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- Duke: Remove player_struct::posZset()
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parent
92dd6c9795
commit
78b04649f1
7 changed files with 28 additions and 26 deletions
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@ -139,6 +139,12 @@ public:
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backupang();
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}
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void restorez()
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{
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spr.pos.Z = opos.Z;
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viewzoffset = oviewzoffset;
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}
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void restorevec2()
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{
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spr.pos.XY() = opos.XY();
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@ -1371,8 +1371,8 @@ void movetransports_d(void)
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ps[p].GetActor()->backupvec2();
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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ps[p].posZset(Owner->spr.pos.Z - 24);
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else ps[p].posZset(Owner->spr.pos.Z + 24);
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ps[p].GetActor()->spr.pos.Z = Owner->spr.pos.Z - 24 + gs.playerheight;
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else ps[p].GetActor()->spr.pos.Z = Owner->spr.pos.Z + 24 + gs.playerheight;
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ps[p].GetActor()->backupz();
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auto pa = ps[p].GetActor();
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@ -1396,7 +1396,7 @@ void movetransports_d(void)
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}
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if (ps[p].GetActor()->spr.extra > 0)
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S_PlayActorSound(DUKE_UNDERWATER, act2);
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ps[p].posZset(Owner->sector()->ceilingz + 7);
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->ceilingz + 7 + gs.playerheight;
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ps[p].GetActor()->backupz();
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// this is actually below the precision óf the original Build coordinate system...
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@ -1415,7 +1415,7 @@ void movetransports_d(void)
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}
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S_PlayActorSound(DUKE_GASP, act2);
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ps[p].posZset(Owner->sector()->floorz - 7);
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->floorz - 7 + gs.playerheight;
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ps[p].GetActor()->backupz();
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ps[p].jumping_toggle = 1;
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@ -1256,8 +1256,8 @@ void movetransports_r(void)
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ps[p].GetActor()->backupvec2();
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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ps[p].posZset(Owner->spr.pos.Z - 24);
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else ps[p].posZset(Owner->spr.pos.Z + 24);
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ps[p].GetActor()->spr.pos.Z = Owner->spr.pos.Z - 24 + gs.playerheight;
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else ps[p].GetActor()->spr.pos.Z = Owner->spr.pos.Z + 24 + gs.playerheight;
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ps[p].GetActor()->backupz();
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ChangeActorSect(act2, Owner->sector());
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@ -1273,7 +1273,7 @@ void movetransports_r(void)
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if (onfloorz && sectlotag == 160 && ps[p].posZget() > sectp->floorz - 48)
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{
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k = 2;
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ps[p].posZset(Owner->sector()->ceilingz + 7);
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->ceilingz + 7 + gs.playerheight;
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ps[p].GetActor()->backupz();
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}
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@ -1281,7 +1281,7 @@ void movetransports_r(void)
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{
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k = 2;
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if (ps[p].GetActor()->spr.extra <= 0) break;
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ps[p].posZset(Owner->sector()->floorz - 49);
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->floorz - 49 + gs.playerheight;
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ps[p].GetActor()->backupz();
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}
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}
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@ -1296,7 +1296,7 @@ void movetransports_r(void)
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FX_StopAllSounds();
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}
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S_PlayActorSound(DUKE_UNDERWATER, ps[p].GetActor());
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ps[p].posZset(Owner->sector()->ceilingz + 7);
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->ceilingz + 7 + gs.playerheight;
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ps[p].GetActor()->backupz();
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if (ps[p].OnMotorcycle)
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ps[p].moto_underwater = 1;
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@ -1312,7 +1312,7 @@ void movetransports_r(void)
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}
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S_PlayActorSound(DUKE_GASP, ps[p].GetActor());
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ps[p].posZset(Owner->sector()->floorz - 7);
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->floorz - 7 + gs.playerheight;
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ps[p].GetActor()->backupz();
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}
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@ -1732,7 +1732,7 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, double f
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if (p->posZget() > floorz - k)
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p->posZadd(((floorz - k) - p->posZget()) * 0.5);
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if (p->posZget() < pact->ceilingz + 18)
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p->posZset(pact->ceilingz + 18);
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p->GetActor()->spr.pos.Z = pact->ceilingz + 18 + gs.playerheight;
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}
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@ -1791,7 +1791,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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// not jumping or crouching
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if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->posZget() >= (floorz - i - 16))
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p->posZset(floorz - i);
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p->GetActor()->spr.pos.Z = floorz - i + gs.playerheight;
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else
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{
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p->on_ground = 0;
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@ -1859,7 +1859,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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p->posZadd(((floorz - i * 0.5) - p->posZget()) * 0.5); //Smooth on the water
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if (p->on_warping_sector == 0 && p->posZget() > floorz - 16)
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{
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p->posZset(floorz - 16);
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p->GetActor()->spr.pos.Z = floorz - 16 + gs.playerheight;
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p->vel.Z *= 0.5;
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}
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}
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@ -1918,7 +1918,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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if (p->vel.Z < 0)
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p->vel.X = p->vel.Y = 0;
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p->vel.Z = 0.5;
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p->posZset(ceilingz + 4);
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p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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}
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}
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@ -1984,7 +1984,7 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
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if (p->posZget() < ceilingz + 4)
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{
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p->posZset(ceilingz + 4);
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p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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p->vel.Z = 0;
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}
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@ -2043,7 +2043,7 @@ int operateTripbomb(int snum)
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auto delta = hit.hitpos.XY() - p->GetActor()->spr.pos.XY();
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if (delta.LengthSquared() < (18.125 * 18.125))
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{
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p->posZset(p->posoldZget());
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p->GetActor()->restorez();
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p->vel.Z = 0;
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return 1;
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}
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@ -2585,7 +2585,7 @@ static void operateweapon(int snum, ESyncBits actions)
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case TRIPBOMB_WEAPON: // Claymore in NAM
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if (p->kickback_pic < 4)
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{
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p->posZset(p->posoldZget());
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p->GetActor()->restorez();
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p->vel.Z = 0;
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if (p->kickback_pic == 3)
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fi.shoot(pact, HANDHOLDINGLASER);
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@ -2080,7 +2080,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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if (p->posZget() < floorz - i) //falling
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{
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if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->posZget() >= (floorz - i - 16))
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p->posZset(floorz - i);
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p->GetActor()->spr.pos.Z = floorz - i + gs.playerheight;
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else
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{
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p->on_ground = 0;
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@ -2186,7 +2186,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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p->posZadd(((floorz - i * 0.5) - p->posZget()) * 0.5); //Smooth on the water
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if (p->on_warping_sector == 0 && p->posZget() > floorz - 16)
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{
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p->posZset(floorz - 16);
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p->GetActor()->spr.pos.Z = floorz - 16 + gs.playerheight;
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p->vel.Z *= 0.5;
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}
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}
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@ -2241,7 +2241,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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if (p->vel.Z < 0)
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p->vel.X = p->vel.Y = 0;
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p->vel.Z = 0.5;
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p->posZset(ceilingz + 4);
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p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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}
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}
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@ -2303,7 +2303,7 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
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if (p->posZget() < ceilingz + 4)
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{
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p->posZset(ceilingz + 4);
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p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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p->vel.Z = 0;
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}
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@ -436,7 +436,7 @@ void operateweapon_ww(int snum, ESyncBits actions)
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if (aplWeaponFlags(p->curr_weapon, snum) & WEAPON_FLAG_STANDSTILL
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&& p->kickback_pic < (aplWeaponFireDelay(p->curr_weapon, snum) + 1))
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{
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p->posZset(p->posoldZget());
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p->GetActor()->restorez();
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p->vel.Z = 0;
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}
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if (p->kickback_pic == aplWeaponSound2Time(p->curr_weapon, snum))
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@ -336,10 +336,6 @@ struct player_struct
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}
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void posZset(const double val)
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{
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GetActor()->spr.pos.Z = val - GetActor()->viewzoffset;
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}
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void posZadd(const double val)
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{
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GetActor()->spr.pos.Z += val;
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