- Duke: removed special precaching for sky texture

Due to precomposition these single tiles will never be rendered anyway.
This commit is contained in:
Christoph Oelckers 2022-01-04 16:36:05 +01:00
parent 09e1fa4d1e
commit 8dedcf94d3
2 changed files with 0 additions and 10 deletions

View file

@ -247,11 +247,6 @@ void cacheit_d(void)
{
tloadtile(sect.floorpicnum, sect.floorpal);
tloadtile(sect.ceilingpicnum, sect.ceilingpal);
if (sect.ceilingpicnum == LA)
{
tloadtile(LA + 1);
tloadtile(LA + 2);
}
DukeSectIterator it(&sect);
while (auto act = it.Next())

View file

@ -385,11 +385,6 @@ void cacheit_r(void)
{
tloadtile(sect.floorpicnum, sect.floorpal);
tloadtile(sect.ceilingpicnum, sect.ceilingpal);
if (sect.ceilingpicnum == LA)
{
tloadtile(LA + 1);
tloadtile(LA + 2);
}
DukeSectIterator it(&sect);
while (auto act = it.Next())