.. |
_polymost.cpp
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
actors.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
actors_d.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
actors_lava.cpp
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- split up g_visibility into two variables.
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2022-01-11 00:12:32 +01:00 |
actors_r.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
animatesprites_d.cpp
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
animatesprites_r.cpp
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
bowling.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
ccmds.cpp
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
cheats.cpp
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- exported DukeActor's native member variables.
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2022-01-24 00:24:47 +01:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
d_menu.cpp
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dispatch.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
duke3d.h
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
dukeactor.h
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flags_d.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
flags_r.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
funct.h
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
game.cpp
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- moved all VM exports to their own file.
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2022-01-26 23:35:46 +01:00 |
game_misc.cpp
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
gamedef.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gameexec.cpp
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
gameloop.cpp
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
global.cpp
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global.h
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- moved all VM exports to their own file.
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2022-01-26 23:35:46 +01:00 |
hudweapon_d.cpp
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
hudweapon_r.cpp
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inlines.h
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
input.cpp
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
namelist_d.h
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
namelist_r.h
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
names.h
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names_d.h
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names_r.h
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noise.cpp
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
player.cpp
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- turn all special actor type checks in moveflammable into flags.
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2022-01-27 00:34:21 +01:00 |
player_d.cpp
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
player_r.cpp
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- exported DukeActor's native member variables.
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2022-01-24 00:24:47 +01:00 |
player_w.cpp
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
prediction.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
prediction.h
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premap.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
premap_d.cpp
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- Duke: removed special precaching for sky texture
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2022-01-04 17:17:58 +01:00 |
premap_r.cpp
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- Duke/RR: removed all in-game assignments to g_visibility.
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2022-01-08 13:49:06 +01:00 |
render.cpp
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- split up g_visibility into two variables.
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2022-01-11 00:12:32 +01:00 |
savegame.cpp
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- setSpritesetImage export added.
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2022-01-26 23:35:53 +01:00 |
sbar.cpp
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sectors.cpp
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- Duke: reverted sector storage to temp_data[0] for the subway.
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2022-01-13 22:34:43 +01:00 |
sectors_d.cpp
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
sectors_r.cpp
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
soundefs.h
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sounds.cpp
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- moved all VM exports to their own file.
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2022-01-26 23:35:46 +01:00 |
sounds.h
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spawn.cpp
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- Duke: fixed gamevars not being allocated for map spawned actors.
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2022-01-24 23:05:22 +01:00 |
spawn_d.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
spawn_r.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
types.h
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- turn all special actor type checks in moveflammable into flags.
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2022-01-27 00:34:21 +01:00 |
vmexports.cpp
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- setSpritesetImage export added.
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2022-01-26 23:35:53 +01:00 |
vmiterators.cpp
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- added script exports for Duke's iterators
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2022-01-26 00:16:21 +01:00 |