.. |
_polymost.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
actors.cpp
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- Duke: SE20 + SE128 are wall-free
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2021-11-29 00:55:39 +01:00 |
actors_d.cpp
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- Duke: get rid of the remaining wall[] references in actors_d.cpp
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2021-11-29 00:55:41 +01:00 |
actors_lava.cpp
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- delete unused variables.
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2021-11-29 00:56:18 +01:00 |
actors_r.cpp
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- RR: no more wall[] in actors_r.cpp
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2021-11-29 00:55:41 +01:00 |
animatesprites_d.cpp
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
animatesprites_r.cpp
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
bowling.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
ccmds.cpp
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
cheats.cpp
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- Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour.
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2021-10-05 08:50:05 +11:00 |
concmd.h
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condef.h
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- Duke: SE20 + SE128 are wall-free
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2021-11-29 00:55:39 +01:00 |
d_menu.cpp
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- Duke/RR: replaced more local short variables with ints.
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2021-11-07 16:30:56 +01:00 |
dispatch.cpp
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- Duke: eliminated all local short variables in actors*.cpp.
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2021-11-07 16:30:55 +01:00 |
duke3d.h
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- gi->AddExcludedEpisode() : Pass FString variable through as reference instead of by value.
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2021-11-29 00:55:31 +01:00 |
dukeactor.h
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- use provided sector/wall iterators in cacheit functions
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2021-11-29 00:55:39 +01:00 |
flags_d.cpp
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
flags_r.cpp
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
funct.h
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- some leftover shorts plus utilities that ended up unused but may be useful later.
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2021-11-07 16:46:23 +01:00 |
game.cpp
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- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
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2021-07-20 18:50:58 +10:00 |
game_misc.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
gamedef.cpp
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
gameexec.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
gameloop.cpp
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- Duke: Amend af9f2f3eb6 to not reset the skill if incoming skill is -1;
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2021-07-26 19:41:17 +10:00 |
gamevar.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
gamevar.h
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- rename weaponhit to DDukeActor.
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2021-08-30 08:12:39 +02:00 |
global.cpp
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- little bit of cleanup
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2021-11-11 23:47:26 +01:00 |
global.h
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- little bit of cleanup
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2021-11-11 23:47:26 +01:00 |
hudweapon_d.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
hudweapon_r.cpp
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
inlines.h
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- Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
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2021-11-06 21:59:42 +01:00 |
input.cpp
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
namelist_d.h
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
namelist_r.h
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
names.h
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- Duke: Remove posx /posy /posz variables and replace with points in the previously unionised pos vec3_t variable.
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2021-10-31 17:52:52 +11:00 |
player.cpp
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
player_d.cpp
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- glass stuff
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2021-11-29 00:56:21 +01:00 |
player_r.cpp
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- RR: movement code
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2021-11-29 00:56:18 +01:00 |
player_w.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
prediction.cpp
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
prediction.h
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- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
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2021-11-07 16:33:13 +01:00 |
premap.cpp
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- premap
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2021-11-29 00:56:19 +01:00 |
premap_d.cpp
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- premap_d
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2021-11-29 00:56:19 +01:00 |
premap_r.cpp
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- use provided sector/wall iterators in cacheit functions
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2021-11-29 00:55:39 +01:00 |
render.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
savegame.cpp
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- Duke: SE20 + SE128 are wall-free
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2021-11-29 00:55:39 +01:00 |
sbar.cpp
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- removed the native versions of Duke's and RR's status bar.
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2021-05-15 17:15:29 +02:00 |
sectors.cpp
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- spawneffectors
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2021-11-29 00:56:20 +01:00 |
sectors_d.cpp
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- checksectors*
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2021-11-29 00:56:20 +01:00 |
sectors_r.cpp
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- checksectors*
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2021-11-29 00:56:20 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
sounds.h
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- Cutscene support in Blood.
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2021-04-30 20:08:34 +02:00 |
spawn.cpp
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- glass stuff
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2021-11-29 00:56:21 +01:00 |
spawn_d.cpp
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
spawn_r.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
types.h
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- Duke: SE20 + SE128 are wall-free
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2021-11-29 00:55:39 +01:00 |