.. |
actors.cpp
|
- renamed player_struct::vel
|
2022-10-20 00:19:56 +02:00 |
actors_d.cpp
|
- first round of vel refactoring.
|
2022-10-20 00:47:19 +02:00 |
actors_lava.cpp
|
- remove C-style struct parameters.
|
2022-10-04 18:44:16 +02:00 |
actors_r.cpp
|
- first round of vel refactoring.
|
2022-10-20 00:47:19 +02:00 |
animatesprites_d.cpp
|
- Duke: Tidy up old multiplayer variables to modern standards.
|
2022-10-16 10:59:04 +02:00 |
animatesprites_r.cpp
|
- Duke: Tidy up old multiplayer variables to modern standards.
|
2022-10-16 10:59:04 +02:00 |
bowling.cpp
|
- more assignment wraps
|
2022-10-17 17:03:53 +02:00 |
ccmds.cpp
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
cheats.cpp
|
- exported DukeActor's native member variables.
|
2022-01-24 00:24:47 +01:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
|
2022-05-29 10:34:33 +10:00 |
conlabel.h
|
- Duke: added missing include guard to conlabel.h.
|
2020-10-11 14:30:42 +02:00 |
conlabeldef.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
constants.h
|
- added a float version of gs.playerheight.
|
2022-10-02 20:46:58 +02:00 |
d_menu.cpp
|
- global search & replace of ->s-> with ->spr.
|
2021-12-30 09:56:56 +01:00 |
dispatch.cpp
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
duke3d.h
|
- Floatify smoothratio for GameInterface::processSprites() .
|
2022-10-15 13:32:03 +02:00 |
dukeactor.h
|
- mainly handling angle literals.
|
2022-10-15 12:42:30 +02:00 |
flags_d.cpp
|
- gut stuff
|
2022-10-13 00:59:00 +02:00 |
flags_r.cpp
|
- added a float version of gs.playerheight.
|
2022-10-02 20:46:58 +02:00 |
funct.h
|
- floatified and consolidated handle_se29.
|
2022-10-20 00:19:56 +02:00 |
game.cpp
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
game_misc.cpp
|
- Duke: Tidy up old multiplayer variables to modern standards.
|
2022-10-16 10:59:04 +02:00 |
gamedef.cpp
|
- floatified gs.playerfriction
|
2022-10-20 00:20:41 +02:00 |
gameexec.cpp
|
- converted vel use in player_d.cpp's main movement functions
|
2022-10-20 00:47:31 +02:00 |
gameloop.cpp
|
- Duke: Floatify displayrooms() and flatten smoothratio back out to float.
|
2022-10-16 10:59:04 +02:00 |
gamevar.cpp
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
gamevar.h
|
- don't typedef MATTGAMEVAR
|
2021-12-31 13:12:20 +01:00 |
global.cpp
|
- eliminated add_int_xvel
|
2022-10-19 18:26:16 +02:00 |
global.h
|
- made player.vel and gs.playerfriction floating point.
|
2022-10-20 00:20:40 +02:00 |
hudweapon_d.cpp
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
hudweapon_r.cpp
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
inlines.h
|
- eliminated add_int_xvel
|
2022-10-19 18:26:16 +02:00 |
input.cpp
|
- converted vel use in player_d.cpp's main movement functions
|
2022-10-20 00:47:31 +02:00 |
namelist_d.h
|
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
|
2022-01-25 22:26:53 +01:00 |
namelist_r.h
|
- cleaned up and floatified the jaildoor code
|
2022-02-15 22:18:25 +01:00 |
names.h
|
- flags for the bolts.
|
2022-01-27 01:05:12 +01:00 |
names_d.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
names_r.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
noise.cpp
|
- use wrapper functions for pos/opos where possible.
|
2022-10-02 20:46:58 +02:00 |
player.cpp
|
- handled a few easy to change distance calculations and nearby assignments.
|
2022-10-18 19:36:25 +02:00 |
player_d.cpp
|
- handle some simple vector additions with velocity.
|
2022-10-20 00:47:31 +02:00 |
player_r.cpp
|
- handle some simple vector additions with velocity.
|
2022-10-20 00:47:31 +02:00 |
player_w.cpp
|
- search& replace of zero assignments and comparisons.
|
2022-10-20 00:47:31 +02:00 |
prediction.cpp
|
- Duke: Tidy up old multiplayer variables to modern standards.
|
2022-10-16 10:59:04 +02:00 |
prediction.h
|
- Duke: Tidy up old multiplayer variables to modern standards.
|
2022-10-16 10:59:04 +02:00 |
premap.cpp
|
- first round of vel refactoring.
|
2022-10-20 00:47:19 +02:00 |
premap_d.cpp
|
- Duke: renamed all spr.pos
|
2022-08-26 19:53:07 +02:00 |
premap_r.cpp
|
- set_int_ang in Duke.
|
2022-10-04 23:56:43 +02:00 |
render.cpp
|
- handled a few easy to change distance calculations and nearby assignments.
|
2022-10-18 19:36:25 +02:00 |
savegame.cpp
|
- converted vel use in player_d.cpp's main movement functions
|
2022-10-20 00:47:31 +02:00 |
sbar.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
sectors.cpp
|
- converted vel use in player_d.cpp's main movement functions
|
2022-10-20 00:47:31 +02:00 |
sectors_d.cpp
|
- handle some simple vector additions with velocity.
|
2022-10-20 00:47:31 +02:00 |
sectors_r.cpp
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
sounds.h
|
- Duke: refactored sound API to receive its position by reference.
|
2022-08-26 19:53:06 +02:00 |
spawn.cpp
|
- floatified handle_se13.
|
2022-10-18 20:02:30 +02:00 |
spawn_d.cpp
|
- floatified movetouchplate
|
2022-10-19 18:26:16 +02:00 |
spawn_r.cpp
|
- floatified movetouchplate
|
2022-10-19 18:26:16 +02:00 |
types.h
|
- first round of vel refactoring.
|
2022-10-20 00:47:19 +02:00 |
vmexports.cpp
|
- Replace player's ang with DAngle object.
|
2022-10-05 00:36:27 +02:00 |
vmiterators.cpp
|
- added script exports for Duke's main structures.
|
2022-02-21 00:19:26 +01:00 |