raze/source/core/rendering
Christoph Oelckers 6239734bdc - always create geometry for flat sprites in the collection pass.
This still depends on Build's tsprite array which is global so its contents are too volatile for delayed geometry generation.
This needs to be refactored later but it can only be done when Polymost is gone.
2021-03-30 19:58:42 +02:00
..
scene - always create geometry for flat sprites in the collection pass. 2021-03-30 19:58:42 +02:00
hw_entrypoint.cpp - fixed camera texture setup. 2021-03-28 19:22:51 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00