raze/source/common
Simon dff31bcad2 Additional 2D drawer for fullscreen palette blend (for damage/pickups)
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
2023-01-16 20:14:08 +00:00
..
2d Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
audio Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
console Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
filesystem - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
fonts - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
menu - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
models - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
objects - call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down 2023-01-07 16:01:37 +01:00
platform Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
rendering Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
scripting Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
startscreen Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
statusbar Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
textures - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
thirdparty Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
utility Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00