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- don't typedef MATTGAMEVAR
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1 changed files with 2 additions and 2 deletions
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@ -128,7 +128,7 @@ enum
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};
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typedef struct
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struct MATTGAMEVAR
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{
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union
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{
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@ -141,7 +141,7 @@ typedef struct
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GameVarValue initValue; // this is what gets copied to players/actors upon spawn. This is not the same as the default!
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unsigned int dwFlags;
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char szLabel[MAXVARLABEL];
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} MATTGAMEVAR;
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};
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extern MATTGAMEVAR aGameVars[MAXGAMEVARS];
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extern int iGameVarCount;
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