raze/source/games/duke/src
2022-01-27 00:42:07 +01:00
..
_polymost.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
actors.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
actors_d.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
actors_lava.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
actors_r.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
animatesprites_d.cpp - flammable flags. 2022-01-27 00:41:33 +01:00
animatesprites_r.cpp - flammable flags. 2022-01-27 00:41:33 +01:00
bowling.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ccmds.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
cheats.cpp - exported DukeActor's native member variables. 2022-01-24 00:24:47 +01:00
concmd.h
condef.h
conlabel.h
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
d_menu.cpp
dispatch.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
duke3d.h - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
dukeactor.h
flags_d.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
flags_r.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
funct.h - flammable flags. 2022-01-27 00:41:33 +01:00
game.cpp - moved all VM exports to their own file. 2022-01-26 23:35:46 +01:00
game_misc.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamedef.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gameexec.cpp - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
gameloop.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp
global.h - moved all VM exports to their own file. 2022-01-26 23:35:46 +01:00
hudweapon_d.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
hudweapon_r.cpp
inlines.h - flammable flags. 2022-01-27 00:41:33 +01:00
input.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
namelist_d.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
namelist_r.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
names.h
names_d.h
names_r.h
noise.cpp - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
player.cpp - turn all special actor type checks in moveflammable into flags. 2022-01-27 00:34:21 +01:00
player_d.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
player_r.cpp - exported DukeActor's native member variables. 2022-01-24 00:24:47 +01:00
player_w.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
prediction.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
prediction.h
premap.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
premap_d.cpp - Duke: removed special precaching for sky texture 2022-01-04 17:17:58 +01:00
premap_r.cpp - Duke/RR: removed all in-game assignments to g_visibility. 2022-01-08 13:49:06 +01:00
render.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
savegame.cpp - setSpritesetImage export added. 2022-01-26 23:35:53 +01:00
sbar.cpp
sectors.cpp - Duke: reverted sector storage to temp_data[0] for the subway. 2022-01-13 22:34:43 +01:00
sectors_d.cpp - flammable flags. 2022-01-27 00:41:33 +01:00
sectors_r.cpp - flammable flags. 2022-01-27 00:41:33 +01:00
soundefs.h
sounds.cpp - moved all VM exports to their own file. 2022-01-26 23:35:46 +01:00
sounds.h
spawn.cpp - Duke: fixed gamevars not being allocated for map spawned actors. 2022-01-24 23:05:22 +01:00
spawn_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
spawn_r.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
types.h - turn all special actor type checks in moveflammable into flags. 2022-01-27 00:34:21 +01:00
vmexports.cpp - setSpritesetImage export added. 2022-01-26 23:35:53 +01:00
vmiterators.cpp - added script exports for Duke's iterators 2022-01-26 00:16:21 +01:00