raze/source/common/rendering/hwrenderer/data
Simon dff31bcad2 Additional 2D drawer for fullscreen palette blend (for damage/pickups)
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
2023-01-16 20:14:08 +00:00
..
buffers.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
flatvertices.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_aabbtree.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_bonebuffer.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_bonebuffer.h - Backend update from GZDoom. 2022-11-14 19:46:25 +01:00
hw_clock.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
hw_cvars.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_dynlightdata.h - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
hw_levelmesh.h - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
hw_lightbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_lightbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
hw_shaderpatcher.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_shadowmap.h - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
hw_skydome.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
hw_skydome.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
hw_viewpointbuffer.cpp Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
hw_viewpointbuffer.h Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
hw_viewpointuniforms.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
hw_vrmodes.h Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
renderqueue.h - updated common code. 2020-05-30 22:28:24 +02:00
shaderuniforms.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00