ignore,code_post_gfx ignore,common include_xenon,common_player_rus_wet include_ps3,common_player_rus_wet include_pc,common_player_rus_wet col_map_sp,maps/ber2.d3dbsp impactfx,ber2 // server scripts rawfile,maps/ber2.gsc rawfile,maps/ber2_anim.gsc rawfile,maps/ber2_amb.gsc rawfile,maps/ber2_fx.gsc rawfile,maps/ber2_event1.gsc rawfile,maps/ber2_event2.gsc rawfile,maps/ber2_status.gsc rawfile,maps/ber2_util.gsc rawfile,maps/createfx/ber2_fx.gsc rawfile,maps/createart/ber2_art.gsc // client scripts rawfile,clientscripts/ber2.csc rawfile,clientscripts/ber2_fx.csc rawfile,clientscripts/createfx/ber2_fx.csc rawfile,clientscripts/ber2_amb.csc rawfile,clientscripts/_t34.csc // rumbles rawfile,rumble/explosion_generic rawfile,rumble/explosion_generic_no_broadcast rawfile,rumble/explosion_generic_h.rmb rawfile,rumble/explosion_generic_l.rmb rawfile,rumble/ber2_generic_light rawfile,rumble/ber2_generic_light_h.rmb rawfile,rumble/ber2_generic_light_l.rmb rawfile,rumble/ber2_generic_heavy rawfile,rumble/ber2_generic_heavy_h.rmb rawfile,rumble/ber2_generic_heavy_l.rmb // localization stuff localize,ber2,, // demo end screen //material,ber2_epd_end_slate material,ber2_epd_coming_soon // sound specs sound,common,ber2,all_sp sound,character,ber2,all_sp sound,weapons,ber2,all_sp sound,projectiles,ber2,all_sp sound,generic,ber2,all_sp sound,voiceovers,ber2,all_sp sound,requests,ber2,all_sp sound,ber2,ber2,all_sp sound,vehicles,ber2,all_sp sound,ru_battlechatter,ber2,all_sp sound,ge_battlechatter,ber2,all_sp sound,physics,ber2,all_sp sound,destructibles,ber2,all_sp // SRS 6/24/2008: viewmodel arms xmodel,viewmodel_rus_guard_arms // weapons weapon,sp/doublebarrel weapon,sp/mp40 weapon,sp/walther weapon,sp/kar98k weapon,sp/mosin_rifle weapon,sp/ppsh weapon,sp/stick_grenade weapon,sp/molotov weapon,sp/napalmblob weapon,sp/napalmbloblight weapon,sp/panzerschrek weapon,sp/Stielhandgranate // t34 rawfile,maps/_t34.gsc rawfile,vehicles/t34_wet xmodel,vehicle_rus_tracked_t34_wet xmodel,vehicle_rus_tracked_t34_dmg_wet xmodel,weapon_machinegun_tiger weapon,sp/t34_Turret weapon,sp/allied_coaxial_mg rawfile,animtrees/tank.atr rawfile,shock/tankblast.shock fx,vehicle/exhaust/fx_exhaust_t34 fx,vehicle/treadfx/fx_treadfx_t34_rain // katyusha rawfile,maps/_katyusha.gsc fx,vehicle/exhaust/fx_exhaust_rus_rocket_truck // static destructible opel truck include,destructible_opel_blitz xmodel,dest_opel_blitz_pristine xanim,v_opelblitz_explode xanim,v_opelblitz_flattire_lb xanim,v_opelblitz_flattire_lf xanim,v_opelblitz_flattire_rb xanim,v_opelblitz_flattire_rf fx,destructibles/fx_dest_fire_car_fade_40 // traverse anims xanim,step_up_low_wall xanim,step_down_low_wall xanim,ai_climb_platform_56 xanim,jump_down_56 xanim,traverse40 xanim,traverse90 xanim,ai_climb_platform_40 xanim,trench_jump_out // drone anims xanim,jump_across_100 xanim,death_run_stumble // MG42 xmodel,weapon_ger_mg_mg42 xanim,standmg42gun_fire_foward // scripted anims xanim,ch_berlin2_intro_guy1_hold xanim,ch_berlin2_intro_guy2_hold xanim,ch_berlin2_intro_guy3_hold xanim,ch_berlin2_intro_guy4_hold xanim,ch_berlin2_intro_guy1 xanim,ch_berlin2_intro_guy2 xanim,ch_berlin2_intro_guy3 xanim,ch_berlin2_intro_guy4 xanim,ch_berlin2_E1vignette2_russian_alive xanim,ch_berlin2_E1vignette2_russian_dead xanim,ch_berlin2_e1vignette2_german xanim,ch_execution3_shooter xanim,ch_execution3_wounded_loop xanim,ch_execution3_wounded_shot xanim,ch_execution2_shooter xanim,ch_execution2_wounded_loop xanim,ch_execution2_wounded_shot xanim,ch_execution1_shooter xanim,ch_execution1_wounded_loop xanim,ch_execution1_wounded_shot xanim,ch_telegraph_guy_tapping_loop xanim,ch_telegraph_guy_tapping_alert xanim,ch_telegraph_guy_tapping_death xanim,ch_officer2_reading_wall_map_loop xanim,ch_officer2_reading_wall_map_alert xanim,ch_officer1_reading_wall_map_loop xanim,ch_officer1_reading_wall_map_alert xanim,ch_berlin2_rifle_guy1_reaction xanim,ch_berlin2_rifle_guy2_reaction xanim,ch_berlin2_rifle_guy3_reaction xanim,ch_berlin2_rifle_guy1_loop xanim,ch_berlin2_rifle_guy2_loop xanim,ch_berlin2_rifle_guy3_loop xanim,ch_berlin2_flag_unravel xanim,ch_lattice_gate_guy2_close xanim,ch_lattice_gate_guy2_idle xanim,ch_lattice_gate_guy2_open xanim,ch_lattice_gate_guy1_open xanim,ch_sarge_open_fail1 xanim,ch_sarge_open_fail2 xanim,ch_sarge_open_fail3 xanim,ch_sarge_open_twitch1 xanim,ch_sarge_open_twitch2 xanim,ch_sarge_open_success xanim,ch_berlin2_drowning_guy1 // scripted anims for the metro gate execution scene xanim,ch_berlin2_sub_entrance_reznov_escape_a xanim,ch_berlin2_sub_entrance_reznov_escape_b xanim,ch_berlin2_sub_entrance_reznov_idle xanim,ch_berlin2_sub_entrance_reznov_idle2 xanim,ch_berlin2_sub_entrance_reznov xanim,ch_berlin2_sub_entrance_chernov_escape xanim,ch_berlin2_sub_entrance_chernov_idle xanim,ch_berlin2_sub_entrance_chernov_idle2 xanim,ch_berlin2_sub_entrance_chernov xanim,ch_berlin2_metro_entrance_idle1_molotov1 xanim,ch_berlin2_metro_entrance_idle1_molotov2 xanim,ch_berlin2_metro_entrance_idle1_molotov3 xanim,ch_berlin2_metro_entrance_idle1_molotov4 xanim,ch_berlin2_metro_entrance_takeout_molotov1 xanim,ch_berlin2_metro_entrance_takeout_molotov2 xanim,ch_berlin2_metro_entrance_takeout_molotov3 xanim,ch_berlin2_metro_entrance_takeout_molotov4 xanim,ch_berlin2_metro_entrance_idle2_molotov1 xanim,ch_berlin2_metro_entrance_idle2_molotov2 xanim,ch_berlin2_metro_entrance_idle2_molotov3 xanim,ch_berlin2_metro_entrance_idle2_molotov4 xanim,ch_berlin2_metro_entrance_throw_molotov1 xanim,ch_berlin2_metro_entrance_throw_molotov2 xanim,ch_berlin2_metro_entrance_throw_molotov3 xanim,ch_berlin2_metro_entrance_throw_molotov4 xanim,ch_berlin2_metro_entrance_putaway_molotov1 xanim,ch_berlin2_metro_entrance_putaway_molotov2 xanim,ch_berlin2_metro_entrance_putaway_molotov3 xanim,ch_berlin2_metro_entrance_putaway_molotov4 xanim,ch_berlin2_metro_entrance_german1_burn xanim,ch_berlin2_metro_entrance_german2_burn xanim,ch_berlin2_metro_entrance_german3_burn xanim,ch_berlin2_metro_entrance_german1_idle xanim,ch_berlin2_metro_entrance_german2_idle xanim,ch_berlin2_metro_entrance_german3_idle xanim,ch_berlin2_metro_entrance_german1 xanim,ch_berlin2_metro_entrance_german2 xanim,ch_berlin2_metro_entrance_german3 // scripted rat anims xanim,ch_rat_hop_loop xanim,ch_rat_run_loop xanim,ch_rat_sniff // scripted environmental anims rawfile,animtrees/ber2_fallingsign.atr rawfile,animtrees/ber2_chair.atr rawfile,animtrees/ber2_flag.atr rawfile,animtrees/ber2_buildingcollapse.atr rawfile,animtrees/ber2_metro_entrance_gate.atr rawfile,animtrees/ber2_metro_exit_door.atr rawfile,animtrees/ber2_woodbeam.atr rawfile,animtrees/ber2_rat.atr xanim,o_berlin2_sign_fallDown xanim,o_berlin2_telegraph_chair_loop xanim,o_berlin2_telegraph_chair_alert xanim,o_berlin2_flag_unravel xanim,o_berlin2_flag_unravel_loop xanim,o_berlin2_building_hit1 xanim,o_berlin2_building_hit2 xanim,o_berlin2_building_towerfall xanim,o_lattice_gate_close xanim,o_lattice_gate_open xanim,o_open_door_fail1 xanim,o_open_door_fail2 xanim,o_open_door_fail3 xanim,o_open_door_success xanim,o_lattice_gate_woodbeam_hold xanim,o_lattice_gate_woodbeam_open xanim,o_lattice_gate_woodbeam_idle xanim,o_lattice_gate_woodbeam_close // patrol anims xanim,patrol_bored_patrolwalk xanim,patrol_bored_patrolwalk_twitch xanim,patrol_bored_walk_2_bored xanim,patrol_bored_2_walk xanim,patrol_bored_2_walk_180turn xanim,patrol_bored_idle xanim,patrol_bored_idle_smoke xanim,patrol_bored_idle_cellphone xanim,patrol_bored_twitch_bug xanim,patrol_bored_twitch_checkphone xanim,patrol_bored_twitch_stretch // misc vehicle FX fx,explosions/large_vehicle_explosion fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/vfire/fx_vfire_sherman // for _pipes fx,impacts/fx_pipe_steam fx,impacts/small_metalhit_1 // for lightning fx,maps/ber2/fx_ber2_lightning_flash // for _weather fx,env/weather/fx_rain_sys_heavy fx,env/weather/fx_rain_sys_med fx,env/weather/fx_rain_sys_lght fx,system_elements/fx_null // scripted models xmodel,anim_berlin_rooftop_sign_tall xmodel,anim_berlin2_building_collapse xmodel,katyusha_rocket xmodel,anim_berlin_rus_flag_window_hang xmodel,sewer_rat xmodel,weapon_rus_zippo xmodel,berlin_wood_beam_short // ------------ // BS trying to cut errors down, remove later // ------------ xanim,crew_tank1_passenger11_idle xanim,crew_tank1_passenger11_dismount xanim,crew_tank1_passenger10_idle xanim,crew_tank1_passenger10_dismount xanim,crew_tank1_passenger9_idle xanim,crew_tank1_passenger9_dismount xanim,crew_tank1_passenger8_idle xanim,crew_tank1_passenger8_dismount xanim,crew_tank1_passenger7_idle xanim,crew_tank1_passenger7_dismount xanim,crew_tank1_passenger6_idle xanim,crew_tank1_passenger6_dismount xanim,crew_tank1_passenger5_idle xanim,crew_tank1_passenger5_dismount xanim,crew_tank1_passenger4_idle xanim,crew_tank1_passenger4_dismount xanim,crew_tank1_commander_idle xanim,crew_tank1_commander_dismount xanim,void_loop xanim,ai_flamethrower_crouch_pain xanim,ai_flamethrower_stand_pain xanim,ai_flamethrower_crouch_death xanim,ai_flamethrower_stand_death xanim,ai_flamethrower_crouch_aim_5 xanim,ai_flamethrower_aim_5 xanim,ai_flamethrower_crouch_idle_a_alert_v1 xanim,ai_flamethrower_stand_idle_alert_v1 xanim,ai_flamethrower_crouch_aim_8 xanim,ai_flamethrower_aim_8 xanim,ai_flamethrower_crouch_aim_2 xanim,ai_flamethrower_aim_2 xanim,ai_flamethrower_crouch_aim_6 xanim,ai_flamethrower_aim_6 xanim,ai_flamethrower_crouch_aim_4 xanim,ai_flamethrower_aim_4 xanim,ai_mg_shoulder_run xanim,ai_bonzai_sprint_c xanim,ai_bonzai_sprint_b xanim,ai_bonzai_sprint_a xanim,ai_flamethrower_combatrun_c xanim,ai_flamethrower_crouch_twitch xanim,ai_flamethrower_crouch_idle_b xanim,ai_flamethrower_crouch_idle_a xanim,ai_flamethrower_stand_twitch xanim,ai_flamethrower_stand_idle_casual_v1 xanim,ai_mg_shoulder_run2crouch xanim,ai_mg_shoulder_crouch_idle xanim,ai_mg_shoulder_run2stand xanim,ai_mg_shoulder_stand_idle xanim,ai_flame_crouch_fire_center xanim,ai_flame_fire_center xanim,ai_bonzai_buddy_fail_front xanim,ai_bonzai_enemy_fail_front xanim,ai_bonzai_enemy_attack_player_success xanim,ai_bonzai_enemy_attack_player_fail xanim,ai_bonzai_enemy_attack_player_intro xanim,ai_bonzai_enemy_attack_player xanim,ai_bonzai_enemy_success_front xanim,ai_bonzai_buddy_success_front xanim,int_bonzai_attack_player_success xanim,int_bonzai_attack_player_fail xanim,int_bonzai_attack_player_intro xanim,int_bonzai_attack_player // gib anims xanim,ai_flamethrower_crouch_pain xanim,ai_flamethrower_stand_pain xanim,ai_gib_right_rightleg_loop xanim,ai_gib_right_rightleg_hit xanim,ai_gib_right_rightleg_die xanim,ai_gib_right_righthand_loop xanim,ai_gib_right_righthand_hit xanim,ai_gib_right_righthand_die xanim,ai_gib_right_leftleg_loop xanim,ai_gib_right_leftleg_hit xanim,ai_gib_right_leftleg_die xanim,ai_gib_right_lefthand_loop xanim,ai_gib_right_lefthand_hit xanim,ai_gib_right_lefthand_die xanim,ai_gib_right_belly_loop xanim,ai_gib_right_belly_hit xanim,ai_gib_right_belly_die xanim,ai_gib_right_2leg_loop xanim,ai_gib_right_2leg_hit xanim,ai_gib_right_2leg_die xanim,ai_gib_left_rightleg_loop xanim,ai_gib_left_rightleg_hit xanim,ai_gib_left_rightleg_die xanim,ai_gib_left_righthand_loop xanim,ai_gib_left_righthand_hit xanim,ai_gib_left_righthand_die xanim,ai_gib_left_leftleg_loop xanim,ai_gib_left_leftleg_hit xanim,ai_gib_left_leftleg_die xanim,ai_gib_left_lefthand_loop xanim,ai_gib_left_lefthand_hit xanim,ai_gib_left_lefthand_die xanim,ai_gib_left_belly_loop xanim,ai_gib_left_belly_hit xanim,ai_gib_left_belly_die xanim,ai_gib_left_2leg_loop xanim,ai_gib_left_2leg_hit xanim,ai_gib_left_2leg_die xanim,ai_gib_forward_rightleg_loop xanim,ai_gib_forward_rightleg_hit xanim,ai_gib_forward_rightleg_die xanim,ai_gib_forward_leftleg_loop xanim,ai_gib_forward_leftleg_hit xanim,ai_gib_forward_leftleg_die xanim,ai_gib_forward_lefthand_loop xanim,ai_gib_forward_lefthand_hit xanim,ai_gib_forward_lefthand_die xanim,ai_gib_forward_belly_loop xanim,ai_gib_forward_belly_hit xanim,ai_gib_forward_belly_die xanim,ai_gib_forward_2leg_loop xanim,ai_gib_forward_2leg_hit xanim,ai_gib_forward_2leg_die xanim,ai_gib_backward_rightleg_loop xanim,ai_gib_backward_rightleg_hit xanim,ai_gib_backward_rightleg_die xanim,ai_gib_backward_righthand_loop xanim,ai_gib_backward_righthand_hit xanim,ai_gib_backward_righthand_die xanim,ai_gib_backward_2leg_loop xanim,ai_gib_backward_2leg_hit xanim,ai_gib_backward_2leg_die // scripted fx fx,weapon/muzzleflashes/heavy fx,maps/ber2/fx_deathfx_headshot_ber2 fx,maps/ber2/fx_deathfx_head_bloodspurt_ber2 fx,maps/ber2/fx_exp_wall_impact_01 fx,maps/ber2/fx_exp_roof_sign_shock fx,maps/ber2/fx_exp_bank_win_money fx,maps/ber2/fx_exp_window_fireball_out fx,maps/ber2/fx_dust_sign_support_break fx,maps/ber2/fx_debris_wood_boards_fire fx,weapon/muzzleflashes/fx_rocket_katyusha_launch fx,weapon/rocket/fx_rocket_katyusha_geotrail fx,weapon/rocket/fx_rocket_katyusha_explosion fx,maps/ber2/fx_debris_sbwy_ceiling_impact_sand fx,maps/ber2/fx_debris_sbwy_ceiling_impact_conc fx,maps/ber2/fx_wave_base fx,weapon/tracer/fx_tracer_jap_tripple25_projectile fx,weapon/flak/fx_flak_cloudflash_night fx,maps/ber2/fx_smk_fill_small fx,maps/ber2/fx_building_2a_collapse fx,maps/ber2/fx_building_2a_collapse_fallout fx,maps/ber2/fx_tower_collapse_emit fx,maps/ber2/fx_building_2a_collapse_hit fx,env/smoke/fx_battlefield_smokebank_low_thick fx,env/water/fx_water_single_splash fx,maps/ber2/fx_exp_electric_pole fx,maps/sniper/fx_underwater_foam_bubbles_limb fx,maps/sniper/fx_underwater_foam_bubbles_torso fx,env/light/fx_lgiht_ceiling_flikr_sys_01 fx,env/light/fx_lgiht_ceiling_flikr_sys_02 fx,env/light/fx_lgiht_ceiling_flikr_sys_03 fx,env/smoke/fx_smoke_low_thick_oneshot // mortar fx fx,maps/ber2/fx_exp_building_t34_hit // footstep fx includes fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_sand // includes for FX - TODO barry optimize include,water include,flamethrower // createfx particles fx,env/smoke/fx_smoke_window_lg_gry fx,maps/ber2/fx_smk_plume_xlg_slow_blk_w fx,env/smoke/fx_smoke_hallway_faint_dark fx,maps/ber2/fx_smoke_hallway_smoke_roll_dark fx,env/smoke/fx_battlefield_smokebank_ling_lg_w fx,env/fire/fx_ash_embers_light fx,env/smoke/fx_smoke_door_top_exit_drk fx,env/smoke/fx_smoke_plume_sm_fast_blk_w fx,env/smoke/fx_smoke_plume_lg_slow_def fx,env/smoke/fx_smoke_brush_smolder_md fx,env/smoke/fx_smoke_crater_w fx,env/light/fx_dlight_fire_glow fx,maps/ber2/fx_smoke_hall_exit_drk fx,env/fire/fx_fire_win_nsmk_0x35y50z fx,env/fire/fx_fire_wall_smk_0x100y155z fx,env/water/fx_water_drips_hvy fx,env/water/fx_water_drips_hvy_long fx,env/electrical/fx_elec_wire_spark_burst fx,env/electrical/fx_elec_wire_spark_burst_blue fx,env/fire/fx_fire_150x600_tall_distant fx,env/light/fx_ray_ceiling_amber_dim fx,maps/ber2/fx_ray_small_glow fx,env/water/fx_wtr_pipe_spill_md fx,env/water/fx_wtr_pipe_spill_sm fx,env/water/fx_water_wake_flow_md fx,env/water/fx_water_wake_flow_sm fx,env/water/fx_water_wake_flow_mist fx,env/water/fx_wtr_spill_sm_thin fx,env/water/fx_water_splash_leak_md fx,env/water/fx_water_rain_distortion fx,maps/ber2/fx_debris_dust_motes fx,maps/ber2/fx_debris_fire_motes fx,maps/ber2/fx_ray_bank_godray fx,env/fire/fx_static_fire_sm_ndlight_10sec fx,maps/ber2/fx_building_debris_fall_amb fx,maps/ber2/fx_building_debris_fall_bank fx,env/light/fx_light_god_rays_large fx,env/light/fx_light_god_rays_medium fx,maps/ber2/fx_light_god_raysb_small fx,env/light/fx_light_god_rays_dust_motes fx,env/fire/fx_fire_bookshelf_wide fx,env/fire/fx_fire_column_creep_xsm fx,env/fire/fx_fire_column_creep_sm fx,maps/ber2/fx_smoke_fill_indoor fx,maps/ber2/fx_debris_hall_ash_embers fx,env/fire/fx_fire_debris_xsmall fx,env/fire/fx_fire_ceiling_50x100 fx,env/fire/fx_fire_ceiling_100x100 fx,env/water/fx_water_leak_runner_100 // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_rus_t34