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- delete unused variable.
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3 changed files with 5 additions and 9 deletions
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@ -164,7 +164,6 @@ public:
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float ViewDistance;
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float visibility;
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walltype* walldist;
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FVector2 wallpoint;
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short shade, palette;
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PalEntry fade;
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@ -50,6 +50,10 @@ DCoreActor* wall_to_sprite_actors[8]; // gets updated each frame. Todo: Encapsul
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static walltype* IsOnWall(tspritetype* tspr, int height, DVector2& outpos)
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{
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if (tspr->picnum == 164)
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{
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return nullptr;
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}
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const double maxdistsq = (tspr->ang & 0x1ff)? 3 * 3 : 1; // lower tolerance for perfectly orthogonal sprites
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auto sect = tspr->sectp;
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@ -177,13 +181,6 @@ void HWWall::RenderMirrorSurface(HWDrawInfo *di, FRenderState &state)
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void HWWall::RenderTexturedWall(HWDrawInfo *di, FRenderState &state, int rflags)
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{
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#ifdef _DEBUG
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if (seg && (wallnum(seg) == 929 || wallnum(seg) == 930))
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{
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int a = 0;
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}
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#endif
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SetLightAndFog(di, state, fade, palette, shade, visibility, alpha);
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state.SetMaterial(texture, UF_Texture, 0, (flags & (HWF_CLAMPX | HWF_CLAMPY)), TRANSLATION(Translation_Remap + curbasepal, palette), -1);
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@ -1123,7 +1120,6 @@ void HWWall::ProcessWallSprite(HWDrawInfo* di, tspritetype* spr, sectortype* sec
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DVector2 vec{};
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walldist = IsOnWall(spr, height, vec);
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wallpoint = { float(vec.X * (1 / 16.f)), float(vec.Y * (-1 / 16.f)) };
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if (walldist)
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{
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// project the sprite right onto the wall.
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@ -316,6 +316,7 @@ enum sflags_t
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SFLAG_TRIGGER_IFHITSECTOR = 0x00008000,
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SFLAG_MOVEFTA_WAKEUPCHECK = 0x00010000,
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SFLAG_MOVEFTA_CHECKSEEWITHPAL8 = 0x00020000, // let's hope this can be done better later. For now this was what blocked merging the Duke and RR variants of movefta
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SFLAG_NOSHADOW = 0x00020000,
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};
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