raze/source/games/duke/src
Christoph Oelckers c410b1be45 - glass stuff
2021-11-29 00:56:21 +01:00
..
_polymost.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
actors.cpp - Duke: SE20 + SE128 are wall-free 2021-11-29 00:55:39 +01:00
actors_d.cpp - Duke: get rid of the remaining wall[] references in actors_d.cpp 2021-11-29 00:55:41 +01:00
actors_lava.cpp - delete unused variables. 2021-11-29 00:56:18 +01:00
actors_r.cpp - RR: no more wall[] in actors_r.cpp 2021-11-29 00:55:41 +01:00
animatesprites_d.cpp - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
animatesprites_r.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
bowling.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
ccmds.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
cheats.cpp - Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour. 2021-10-05 08:50:05 +11:00
concmd.h
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Duke: SE20 + SE128 are wall-free 2021-11-29 00:55:39 +01:00
d_menu.cpp - Duke/RR: replaced more local short variables with ints. 2021-11-07 16:30:56 +01:00
dispatch.cpp - Duke: eliminated all local short variables in actors*.cpp. 2021-11-07 16:30:55 +01:00
duke3d.h - gi->AddExcludedEpisode(): Pass FString variable through as reference instead of by value. 2021-11-29 00:55:31 +01:00
dukeactor.h - use provided sector/wall iterators in cacheit functions 2021-11-29 00:55:39 +01:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - some leftover shorts plus utilities that ended up unused but may be useful later. 2021-11-07 16:46:23 +01:00
game.cpp - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
game_misc.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gamedef.cpp - Duke: shootbloodsplat 2021-11-29 00:56:18 +01:00
gameexec.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gameloop.cpp - Duke: Amend af9f2f3eb6 to not reset the skill if incoming skill is -1; 2021-07-26 19:41:17 +10:00
gamevar.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gamevar.h - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
global.cpp - little bit of cleanup 2021-11-11 23:47:26 +01:00
global.h - little bit of cleanup 2021-11-11 23:47:26 +01:00
hudweapon_d.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hudweapon_r.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
inlines.h - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
input.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
player.cpp - Duke: shootbloodsplat 2021-11-29 00:56:18 +01:00
player_d.cpp - glass stuff 2021-11-29 00:56:21 +01:00
player_r.cpp - RR: movement code 2021-11-29 00:56:18 +01:00
player_w.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
prediction.cpp - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - premap 2021-11-29 00:56:19 +01:00
premap_d.cpp - premap_d 2021-11-29 00:56:19 +01:00
premap_r.cpp - use provided sector/wall iterators in cacheit functions 2021-11-29 00:55:39 +01:00
render.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
savegame.cpp - Duke: SE20 + SE128 are wall-free 2021-11-29 00:55:39 +01:00
sbar.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
sectors.cpp - spawneffectors 2021-11-29 00:56:20 +01:00
sectors_d.cpp - checksectors* 2021-11-29 00:56:20 +01:00
sectors_r.cpp - checksectors* 2021-11-29 00:56:20 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp - glass stuff 2021-11-29 00:56:21 +01:00
spawn_d.cpp - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
spawn_r.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
types.h - Duke: SE20 + SE128 are wall-free 2021-11-29 00:55:39 +01:00