.. |
_polymost.cpp
|
- globally replaced sp-> in _polymost.cpp
|
2021-12-30 09:57:37 +01:00 |
actor.cpp
|
- break.cpp sp cleanup.
|
2021-12-30 09:57:35 +01:00 |
ai.cpp
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
ai.h
|
SW de-shortification
|
2021-12-25 21:28:53 +01:00 |
ambient.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
bots.h
|
SW de-shortification
|
2021-12-25 21:28:53 +01:00 |
break.cpp
|
- handle bp in break.cpp
|
2021-12-30 09:57:35 +01:00 |
break.h
|
- WallBreakPosition
|
2021-12-26 23:08:48 +01:00 |
bunny.cpp
|
- sp cleanup in bunny.cpp.
|
2021-12-30 09:57:35 +01:00 |
cache.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
cheats.cpp
|
- globally replaced ->u()->.
|
2021-12-30 09:57:30 +01:00 |
colormap.cpp
|
- SW: Tidy up function declarations where return type was on its own line.
|
2021-12-26 23:10:05 +01:00 |
conpic.h
|
- InitShell / SpawnShell
|
2021-11-29 00:55:21 +01:00 |
coolg.cpp
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
coolie.cpp
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
copysect.cpp
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
d_menu.cpp
|
- fixed incorrect license in sw/d_menu.cpp.
|
2021-05-08 00:13:50 +02:00 |
damage.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
digi.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
draw.cpp
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
eel.cpp
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
game.cpp
|
- deal with a handful of s() uses that do not match the more common patterns.
|
2021-12-30 09:57:13 +01:00 |
game.h
|
- turning TEST_BOOL into overloaded functions.
|
2021-12-30 09:57:35 +01:00 |
girlninj.cpp
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
goro.cpp
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
hornet.cpp
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
input.cpp
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
|
2021-12-30 09:57:08 +01:00 |
interpso.cpp
|
- made SP_TAG1 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
interpso.h
|
- proper actor handling in all of SOP interpolation
|
2021-11-29 00:55:28 +01:00 |
inv.cpp
|
- SW: Tidy up function declarations where return type was on its own line.
|
2021-12-26 23:10:05 +01:00 |
inv.h
|
- scriptified SW's status bar.
|
2021-05-16 09:34:08 +02:00 |
jsector.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
jsector.h
|
- GC support in SW.
|
2021-12-26 23:10:00 +01:00 |
jtags.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
jweapon.cpp
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
lava.cpp
|
- some sp replacements as preparation for replacing most of 'actor->s()'.
|
2021-12-30 09:57:33 +01:00 |
light.cpp
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
light.h
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
lists.h
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
mclip.cpp
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
mclip.h
|
- adapted several clipmove calls in SW.
|
2021-12-26 23:09:40 +01:00 |
menus.cpp
|
- SW: renamed all unsigned chars to uint8_t
|
2021-11-29 00:55:43 +01:00 |
menus.h
|
- removed the multiplayer scoreboard screens.
|
2021-05-27 13:33:54 +02:00 |
misc.h
|
- deal with SW's Warp functions.
|
2021-12-26 23:09:41 +01:00 |
miscactr.cpp
|
- sp cleanup in miscactr.cpp.
|
2021-12-30 09:57:36 +01:00 |
morph.cpp
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
mytypes.h
|
- DIVx macro removal.
|
2021-12-25 21:28:45 +01:00 |
namelist.h
|
- fixed SW status bar.
|
2021-05-16 10:25:56 +02:00 |
names.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
names2.h
|
- SW: converted 1/3 of the #defines in names2.h into enums.
|
2021-12-30 09:57:28 +01:00 |
network.cpp
|
- globally replaced ->u()->.
|
2021-12-30 09:57:30 +01:00 |
network.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
ninja.cpp
|
- sp in ninja.cpp.
|
2021-12-30 09:57:36 +01:00 |
osdcmds.cpp
|
- SW: Replace PLAYERstruct oposz with opos.Z calls.
|
2021-12-30 09:57:09 +01:00 |
pal.h
|
- cache, cheats, colormap and enums.
|
2021-11-29 00:55:16 +01:00 |
panel.cpp
|
- SW: Clean up local functions variables to prevent redefinition conflicts.
|
2021-12-30 09:57:31 +01:00 |
panel.h
|
- SW: Factor out bob coordinate backups.
|
2021-07-10 22:01:42 +10:00 |
parent.h
|
- removed all parental lock garbage from SW.
|
2021-04-22 00:03:15 +02:00 |
player.cpp
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
player.h
|
- renamed some sectnum variables.
|
2021-12-26 23:09:41 +01:00 |
predict.cpp
|
- SW: Tidy up function declarations where return type was on its own line.
|
2021-12-26 23:10:05 +01:00 |
quake.cpp
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
ripper.cpp
|
- globally replaced sp-> in ripper.cpp
|
2021-12-30 09:57:37 +01:00 |
ripper2.cpp
|
- globally replaced sp-> in ripper2.cpp
|
2021-12-30 09:57:37 +01:00 |
rooms.cpp
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
rotator.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
save.cpp
|
- SW: Replace PLAYERstruct oposz with opos.Z calls.
|
2021-12-30 09:57:09 +01:00 |
saveable.cpp
|
- SW: fixed some savegame issues:
|
2021-12-26 23:10:07 +01:00 |
saveable.h
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
sbar.cpp
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
scrip2.cpp
|
- got rid of the MAX... constants and adjusted all places still using them.
|
2021-12-26 23:10:02 +01:00 |
sector.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
sector.h
|
- sector references in remote, some cursectnum replacements.
|
2021-12-26 23:08:55 +01:00 |
serp.cpp
|
- globally replaced sp-> in serp.cpp
|
2021-12-30 09:57:37 +01:00 |
skel.cpp
|
- globally replaced sp-> in skel.cpp
|
2021-12-30 09:57:37 +01:00 |
skull.cpp
|
- globally replaced sp-> in skull.cpp
|
2021-12-30 09:57:37 +01:00 |
slidor.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
sounds.cpp
|
- SW: Clean up local functions variables to prevent redefinition conflicts.
|
2021-12-30 09:57:31 +01:00 |
sounds.h
|
- use a real pointer in DSWActor for owner tracking.
|
2021-12-26 23:09:56 +01:00 |
spike.cpp
|
- globally replaced sp-> in spike.cpp
|
2021-12-30 09:57:37 +01:00 |
sprite.cpp
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
sprite.h
|
- merged SpawnActor wrapper.
|
2021-12-26 23:08:50 +01:00 |
stag.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
sumo.cpp
|
- some sp replacements as preparation for replacing most of 'actor->s()'.
|
2021-12-30 09:57:33 +01:00 |
swactor.h
|
- GC support in SW.
|
2021-12-26 23:10:00 +01:00 |
tags.h
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
text.cpp
|
- moved all font setup out of the C++ code.
|
2021-05-31 21:20:31 +02:00 |
track.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
vator.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
vis.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
wallmove.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
warp.cpp
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
weapon.cpp
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
weapon.h
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
zilla.cpp
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
zombie.cpp
|
- globally replaced ->u()->.
|
2021-12-30 09:57:30 +01:00 |