cod5-sdk/zone_source/mp_downfall.csv

2.0 KiB

1ignorecode_post_gfx_mp
2ignorelocalized_code_post_gfx_mp
3ignorecommon_mp
4ignorelocalized_common_mp
5col_map_mpmaps/mp/mp_downfall.d3dbsp
6rawfilemaps/mp/mp_downfall.gsc
7rawfilemaps/mp/createart/mp_downfall_art.gsc
8rawfilemaps/mp/mp_downfall_fx.gsc
9rawfilemaps/mp/mp_downfall_amb.gsc
10rawfilemaps/mp/createfx/mp_downfall_fx.gsc
11materialcompass_map_mp_downfall
12materialcompass_overlay_map_downfall
13//includemptypes_german
14includewater
15includevehicles_drivable_mp
16xmodelskybox_ber3
17rawfilevision/mp_downfall.vision
18rawfileclientscripts/mp/mp_downfall.csc
19rawfileclientscripts/mp/mp_downfall_amb.csc
20rawfileclientscripts/mp/mp_downfall_fx.csc
21rawfileclientscripts/mp/createfx/mp_downfall_fx.csc
22fxmaps/mp_maps/fx_mp_fire_small_detail
23fxmaps/mp_maps/fx_mp_fire_small
24fxmaps/mp_maps/fx_mp_fire_medium
25fxmaps/mp_maps/fx_mp_fire_large
26fxmaps/mp_maps/fx_mp_fire_tree_trunk
27fxmaps/mp_maps/fx_mp_insect_swarm
28fxmaps/mp_maps/fx_mp_battlesmoke_thick_large_area
29fxmaps/mp_maps/fx_mp_battlesmoke_thick_small_area
30fxmaps/mp_maps/fx_mp_fog_rolling_thick_large_area
31fxmaps/mp_maps/fx_mp_fog_rolling_thick_small_area
32fxmaps/mp_maps/fx_mp_godray_yellow_small
33fxmaps/mp_maps/fx_mp_smoke_ambiance_indoor
34fxmaps/mp_maps/fx_mp_smoke_column_tall
35fxmaps/mp_maps/fx_mp_smoke_column_short
36fxmaps/mp_maps/fx_mp_light_glow_indoor_short
37fxmaps/mp_maps/fx_mp_light_glow_indoor_long
38fxmaps/mp_maps/fx_mp_light_glow_outdoor
39fxmaps/mp_maps/fx_mp_water_splash_small
40fxmaps/mp_maps/fx_mp_water_wake_flow
41fxmaps/mp_maps/fx_mp_falling_leaves_elm