cod5-sdk/zone_source/ber2.csv

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2008-11-20 00:00:00 +00:00
ignore,code_post_gfx
ignore,common
include_xenon,common_player_rus_wet
include_ps3,common_player_rus_wet
include_pc,common_player_rus_wet
col_map_sp,maps/ber2.d3dbsp
impactfx,ber2
// server scripts
rawfile,maps/ber2.gsc
rawfile,maps/ber2_anim.gsc
rawfile,maps/ber2_amb.gsc
rawfile,maps/ber2_fx.gsc
rawfile,maps/ber2_event1.gsc
rawfile,maps/ber2_event2.gsc
rawfile,maps/ber2_status.gsc
rawfile,maps/ber2_util.gsc
rawfile,maps/createfx/ber2_fx.gsc
rawfile,maps/createart/ber2_art.gsc
// client scripts
rawfile,clientscripts/ber2.csc
rawfile,clientscripts/ber2_fx.csc
rawfile,clientscripts/createfx/ber2_fx.csc
rawfile,clientscripts/ber2_amb.csc
rawfile,clientscripts/_t34.csc
// rumbles
rawfile,rumble/explosion_generic
rawfile,rumble/explosion_generic_no_broadcast
rawfile,rumble/explosion_generic_h.rmb
rawfile,rumble/explosion_generic_l.rmb
rawfile,rumble/ber2_generic_light
rawfile,rumble/ber2_generic_light_h.rmb
rawfile,rumble/ber2_generic_light_l.rmb
rawfile,rumble/ber2_generic_heavy
rawfile,rumble/ber2_generic_heavy_h.rmb
rawfile,rumble/ber2_generic_heavy_l.rmb
// localization stuff
localize,ber2,,
// demo end screen
//material,ber2_epd_end_slate
material,ber2_epd_coming_soon
// sound specs
sound,common,ber2,all_sp
sound,character,ber2,all_sp
sound,weapons,ber2,all_sp
sound,projectiles,ber2,all_sp
sound,generic,ber2,all_sp
sound,voiceovers,ber2,all_sp
sound,requests,ber2,all_sp
sound,ber2,ber2,all_sp
sound,vehicles,ber2,all_sp
sound,ru_battlechatter,ber2,all_sp
sound,ge_battlechatter,ber2,all_sp
sound,physics,ber2,all_sp
sound,destructibles,ber2,all_sp
// SRS 6/24/2008: viewmodel arms
xmodel,viewmodel_rus_guard_arms
// weapons
weapon,sp/doublebarrel
weapon,sp/mp40
weapon,sp/walther
weapon,sp/kar98k
weapon,sp/mosin_rifle
weapon,sp/ppsh
weapon,sp/stick_grenade
weapon,sp/molotov
weapon,sp/napalmblob
weapon,sp/napalmbloblight
weapon,sp/panzerschrek
weapon,sp/Stielhandgranate
// t34
rawfile,maps/_t34.gsc
rawfile,vehicles/t34_wet
xmodel,vehicle_rus_tracked_t34_wet
xmodel,vehicle_rus_tracked_t34_dmg_wet
xmodel,weapon_machinegun_tiger
weapon,sp/t34_Turret
weapon,sp/allied_coaxial_mg
rawfile,animtrees/tank.atr
rawfile,shock/tankblast.shock
fx,vehicle/exhaust/fx_exhaust_t34
fx,vehicle/treadfx/fx_treadfx_t34_rain
// katyusha
rawfile,maps/_katyusha.gsc
fx,vehicle/exhaust/fx_exhaust_rus_rocket_truck
// static destructible opel truck
include,destructible_opel_blitz
xmodel,dest_opel_blitz_pristine
xanim,v_opelblitz_explode
xanim,v_opelblitz_flattire_lb
xanim,v_opelblitz_flattire_lf
xanim,v_opelblitz_flattire_rb
xanim,v_opelblitz_flattire_rf
fx,destructibles/fx_dest_fire_car_fade_40
// traverse anims
xanim,step_up_low_wall
xanim,step_down_low_wall
xanim,ai_climb_platform_56
xanim,jump_down_56
xanim,traverse40
xanim,traverse90
xanim,ai_climb_platform_40
xanim,trench_jump_out
// drone anims
xanim,jump_across_100
xanim,death_run_stumble
// MG42
xmodel,weapon_ger_mg_mg42
xanim,standmg42gun_fire_foward
// scripted anims
xanim,ch_berlin2_intro_guy1_hold
xanim,ch_berlin2_intro_guy2_hold
xanim,ch_berlin2_intro_guy3_hold
xanim,ch_berlin2_intro_guy4_hold
xanim,ch_berlin2_intro_guy1
xanim,ch_berlin2_intro_guy2
xanim,ch_berlin2_intro_guy3
xanim,ch_berlin2_intro_guy4
xanim,ch_berlin2_E1vignette2_russian_alive
xanim,ch_berlin2_E1vignette2_russian_dead
xanim,ch_berlin2_e1vignette2_german
xanim,ch_execution3_shooter
xanim,ch_execution3_wounded_loop
xanim,ch_execution3_wounded_shot
xanim,ch_execution2_shooter
xanim,ch_execution2_wounded_loop
xanim,ch_execution2_wounded_shot
xanim,ch_execution1_shooter
xanim,ch_execution1_wounded_loop
xanim,ch_execution1_wounded_shot
xanim,ch_telegraph_guy_tapping_loop
xanim,ch_telegraph_guy_tapping_alert
xanim,ch_telegraph_guy_tapping_death
xanim,ch_officer2_reading_wall_map_loop
xanim,ch_officer2_reading_wall_map_alert
xanim,ch_officer1_reading_wall_map_loop
xanim,ch_officer1_reading_wall_map_alert
xanim,ch_berlin2_rifle_guy1_reaction
xanim,ch_berlin2_rifle_guy2_reaction
xanim,ch_berlin2_rifle_guy3_reaction
xanim,ch_berlin2_rifle_guy1_loop
xanim,ch_berlin2_rifle_guy2_loop
xanim,ch_berlin2_rifle_guy3_loop
xanim,ch_berlin2_flag_unravel
xanim,ch_lattice_gate_guy2_close
xanim,ch_lattice_gate_guy2_idle
xanim,ch_lattice_gate_guy2_open
xanim,ch_lattice_gate_guy1_open
xanim,ch_sarge_open_fail1
xanim,ch_sarge_open_fail2
xanim,ch_sarge_open_fail3
xanim,ch_sarge_open_twitch1
xanim,ch_sarge_open_twitch2
xanim,ch_sarge_open_success
xanim,ch_berlin2_drowning_guy1
// scripted anims for the metro gate execution scene
xanim,ch_berlin2_sub_entrance_reznov_escape_a
xanim,ch_berlin2_sub_entrance_reznov_escape_b
xanim,ch_berlin2_sub_entrance_reznov_idle
xanim,ch_berlin2_sub_entrance_reznov_idle2
xanim,ch_berlin2_sub_entrance_reznov
xanim,ch_berlin2_sub_entrance_chernov_escape
xanim,ch_berlin2_sub_entrance_chernov_idle
xanim,ch_berlin2_sub_entrance_chernov_idle2
xanim,ch_berlin2_sub_entrance_chernov
xanim,ch_berlin2_metro_entrance_idle1_molotov1
xanim,ch_berlin2_metro_entrance_idle1_molotov2
xanim,ch_berlin2_metro_entrance_idle1_molotov3
xanim,ch_berlin2_metro_entrance_idle1_molotov4
xanim,ch_berlin2_metro_entrance_takeout_molotov1
xanim,ch_berlin2_metro_entrance_takeout_molotov2
xanim,ch_berlin2_metro_entrance_takeout_molotov3
xanim,ch_berlin2_metro_entrance_takeout_molotov4
xanim,ch_berlin2_metro_entrance_idle2_molotov1
xanim,ch_berlin2_metro_entrance_idle2_molotov2
xanim,ch_berlin2_metro_entrance_idle2_molotov3
xanim,ch_berlin2_metro_entrance_idle2_molotov4
xanim,ch_berlin2_metro_entrance_throw_molotov1
xanim,ch_berlin2_metro_entrance_throw_molotov2
xanim,ch_berlin2_metro_entrance_throw_molotov3
xanim,ch_berlin2_metro_entrance_throw_molotov4
xanim,ch_berlin2_metro_entrance_putaway_molotov1
xanim,ch_berlin2_metro_entrance_putaway_molotov2
xanim,ch_berlin2_metro_entrance_putaway_molotov3
xanim,ch_berlin2_metro_entrance_putaway_molotov4
xanim,ch_berlin2_metro_entrance_german1_burn
xanim,ch_berlin2_metro_entrance_german2_burn
xanim,ch_berlin2_metro_entrance_german3_burn
xanim,ch_berlin2_metro_entrance_german1_idle
xanim,ch_berlin2_metro_entrance_german2_idle
xanim,ch_berlin2_metro_entrance_german3_idle
xanim,ch_berlin2_metro_entrance_german1
xanim,ch_berlin2_metro_entrance_german2
xanim,ch_berlin2_metro_entrance_german3
// scripted rat anims
xanim,ch_rat_hop_loop
xanim,ch_rat_run_loop
xanim,ch_rat_sniff
// scripted environmental anims
rawfile,animtrees/ber2_fallingsign.atr
rawfile,animtrees/ber2_chair.atr
rawfile,animtrees/ber2_flag.atr
rawfile,animtrees/ber2_buildingcollapse.atr
rawfile,animtrees/ber2_metro_entrance_gate.atr
rawfile,animtrees/ber2_metro_exit_door.atr
rawfile,animtrees/ber2_woodbeam.atr
rawfile,animtrees/ber2_rat.atr
xanim,o_berlin2_sign_fallDown
xanim,o_berlin2_telegraph_chair_loop
xanim,o_berlin2_telegraph_chair_alert
xanim,o_berlin2_flag_unravel
xanim,o_berlin2_flag_unravel_loop
xanim,o_berlin2_building_hit1
xanim,o_berlin2_building_hit2
xanim,o_berlin2_building_towerfall
xanim,o_lattice_gate_close
xanim,o_lattice_gate_open
xanim,o_open_door_fail1
xanim,o_open_door_fail2
xanim,o_open_door_fail3
xanim,o_open_door_success
xanim,o_lattice_gate_woodbeam_hold
xanim,o_lattice_gate_woodbeam_open
xanim,o_lattice_gate_woodbeam_idle
xanim,o_lattice_gate_woodbeam_close
// patrol anims
xanim,patrol_bored_patrolwalk
xanim,patrol_bored_patrolwalk_twitch
xanim,patrol_bored_walk_2_bored
xanim,patrol_bored_2_walk
xanim,patrol_bored_2_walk_180turn
xanim,patrol_bored_idle
xanim,patrol_bored_idle_smoke
xanim,patrol_bored_idle_cellphone
xanim,patrol_bored_twitch_bug
xanim,patrol_bored_twitch_checkphone
xanim,patrol_bored_twitch_stretch
// misc vehicle FX
fx,explosions/large_vehicle_explosion
fx,vehicle/treadfx/fx_treadfx_dust
fx,vehicle/vfire/fx_vfire_sherman
// for _pipes
fx,impacts/fx_pipe_steam
fx,impacts/small_metalhit_1
// for lightning
fx,maps/ber2/fx_ber2_lightning_flash
// for _weather
fx,env/weather/fx_rain_sys_heavy
fx,env/weather/fx_rain_sys_med
fx,env/weather/fx_rain_sys_lght
fx,system_elements/fx_null
// scripted models
xmodel,anim_berlin_rooftop_sign_tall
xmodel,anim_berlin2_building_collapse
xmodel,katyusha_rocket
xmodel,anim_berlin_rus_flag_window_hang
xmodel,sewer_rat
xmodel,weapon_rus_zippo
xmodel,berlin_wood_beam_short
// ------------
// BS trying to cut errors down, remove later
// ------------
xanim,crew_tank1_passenger11_idle
xanim,crew_tank1_passenger11_dismount
xanim,crew_tank1_passenger10_idle
xanim,crew_tank1_passenger10_dismount
xanim,crew_tank1_passenger9_idle
xanim,crew_tank1_passenger9_dismount
xanim,crew_tank1_passenger8_idle
xanim,crew_tank1_passenger8_dismount
xanim,crew_tank1_passenger7_idle
xanim,crew_tank1_passenger7_dismount
xanim,crew_tank1_passenger6_idle
xanim,crew_tank1_passenger6_dismount
xanim,crew_tank1_passenger5_idle
xanim,crew_tank1_passenger5_dismount
xanim,crew_tank1_passenger4_idle
xanim,crew_tank1_passenger4_dismount
xanim,crew_tank1_commander_idle
xanim,crew_tank1_commander_dismount
xanim,void_loop
xanim,ai_flamethrower_crouch_pain
xanim,ai_flamethrower_stand_pain
xanim,ai_flamethrower_crouch_death
xanim,ai_flamethrower_stand_death
xanim,ai_flamethrower_crouch_aim_5
xanim,ai_flamethrower_aim_5
xanim,ai_flamethrower_crouch_idle_a_alert_v1
xanim,ai_flamethrower_stand_idle_alert_v1
xanim,ai_flamethrower_crouch_aim_8
xanim,ai_flamethrower_aim_8
xanim,ai_flamethrower_crouch_aim_2
xanim,ai_flamethrower_aim_2
xanim,ai_flamethrower_crouch_aim_6
xanim,ai_flamethrower_aim_6
xanim,ai_flamethrower_crouch_aim_4
xanim,ai_flamethrower_aim_4
xanim,ai_mg_shoulder_run
xanim,ai_bonzai_sprint_c
xanim,ai_bonzai_sprint_b
xanim,ai_bonzai_sprint_a
xanim,ai_flamethrower_combatrun_c
xanim,ai_flamethrower_crouch_twitch
xanim,ai_flamethrower_crouch_idle_b
xanim,ai_flamethrower_crouch_idle_a
xanim,ai_flamethrower_stand_twitch
xanim,ai_flamethrower_stand_idle_casual_v1
xanim,ai_mg_shoulder_run2crouch
xanim,ai_mg_shoulder_crouch_idle
xanim,ai_mg_shoulder_run2stand
xanim,ai_mg_shoulder_stand_idle
xanim,ai_flame_crouch_fire_center
xanim,ai_flame_fire_center
xanim,ai_bonzai_buddy_fail_front
xanim,ai_bonzai_enemy_fail_front
xanim,ai_bonzai_enemy_attack_player_success
xanim,ai_bonzai_enemy_attack_player_fail
xanim,ai_bonzai_enemy_attack_player_intro
xanim,ai_bonzai_enemy_attack_player
xanim,ai_bonzai_enemy_success_front
xanim,ai_bonzai_buddy_success_front
xanim,int_bonzai_attack_player_success
xanim,int_bonzai_attack_player_fail
xanim,int_bonzai_attack_player_intro
xanim,int_bonzai_attack_player
// gib anims
xanim,ai_flamethrower_crouch_pain
xanim,ai_flamethrower_stand_pain
xanim,ai_gib_right_rightleg_loop
xanim,ai_gib_right_rightleg_hit
xanim,ai_gib_right_rightleg_die
xanim,ai_gib_right_righthand_loop
xanim,ai_gib_right_righthand_hit
xanim,ai_gib_right_righthand_die
xanim,ai_gib_right_leftleg_loop
xanim,ai_gib_right_leftleg_hit
xanim,ai_gib_right_leftleg_die
xanim,ai_gib_right_lefthand_loop
xanim,ai_gib_right_lefthand_hit
xanim,ai_gib_right_lefthand_die
xanim,ai_gib_right_belly_loop
xanim,ai_gib_right_belly_hit
xanim,ai_gib_right_belly_die
xanim,ai_gib_right_2leg_loop
xanim,ai_gib_right_2leg_hit
xanim,ai_gib_right_2leg_die
xanim,ai_gib_left_rightleg_loop
xanim,ai_gib_left_rightleg_hit
xanim,ai_gib_left_rightleg_die
xanim,ai_gib_left_righthand_loop
xanim,ai_gib_left_righthand_hit
xanim,ai_gib_left_righthand_die
xanim,ai_gib_left_leftleg_loop
xanim,ai_gib_left_leftleg_hit
xanim,ai_gib_left_leftleg_die
xanim,ai_gib_left_lefthand_loop
xanim,ai_gib_left_lefthand_hit
xanim,ai_gib_left_lefthand_die
xanim,ai_gib_left_belly_loop
xanim,ai_gib_left_belly_hit
xanim,ai_gib_left_belly_die
xanim,ai_gib_left_2leg_loop
xanim,ai_gib_left_2leg_hit
xanim,ai_gib_left_2leg_die
xanim,ai_gib_forward_rightleg_loop
xanim,ai_gib_forward_rightleg_hit
xanim,ai_gib_forward_rightleg_die
xanim,ai_gib_forward_leftleg_loop
xanim,ai_gib_forward_leftleg_hit
xanim,ai_gib_forward_leftleg_die
xanim,ai_gib_forward_lefthand_loop
xanim,ai_gib_forward_lefthand_hit
xanim,ai_gib_forward_lefthand_die
xanim,ai_gib_forward_belly_loop
xanim,ai_gib_forward_belly_hit
xanim,ai_gib_forward_belly_die
xanim,ai_gib_forward_2leg_loop
xanim,ai_gib_forward_2leg_hit
xanim,ai_gib_forward_2leg_die
xanim,ai_gib_backward_rightleg_loop
xanim,ai_gib_backward_rightleg_hit
xanim,ai_gib_backward_rightleg_die
xanim,ai_gib_backward_righthand_loop
xanim,ai_gib_backward_righthand_hit
xanim,ai_gib_backward_righthand_die
xanim,ai_gib_backward_2leg_loop
xanim,ai_gib_backward_2leg_hit
xanim,ai_gib_backward_2leg_die
// scripted fx
fx,weapon/muzzleflashes/heavy
fx,maps/ber2/fx_deathfx_headshot_ber2
fx,maps/ber2/fx_deathfx_head_bloodspurt_ber2
fx,maps/ber2/fx_exp_wall_impact_01
fx,maps/ber2/fx_exp_roof_sign_shock
fx,maps/ber2/fx_exp_bank_win_money
fx,maps/ber2/fx_exp_window_fireball_out
fx,maps/ber2/fx_dust_sign_support_break
fx,maps/ber2/fx_debris_wood_boards_fire
fx,weapon/muzzleflashes/fx_rocket_katyusha_launch
fx,weapon/rocket/fx_rocket_katyusha_geotrail
fx,weapon/rocket/fx_rocket_katyusha_explosion
fx,maps/ber2/fx_debris_sbwy_ceiling_impact_sand
fx,maps/ber2/fx_debris_sbwy_ceiling_impact_conc
fx,maps/ber2/fx_wave_base
fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
fx,weapon/flak/fx_flak_cloudflash_night
fx,maps/ber2/fx_smk_fill_small
fx,maps/ber2/fx_building_2a_collapse
fx,maps/ber2/fx_building_2a_collapse_fallout
fx,maps/ber2/fx_tower_collapse_emit
fx,maps/ber2/fx_building_2a_collapse_hit
fx,env/smoke/fx_battlefield_smokebank_low_thick
fx,env/water/fx_water_single_splash
fx,maps/ber2/fx_exp_electric_pole
fx,maps/sniper/fx_underwater_foam_bubbles_limb
fx,maps/sniper/fx_underwater_foam_bubbles_torso
fx,env/light/fx_lgiht_ceiling_flikr_sys_01
fx,env/light/fx_lgiht_ceiling_flikr_sys_02
fx,env/light/fx_lgiht_ceiling_flikr_sys_03
fx,env/smoke/fx_smoke_low_thick_oneshot
// mortar fx
fx,maps/ber2/fx_exp_building_t34_hit
// footstep fx includes
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_mud
fx,bio/player/fx_footstep_sand
// includes for FX - TODO barry optimize
include,water
include,flamethrower
// createfx particles
fx,env/smoke/fx_smoke_window_lg_gry
fx,maps/ber2/fx_smk_plume_xlg_slow_blk_w
fx,env/smoke/fx_smoke_hallway_faint_dark
fx,maps/ber2/fx_smoke_hallway_smoke_roll_dark
fx,env/smoke/fx_battlefield_smokebank_ling_lg_w
fx,env/fire/fx_ash_embers_light
fx,env/smoke/fx_smoke_door_top_exit_drk
fx,env/smoke/fx_smoke_plume_sm_fast_blk_w
fx,env/smoke/fx_smoke_plume_lg_slow_def
fx,env/smoke/fx_smoke_brush_smolder_md
fx,env/smoke/fx_smoke_crater_w
fx,env/light/fx_dlight_fire_glow
fx,maps/ber2/fx_smoke_hall_exit_drk
fx,env/fire/fx_fire_win_nsmk_0x35y50z
fx,env/fire/fx_fire_wall_smk_0x100y155z
fx,env/water/fx_water_drips_hvy
fx,env/water/fx_water_drips_hvy_long
fx,env/electrical/fx_elec_wire_spark_burst
fx,env/electrical/fx_elec_wire_spark_burst_blue
fx,env/fire/fx_fire_150x600_tall_distant
fx,env/light/fx_ray_ceiling_amber_dim
fx,maps/ber2/fx_ray_small_glow
fx,env/water/fx_wtr_pipe_spill_md
fx,env/water/fx_wtr_pipe_spill_sm
fx,env/water/fx_water_wake_flow_md
fx,env/water/fx_water_wake_flow_sm
fx,env/water/fx_water_wake_flow_mist
fx,env/water/fx_wtr_spill_sm_thin
fx,env/water/fx_water_splash_leak_md
fx,env/water/fx_water_rain_distortion
fx,maps/ber2/fx_debris_dust_motes
fx,maps/ber2/fx_debris_fire_motes
fx,maps/ber2/fx_ray_bank_godray
fx,env/fire/fx_static_fire_sm_ndlight_10sec
fx,maps/ber2/fx_building_debris_fall_amb
fx,maps/ber2/fx_building_debris_fall_bank
fx,env/light/fx_light_god_rays_large
fx,env/light/fx_light_god_rays_medium
fx,maps/ber2/fx_light_god_raysb_small
fx,env/light/fx_light_god_rays_dust_motes
fx,env/fire/fx_fire_bookshelf_wide
fx,env/fire/fx_fire_column_creep_xsm
fx,env/fire/fx_fire_column_creep_sm
fx,maps/ber2/fx_smoke_fill_indoor
fx,maps/ber2/fx_debris_hall_ash_embers
fx,env/fire/fx_fire_debris_xsmall
fx,env/fire/fx_fire_ceiling_50x100
fx,env/fire/fx_fire_ceiling_100x100
fx,env/water/fx_water_leak_runner_100
// new vehicle explosions - Jesse
fx,vehicle/vexplosion/fx_vexplode_rus_t34