maps/see1/fx_smoke_rolling_thick fx,maps/see1/fx_fog_rolling_thin fx,maps/see1/fx_fire_foliage_medium fx,maps/see1/fx_fire_foliage_medium2 fx,maps/see1/fx_fire_foliage_small fx,maps/see1/fx_fire_foliage_xsmall fx,maps/see1/fx_fire_embers_patch1 fx,maps/see1/fx_fire_embers_patch2 fx,maps/see1/fx_god_ray_forest_1 fx,maps/see1/fx_god_ray_forest_2 fx,maps/see1/fx_light_god_rays_small fx,maps/see1/fx_light_god_rays_small2 fx,maps/see1/fx_fire_ash_cloud fx,maps/see1/fx_fire_foliage_large fx,maps/see1/fx_explosion_tank_shell_med fx,maps/see1/fx_explosion_tank_shell_med_house fx,maps/see1/fx_explosion_tank_shell_med_house2 fx,maps/see1/fx_smoke_column fx,maps/see1/fx_smoke_column2 fx,maps/see1/fx_smoke_chimney fx,maps/see1/fx_smoke_column_forest fx,maps/see1/fx_water_wake_small fx,maps/see1/fx_water_splash_small fx,maps/see1/fx_water_wake_flow fx,maps/see1/fx_water_wake_flow2 fx,maps/see1/fx_water_wake_flow_subtle fx,maps/see1/fx_insects_swarm fx,maps/see1/fx_smoke_ambiance_indoor fx,maps/see1/fx_dust_falling_medium_runner fx,maps/see1/fx_dust_falling_medium_runner2 fx,maps/see1/fx_dust_specs_interior fx,maps/see1/fx_d_light_small fx,bio/player/fx_footstep_dust_lft fx,bio/player/fx_footstep_dust_rt fx,bio/player/fx_footstep_sand_lft fx,bio/player/fx_footstep_sand_rt fx,bio/player/fx_footstep_mud_lft fx,bio/player/fx_footstep_mud_rt fx,bio/player/fx_footstep_snow_lft fx,bio/player/fx_footstep_snow_rt fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_fire // destructible stuff xanim,v_opelblitz_flattire_rf xanim,v_opelblitz_flattire_rb xanim,v_opelblitz_flattire_lf xanim,v_opelblitz_flattire_lb xanim,v_opelblitz_explode fx,destructibles/fx_dest_fire_car_fade_40 xanim,patrol_bored_walk_2_bored xanim,ai_flame_crouch_fire_center xanim,ai_flame_fire_center // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_rus_t34 fx,vehicle/vexplosion/fx_vexplode_ger_halftrack fx,vehicle/vexplosion/fx_vexplode_ger_kingtiger fx,maps/see1/fx_fire_foliage_medium_3min fx,maps/see1/fx_fire_foliage_large_3min fx,maps/see1/fx_smoke_column_3min xmodel,vehicle_rus_tracked_t34_seta_body xmodel,vehicle_rus_tracked_t34_seta_turret xmodel,vehicle_rus_tracked_t34_setb_body xmodel,vehicle_rus_tracked_t34_setb_turret xmodel,vehicle_rus_tracked_t34_setc_body xmodel,vehicle_rus_tracked_t34_setc_turret xanim,ch_makinraid_blown_into_shed //xanim,ch_seelow1_zeitsev_charge xanim,ch_rejoicing_a xanim,ch_rejoicing_b xanim,ch_rejoicing_c xanim,ch_rejoicing_d xanim,ch_rejoicing_e xanim,ch_rejoicing_f xmodel,grenade_bag xanim,ai_flame_deathwalk_a xanim,ai_flame_death_run xmodel,mounted_ger_mg42_bipod_mg xmodel,mounted_ger_fg42_bipod_lmg fx,maps/see1/fx_fire_truck_medium fx,explosions/fx_lg_vehicle_exp_physics xanim,ch_seelow1_tank_cheer xanim,ch_seelow1_tank_cheer_idle xanim,ch_see1_collectible xmodel,static_berlin_books_diary //xanim,scripted_talking xanim,generic_talker_axis xanim,generic_talker_allies xanim,ch_resnov_runandcough1 xmodel,weapon_ger_panzerschreck_at_obj rawfile,rumble/artillery_rumble rawfile,rumble/damage_heavy xanim,ai_flame_death_a xanim,ai_flame_death_b xanim,ai_flame_death_c xanim,ai_flame_death_d rawfile,animtrees/vehicles.atr xanim,v_opelblitz_driverdoor_climbout