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- Duke: Remove player_struct::backupz()
in lieu of actor variant.
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parent
a8c923f05c
commit
29f2212d8f
4 changed files with 9 additions and 14 deletions
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@ -3051,7 +3051,7 @@ void handle_se17(DDukeActor* actor)
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ps[p].posZadd(act2->sector()->floorz - sc->floorz);
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ps[p].posoldAdd(ps[p].posGet());
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if (q > 0) ps[p].backupz();
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if (q > 0) ps[p].GetActor()->backupz();
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act3->floorz = act2->sector()->floorz;
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act3->ceilingz = act2->sector()->ceilingz;
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@ -1374,7 +1374,7 @@ void movetransports_d(void)
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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ps[p].posZset(Owner->spr.pos.Z - 24);
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else ps[p].posZset(Owner->spr.pos.Z + 24);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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auto pa = ps[p].GetActor();
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pa->opos = ps[p].posGet();
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@ -1398,7 +1398,7 @@ void movetransports_d(void)
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if (ps[p].GetActor()->spr.extra > 0)
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S_PlayActorSound(DUKE_UNDERWATER, act2);
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ps[p].posZset(Owner->sector()->ceilingz + 7);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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// this is actually below the precision óf the original Build coordinate system...
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ps[p].vel.X = ((krand() & 8192) ? 1 / 64. : -1 / 64.);
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@ -1417,7 +1417,7 @@ void movetransports_d(void)
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S_PlayActorSound(DUKE_GASP, act2);
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ps[p].posZset(Owner->sector()->floorz - 7);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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ps[p].jumping_toggle = 1;
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ps[p].jumping_counter = 0;
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@ -1259,7 +1259,7 @@ void movetransports_r(void)
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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ps[p].posZset(Owner->spr.pos.Z - 24);
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else ps[p].posZset(Owner->spr.pos.Z + 24);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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ChangeActorSect(act2, Owner->sector());
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ps[p].setCursector(Owner->sector());
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@ -1275,7 +1275,7 @@ void movetransports_r(void)
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{
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k = 2;
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ps[p].posZset(Owner->sector()->ceilingz + 7);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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}
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if (onfloorz && sectlotag == 161 && ps[p].posZget() < sectp->ceilingz + 6)
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@ -1283,7 +1283,7 @@ void movetransports_r(void)
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k = 2;
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if (ps[p].GetActor()->spr.extra <= 0) break;
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ps[p].posZset(Owner->sector()->floorz - 49);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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}
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}
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@ -1298,7 +1298,7 @@ void movetransports_r(void)
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}
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S_PlayActorSound(DUKE_UNDERWATER, ps[p].GetActor());
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ps[p].posZset(Owner->sector()->ceilingz + 7);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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if (ps[p].OnMotorcycle)
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ps[p].moto_underwater = 1;
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}
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@ -1314,7 +1314,7 @@ void movetransports_r(void)
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S_PlayActorSound(DUKE_GASP, ps[p].GetActor());
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ps[p].posZset(Owner->sector()->floorz - 7);
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ps[p].backupz();
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ps[p].GetActor()->backupz();
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}
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if (k == 1)
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@ -330,11 +330,6 @@ struct player_struct
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return cursector != nullptr;
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}
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void backupz()
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{
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GetActor()->opos.Z = GetActor()->spr.pos.Z;
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}
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void setbobpos()
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{
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bobpos = GetActor()->spr.pos.XY();
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