..
console
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
menu
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
2021-01-27 23:53:26 +01:00
movie
- removed some redundant utility functions.
2020-11-21 18:13:10 +01:00
music
rendering
- always create geometry for flat sprites in the collection pass.
2021-03-30 19:58:42 +02:00
textures
- fixed cases of small textures being used for the sky.
2021-03-29 23:25:43 +02:00
automap.cpp
- flat sprite rendering!
2021-03-26 20:28:44 +01:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- use value parameters for arguments in binaryangle.h.
2021-03-24 09:02:07 +01:00
cheathandler.cpp
cheathandler.h
cheats.cpp
- use stricter checks when trying to levelwarp.
2020-11-29 15:22:54 +01:00
cheats.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
d_net.h
d_protocol.cpp
d_protocol.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
def_.cpp
- actually compile the game code as larger units and integrate them in the main project.
2021-01-04 11:52:10 +01:00
gameconfigfile.cpp
- adapt to changed value range of module master volume in ZMusic.
2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp
- did some fudging on the scene viewport until thinks looked right again.
2021-03-26 01:55:24 +01:00
gamecontrol.h
- sort the game selection list by definition order in grpinfo.txt.
2021-03-12 23:45:03 +01:00
gamecvars.cpp
Revert "- SW: Alt implementation for preparing a nuke."
2021-03-02 20:02:20 +11:00
gamecvars.h
Revert "- SW: Alt implementation for preparing a nuke."
2021-03-02 20:02:20 +11:00
gamefuncs.cpp
- used display size for all texture positioning.
2021-03-28 18:22:30 +02:00
gamefuncs.h
- wall sprite WIP.
2021-03-27 13:22:34 +01:00
gameinput.cpp
- let the clipper work exclusively on Build coordinates.
2021-03-22 23:40:25 +01:00
gameinput.h
- Exhumed: Minor fixes to panning code.
2021-01-05 17:07:56 +11:00
gamestate.h
- backend update
2020-10-25 09:20:26 +01:00
gamestruct.h
- fixed display of player in mirrors.
2021-03-29 21:48:23 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
inputstate.cpp
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
inputstate.h
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
interpolate.cpp
- added some helpers to make it easier to determine if a sector's geometry has been altered.
2021-03-19 23:18:09 +01:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
- fixed interpolation issues with sector objects in SW.
2021-03-29 09:25:26 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- fixed: G_BuildTiccmd needs to clear the command struct.
2021-03-15 10:11:49 +01:00
maphack.cpp
- fixed maphack loader.
2021-03-07 09:39:16 +01:00
mapinfo.cpp
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
2020-11-22 18:46:20 +01:00
mapinfo.h
maploader.cpp
- sector portals in RRRA are working.
2021-03-24 23:55:10 +01:00
mathutil.cpp
mathutil.h
ns.h
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- moved shadeToLight out of build.h.
2021-03-25 09:13:59 +01:00
palette.h
- moved shadeToLight out of build.h.
2021-03-25 09:13:59 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp
- call the game specific analyzesprites functions.
2021-03-26 15:06:14 +01:00
savegamehelp.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp
- Replace scale()
calls with Scale()
from common.
2021-01-05 07:31:34 +11:00
screenjob.h
- fixed palette of Exhumed's game over screen.
2020-10-13 23:29:12 +02:00
screenshot.cpp
searchpaths.cpp
- some further lightening of compat.h.
2021-03-24 21:13:36 +01:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
sectorgeometry.cpp
- fixed issue with constantly regenerating sector ceiling triangle meshes.
2021-03-29 20:29:09 +02:00
sectorgeometry.h
- fixed interpolation issues with sector objects in SW.
2021-03-29 09:25:26 +02:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
- Blood: handle super secrets properly in the statistics display.
2020-11-26 07:48:34 +01:00
statusbar2.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
uiinput.h
version.h
- version bump.
2021-03-02 17:53:25 +02:00
zcompile.cpp