.. |
console
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
menu
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
music
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
rendering
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- add slope sprite support to the new renderer.
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2021-12-30 09:56:55 +01:00 |
textures
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- made gotpic a FixedBitArray.
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2021-12-30 09:53:56 +01:00 |
actorlist.cpp
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- removed the now redundant wall() and sector() interator helper functions.
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2021-12-30 09:56:53 +01:00 |
automap.cpp
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- ported slope sorite support from NBlood.
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2021-12-30 09:56:54 +01:00 |
automap.h
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
binaryangle.h
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- Clamp the return value in PitchToHoriz() between the range of an INT32 value, and fix some math in the PitchToBAM() and BAMToPitch() inlines.
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2021-12-07 19:59:30 +11:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user.
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2021-11-29 00:55:40 +01:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
coreactor.h
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
ct_chat.cpp
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- quote argument for sending cheats from the chat editor.
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2021-07-25 12:48:27 +02:00 |
d_net.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others.
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2021-12-26 23:10:02 +01:00 |
g_mapinfo.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- Added Raze-specific application data search path for macOS.
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2021-12-15 21:30:46 +01:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- removed numsectors and numwalls entirely.
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2021-12-30 09:56:54 +01:00 |
gamecontrol.h
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- migrated Exhumed's sector extensions to the actual struct.
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2021-12-25 21:28:49 +01:00 |
gamecvars.cpp
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- Make a number of CVARs in gamecvars.cpp saved as part of the global config.
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2021-12-07 19:59:26 +11:00 |
gamecvars.h
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
gamefuncs.cpp
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- add slope sprite support to the new renderer.
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2021-12-30 09:56:55 +01:00 |
gamefuncs.h
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- add slope sprite support to the new renderer.
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2021-12-30 09:56:55 +01:00 |
gamehud.cpp
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- calcviewpitch
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2021-12-26 23:08:40 +01:00 |
gameinput.h
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- calcviewpitch
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2021-12-26 23:08:40 +01:00 |
gamestruct.h
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- added .ssi to the list of known extensions for container files.
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2021-11-29 00:57:11 +01:00 |
inputstate.cpp
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
inputstate.h
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
interpolate.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
interpolate.h
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- removed Interp_Sprite_Z.
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2021-12-26 23:09:49 +01:00 |
intvec.h
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- replaced vec2_t with FVector2.
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2021-12-14 10:07:06 +01:00 |
mainloop.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
maphack.cpp
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- replaced numwalls with wall.Size in several places.
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2021-12-30 09:56:54 +01:00 |
mapinfo.cpp
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Attempt to fix music replacement definitions again
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2021-09-12 18:21:42 +02:00 |
mapinfo.h
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
maploader.cpp
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- removed numsectors and numwalls entirely.
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2021-12-30 09:56:54 +01:00 |
maptypes.h
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- ported slope sorite support from NBlood.
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2021-12-30 09:56:54 +01:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- extended walltype to directly manage Blood's XWALL.
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2021-12-25 21:28:47 +01:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palette.h
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- SW/Exhumed fixed sound relinking on actor destruction.
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2021-12-30 09:53:10 +01:00 |
raze_sound.h
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- removed numsectors and numwalls entirely.
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2021-12-30 09:56:54 +01:00 |
savegamehelp.h
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- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
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2021-12-26 23:09:55 +01:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- Blood: back up player state before ending the level, not just before loading the new one.
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2021-12-26 23:09:56 +01:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- removed compat.h entirely, all that was left was redundant #includes.
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2021-12-14 12:27:41 +01:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- final preparations for changing type of cursectnum
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2021-12-25 21:28:55 +01:00 |
sectorgeometry.cpp
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- Remove last remaining node builder code.
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2021-12-30 09:53:11 +01:00 |
sectorgeometry.h
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- removed SectorGeometry class.
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2021-12-30 09:53:09 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- Tidy some specified bound equals destination size warnings from GCC.
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2021-12-26 23:10:05 +01:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- added savegame support for the new actor management.
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2021-12-26 23:10:03 +01:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |