raze/source/core
2021-11-29 00:53:41 +01:00
..
console - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
menu - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
music - removed templates.h includes. 2021-10-30 10:51:03 +02:00
nodebuilder - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
rendering - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
textures - Duke/RR: Call Bowling lane reset code only when playing RR. 2021-07-25 12:43:03 +02:00
automap.cpp - fixed some warnings. 2021-10-26 18:54:43 +02:00
automap.h - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
binaryangle.h - Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first. 2021-11-06 14:07:58 +11:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - quote argument for sending cheats from the chat editor. 2021-07-25 12:48:27 +02:00
d_net.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
g_mapinfo.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic. 2021-11-06 23:26:56 +11:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - InputScale(): Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates. 2021-11-10 20:27:19 +11:00
gamecontrol.h - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
gamecvars.cpp - InputScale(): Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates. 2021-11-10 20:13:06 +11:00
gamecvars.h - InputScale(): Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates. 2021-11-10 20:13:06 +11:00
gamefuncs.cpp - SW: use a dynamic array to track already visited sectors in TraverseBreakableWalls. 2021-11-11 21:57:55 +01:00
gamefuncs.h - spriteGetSlope/spriteSetSlope take spritetype pointer arguments. 2021-11-29 00:53:41 +01:00
gamehud.cpp - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - processMovement(): Fix prescaling for Exhumed when using mouse or controller. 2021-11-07 18:32:02 +11:00
gameinput.h - gameinput.cpp/h: Internalise if statements used before calling PlayerHorizon and PlayerAngle class method scaletozero() into method itself. 2021-11-07 18:25:37 +11:00
gamestruct.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
inputstate.cpp - InputState::AddEvent(): Partially revert changes performed in 4d629e7de8 that were believed not necessary. This functionality is still needed in some of Exhumed's cutscenes that are performed in-engine and not as a screenjob. 2021-11-19 08:11:32 +11:00
inputstate.h - Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind. 2021-11-18 20:59:07 +11:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - flush the network timer righr after loading and before starting a level. 2021-11-07 22:51:02 +01:00
maphack.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
mapinfo.cpp Attempt to fix music replacement definitions again 2021-09-12 18:21:42 +02:00
mapinfo.h - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
maploader.cpp - let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood. 2021-11-11 21:28:53 +01:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
palette.h - removed templates.h includes. 2021-10-30 10:51:03 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
razefont.cpp Fix so small font is displayed correctly 2021-06-20 16:34:26 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - Ensure g_nextskill is re-initialised everytime a save is loaded. 2021-11-18 20:06:33 +11:00
savegamehelp.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript. 2021-08-26 10:34:00 +10:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - searchpaths.cpp: Patch in registry detection for Duke 3D Atomic + Expansions from Zoom on Windows. 2021-11-06 22:59:56 +11:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - do not crash on badly defined walls where the end point is missing. 2021-09-12 18:18:26 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - SW: code/data pointer saving cleanup. 2021-11-11 23:28:28 +01:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00