raze/source/games/duke/src
2022-10-16 10:59:05 +02:00
..
actors.cpp - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
actors_d.cpp - a few random wrapper removals in Duke 2022-10-15 12:42:30 +02:00
actors_lava.cpp - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
actors_r.cpp - handle several movesprite_ex calls. 2022-10-15 12:42:30 +02:00
animatesprites_d.cpp - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
animatesprites_r.cpp - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
bowling.cpp - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
ccmds.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
cheats.cpp - exported DukeActor's native member variables. 2022-01-24 00:24:47 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - added a float version of gs.playerheight. 2022-10-02 20:46:58 +02:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
duke3d.h - Floatify smoothratio for GameInterface::processSprites(). 2022-10-15 13:32:03 +02:00
dukeactor.h - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
flags_d.cpp - gut stuff 2022-10-13 00:59:00 +02:00
flags_r.cpp - added a float version of gs.playerheight. 2022-10-02 20:46:58 +02:00
funct.h - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
game.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
game_misc.cpp - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
gamedef.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
gameexec.cpp - renamed yvel to yint in Duke. 2022-10-14 23:17:45 +02:00
gameloop.cpp - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - use floats for vertices. 2022-02-15 22:18:23 +01:00
global.h - added a float version of gs.playerheight. 2022-10-02 20:46:58 +02:00
hudweapon_d.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
hudweapon_r.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
inlines.h - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
input.cpp - renamed yvel to yint in Duke. 2022-10-14 23:17:45 +02:00
namelist_d.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
namelist_r.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
names.h - flags for the bolts. 2022-01-27 01:05:12 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - use wrapper functions for pos/opos where possible. 2022-10-02 20:46:58 +02:00
player.cpp - renamed yvel to yint in Duke. 2022-10-14 23:17:45 +02:00
player_d.cpp - don't use DAngle for calculating bobbing amplitudes. 2022-10-15 13:31:59 +02:00
player_r.cpp - don't use DAngle for calculating bobbing amplitudes. 2022-10-15 13:31:59 +02:00
player_w.cpp - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
prediction.cpp - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
prediction.h - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
premap.cpp - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
premap_d.cpp - Duke: renamed all spr.pos 2022-08-26 19:53:07 +02:00
premap_r.cpp - set_int_ang in Duke. 2022-10-04 23:56:43 +02:00
render.cpp - Duke: Give displayrooms() a slight tidy-up. 2022-10-16 10:59:05 +02:00
savegame.cpp - use temp_pos instead of maintaining yet another variable for FIREBALL 2022-10-13 20:58:13 +02:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectors.cpp - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
sectors_d.cpp - added some Sector Effector symbolic names. 2022-10-15 12:42:30 +02:00
sectors_r.cpp - added some Sector Effector symbolic names. 2022-10-15 12:42:30 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - use PlayerIndex plus a bit of cleanup. 2022-10-14 23:17:45 +02:00
sounds.h - Duke: refactored sound API to receive its position by reference. 2022-08-26 19:53:06 +02:00
spawn.cpp - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
spawn_d.cpp - more quick replacements 2022-10-15 10:15:21 +02:00
spawn_r.cpp - more quick replacements 2022-10-15 10:15:21 +02:00
types.h - renamed yvel to yint in Duke. 2022-10-14 23:17:45 +02:00
vmexports.cpp - Replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
vmiterators.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00