Mitchell Richters
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88bace9dd7
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- SW: Slightly increase the range check in DoPlayerDeathHoriz() .
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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61086d7a8b
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- SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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e6044bc0fd
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- SW: Repair player height issues.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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6d736aea19
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- SW: Swap out the internals of the player's pos methods and get the game going again.
* Leave `PLAYER::PlayerOldPosition` for now.
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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c14d1587f0
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- SW: Move PLAYER struct underneath include for swactor.h .
* Needed by the next commit since the forward declaration isn't working.
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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97a07cd83c
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- SW: Wrap remaining calls to PLAYER::PlayerOldPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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9ab5fd0801
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- SW: Wrap calls to PLAYER::PlayerOldPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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f711355f2f
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- SW: Wrap calls that get PLAYER::PlayerPrevPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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ad7a626b92
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- SW: Wrap calls that set PLAYER::PlayerPrevPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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2d351b2c28
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- SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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bf833fcfa3
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- SW: Wrap calls to PLAYER::PlayerPrevPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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82e0e25b7e
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- SW: Manual fixes to last commit I wanted to keep separate.
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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a54d0f7639
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- SW: Wrap calls that get PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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964557ab6b
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- SW: Wrap calls that add to PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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11f9d82239
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- SW: Wrap calls that set PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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4bf202bee4
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- SW: Wrap calls that get PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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4e0aa1add1
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- SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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6226d302f5
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- SW: Wrap calls that set PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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7757288d33
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- SW: Tidy up one vector equality test.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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7d0b2fba69
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- SW: Wrap calls to PLAYER::PlayerNowPosition.XY() .
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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f0074a913e
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- SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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bf10d9816f
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- SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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cf25884675
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- SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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e55412f240
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- Remove DCoreActor::ZeroVelocity() .
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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39d1a758ed
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- Remove DCoreActor::ZeroVelocityXY() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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7dd5cdb86c
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- Get rid of 2x unnecessary scope change calls on interpolatedvalue() calls.
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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4de1b8ad86
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- Create DCoreActor::getRenderPos() and use within Duke.
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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d1c5f9516f
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- Duke: Remove player_struct::posoldAdd() and player_struct::posoldGet() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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f10f1b9154
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- Duke: Remove player_struct::posoldZset() and player_struct::posoldZget() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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66a08a26e8
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- Duke: Remove player_struct::posoldX() , player_struct::posoldY() , and player_struct::posoldXY() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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4551274e7d
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- Duke: Remove player_struct::posSet() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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a1e68f88a5
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- Duke: Remove player_struct::posAdd() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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27be72c7ec
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- Duke: Remove player_struct::posGet() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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b42672dcf9
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- Duke: Remove player_struct::posZget() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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bd8a6dd956
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- Duke: Remove player_struct::posZadd() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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78b04649f1
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- Duke: Remove player_struct::posZset() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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92dd6c9795
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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6f102e1171
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- Duke: Remove player_struct::posX() and player_struct::posY() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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b1bd59db41
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- Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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29f2212d8f
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- Duke: Remove player_struct::backupz() in lieu of actor variant.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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a8c923f05c
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- Duke: Remove player_struct::backupxy() in lieu of actor variant.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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6eeedbd38a
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- Duke: Move player_struct::restorexyz() to DCoreActor::restorepos() .
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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a78d976352
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- Duke: Remove player_struct::backupxyz() in lieu of actor variant.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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0ab175b894
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- Duke: Fix pos issues with crane's touchplate following position change to sprite.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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4e4e457cfe
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- Duke: Fix doanimations() following position change to sprite.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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6d1370dcab
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- Duke: Fix a few more sector effector after position change to sprite.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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4a9775fde7
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- Duke: Fix SE17 elevators after change to player position internals.
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2022-12-11 18:41:41 +01:00 |
|
Christoph Oelckers
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bfa7fddcea
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- always set the sound listener position to something valid.
Otherwise OpenAL throws lots of warning messages.
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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dd5834444e
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- Duke: Swap out the internals of the player's pos methods and get the game going again.
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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202137ed69
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- Duke: Fix interpolation issues with player's XY coordinates while drawing using the sprite.
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2022-12-11 18:41:41 +01:00 |
|