raze/source/common/rendering
Simon dff31bcad2 Additional 2D drawer for fullscreen palette blend (for damage/pickups)
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
2023-01-16 20:14:08 +00:00
..
gl Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
gl_load Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gles Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
hwrenderer Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
vulkan Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
i_modelvertexbuffer.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
i_video.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
r_thread.cpp - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_thread.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_videoscale.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_video.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
v_video.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00