Commit graph

137 commits

Author SHA1 Message Date
Simon
690dcae4b0 Make walk direction gaze based by default
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 19:27:24 +01:00
Simon
263b11b4a0
Update README.md 2020-08-11 17:14:40 +01:00
Simon
94fb379a0d Change to allow lase sight on scoped weapons when scope is detached
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 17:12:27 +01:00
Simon
6acbecac92 Numerous changes for beta
- Weapon offsets from VR_Bummser
- Various cvar changes from VR_Bummser
- Updated weapon models
- refactored laser sight and disabled laser sight on scoped weapons

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 16:42:09 +01:00
Simon
75f8187d6c Slight tweak to luger yaw 2020-08-10 23:21:01 +01:00
Simon
9e9b6a2377 TESLA
Correct alignment of tesla lightning
Allow use of inventory items and cycling through using X and Y with grip button pushed
2020-08-10 18:50:42 +01:00
Simon
13672570d7 Merge branch 'master' of https://github.com/DrBeef/RTCWQuest 2020-08-08 16:44:33 +01:00
Simon
96289a1ea7 Update .gitignore 2020-08-08 16:44:14 +01:00
Simon
0e2e9bcb1a
Update README.md 2020-08-08 16:43:33 +01:00
Simon
e6f9c704f6 Change banner to Baggyg's
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-08 16:43:14 +01:00
Simon
001c5d6d12 A couple of small things
Better knife orientation
Prevent laser sight on tesla and flamethrower
2020-08-06 21:45:55 +01:00
Grant Bagwell
9bb4780a00 Merge branch 'master' of https://github.com/DrBeef/RTCWQuest 2020-08-06 16:50:30 +02:00
Grant Bagwell
ff003229a8 Revert "Alignment tool same length as Laser Sight"
This reverts commit a25d879898.
2020-08-06 16:50:18 +02:00
Grant Bagwell
a25d879898 Alignment tool same length as Laser Sight 2020-08-06 16:49:30 +02:00
Simon
effc8cafd8
Update README.md 2020-08-05 17:15:20 +01:00
Simon
8c8061cff4
Update README.md 2020-08-04 23:29:00 +01:00
Simon
ddca55dede
Update README.md 2020-08-04 23:20:23 +01:00
Simon
c6722a0973 Merge branch 'master' of https://github.com/DrBeef/RTCWQuest 2020-08-04 23:17:56 +01:00
Simon
d59fb4157d Create RTCW.PNG 2020-08-04 23:17:37 +01:00
Simon
06499dad01
Update README.md 2020-08-04 23:14:47 +01:00
Simon
2fc45f3c79
Update README.md 2020-08-04 23:13:40 +01:00
Simon
2035608141
Update README.md 2020-08-04 23:09:20 +01:00
Simon
42b6ec33c7 Update README.md 2020-08-04 23:06:54 +01:00
Simon
4089bab034 Update README.md 2020-08-04 22:53:06 +01:00
Simon
ee98743214 Ensure long running haptics stop on death
couple of minor unimportant fixes to do with weapon alignment editor too
2020-08-04 21:25:53 +01:00
Simon
d6ba7e70d8 several fixes
- make weapon alignment code with for right handed properly
- made silenced luger far more accurate
- extended bem length in weapon align
- included latest weapons from baggyg
2020-08-03 10:34:56 +01:00
Simon
04801b7d19 a few fixes
- Ensure right handed for wepaon calibration
- Fix issue with sniper mode fixing yaw after a shot is fired
2020-08-02 15:24:06 +01:00
Simon
ed5e665f26 Small tweaks
- No need to slow movement when teleport active as user can do that in the menu
- default znear to 1.0
2020-08-01 11:57:35 +01:00
Simon
93a0b3f7e8 Fix small issue with commit of debugging code 2020-07-28 22:58:16 +01:00
Simon
776af8b434 Quite a lot going on here...
- Fixed the inaccurate sniper rifle (was caused by CG_ZoomSway still in effect
- Made scope reticles draw at a better scale
- Binoculars can be zoomed in and out using trigger (will toggle back and forth between zoom in and out)
- Made the grenades have the same weight
2020-07-28 21:31:28 +01:00
Simon
3430c37d94 Fix Venom mod crash 2020-07-26 20:23:38 +01:00
Simon
caacaab87d update version number 2020-07-25 15:55:24 +01:00
Simon
8e82238395 Fix scope lerp issue
- Also disabled snap turn while in scope
- Made sure VR menu options show when menu is shown
2020-07-25 15:54:44 +01:00
Simon
48d9cb9e7b VR Menu
- ingame menu working
- Fix for scope "head aim" issue
2020-07-25 11:01:44 +01:00
Simon
52f60fc309 Work on VR Menu
and movement speed slider
2020-07-24 22:33:40 +01:00
Simon
cc95db37f8 VR Menu in progress 2020-07-24 00:16:18 +01:00
Simon
443641b629 More improvements to mounted gun
also prevent laser sight making a mess when the menu is active
2020-07-23 19:23:29 +01:00
Simon
c152d5a358 version number update 2020-07-22 23:51:27 +01:00
Simon
0bb213b1e3 Mde using the MG42 far more comfortable 2020-07-22 23:48:22 +01:00
Simon
a417cd0206 Turn off face culling on weapons
just looks better even when weapon is missing surfaces
2020-07-22 18:18:56 +01:00
Simon
acad0a11e2 Adjusted knife scale/rotation 2020-07-21 22:34:22 +01:00
Simon
cda14f7f11 Weapons..
- Start of Baggyg's changes to no-hand vr weapons - now have a scope switchable FG42
- FIx bug where door pushes you and makes yaw go out of sync
- Fix bug where returning knife to backpack causes weapon to fire repeatedly
2020-07-21 19:11:39 +01:00
Simon
04d2ac18ca Few small changes..
- Don't let the game run a graphics performance selection (pointless)
- Raised weapons slightly
- Ensured trilinear mip mapping by default
- Included copying of demo and weapons pack in base apk
2020-07-20 23:04:07 +01:00
Simon
7f7db6d4ad Teleport Locomotion 2020-07-20 19:56:58 +01:00
Simon
8a98d203d9 Laser Sight
also some small fixes to the left-handed weapon orientation, now seems totally correct
2020-07-19 22:39:17 +01:00
Simon
2d44b6bd40 Left Handed Weapon Rendering (invert model etc) 2020-07-19 19:48:18 +01:00
Simon
0fc411189a slight tweak to Akimbo 2020-07-19 18:23:29 +01:00
Simon
460cf56d71 AKIMBO! 2020-07-19 15:41:27 +01:00
Simon
5fab5734fe Weapon alignments and save games 2020-07-19 11:04:54 +01:00
Simon
e9ba317825 Hacky Dual Wield solution
Increased vertex count to 6000 too
2020-07-16 23:52:04 +01:00