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- fixed floor sprite normals.
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@ -169,7 +169,7 @@ void HWFlat::MakeVertices(HWDrawInfo* di)
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else
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{
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if (z < di->Viewpoint.Pos.Z) normal = { 0,1,0 };
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normal = { 0, -1, 0 };
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else normal = { 0, -1, 0 };
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}
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