- removed some overlooked debug code.

This commit is contained in:
Christoph Oelckers 2022-01-13 12:43:10 +01:00
parent 79f47ca2f9
commit 8976813fe1

View file

@ -50,10 +50,6 @@ DCoreActor* wall_to_sprite_actors[8]; // gets updated each frame. Todo: Encapsul
static walltype* IsOnWall(tspritetype* tspr, int height, DVector2& outpos)
{
if (tspr->picnum == 164)
{
return nullptr;
}
const double maxdistsq = (tspr->ang & 0x1ff)? 3 * 3 : 1; // lower tolerance for perfectly orthogonal sprites
auto sect = tspr->sectp;