Commit graph

137 commits

Author SHA1 Message Date
radwan92
d1bfb6e9a2 fix: backpack reach detection 2022-01-07 23:34:14 +01:00
radwan92
b856fd2ce6 fix: silent stepping 2022-01-07 23:29:12 +01:00
radwan92
2296e36b01 fix: specify required NDK version 2022-01-07 22:34:08 +01:00
radwan92
ba89997b27 fix: libs unpacking 2022-01-07 22:32:28 +01:00
Simon
a805cefed8
Merge pull request #12 from DrBeef/bhaptics
Bhaptics / Cybershoes
2021-07-20 19:51:25 +01:00
Grant Bagwell
3fc79e52ab Adjusting default SS from Bummsers test values 2021-07-19 20:20:31 +02:00
Grant Bagwell
600475e91c Haptics hopefully finished + Cybershoes
Also changed doors to always soft open
2021-07-16 00:54:51 +02:00
Grant Bagwell
b0d53d4bcd Haptics (Release Candidate) 2021-06-27 23:39:21 +02:00
Grant Bagwell
31ec8e1f54 Finished Weapons + Damage 2021-06-09 19:02:20 +02:00
Grant Bagwell
cf8e4ac640 Haptics for Firing and Damage 2021-06-02 16:55:46 +02:00
Grant Bagwell
7898c7cdd8 Updates to Vibrate (to contain extra information) 2021-05-15 17:30:28 +02:00
Grant Bagwell
44abd7b7a1 JNI side finished 2021-05-03 21:58:50 +02:00
Grant Bagwell
0a97fa4b4f Start of bHaptics work 2021-05-01 07:56:52 +02:00
Simon
142e971388 adjust positional factor based on refresh rate 2021-04-20 21:10:50 +01:00
Simon
a4c84f214a Couple of changes
* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
2020-12-28 11:06:37 +00:00
Simon
08ef6278e1 Prevent enemy pistol fire triggering recoil on the player's pistol 2020-12-14 21:17:18 +00:00
Simon
dba88780fd Ensure Quest 2 STAYS at 90 hz
VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:49:23 +00:00
Simon
8a77c03073 90hz Support for Quest 2 2020-12-10 20:48:58 +00:00
Simon
c45b6046a6 Updated to fix FOV issues 2020-10-18 22:20:07 +01:00
Simon
2aecd83db1 Fix for View Warping on Quest 2 2020-10-13 21:52:18 +01:00
Simon
aea9b72511 Update version for next hot-fix 2020-09-30 22:29:36 +01:00
Simon
8739789ceb Make menus work a lot better by not snapping mouse to items 2020-09-30 22:27:40 +01:00
Simon
6dcf3a589d Couple of fixes
- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
- If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance
2020-09-29 20:58:49 +01:00
Simon
ae448f8dd0 Oops forgot to commit this before the v1.1.1 release! 2020-09-04 21:28:43 +01:00
Simon
0644bd7cf1 Recoil for silencer and haptics to replace screen shake 2020-09-03 19:17:44 +01:00
Simon
8d9f218c97 Better pistol recoil 2020-09-02 22:54:08 +01:00
Simon
9229db9fe2 Various changes in prep for 1.1.0
removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
2020-09-01 19:27:10 +01:00
Simon
00e55cca84 Iron sight lock for MP40 2020-08-31 19:07:56 +01:00
Simon
a3077f2711 Fixed couple of bugs.. 2020-08-31 18:56:22 +01:00
Simon
62eef448fc More virtual stock stuff 2020-08-31 15:02:33 +01:00
Simon
f0d839b38f two handed pistol stabilisation
Draw iron sight lock mode as mono
2020-08-26 10:01:48 +01:00
Simon
e60b606b57 Virtual Stock Implementation
For FG42, Mauser, Thompson and Sten
Optional (default is off), dominant eye can be selected for alignment
The FG42 needs a bit of work on aligning..
2020-08-24 23:23:04 +01:00
Simon
49ebbd1d93 Trigger Anisotropic change correctly 2020-08-23 18:14:30 +01:00
Simon
5851fd457d Lots of changes.,..
- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
2020-08-23 17:58:43 +01:00
Simon
f21e7d8598 Several Fixes
* Being able to load a game without having to exit to main menu
* Crouching does mess up bullet trajectory
* Prevent teleport if there is a wall or obstacle between HMD and Controller (will stop people reach through walls to teleport)
2020-08-23 11:10:05 +01:00
Simon
d826165dc4 Ensure laser sight setting saves correctly 2020-08-22 12:33:30 +01:00
Simon
f6a70f1430 Fix crouch projectile origin issue
Fixes issue where bullets originate from incorrect location when crouched
2020-08-22 12:09:12 +01:00
Simon
329eed0813
Merge pull request #1 from oli3012/master
Added support for MSAA and anisotropic filtering
2020-08-22 11:38:40 +01:00
oli3012
3a1975d189 Added support for MSAA and anisotropic filtering. MSAA can be set via the command line argument -m, and anisotropy level can be set with the cvar r_ext_texture_filter_anisotropic. By default they have value 1, which means they are not enabled. 2020-08-20 21:29:21 -04:00
Simon
d373901146 Merge branch 'master' of https://github.com/DrBeef/RTCWQuest 2020-08-20 00:00:06 +01:00
Simon
7b4b96a522 Update to V1.0.0 2020-08-19 23:59:59 +01:00
Simon
c10b96e9e9
Update README.md 2020-08-19 21:58:40 +01:00
Simon
dfb8170353 Several weapon improvements
- Updated to latest weapons pack from baggyg
- Ensure shell casings are ejected from an approximately correct location on each weapon
- Ensure muzzle flash occurs at the correct location (especially for the Garand and the Venom)
- Made the two handed weapons more accurate
- Improved the default accuracy of: Mauser, FG42 and MP40
2020-08-18 22:25:33 +01:00
Simon
8d54ccd46e Added cvar to switch sticks
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
2020-08-16 18:31:46 +01:00
Simon
b3d7586f76 STEN
-Fixed steam and brass eject locations due to model changes
2020-08-14 21:30:23 +01:00
Simon
323543a3dc Merge branch 'master' of https://github.com/DrBeef/RTCWQuest 2020-08-14 19:20:47 +01:00
Simon
938070f31f Remove autoaim 2020-08-14 19:20:43 +01:00
Simon
dd615d9349 Chnged some weapon accuracy 2020-08-14 18:29:37 +01:00
Simon
3e756e826e RC1
- Weapon alignments from VR_Bummser
- Restored controller based movement direction as default
- Added toggle for turning mode (smooth vs snap)
-
2020-08-13 15:43:50 +01:00
Simon
da06592121 Rolled back weapon alignment changes for now 2020-08-11 19:57:59 +01:00