raze/source
Christoph Oelckers ca13a35ccf - formatting
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-29 00:53:47 +01:00
..
build - let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood. 2021-11-11 21:28:53 +01:00
common - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
core - spriteGetSlope/spriteSetSlope take spritetype pointer arguments. 2021-11-29 00:53:41 +01:00
games - formatting 2021-11-29 00:53:47 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00