raze/source/core
2022-10-16 10:19:40 +02:00
..
console
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
music
r_data
rendering - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
textures - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
actorinfo.cpp
actorinfo.h
actorlist.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
automap.cpp - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
cheathandler.h
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h
coreactor.h - set_int_hitpos is not used anymore 2022-10-15 17:49:34 +02:00
ct_chat.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
fixedhorizon.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - normalize the timer with the app start, not the epoch. 2022-10-09 14:50:45 +02:00
gamecontrol.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamecvars.cpp - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
gamecvars.h - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
gamefuncs.cpp - Leverage walltype's delta() method in chase cam code. 2022-10-15 13:32:04 +02:00
gamefuncs.h - marked integer dragpoint function deprecated. 2022-10-16 10:19:40 +02:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h
gameinput.cpp - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
gameinput.h - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
gamestruct.h - Floatify smoothratio for GameInterface::processSprites(). 2022-10-15 13:32:03 +02:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
inputstate.h
interpolate.cpp - Rename a smoothratio variable to interpfrac to show that it's not Q16.16. 2022-10-15 13:32:02 +02:00
interpolate.h - Rename a smoothratio variable to interpfrac to show that it's not Q16.16. 2022-10-15 13:32:02 +02:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
maphack.cpp - floatified sprext.position_offset 2022-10-10 17:37:17 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h
maploader.cpp - preparations for xvel wrapping. 2022-10-14 23:02:11 +02:00
maptypes.h - floatified Blood's velFloor and velCeil 2022-10-15 13:31:59 +02:00
mathutil.cpp
mathutil.h
namedef_custom.h
ns.h
packet.h
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - floatified Blood's velFloor and velCeil 2022-10-15 13:31:59 +02:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp
secrets.h
sectorgeometry.cpp - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
sectorgeometry.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h
thingdef_data.cpp
thingdef_properties.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
uiinput.h
updatesector.h - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h
zcompile.cpp