.. |
console
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
menu
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
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2022-10-14 18:19:04 +02:00 |
models
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
music
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- fix last commit
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2023-01-21 15:08:47 +01:00 |
r_data
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
rendering
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Allow game to override pitch
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2023-06-25 14:50:41 +01:00 |
textures
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
actorinfo.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
actorinfo.h
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- disabled property-type definition of spritetype members.
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2023-01-08 16:45:09 +01:00 |
actorlist.cpp
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- fixed incomplete statnum setup.
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2023-01-09 23:39:20 +01:00 |
automap.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
automap.h
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
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2022-10-01 09:10:13 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
coreactor.h
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
ct_chat.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
d_net.cpp
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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Attempt to fix #806
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2022-12-22 22:14:13 +01:00 |
g_mapinfo.cpp
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- fixed lookup for tile aliases pointing to non-existent tiles.
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2022-12-29 13:33:02 +01:00 |
g_mapinfo.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
gameconfigfile.cpp
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- migrate cl_savedir to save_dir
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2022-11-06 17:48:32 +01:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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Merge remote-tracking branch 'upstream/master'
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2023-03-18 10:22:22 +00:00 |
gamecontrol.h
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- Move CCMD pause to gamecontrol.cpp so it can be static.
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2023-03-18 19:54:05 +11:00 |
gamecvars.cpp
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Merge remote-tracking branch 'upstream/master'
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2023-03-18 10:22:22 +00:00 |
gamecvars.h
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
gamefuncs.cpp
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- refactored all access to the fake picanm[] array.
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2022-12-18 13:26:29 +01:00 |
gamefuncs.h
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
gamehud.cpp
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Squashed commit of the following:
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2023-02-16 22:09:25 +00:00 |
gamehud.h
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
gameinput.cpp
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Use improved game yaw resync logic
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2023-06-25 10:08:40 +01:00 |
gameinput.h
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- Extra const-ness that I'm not sure matters or not.
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2023-03-18 20:14:01 +11:00 |
gamestruct.h
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- Remove concept of InputOptions , its messy and unnecessary.
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2023-03-18 21:16:50 +11:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
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2023-01-06 18:01:34 +01:00 |
inputstate.cpp
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- Move CCMD pause to gamecontrol.cpp so it can be static.
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2023-03-18 19:54:05 +11:00 |
inputstate.h
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- Adjust signatures of input functions slightly for consistency.
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2023-03-18 19:29:29 +11:00 |
interpolate.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
interpolate.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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Merge remote-tracking branch 'upstream/master'
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2023-03-18 10:22:22 +00:00 |
maphack.cpp
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
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- Duke/RR: fixed: animates array must be cleared on map change.
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2022-12-10 10:20:01 +01:00 |
mapinfo.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
maploader.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
maptypes.h
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- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
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2023-01-05 19:26:42 +01:00 |
namedef_custom.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
palette.cpp
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Additional 2D drawer for fullscreen palette blend (for damage/pickups)
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2023-01-16 20:14:08 +00:00 |
palette.h
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
precache.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
precache.h
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
raze_sound.h
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
razefont.cpp
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- fixed compilation error
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2023-02-21 10:30:44 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
savegamehelp.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- another backend update from GZDoom.
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2022-06-06 15:28:41 +02:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
statistics.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statistics.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
thingdef_properties.cpp
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- disabled property-type definition of spritetype members.
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2023-01-08 16:45:09 +01:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
version.h
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Use improved game yaw resync logic
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2023-06-25 10:08:40 +01:00 |
vmexports.cpp
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- scriptified World Tour's flamethrowerflame.
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2023-01-28 16:31:45 +01:00 |
zcc_compile_raze.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |