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- removed some overlooked debug code.
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1 changed files with 0 additions and 4 deletions
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@ -50,10 +50,6 @@ DCoreActor* wall_to_sprite_actors[8]; // gets updated each frame. Todo: Encapsul
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static walltype* IsOnWall(tspritetype* tspr, int height, DVector2& outpos)
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{
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if (tspr->picnum == 164)
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{
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return nullptr;
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}
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const double maxdistsq = (tspr->ang & 0x1ff)? 3 * 3 : 1; // lower tolerance for perfectly orthogonal sprites
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auto sect = tspr->sectp;
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