..
hw_bunchdrawer.cpp
- disable window clipping entirely in outside areas.
2022-01-13 19:46:04 +01:00
hw_bunchdrawer.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
hw_clipper.cpp
- do the unlink properly when replacing a clip node.
2022-01-07 00:22:02 +01:00
hw_clipper.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp
- do proper handling of the 'no shadow' case for Duke's bad guys.
2022-01-13 00:42:34 +01:00
hw_drawinfo.h
- tweaked light mode for weapon lighting and avoiding getting too dark.
2022-01-11 00:16:43 +01:00
hw_drawlist.cpp
- fixed sprting of non-translucent sprites.
2022-01-08 21:18:18 +01:00
hw_drawlist.h
- do some better sorting of slope sprites.
2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp
- fixed depth buffer use of slope sprites.
2022-01-04 12:42:45 +01:00
hw_drawstructs.h
- delete unused variable.
2022-01-13 12:27:40 +01:00
hw_flats.cpp
- fixed floor sprite normals.
2022-01-13 00:04:14 +01:00
hw_lighting.cpp
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
hw_portal.cpp
- tweaked light mode for weapon lighting and avoiding getting too dark.
2022-01-11 00:16:43 +01:00
hw_portal.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_setcolor.cpp
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
hw_sky.cpp
- fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane.
2021-05-29 12:09:16 +02:00
hw_skyportal.cpp
- g_visibility stuff
2022-01-11 00:12:32 +01:00
hw_sprites.cpp
- g_visibility stuff
2022-01-11 00:12:32 +01:00
hw_walls.cpp
- removed some overlooked debug code.
2022-01-13 13:14:00 +01:00
hw_walls_vertex.cpp
- added wall edge splitting for gl_seamless.
2021-12-30 09:58:44 +01:00