Commit graph

12175 commits

Author SHA1 Message Date
Christoph Oelckers
42f179f675 - GreenSlime stuff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
fdfd8c2a35 - change for pyoff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
2e947fded3 - trivial changes 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9557137b58 - floatified queball 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9f219ce809 - floatified bounce() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
b9d803bc24 - floatified Duke's sound frontend 2022-10-22 09:34:14 +02:00
Christoph Oelckers
6ed157ccdb - handle all remaining int_pos outside the sound code.
SPOTLITE has no handler, so its temp_data is of no use.
2022-10-22 09:34:14 +02:00
Christoph Oelckers
f52b361dfc - floatified aim() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
b8efc5c563 - floatified RR noise code. 2022-10-22 09:34:14 +02:00
Christoph Oelckers
7ee620628d - floatified handle_se24 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9cfd56a912 - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
ebb7442370 - floatified hitawall 2022-10-22 09:34:13 +02:00
Christoph Oelckers
b176d94ede - floatified hitasprite 2022-10-22 09:34:13 +02:00
Christoph Oelckers
062e533b81 - floatified hitasprite's callers. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
d4aaee6274 - floatified hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
1111251887 type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
Mitchell Richters
db5fcde0db - Fix issues with startup on fresh config following CVAR overhaul. 2022-10-22 14:42:12 +11:00
Mitchell Richters
4e8331b16b - Fix broken wrap-around in the double version of BobVal().
* My first time actually witnessing this, but was only a problem with GCC...
2022-10-22 13:51:31 +11:00
Mitchell Richters
70b6aa848f - Clean up the availability detection of kdialog and gxmessage in POSIX sources.
* Both `kdialog` and `gxmessage` are not core components of the KDE or GNOME desktop environments.
* The environment variable `GNOME_DESKTOP_SESSION_ID` has been deprecated for nearly a decade.
* Systems like Steam Deck are shipping with stripped down DEs where these environment variables were set, but without the associated binaries.
2022-10-22 13:51:27 +11:00
Mitchell Richters
3f9a2a2103 - Don't copy delayed events in D_ProcessEvents(), instead store the current pointer. 2022-10-22 13:51:23 +11:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
ff25dc7ae5 - fixed AngleChase pitch calculation.
This had one variable replacement missing.
2022-10-21 23:57:49 +02:00
Christoph Oelckers
81a688ee75 - fixed bad z-scale relations in BuildBullet 2022-10-21 23:17:07 +02:00
Christoph Oelckers
52dc48d671 - fixed spawn position calculation in shootflamethrowerflame. 2022-10-21 22:20:41 +02:00
Christoph Oelckers
45e2347006 - fixed velocity issues with shoot* functions. 2022-10-21 21:42:00 +02:00
Christoph Oelckers
99ca695333 - floatified the main shoot functions. 2022-10-21 00:00:09 +02:00
Christoph Oelckers
be0eb81c95 - deleted unused utilities 2022-10-21 00:00:09 +02:00
Christoph Oelckers
66b00cfb52 - floatified RR's shootmortar 2022-10-21 00:00:09 +02:00
Christoph Oelckers
d0a890dd15 - floatified RR's shootwhip. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
836d7fea34 - fixed some warnings. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
83fc7a3116 - floatified RR's shootrpg. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
81865969be - floatified RR's shootstuff 2022-10-21 00:00:08 +02:00
Christoph Oelckers
b105897d9f - 'effector->GetOwner()' was used a lot in this block... 2022-10-21 00:00:08 +02:00
Christoph Oelckers
4dfba60d99 - eliminated all ldist calls outside the weapon code. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
ef7a6f8c8d - floatified remaining parts of shootflamethrowerflame. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
9d8685096d - floatified shootshrinker 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0b58f2ea3c - floatified shootmortar 2022-10-21 00:00:07 +02:00
Christoph Oelckers
840d1f4793 - floatified shootgrowspark 2022-10-21 00:00:07 +02:00
Christoph Oelckers
cb7c5dc3ac - floatified tracers 2022-10-21 00:00:07 +02:00
Mitchell Richters
623e0ff30e - floatified RR's shootweapon.
Mostly copy/paste from Duke.

* Edited to fix missed `zvel` change within `if (atwith == SHOTSPARK1)`.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
b706e6276a - floatified RR's shootmelee.
Mostly copy/paste from Duke.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
e224abb949 - silenced warnings. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
977131eb8c - eliminated all set_int_z calls in Duke. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
933e42eca6 - moved the remaining shoot handlers out of shoot_d. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
7becce8cb6 - floatified shootlaser 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9598468c9a - floatified Duke's shootrpg 2022-10-21 00:00:06 +02:00
Christoph Oelckers
b5a869b053 - floatified Duke's shootstuff. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
1702491619 - floatified Duke's shootweapon. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
aad2c30af7 - floatified shootknee 2022-10-21 00:00:06 +02:00
Christoph Oelckers
436b8bc50a - floatified shootfireball 2022-10-21 00:00:06 +02:00
Christoph Oelckers
a226a847bd - fixed warnings 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9deb1dfa69 - floatified shootbloodsplat. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
4f5dce81f6 - floatifx position in checkhitswitch_d. 2022-10-21 00:00:05 +02:00
Mitchell Richters
2081e270cd - Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
1814274124 - eliminated all of add_int_zvel. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
65b6b5ba71 - migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
2022-10-21 00:00:05 +02:00
Christoph Oelckers
a48ebc51a6 - This makes no sense either way… 2022-10-21 00:00:05 +02:00
Christoph Oelckers
068099cb3e - floatify glass spawners 2022-10-21 00:00:05 +02:00
Christoph Oelckers
5140baf7c5 - floatified a bunch in move_r 2022-10-21 00:00:05 +02:00
Christoph Oelckers
3e511f33b8 - movetripbomb and movecrack 2022-10-21 00:00:04 +02:00
Christoph Oelckers
facedb6325 - floatified movesprite_ex 2022-10-21 00:00:04 +02:00
Christoph Oelckers
829d06790f - handle the remaining movesprite_ex calls 2022-10-21 00:00:04 +02:00
Christoph Oelckers
4b184c6d43 - movesprite_ex refactoring, part 2 2022-10-21 00:00:04 +02:00
Christoph Oelckers
5dedce047a - movesprite_ex refactoring, part 1 2022-10-21 00:00:04 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
2bcc552ce0 - replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
2022-10-21 00:00:04 +02:00
Christoph Oelckers
dfd098d719 - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53 - simple replacements in player code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
f6d06b1326 - simple replacements in actor code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
ada4af8fb7 -consolidated sprite rotation formula in 2 inline functions. 2022-10-21 00:00:03 +02:00
Christoph Oelckers
c066f1754c - use randomAngle 2022-10-21 00:00:03 +02:00
Christoph Oelckers
b164426dd2 - partial work on processinput_d 2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9 - ported the remaining S_PlaySound3D calls 2022-10-21 00:00:03 +02:00
Christoph Oelckers
4956062b22 - added S_PlaySound3D variant receiving a float vector 2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a - floatify position in all remaining updatesector calls for the player 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1a597c4e0b - fixed and floatified chickenarrow. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1 - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
Christoph Oelckers
dafc1ff2d2 - spawn coordinate in guts 2022-10-21 00:00:02 +02:00
Christoph Oelckers
6bd97e312d - cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
3352783be2 - added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1d7f2c81b6 - fixed position backup for trip bombs. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64 - floatified furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c - floatified dodge. 2022-10-20 23:59:28 +02:00
Christoph Oelckers
19bca44f37 - added a float version of BobVal.
We will need this later.
2022-10-20 23:59:27 +02:00
Christoph Oelckers
c7eabe5b55 - gameexec.cpp code cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3711473194 - gameexec cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3cefda2983 - simplify some angle stuff 2022-10-20 23:59:15 +02:00
Christoph Oelckers
43e1e3f50f - floatified SE 32. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543 - floatified leftover pieces of some debris-type actors. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
2de1aea4a6 - floatified exit position. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349 - floatified RR hitscan teleporter stuff and other minor things. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
6482fefeb3 - 3x add_int_z. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
fe0a10ed29 - handle neartag calls in checksectors. 2022-10-20 22:25:10 +02:00