59 lines
2 KiB
Text
59 lines
2 KiB
Text
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ignore,code_post_gfx_mp
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ignore,localized_code_post_gfx_mp
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ignore,common_mp
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ignore,localized_common_mp
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col_map_mp,maps/mp/mp_downfall.d3dbsp
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rawfile,maps/mp/mp_downfall.gsc
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rawfile,maps/mp/createart/mp_downfall_art.gsc
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//uncomment these when you actually have them to load
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rawfile,maps/mp/mp_downfall_fx.gsc
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rawfile,maps/mp/mp_downfall_amb.gsc
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rawfile,maps/mp/createfx/mp_downfall_fx.gsc
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//uncomment these when you actually have some
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material,compass_map_mp_downfall
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material,compass_overlay_map_downfall
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// moved to localized_mp_downfall to address german safety on PC MP build
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//include,mptypes_german
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include,water
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include,vehicles_drivable_mp
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xmodel,skybox_ber3
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rawfile,vision/mp_downfall.vision
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//uncomment these when you get them set-up
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rawfile,clientscripts/mp/mp_downfall.csc
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rawfile,clientscripts/mp/mp_downfall_amb.csc
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rawfile,clientscripts/mp/mp_downfall_fx.csc
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rawfile,clientscripts/mp/createfx/mp_downfall_fx.csc
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sound,vehicles,veh_mp,all_mp
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sound,mp_downfall,mp_downfall,all_mp
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fx,maps/mp_maps/fx_mp_fire_small_detail
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fx,maps/mp_maps/fx_mp_fire_small
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fx,maps/mp_maps/fx_mp_fire_medium
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fx,maps/mp_maps/fx_mp_fire_large
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fx,maps/mp_maps/fx_mp_fire_tree_trunk
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fx,maps/mp_maps/fx_mp_insect_swarm
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fx,maps/mp_maps/fx_mp_battlesmoke_thick_large_area
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fx,maps/mp_maps/fx_mp_battlesmoke_thick_small_area
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fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area
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fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area
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fx,maps/mp_maps/fx_mp_godray_yellow_small
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fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor
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fx,maps/mp_maps/fx_mp_smoke_column_tall
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fx,maps/mp_maps/fx_mp_smoke_column_short
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fx,maps/mp_maps/fx_mp_light_glow_indoor_short
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fx,maps/mp_maps/fx_mp_light_glow_indoor_long
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fx,maps/mp_maps/fx_mp_light_glow_outdoor
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fx,maps/mp_maps/fx_mp_water_splash_small
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fx,maps/mp_maps/fx_mp_water_wake_flow
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fx,maps/mp_maps/fx_mp_falling_leaves_elm
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