408 lines
12 KiB
Text
408 lines
12 KiB
Text
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ignore,code_post_gfx
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ignore,common
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col_map_sp,maps/oki2.d3dbsp
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include_console,splitscreen
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localize,oki2
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include,common_player_us_wet
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include,common_banzai
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include,water
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rawfile,maps/oki2.gsc
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rawfile,maps/_squad_manager.gsc
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rawfile,maps/oki2_anim.gsc
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rawfile,maps/createcam/oki2_cam.gsc
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rawfile,maps/createart/oki2_art.gsc
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rawfile,maps/oki2_amb.gsc
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rawfile,maps/oki2_fx.gsc
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rawfile,maps/createfx/oki2_fx.gsc
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rawfile,maps/oki2_status.gsc
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rawfile,maps/oki2_callbacks.gsc
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rawfile,maps/_spiderhole.gsc
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rawfile,maps/_status.gsc
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rawfile,maps/_stuka.gsc
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rawfile,maps/_model3.gsc
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rawfile,shock/tankblast.shock
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rawfile,vision/Okinawa2.vision
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rawfile,maps/_sherman.gsc
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rawfile,animtrees/tank.atr
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rawfile,vehicles/sherman
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rawfile,shock/tankblast.shock
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rawfile,maps/_aircraft.gsc
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rawfile,vehicles/corsair
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rawfile, maps/oki2_gunbunkers.gsc
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rawfile, maps/oki2_util.gsc
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rawfile,maps/_artillery.gsc
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rawfile,maps/_truck.gsc
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rawfile,maps/_jeep.gsc
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rawfile,animtrees/oki3_models.atr
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rawfile,maps/_tree_snipers.gsc
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rawfile,clientscripts/oki2.csc,,
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rawfile,clientscripts/oki2_fx.csc,,
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rawfile,clientscripts/createfx/oki2_fx.csc,,
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rawfile,clientscripts/oki2_amb.csc,,
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rawfile,clientscripts/_sherman.csc
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rawfile,clientscripts/_artillery.csc
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rawfile,animtrees/tree_sniper.atr
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rawfile,animtrees/oki2_falling_gun.atr
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weapon,sp/sherman_tank_mg
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rawfile,vehicles/jeep,,
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sound,common,oki2,all_sp
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sound,generic,oki2,all_sp
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sound,voiceovers,oki2,all_sp
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sound,requests,oki2,all_sp
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sound,weapons,oki2,all_sp
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sound,oki2,oki2,all_sp
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sound,character,oki2,all_sp
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sound,projectiles,oki2,all_sp
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sound,us_battlechatter,oki2,all_sp
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sound,ja_battlechatter,oki2,all_sp
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sound,physics,oki2,all_sp
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// SRS 6/24/2008: viewmodel arms
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xmodel,viewmodel_usa_marinewet_rolledup_arms
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// used for banzai guy?
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xmodel,viewmodel_usa_marinewet_rolledup_player
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weapon,sp/30cal_wet,,
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weapon,sp/m1garand_wet,,
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weapon,sp/thompson_wet,,
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//weapon,sp/Stielhandgranate,,
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weapon,sp/sherman_Turret,,
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weapon,sp/type97_frag,,
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weapon,sp/m2_flamethrower_wet,,
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weapon,sp/m8_white_smoke,,
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weapon,sp/model3_Turret,,
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weapon,sp/satchel_charge_new,,
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weapon,sp/type99_rifle_scoped_wet,,
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weapon,sp/at47_Turret,,
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weapon,sp/corsair_mg
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xmodel,weapon_usa_springfield_rifle_scoped
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// xmodel,vehicle_american_sherman
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// xmodel,vehicle_american_sherman_d
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xmodel,flammable_crate_d
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xmodel,vehicle_usa_aircraft_f4ucorsair
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xmodel,weapon_machinegun_tiger
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xmodel,aircraft_bomb
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xmodel,weapon_jap_mg_type92_notripod
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xmodel,vehicle_usa_tracked_shermanM4A3_green_w
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xmodel,vehicle_usa_tracked_shermanM4A3_green_d_w
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//xmodel,vehicle_usa_tracked_shermanm4a3_camo
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//xmodel,vehicle_usa_tracked_shermanm4a3_camo_dest
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//xmodel,vehicle_usa_tracked_shermanm4a3_camo_d
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xmodel,peleliu_aerial_rocket
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// broken version of radio that's in the tunnels
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xmodel,radio_jap_bro
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material,net_disconnect
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material,killicondied
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material,killiconcrush
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material,killiconfalling
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material,killiconsuicide
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material,killiconheadshot
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material,killiconmelee
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material,lagometer
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material,headicondisconnected
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material,headiconyouinkillcam
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material,objective_friendly_chat
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material,compassping_enemy
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material,compass_radarline
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material,hudcolorbar
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material,headicontalkballoon
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include,destructible_type94truck
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xanim,v_type94_truck_flattire_rf
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xanim,v_type94_truck_flattire_rb2
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xanim,v_type94_truck_flattire_rb1
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xanim,v_type94_truck_flattire_lf
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xanim,v_type94_truck_flattire_lb2
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xanim,v_type94_truck_flattire_lb1
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xanim,v_type94_truck_explode
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xanim,ch_oki2_collectible
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xmodel,dest_type94truck_full
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xmodel,vehicle_jap_wheeled_type94
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xmodel,vehicle_jap_wheeled_type94_dmg
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xmodel,vehicle_jap_wheeled_type94_static
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fx,destructibles/fx_dest_tree_palm_snipe_leaf01
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fx,destructibles/fx_dest_tree_palm_snipe_leaf02
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fx,destructibles/fx_ammoboxexp
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fx,destructibles/fx_ammobox_ignite
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fx,destructibles/fx_ammobox_fire_top
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//fx,explosions/fx_mortarExp_dirt
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fx,explosions/large_vehicle_explosion
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fx,env/fire/fx_fire_house_md_jp
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fx,env/fire/fx_fire_smoke_md_dist_jp
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fx,env/fire/fx_fire_smoke_sm_dist_jp
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fx,env/fire/fx_fire_md_low_smk_jp
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fx,env/fire/fx_fire_brush_smolder_sm_jp
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fx,env/fire/fx_fire_brush_smolder_md_jp
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fx,env/fire/fx_fire_rubble_sm_jp
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fx,env/fire/fx_fire_rubble_detail_md_jp
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fx,env/fire/fx_fire_rubble_smolder_sm_jp
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//fx,env/fire/fx_fire_tree_smolder_sm_jp
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//fx,env/fire/fx_fire_tree_sm_jp
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fx,env/fire/fx_fire_rubble_detail_jp
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fx,env/fire/fx_fire_150x600_tall_distant_jp
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//fx,env/fire/fx_fire_blown_md_blk_smk
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//fx,env/light/fx_light_godray_overcast_xsm
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fx,env/light/fx_light_godray_overcast_sm
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fx,env/light/fx_light_godray_overcast_md
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fx,env/light/fx_light_godray_overcast_lg
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//fx,env/light/fx_light_godray_overcast_sm_1sd
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fx,env/light/fx_light_godray_overcast_md_1sd
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fx,env/light/fx_light_godray_overcast_lg_1sd
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fx,env/smoke/fx_battlefield_smokebank_ling_foggy_w
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fx,env/smoke/fx_battlefield_smokebank_ling_foggy
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fx,env/smoke/fx_smoke_crater_w
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fx,env/smoke/fx_smoke_impact_smolder
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fx,env/smoke/fx_smoke_smolder_md_gry
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fx,env/smoke/fx_smk_column_md_blk_dir
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fx,env/smoke/fx_smoke_plume_lg_slow_def
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fx,env/water/fx_water_splash_ripple_puddle
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fx,env/water/fx_water_splash_ripple_puddle_med
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fx,env/water/fx_water_splash_ripple_puddle_aisle
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fx,env/water/fx_water_splash_ripple_line
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fx,env/water/fx_water_wake_flow_sm
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fx,env/water/fx_water_wake_flow_md
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fx,env/water/fx_wtrfall_sm
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fx,env/water/fx_wtrfall_splash_sm
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fx,env/water/fx_wtrfall_splash_sm_puddle
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fx,env/water/fx_wtrfall_md
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fx,env/water/fx_wtr_flow_sm
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fx,env/water/fx_wtr_flow_md
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fx,env/water/fx_wtr_spill_sm
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fx,env/water/fx_wtr_spill_sm_int
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fx,env/water/fx_wtr_spill_sm_splash
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fx,env/water/fx_wtr_spill_sm_splash_puddle
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fx,env/weather/fx_rain_lght
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fx,env/weather/fx_rainbow
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fx,maps/oki2/fx_artillery_slide
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//fx,maps/oki2/fx_glow_ship_backlight
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fx,maps/oki2/fx_smoke_slow_black_windblown
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fx,maps/oki2/fx_rain_cave_ceiling_hole
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fx,maps/oki2/fx_artillery_strike_falling_rocks
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fx,maps/oki2/fx_fog_aisle
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fx,maps/oki2/fx_rain_drip_cave_tunnel
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fx,maps/oki2/fx_rain_drip_cave_entrance
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fx,maps/oki2/fx_drip_entrance
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//fx,maps/oki2/fx_smoke_artillery_barrage
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fx,maps/oki2/fx_explo_bunker_window
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fx,maps/oki2/fx_bunker_cave_flame_gout
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fx,maps/oki2/fx_explo_bunker_side
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fx,maps/oki2/fx_explo_bunker_big
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//fx,maps/pel1/fx_napalm_midair_burst
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fx,weapon/artillery/fx_artillery_exp_strike_rock
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fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke
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fx,weapon/mortar/fx_mortar_exp_mud_medium
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fx,weapon/rocket/fx_LCI_rocket_ignite_launch
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fx,weapon/rocket/fx_lci_rocket_geotrail
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fx,weapon/rocket/fx_lci_rocket_explosion_mud
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//fx,weapon/rocket/fx_LCI_rocket_explosion_beach
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//fx,weapon/ship/fx_ship_battle_14in
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fx,weapon/tracer/fx_tracer_flak_single_noexp
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fx,explosions/default_explosion
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fx,bio/player/fx_footstep_water
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_mud
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_fire
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xanim,standmg42gun_fire_foward
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xanim,ai_bonzai_sprint_c
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xanim,ai_bonzai_sprint_b
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xanim,ai_bonzai_sprint_a
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xanim,oki2_pointing_plane
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xanim,jump_across_100
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xanim,death_run_stumble
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xanim,crew_model3_loader_right_idle
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xanim,crew_model3_loader_right_fire
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xanim,crew_model3_loader_left_idle
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xanim,crew_model3_loader_left_fire
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xanim,crew_model3_driver_idle
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xanim,crew_model3_driver_fire
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xanim,void_loop
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xanim,cornerstndl_lean_auto
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xanim,cornerstndr_lean_auto
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xanim,cornerstndl_lean_idle
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xanim,cornerstndr_lean_idle
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xanim,cornerstndl_lean_aim_6
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xanim,cornerstndr_lean_aim_4
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xanim,step_up_low_wall
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xanim,step_down_low_wall
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xanim,trench_jump_out
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xanim,door_kick_in
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xanim,ch_holland3_door_bash
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xanim,o_okinawa2_bunkerdoor_smash
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xmodel,tag_origin_animate
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xanim,crew_truck_passenger_climbin
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xanim,crew_truck_driver_climbin
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xanim,crew_truck_guy8_climbout
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xanim,crew_truck_guy7_climbout
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xanim,crew_truck_guy6_climbout
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xanim,crew_truck_guy5_climbout
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xanim,crew_truck_guy4_climbout
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xanim,crew_truck_guy3_climbout
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xanim,crew_truck_guy2_climbout
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xanim,crew_truck_guy1_climbout
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xanim,crew_truck_passenger_climbout
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xanim,crew_truck_driver_climbout
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xanim,crew_truck_guy8_sit_idle
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xanim,crew_truck_guy7_sit_idle
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xanim,crew_truck_guy6_sit_idle
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xanim,crew_truck_guy5_sit_idle
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xanim,crew_truck_guy4_sit_idle
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xanim,crew_truck_guy3_sit_idle
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xanim,crew_truck_guy2_sit_idle
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xanim,crew_truck_guy1_sit_idle
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xanim,crew_truck_passenger_sit_idle
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xanim,crew_truck_driver_sit_idle
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include,jap_crate_barrel
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include,flamethrower
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xanim,ch_bayonet_flipover_guy1
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xanim,ch_bayonet_flipover_guy2
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rawfile,animtrees/spiderhole_model.atr
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xanim,ai_spiderhole_jump_out
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xanim,ai_spiderhole_stumble_out
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xanim,ai_spiderhole_grenade_toss
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xanim,ai_spiderhole_gun_spray
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xanim,ai_spiderhole_idle
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xanim,ai_spiderhole_jump_attack
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xanim,o_spiderhole_jump_out_lid
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xanim,o_spiderhole_stumble_out_lid
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xanim,o_spiderhole_grenade_toss_lid
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xanim,o_spiderhole_gun_spray_lid
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xanim,o_spiderhole_idle_lid
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xanim,o_spiderhole_jump_attack_lid
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xmodel,tag_origin_animate
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xanim,crew_artillery1_handleright_rotate_ccw
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xanim,crew_artillery1_handleright_rotate_cw
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xanim,crew_artillery1_handleright_start
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xanim,crew_artillery1_handleright_stop
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xanim,crew_artillery1_handleright_push_medium
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xanim,crew_artillery1_loader_pinneddown
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xanim,crew_artillery1_loader_idle
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xanim,crew_artillery1_loader_fire
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xanim,crew_artillery1_shieldright_rotate_ccw
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xanim,crew_artillery1_shieldright_rotate_cw
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xanim,crew_artillery1_shieldright_push_start
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xanim,crew_artillery1_shieldright_push_stop
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xanim,crew_artillery1_shieldright_push_medium
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xanim,crew_artillery1_shieldright_pinneddown
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xanim,crew_artillery1_shieldright_idle
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xanim,crew_artillery1_shieldright_fire
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xanim,crew_artillery1_shieldleft_rotate_ccw
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xanim,crew_artillery1_shieldleft_rotate_cw
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xanim,crew_artillery1_shieldleft_push_start
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xanim,crew_artillery1_shieldleft_push_stop
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xanim,crew_artillery1_shieldleft_push_medium
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xanim,crew_artillery1_shieldleft_pinneddown
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xanim,crew_artillery1_shieldleft_idle
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xanim,crew_artillery1_shieldleft_fire
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xanim,crew_artillery1_handleleft_rotate_ccw
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xanim,crew_artillery1_handleleft_rotate_cw
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xanim,crew_artillery1_handleleft_start
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xanim,crew_artillery1_handleleft_stop
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xanim,crew_artillery1_handleleft_push_medium
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xanim,crew_artillery1_commander_pinneddown
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xanim,crew_artillery1_commander_idle
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xanim,crew_artillery1_commander_fire
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xanim,crew_model3_loader_right_prefire
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xanim,crew_model3_loader_left_prefire
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xanim,crew_model3_driver_prefire
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xanim,v_model3_load
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xanim,combat_jog
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xanim,int_oki2_outro_player
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xanim,ch_okinawa2_outro_co
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xanim,ch_okinawa2_outro_guy1
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xanim,ch_okinawa2_outro_guy2
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xanim,ch_okinawa2_outro_polonski
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xanim,ch_okinawa2_outro_roebuck
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xanim,v_oki2_outro_gmc_truck
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material,water_dynamic_spray
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fx,env/light/fx_lights_lantern_on
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fx,misc/fx_fire_manager1
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fx,misc/fx_fire_manager2
|
||
|
fx,misc/fx_fire_manager3
|
||
|
fx,misc/fx_fire_manager4
|
||
|
fx,misc/fx_fire_manager5
|
||
|
fx,misc/fx_fire_manager6
|
||
|
fx,misc/fx_fire_manager7
|
||
|
fx,misc/fx_fire_manager8
|
||
|
fx,misc/fx_fire_fthrow_vert_short
|
||
|
|
||
|
fx,impacts/fx_water_hit_sm
|
||
|
fx,impacts/fx_water_hit_md
|
||
|
fx,impacts/fx_water_hit_lg
|
||
|
fx,impacts/fx_water_object_ripple
|
||
|
fx,vehicle/water/fx_wake_lvt_churn
|
||
|
fx,bio/player/fx_water_hit_player_bubbles
|
||
|
fx,bio/player/fx_player_water_waist_ripple
|
||
|
fx,bio/player/fx_player_water_knee_ripple
|
||
|
|
||
|
xanim,o_clothblinders_flap_intro
|
||
|
xanim,o_clothblinders_flap_loop
|
||
|
xanim,o_clothblinders_flap_outro
|
||
|
include,bayonet
|
||
|
|
||
|
// vehicle treadFx effects - used on the client side script.
|
||
|
fx,vehicle/treadfx/fx_treadfx_dust
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_concrete
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_dirt
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_mud
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_asphalt
|
||
|
fx,vehicle/exhaust/fx_exhaust_sherman
|
||
|
fx,vehicle/exhaust/fx_exhaust_generic_truck
|
||
|
xmodel,vehicle_jap_wheeled_type94_dmg
|
||
|
rawfile,clientscripts/_truck.csc
|
||
|
xmodel,artillery_jap_47mm_d
|
||
|
|
||
|
// weapon swapping
|
||
|
rawfile,maps/_coop_weaponswap.gsc
|
||
|
xmodel,char_usa_raider_gear_flametank
|
||
|
|
||
|
// tree sniper stuff in general
|
||
|
fx,maps/mak/fx_dust_foot_kickup
|
||
|
fx,maps/mak/fx_dust_and_leaves_kickup_small
|
||
|
rawfile,animtrees/tree_sniper.atr
|
||
|
xmodel,dest_test_palm_spawnfrond1
|
||
|
xmodel,dest_test_palm_spawnfrond2
|
||
|
xmodel,anim_foliage_pacific_palmtree_hideout_rope
|
||
|
xanim,o_fall_tree_rope_a
|
||
|
xanim,o_fall_tree_idle_rope_a
|
||
|
xanim,ch_fall_tree_idle_a
|
||
|
xanim,ch_fall_tree_a
|
||
|
xanim,ch_climb_tree_a
|
||
|
|
||
|
// new vehicle explosions - Jesse
|
||
|
fx,vehicle/vexplosion/fx_vexplode_usa_sherman
|
||
|
fx,vehicle/vexplosion/fx_vexplode_jap_t94
|
||
|
fx,vehicle/vexplosion/fx_vexplode_willyjeep
|
||
|
|
||
|
|