516 lines
16 KiB
Plaintext
516 lines
16 KiB
Plaintext
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ignore,code_post_gfx
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ignore,common
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include_xenon,common_player_rus_wet
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include_ps3,common_player_rus_wet
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include_pc,common_player_rus_wet
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col_map_sp,maps/ber2.d3dbsp
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impactfx,ber2
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// server scripts
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rawfile,maps/ber2.gsc
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rawfile,maps/ber2_anim.gsc
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rawfile,maps/ber2_amb.gsc
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rawfile,maps/ber2_fx.gsc
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rawfile,maps/ber2_event1.gsc
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rawfile,maps/ber2_event2.gsc
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rawfile,maps/ber2_status.gsc
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rawfile,maps/ber2_util.gsc
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rawfile,maps/createfx/ber2_fx.gsc
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rawfile,maps/createart/ber2_art.gsc
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// client scripts
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rawfile,clientscripts/ber2.csc
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rawfile,clientscripts/ber2_fx.csc
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rawfile,clientscripts/createfx/ber2_fx.csc
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rawfile,clientscripts/ber2_amb.csc
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rawfile,clientscripts/_t34.csc
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// rumbles
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rawfile,rumble/explosion_generic
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rawfile,rumble/explosion_generic_no_broadcast
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rawfile,rumble/explosion_generic_h.rmb
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rawfile,rumble/explosion_generic_l.rmb
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rawfile,rumble/ber2_generic_light
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rawfile,rumble/ber2_generic_light_h.rmb
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rawfile,rumble/ber2_generic_light_l.rmb
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rawfile,rumble/ber2_generic_heavy
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rawfile,rumble/ber2_generic_heavy_h.rmb
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rawfile,rumble/ber2_generic_heavy_l.rmb
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// localization stuff
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localize,ber2,,
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// demo end screen
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//material,ber2_epd_end_slate
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material,ber2_epd_coming_soon
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// sound specs
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sound,common,ber2,all_sp
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sound,character,ber2,all_sp
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sound,weapons,ber2,all_sp
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sound,projectiles,ber2,all_sp
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sound,generic,ber2,all_sp
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sound,voiceovers,ber2,all_sp
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sound,requests,ber2,all_sp
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sound,ber2,ber2,all_sp
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sound,vehicles,ber2,all_sp
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sound,ru_battlechatter,ber2,all_sp
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sound,ge_battlechatter,ber2,all_sp
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sound,physics,ber2,all_sp
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sound,destructibles,ber2,all_sp
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// SRS 6/24/2008: viewmodel arms
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xmodel,viewmodel_rus_guard_arms
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// weapons
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weapon,sp/doublebarrel
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weapon,sp/mp40
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weapon,sp/walther
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weapon,sp/kar98k
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weapon,sp/mosin_rifle
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weapon,sp/ppsh
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weapon,sp/stick_grenade
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weapon,sp/molotov
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weapon,sp/napalmblob
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weapon,sp/napalmbloblight
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weapon,sp/panzerschrek
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weapon,sp/Stielhandgranate
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// t34
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rawfile,maps/_t34.gsc
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rawfile,vehicles/t34_wet
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xmodel,vehicle_rus_tracked_t34_wet
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xmodel,vehicle_rus_tracked_t34_dmg_wet
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xmodel,weapon_machinegun_tiger
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weapon,sp/t34_Turret
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weapon,sp/allied_coaxial_mg
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rawfile,animtrees/tank.atr
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rawfile,shock/tankblast.shock
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fx,vehicle/exhaust/fx_exhaust_t34
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fx,vehicle/treadfx/fx_treadfx_t34_rain
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// katyusha
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rawfile,maps/_katyusha.gsc
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fx,vehicle/exhaust/fx_exhaust_rus_rocket_truck
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// static destructible opel truck
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include,destructible_opel_blitz
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xmodel,dest_opel_blitz_pristine
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xanim,v_opelblitz_explode
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xanim,v_opelblitz_flattire_lb
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xanim,v_opelblitz_flattire_lf
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xanim,v_opelblitz_flattire_rb
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xanim,v_opelblitz_flattire_rf
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fx,destructibles/fx_dest_fire_car_fade_40
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// traverse anims
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xanim,step_up_low_wall
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xanim,step_down_low_wall
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xanim,ai_climb_platform_56
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xanim,jump_down_56
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xanim,traverse40
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xanim,traverse90
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xanim,ai_climb_platform_40
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xanim,trench_jump_out
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// drone anims
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xanim,jump_across_100
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xanim,death_run_stumble
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// MG42
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xmodel,weapon_ger_mg_mg42
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xanim,standmg42gun_fire_foward
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// scripted anims
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xanim,ch_berlin2_intro_guy1_hold
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xanim,ch_berlin2_intro_guy2_hold
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xanim,ch_berlin2_intro_guy3_hold
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xanim,ch_berlin2_intro_guy4_hold
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xanim,ch_berlin2_intro_guy1
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xanim,ch_berlin2_intro_guy2
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xanim,ch_berlin2_intro_guy3
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xanim,ch_berlin2_intro_guy4
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xanim,ch_berlin2_E1vignette2_russian_alive
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xanim,ch_berlin2_E1vignette2_russian_dead
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xanim,ch_berlin2_e1vignette2_german
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xanim,ch_execution3_shooter
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xanim,ch_execution3_wounded_loop
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xanim,ch_execution3_wounded_shot
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xanim,ch_execution2_shooter
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xanim,ch_execution2_wounded_loop
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xanim,ch_execution2_wounded_shot
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xanim,ch_execution1_shooter
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xanim,ch_execution1_wounded_loop
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xanim,ch_execution1_wounded_shot
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xanim,ch_telegraph_guy_tapping_loop
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xanim,ch_telegraph_guy_tapping_alert
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xanim,ch_telegraph_guy_tapping_death
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xanim,ch_officer2_reading_wall_map_loop
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xanim,ch_officer2_reading_wall_map_alert
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xanim,ch_officer1_reading_wall_map_loop
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xanim,ch_officer1_reading_wall_map_alert
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xanim,ch_berlin2_rifle_guy1_reaction
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xanim,ch_berlin2_rifle_guy2_reaction
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xanim,ch_berlin2_rifle_guy3_reaction
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xanim,ch_berlin2_rifle_guy1_loop
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xanim,ch_berlin2_rifle_guy2_loop
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xanim,ch_berlin2_rifle_guy3_loop
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xanim,ch_berlin2_flag_unravel
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xanim,ch_lattice_gate_guy2_close
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xanim,ch_lattice_gate_guy2_idle
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xanim,ch_lattice_gate_guy2_open
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xanim,ch_lattice_gate_guy1_open
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xanim,ch_sarge_open_fail1
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xanim,ch_sarge_open_fail2
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xanim,ch_sarge_open_fail3
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xanim,ch_sarge_open_twitch1
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xanim,ch_sarge_open_twitch2
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xanim,ch_sarge_open_success
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xanim,ch_berlin2_drowning_guy1
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// scripted anims for the metro gate execution scene
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xanim,ch_berlin2_sub_entrance_reznov_escape_a
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xanim,ch_berlin2_sub_entrance_reznov_escape_b
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xanim,ch_berlin2_sub_entrance_reznov_idle
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xanim,ch_berlin2_sub_entrance_reznov_idle2
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xanim,ch_berlin2_sub_entrance_reznov
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xanim,ch_berlin2_sub_entrance_chernov_escape
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xanim,ch_berlin2_sub_entrance_chernov_idle
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xanim,ch_berlin2_sub_entrance_chernov_idle2
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xanim,ch_berlin2_sub_entrance_chernov
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xanim,ch_berlin2_metro_entrance_idle1_molotov1
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xanim,ch_berlin2_metro_entrance_idle1_molotov2
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xanim,ch_berlin2_metro_entrance_idle1_molotov3
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xanim,ch_berlin2_metro_entrance_idle1_molotov4
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xanim,ch_berlin2_metro_entrance_takeout_molotov1
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xanim,ch_berlin2_metro_entrance_takeout_molotov2
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xanim,ch_berlin2_metro_entrance_takeout_molotov3
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xanim,ch_berlin2_metro_entrance_takeout_molotov4
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xanim,ch_berlin2_metro_entrance_idle2_molotov1
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xanim,ch_berlin2_metro_entrance_idle2_molotov2
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xanim,ch_berlin2_metro_entrance_idle2_molotov3
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xanim,ch_berlin2_metro_entrance_idle2_molotov4
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xanim,ch_berlin2_metro_entrance_throw_molotov1
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xanim,ch_berlin2_metro_entrance_throw_molotov2
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xanim,ch_berlin2_metro_entrance_throw_molotov3
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xanim,ch_berlin2_metro_entrance_throw_molotov4
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xanim,ch_berlin2_metro_entrance_putaway_molotov1
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xanim,ch_berlin2_metro_entrance_putaway_molotov2
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xanim,ch_berlin2_metro_entrance_putaway_molotov3
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xanim,ch_berlin2_metro_entrance_putaway_molotov4
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xanim,ch_berlin2_metro_entrance_german1_burn
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xanim,ch_berlin2_metro_entrance_german2_burn
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xanim,ch_berlin2_metro_entrance_german3_burn
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xanim,ch_berlin2_metro_entrance_german1_idle
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xanim,ch_berlin2_metro_entrance_german2_idle
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xanim,ch_berlin2_metro_entrance_german3_idle
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xanim,ch_berlin2_metro_entrance_german1
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xanim,ch_berlin2_metro_entrance_german2
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xanim,ch_berlin2_metro_entrance_german3
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// scripted rat anims
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xanim,ch_rat_hop_loop
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xanim,ch_rat_run_loop
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xanim,ch_rat_sniff
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// scripted environmental anims
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rawfile,animtrees/ber2_fallingsign.atr
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rawfile,animtrees/ber2_chair.atr
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rawfile,animtrees/ber2_flag.atr
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rawfile,animtrees/ber2_buildingcollapse.atr
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rawfile,animtrees/ber2_metro_entrance_gate.atr
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rawfile,animtrees/ber2_metro_exit_door.atr
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rawfile,animtrees/ber2_woodbeam.atr
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rawfile,animtrees/ber2_rat.atr
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xanim,o_berlin2_sign_fallDown
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xanim,o_berlin2_telegraph_chair_loop
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xanim,o_berlin2_telegraph_chair_alert
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xanim,o_berlin2_flag_unravel
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xanim,o_berlin2_flag_unravel_loop
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xanim,o_berlin2_building_hit1
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xanim,o_berlin2_building_hit2
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xanim,o_berlin2_building_towerfall
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xanim,o_lattice_gate_close
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xanim,o_lattice_gate_open
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xanim,o_open_door_fail1
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xanim,o_open_door_fail2
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xanim,o_open_door_fail3
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xanim,o_open_door_success
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xanim,o_lattice_gate_woodbeam_hold
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xanim,o_lattice_gate_woodbeam_open
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xanim,o_lattice_gate_woodbeam_idle
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xanim,o_lattice_gate_woodbeam_close
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// patrol anims
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xanim,patrol_bored_patrolwalk
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xanim,patrol_bored_patrolwalk_twitch
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xanim,patrol_bored_walk_2_bored
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xanim,patrol_bored_2_walk
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xanim,patrol_bored_2_walk_180turn
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xanim,patrol_bored_idle
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xanim,patrol_bored_idle_smoke
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xanim,patrol_bored_idle_cellphone
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xanim,patrol_bored_twitch_bug
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xanim,patrol_bored_twitch_checkphone
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xanim,patrol_bored_twitch_stretch
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// misc vehicle FX
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fx,explosions/large_vehicle_explosion
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fx,vehicle/treadfx/fx_treadfx_dust
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fx,vehicle/vfire/fx_vfire_sherman
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// for _pipes
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fx,impacts/fx_pipe_steam
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fx,impacts/small_metalhit_1
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// for lightning
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fx,maps/ber2/fx_ber2_lightning_flash
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// for _weather
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fx,env/weather/fx_rain_sys_heavy
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fx,env/weather/fx_rain_sys_med
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fx,env/weather/fx_rain_sys_lght
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fx,system_elements/fx_null
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// scripted models
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xmodel,anim_berlin_rooftop_sign_tall
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xmodel,anim_berlin2_building_collapse
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xmodel,katyusha_rocket
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xmodel,anim_berlin_rus_flag_window_hang
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xmodel,sewer_rat
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xmodel,weapon_rus_zippo
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xmodel,berlin_wood_beam_short
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// ------------
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// BS trying to cut errors down, remove later
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// ------------
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xanim,crew_tank1_passenger11_idle
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xanim,crew_tank1_passenger11_dismount
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xanim,crew_tank1_passenger10_idle
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xanim,crew_tank1_passenger10_dismount
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xanim,crew_tank1_passenger9_idle
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xanim,crew_tank1_passenger9_dismount
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xanim,crew_tank1_passenger8_idle
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xanim,crew_tank1_passenger8_dismount
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xanim,crew_tank1_passenger7_idle
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xanim,crew_tank1_passenger7_dismount
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xanim,crew_tank1_passenger6_idle
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xanim,crew_tank1_passenger6_dismount
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xanim,crew_tank1_passenger5_idle
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xanim,crew_tank1_passenger5_dismount
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xanim,crew_tank1_passenger4_idle
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xanim,crew_tank1_passenger4_dismount
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xanim,crew_tank1_commander_idle
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xanim,crew_tank1_commander_dismount
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xanim,void_loop
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xanim,ai_flamethrower_crouch_pain
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xanim,ai_flamethrower_stand_pain
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xanim,ai_flamethrower_crouch_death
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xanim,ai_flamethrower_stand_death
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xanim,ai_flamethrower_crouch_aim_5
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xanim,ai_flamethrower_aim_5
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xanim,ai_flamethrower_crouch_idle_a_alert_v1
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xanim,ai_flamethrower_stand_idle_alert_v1
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xanim,ai_flamethrower_crouch_aim_8
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xanim,ai_flamethrower_aim_8
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xanim,ai_flamethrower_crouch_aim_2
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xanim,ai_flamethrower_aim_2
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xanim,ai_flamethrower_crouch_aim_6
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xanim,ai_flamethrower_aim_6
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xanim,ai_flamethrower_crouch_aim_4
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xanim,ai_flamethrower_aim_4
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xanim,ai_mg_shoulder_run
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xanim,ai_bonzai_sprint_c
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xanim,ai_bonzai_sprint_b
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xanim,ai_bonzai_sprint_a
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xanim,ai_flamethrower_combatrun_c
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xanim,ai_flamethrower_crouch_twitch
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xanim,ai_flamethrower_crouch_idle_b
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xanim,ai_flamethrower_crouch_idle_a
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xanim,ai_flamethrower_stand_twitch
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xanim,ai_flamethrower_stand_idle_casual_v1
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xanim,ai_mg_shoulder_run2crouch
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xanim,ai_mg_shoulder_crouch_idle
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xanim,ai_mg_shoulder_run2stand
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xanim,ai_mg_shoulder_stand_idle
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xanim,ai_flame_crouch_fire_center
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xanim,ai_flame_fire_center
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xanim,ai_bonzai_buddy_fail_front
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xanim,ai_bonzai_enemy_fail_front
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xanim,ai_bonzai_enemy_attack_player_success
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xanim,ai_bonzai_enemy_attack_player_fail
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xanim,ai_bonzai_enemy_attack_player_intro
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xanim,ai_bonzai_enemy_attack_player
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xanim,ai_bonzai_enemy_success_front
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xanim,ai_bonzai_buddy_success_front
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xanim,int_bonzai_attack_player_success
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xanim,int_bonzai_attack_player_fail
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xanim,int_bonzai_attack_player_intro
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xanim,int_bonzai_attack_player
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|
// gib anims
|
||
|
xanim,ai_flamethrower_crouch_pain
|
||
|
xanim,ai_flamethrower_stand_pain
|
||
|
xanim,ai_gib_right_rightleg_loop
|
||
|
xanim,ai_gib_right_rightleg_hit
|
||
|
xanim,ai_gib_right_rightleg_die
|
||
|
xanim,ai_gib_right_righthand_loop
|
||
|
xanim,ai_gib_right_righthand_hit
|
||
|
xanim,ai_gib_right_righthand_die
|
||
|
xanim,ai_gib_right_leftleg_loop
|
||
|
xanim,ai_gib_right_leftleg_hit
|
||
|
xanim,ai_gib_right_leftleg_die
|
||
|
xanim,ai_gib_right_lefthand_loop
|
||
|
xanim,ai_gib_right_lefthand_hit
|
||
|
xanim,ai_gib_right_lefthand_die
|
||
|
xanim,ai_gib_right_belly_loop
|
||
|
xanim,ai_gib_right_belly_hit
|
||
|
xanim,ai_gib_right_belly_die
|
||
|
xanim,ai_gib_right_2leg_loop
|
||
|
xanim,ai_gib_right_2leg_hit
|
||
|
xanim,ai_gib_right_2leg_die
|
||
|
xanim,ai_gib_left_rightleg_loop
|
||
|
xanim,ai_gib_left_rightleg_hit
|
||
|
xanim,ai_gib_left_rightleg_die
|
||
|
xanim,ai_gib_left_righthand_loop
|
||
|
xanim,ai_gib_left_righthand_hit
|
||
|
xanim,ai_gib_left_righthand_die
|
||
|
xanim,ai_gib_left_leftleg_loop
|
||
|
xanim,ai_gib_left_leftleg_hit
|
||
|
xanim,ai_gib_left_leftleg_die
|
||
|
xanim,ai_gib_left_lefthand_loop
|
||
|
xanim,ai_gib_left_lefthand_hit
|
||
|
xanim,ai_gib_left_lefthand_die
|
||
|
xanim,ai_gib_left_belly_loop
|
||
|
xanim,ai_gib_left_belly_hit
|
||
|
xanim,ai_gib_left_belly_die
|
||
|
xanim,ai_gib_left_2leg_loop
|
||
|
xanim,ai_gib_left_2leg_hit
|
||
|
xanim,ai_gib_left_2leg_die
|
||
|
xanim,ai_gib_forward_rightleg_loop
|
||
|
xanim,ai_gib_forward_rightleg_hit
|
||
|
xanim,ai_gib_forward_rightleg_die
|
||
|
xanim,ai_gib_forward_leftleg_loop
|
||
|
xanim,ai_gib_forward_leftleg_hit
|
||
|
xanim,ai_gib_forward_leftleg_die
|
||
|
xanim,ai_gib_forward_lefthand_loop
|
||
|
xanim,ai_gib_forward_lefthand_hit
|
||
|
xanim,ai_gib_forward_lefthand_die
|
||
|
xanim,ai_gib_forward_belly_loop
|
||
|
xanim,ai_gib_forward_belly_hit
|
||
|
xanim,ai_gib_forward_belly_die
|
||
|
xanim,ai_gib_forward_2leg_loop
|
||
|
xanim,ai_gib_forward_2leg_hit
|
||
|
xanim,ai_gib_forward_2leg_die
|
||
|
xanim,ai_gib_backward_rightleg_loop
|
||
|
xanim,ai_gib_backward_rightleg_hit
|
||
|
xanim,ai_gib_backward_rightleg_die
|
||
|
xanim,ai_gib_backward_righthand_loop
|
||
|
xanim,ai_gib_backward_righthand_hit
|
||
|
xanim,ai_gib_backward_righthand_die
|
||
|
xanim,ai_gib_backward_2leg_loop
|
||
|
xanim,ai_gib_backward_2leg_hit
|
||
|
xanim,ai_gib_backward_2leg_die
|
||
|
|
||
|
// scripted fx
|
||
|
fx,weapon/muzzleflashes/heavy
|
||
|
fx,maps/ber2/fx_deathfx_headshot_ber2
|
||
|
fx,maps/ber2/fx_deathfx_head_bloodspurt_ber2
|
||
|
fx,maps/ber2/fx_exp_wall_impact_01
|
||
|
fx,maps/ber2/fx_exp_roof_sign_shock
|
||
|
fx,maps/ber2/fx_exp_bank_win_money
|
||
|
fx,maps/ber2/fx_exp_window_fireball_out
|
||
|
fx,maps/ber2/fx_dust_sign_support_break
|
||
|
fx,maps/ber2/fx_debris_wood_boards_fire
|
||
|
fx,weapon/muzzleflashes/fx_rocket_katyusha_launch
|
||
|
fx,weapon/rocket/fx_rocket_katyusha_geotrail
|
||
|
fx,weapon/rocket/fx_rocket_katyusha_explosion
|
||
|
fx,maps/ber2/fx_debris_sbwy_ceiling_impact_sand
|
||
|
fx,maps/ber2/fx_debris_sbwy_ceiling_impact_conc
|
||
|
fx,maps/ber2/fx_wave_base
|
||
|
fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
|
||
|
fx,weapon/flak/fx_flak_cloudflash_night
|
||
|
fx,maps/ber2/fx_smk_fill_small
|
||
|
fx,maps/ber2/fx_building_2a_collapse
|
||
|
fx,maps/ber2/fx_building_2a_collapse_fallout
|
||
|
fx,maps/ber2/fx_tower_collapse_emit
|
||
|
fx,maps/ber2/fx_building_2a_collapse_hit
|
||
|
fx,env/smoke/fx_battlefield_smokebank_low_thick
|
||
|
fx,env/water/fx_water_single_splash
|
||
|
fx,maps/ber2/fx_exp_electric_pole
|
||
|
fx,maps/sniper/fx_underwater_foam_bubbles_limb
|
||
|
fx,maps/sniper/fx_underwater_foam_bubbles_torso
|
||
|
fx,env/light/fx_lgiht_ceiling_flikr_sys_01
|
||
|
fx,env/light/fx_lgiht_ceiling_flikr_sys_02
|
||
|
fx,env/light/fx_lgiht_ceiling_flikr_sys_03
|
||
|
fx,env/smoke/fx_smoke_low_thick_oneshot
|
||
|
|
||
|
// mortar fx
|
||
|
fx,maps/ber2/fx_exp_building_t34_hit
|
||
|
|
||
|
// footstep fx includes
|
||
|
fx,bio/player/fx_footstep_water
|
||
|
fx,bio/player/fx_footstep_dust
|
||
|
fx,bio/player/fx_footstep_mud
|
||
|
fx,bio/player/fx_footstep_sand
|
||
|
|
||
|
// includes for FX - TODO barry optimize
|
||
|
include,water
|
||
|
include,flamethrower
|
||
|
|
||
|
// createfx particles
|
||
|
fx,env/smoke/fx_smoke_window_lg_gry
|
||
|
fx,maps/ber2/fx_smk_plume_xlg_slow_blk_w
|
||
|
fx,env/smoke/fx_smoke_hallway_faint_dark
|
||
|
fx,maps/ber2/fx_smoke_hallway_smoke_roll_dark
|
||
|
fx,env/smoke/fx_battlefield_smokebank_ling_lg_w
|
||
|
fx,env/fire/fx_ash_embers_light
|
||
|
fx,env/smoke/fx_smoke_door_top_exit_drk
|
||
|
fx,env/smoke/fx_smoke_plume_sm_fast_blk_w
|
||
|
fx,env/smoke/fx_smoke_plume_lg_slow_def
|
||
|
fx,env/smoke/fx_smoke_brush_smolder_md
|
||
|
fx,env/smoke/fx_smoke_crater_w
|
||
|
fx,env/light/fx_dlight_fire_glow
|
||
|
fx,maps/ber2/fx_smoke_hall_exit_drk
|
||
|
fx,env/fire/fx_fire_win_nsmk_0x35y50z
|
||
|
fx,env/fire/fx_fire_wall_smk_0x100y155z
|
||
|
fx,env/water/fx_water_drips_hvy
|
||
|
fx,env/water/fx_water_drips_hvy_long
|
||
|
fx,env/electrical/fx_elec_wire_spark_burst
|
||
|
fx,env/electrical/fx_elec_wire_spark_burst_blue
|
||
|
fx,env/fire/fx_fire_150x600_tall_distant
|
||
|
fx,env/light/fx_ray_ceiling_amber_dim
|
||
|
fx,maps/ber2/fx_ray_small_glow
|
||
|
fx,env/water/fx_wtr_pipe_spill_md
|
||
|
fx,env/water/fx_wtr_pipe_spill_sm
|
||
|
fx,env/water/fx_water_wake_flow_md
|
||
|
fx,env/water/fx_water_wake_flow_sm
|
||
|
fx,env/water/fx_water_wake_flow_mist
|
||
|
fx,env/water/fx_wtr_spill_sm_thin
|
||
|
fx,env/water/fx_water_splash_leak_md
|
||
|
fx,env/water/fx_water_rain_distortion
|
||
|
fx,maps/ber2/fx_debris_dust_motes
|
||
|
fx,maps/ber2/fx_debris_fire_motes
|
||
|
fx,maps/ber2/fx_ray_bank_godray
|
||
|
fx,env/fire/fx_static_fire_sm_ndlight_10sec
|
||
|
fx,maps/ber2/fx_building_debris_fall_amb
|
||
|
fx,maps/ber2/fx_building_debris_fall_bank
|
||
|
fx,env/light/fx_light_god_rays_large
|
||
|
fx,env/light/fx_light_god_rays_medium
|
||
|
fx,maps/ber2/fx_light_god_raysb_small
|
||
|
fx,env/light/fx_light_god_rays_dust_motes
|
||
|
fx,env/fire/fx_fire_bookshelf_wide
|
||
|
fx,env/fire/fx_fire_column_creep_xsm
|
||
|
fx,env/fire/fx_fire_column_creep_sm
|
||
|
fx,maps/ber2/fx_smoke_fill_indoor
|
||
|
fx,maps/ber2/fx_debris_hall_ash_embers
|
||
|
fx,env/fire/fx_fire_debris_xsmall
|
||
|
fx,env/fire/fx_fire_ceiling_50x100
|
||
|
fx,env/fire/fx_fire_ceiling_100x100
|
||
|
fx,env/water/fx_water_leak_runner_100
|
||
|
|
||
|
// new vehicle explosions - Jesse
|
||
|
fx,vehicle/vexplosion/fx_vexplode_rus_t34
|