..
_polymost.cpp
- more changesprite* renaming.
2021-10-12 21:36:42 +02:00
actors.cpp
- binaryangle.h
: Change binangle
bitshift operators to operate on signed value to properly handle angles > 1024.
2021-11-01 22:13:39 +11:00
actors_d.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
actors_lava.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
actors_r.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
animatesprites_d.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
animatesprites_r.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
bowling.cpp
- Duke/RR: Call Bowling lane reset code only when playing RR.
2021-07-25 12:43:03 +02:00
ccmds.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
cheats.cpp
- Duke: Use DeferredGameStart()
instead of ChangeLevel()
in cheatLevel()
to instantly warp to the targeted map, matching DOS behaviour.
2021-10-05 08:50:05 +11:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- Duke/RR: Don't delete master switch sprites.
2021-04-04 13:01:32 +02:00
d_menu.cpp
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
dispatch.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
duke3d.h
- Add skill
CCMD to return player's current skill, while also being able to set skill for next game.
2021-07-20 18:50:58 +10:00
dukeactor.h
- renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games.
2021-10-24 09:22:35 +02:00
flags_d.cpp
- add some hackery to deal with WT's bosses.
2021-05-29 13:12:50 +02:00
flags_r.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
funct.h
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
game.cpp
- Add skill
CCMD to return player's current skill, while also being able to set skill for next game.
2021-07-20 18:50:58 +10:00
game_misc.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
gamedef.cpp
- Duke/RR: strip trailing spaces off strings parsed in CON.
2021-10-19 21:49:02 +02:00
gameexec.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
gameloop.cpp
- Duke: Amend af9f2f3eb6
to not reset the skill if incoming skill is -1;
2021-07-26 19:41:17 +10:00
gamevar.cpp
- renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games.
2021-10-24 09:22:35 +02:00
gamevar.h
- rename weaponhit to DDukeActor.
2021-08-30 08:12:39 +02:00
global.cpp
- rename weaponhit to DDukeActor.
2021-08-30 08:12:39 +02:00
global.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
hudweapon_d.cpp
- Duke: fixed a few places using a sprite index where a player index is needed.
2021-08-30 08:08:33 +02:00
hudweapon_r.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
inlines.h
Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
2021-07-17 22:42:58 +10:00
input.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
namelist_d.h
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
namelist_r.h
- RR: fixed the bowling lane lights.
2021-06-09 23:53:05 +02:00
names.h
- ported the TitleScreen class.
2021-04-30 20:08:23 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
player.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
player_d.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
player_r.cpp
Revert "- xs_Float.h
: Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
2021-11-01 20:25:38 +01:00
player_w.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
prediction.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
premap_d.cpp
- forgot to save these.
2021-04-30 20:08:35 +02:00
premap_r.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
render.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
savegame.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
sbar.cpp
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
sectors.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
sectors_d.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
sectors_r.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- use std::clamp instead of our homegrown version.
2021-10-30 10:35:00 +02:00
sounds.h
- Cutscene support in Blood.
2021-04-30 20:08:34 +02:00
spawn.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
spawn_d.cpp
- function renaming for clarity and easier lookup.
2021-10-12 21:36:42 +02:00
spawn_r.cpp
- function renaming for clarity and easier lookup.
2021-10-12 21:36:42 +02:00
types.h
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00